I never criticized the army. Their sacrifice is far greater. But the moderators here sink time into addressing complaints and adhering to the rules. They don't have to do that. They could just enjoy the forum like the rest of us. Instead, they put in extra time to ensure the forum they enjoy is top notch. That is a sacrifice of their time, even if not the biggest, and they should never be considered "lazy."
- fishg
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Member for 5 years, 7 months, and 1 day
Last active Fri, Apr, 15 2022 21:39:48
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Jun 12, 2019fishg posted a message on Important Minecraft Forum Archive AnnouncementPosted in: News
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Jun 11, 2019fishg posted a message on Important Minecraft Forum Archive AnnouncementPosted in: News
What an unbelievably stupid and greedy thing to do, criticizing a site run by volunteers, who have sacrificed so much time and even funds to this community.
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May 20, 2019fishg posted a message on Important Minecraft Forum Archive AnnouncementPosted in: News
Time for a last hurrah bois
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I think Minecraft forces you to choose between elytra and a diamond chestplate to add a challenging choice to the game- should you go from more defense or the ability to fly?
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The theme is a frozen dimension with prehistoric and steampunk influences.
The Steampunk Boss is known as the Engineer. He is a giant floating eye, always watching you. He shoots a timed laser than can insta-kill, but takes plenty of time to charge so you can easily dodge.
Making him really big is an interesting proposal. Perhaps we could expand upon the eye, making the entire Gear an extension of this steampunk force. So by entering the "dungeon" you are sorta entering the computer mainframe.
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Discussions are in motion for simplifying the suggestion temporarily to make it easy to understand to developers once we post over in the modding forum. Here is a potiential “changelog” plan for the Frist Mod’s Initial Release. More is to come. Feel free to critique the log as it is not yet final.
https://docs.google.com/document/d/15X6E9GOoQjlj_LsBrBfihztCbvYgPUrtg3nEdYFXqrE/edit?usp=sharing
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I think this is overpowered, but I won't get too many negatives because I think the initial concept has potential.
I believe the teleportal shouldn't take you to any coordinate, even within a 128 radius. I understand that having that feature was essential to your hook- simplify getting your items back. But Mojang has already stated using coordinates is "cheating", so I don't think they would do this.
What I could see them doing in an attempt to promote balanced teleportation is allowing you to jump from teleportals to teleportal, as long as you are in the same dimension. By this I mean you'd create two teleportals, and these could be "linked" so whenever you touch one you come out the other side. Needless to say, it would simply mob grinders. And really help with base connectivity. The downside is it won't help much with exploring dangerous areas such as where you would die. But I think the whole "retrace your steps" thingy is intentional and supposed to make you not want to die. I think it'd be far more balanced if the teleportal had to set up beforehand.
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I think this is all fine... for the early game. By the late game concepts like storing XP are entirely irrelevant. It goes to show flawed the system is.
Support... fixes the initial problem.. while maintaining the underlying issue. Still better than what we have now.
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I completely agree.
Making Phantoms harder? No thanks. I like the 6-day break. So I guess this is better than vanilla, but still not desirable.
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Trap ideas:
To reference Indiana Jones, making there could be a tunnel with falling gravel, and you need to outrun it.
A giant zombie guarding the idol.
A pit full of spiders!
Redstone puzzles.
A maze ... made out of invisible barrier blocks.
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That would ruin the simplicity of pixel art.
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Recently I've started playing on a multiplayer server with some brainstorming friends, PyxelVector and Wolftopia.
We are on a SMP server called Kronos. We have a decent amount of resources now, having raided a few end cities but no luck so far with the elytra. Today, I spent most my time on retrofitting our Nether Portal and landscaping the surrounding area.
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Birch looks nice when stripped, but unstripped I have to agree out with the zebras. I'm also not a huge fan of spruce trees, although I like the design.
The big trees are a hassle to cut down but look really nice when landscaping. To each is own.
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This sounds like a cool graphics feature. Shouldn't be too hard to implement, would change the overall mood of caves, and if anyone dislikes it they can easily turn it off in settings.
Support.
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Why not just post this on the original page?
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I don't think Mojang will add features specifically for an unsupported server. This belongs in the moding subforum.
On that note... where is Sunny the Sheep?
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This doesn't fit vanilla whatsoever. Would make for an interesting mod... if you can pull it off.
One question: why the threat of the nemesis? If you die, can't you respawn? While the nemesis can't respawn. So it is really only a matter of time before you kill him.
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Promising introduction.
These may be too many ways to obtain.
So... arrows that are cheaper to make yet deal more damage. They don't need a bow, and can be spammed clicked? Sounds overpowered. Inventory space isn't very important compared to the buffs lead darts provide.
This sounds more balanced than the darts, but a bit unbelievable for me. I think bows would deal damage than a slingshot, though I don't have much experience getting hit by either.
This sounds unnecessary, only coming in handy with lava. Water can be made renewable. I would rather they just update lava physics to match water and let you transport liquids through a bucket.
Very useful. I think I've seen this somewhere else, but nevertheless, the concept has to make it into the game somehow. Support there.
I like the inverted potion itself, but am unsure how they would play as "base ingredient". Not all potions have a direct invert and those that do having them blend would be annoying. Every potion has a use for certain situations. So when you are swimming through the nether with fire resistance, you don't want your water breathing to suddenly show up with 50% original duration. When it comes to these inverted potions, what would you be trying to do besides mess around?
Overall I like the concept but find the changes in ranged weapons and piping unbalanced or unnecessary. But I do approve of redstone seething and potion inversion. Partial Support.
Suggestion: you mention "lead nuggets" much more than lead ingots. I suggest instead of dropping ingots, the ore drops 3-5 lead nuggets.