• 0

    posted a message on Naruto-Anime Mod

    Does anyone have a way to get the entity IDs for some of the mobs (Like Orochimaru)? My friends and I are having trouble using the summon command on our server

    Posted in: WIP Mods
  • 0

    posted a message on The Realm of Saphriel | Serious Roleplay | Frequent Events | Medieval Fantasy | Great Staff | 1.18.2

    ----OOC Info----
    -Minecraft IGN:

    -Skype name:
    Will PM on response.

    -Do you have any prior roleplay-related experience, if so could you give an example?
    I've played on Aethier previously as well as a Life is Feudal RP server for a brief time, and aside from that I've had plenty of tabletop RP experience in DND.

    -Define Power-gaming in your own words:
    Doing something IC that wouldn't be able to be avoided and is exerting control over someone else's character. Such as saying "I rush Jeff and stab him directly through the heart." It gives the other player no chance to respond and is an unfair advantage in the fight. A better way would be saying something like "I rush forward, sword aimed right at Jeff's Heart." Giving Jeff's player a chance to roll to dodge, or otherwise counter.

    -Define Meta-gaming in your own words:
    Using information gained out of the game, in the game. If your friend Skypes you and says, "Hey, I'm over here killing Jeff." And you go over to help him without having any knowledge of it previously IC, that would be a harsh metagaming offense.

    -Define Role-Playing in your own words:
    Playing a role that is not yourself.

    ---IC Stuff---

    -Character name: Atavia Brusque

    -Character race: Half High-Elf

    -Character age: 29

    -Character Occupation: Choose one occupation unless your character does not have one

    Atavia is a Researcher

    -Character description: At least one to two paragraphs describing your character’s visual appearance

    Atavia is a tall woman standing about 6'4". but you wouldn't know it as she is constantly hunched over looking at either her notebook or whatever has caught her eye. She has lighter brown hair which tends to remain put up in a messy bun to keep out of her eyes. Unfortunately, (or fortunately, depending on who you ask) her hair constantly being put up highlights her pointed Elven ears; which stand out among her softer features. Aside from her ears, it's hard to tell there's Elvish blood in her, her cheeks are a bit plump, her chin and nose aren't quite as distinct or angular as other half-elves, and her blue eyes always seem to be a bit warmer; less piercing; than her snootier cousins. There are few lines in her face, save for the slight creases by her eyes.

    She is usually dressed quite modestly, with little jewelry, for it would only get in the way of her fluttering around the libraries and studies that she tends to frequent. Her shoes are always worn, as she has a tendency to scuff her heels a bit when she gets excited; which she usually seems to be. Her body is leaner, but still muscular, which she can attribute to long hours of running and exercise as a child in wartime. She always keeps her nails neatly trimmed, or she will bite them to the nub while reading, a bad habit she picked up from her father in her youth.

    -Character personality and traits: At least one to two paragraphs describing their personality traits and/or quirks

    If asked to describe herself, the first word to come to mind would be determined, to others, it may be neurotic. She's very vigilant, always looking over her shoulder for anyone who may not approve of her actions or frankly, her existence. But in the moments she lets her guard down, she is kind, caring, and happy, with a voracious appetite for knowledge and learning. She is extremely protective over books, with the most care shown to her personal notebook. But she has been known to get into a little trouble with he never-ending quest to know more. Occasionally breaking into the library at night or sneaking into restricted sections to copy down and scribe their books.

    -Character biography: At least three paragraphs describing your character's history and experiences

    Atavia was conceived in a very heat of the moment union. Her mother; a high-elf named Uberia; and her father; a human by the name of Malos; worked side by side in a small magic researchers conclave off the front lines of the War. The purpose of the group was to study newer and more advanced war magics to send to the front lines. As the line was pushed back and their encampments brought into the line of fire, Uberia and Malos turned to each other for comfort in what seemed to be their darkest hours. Having managed to survive and retreat almost two days later, they never spoke of the experience, but small touches and looks were shared over the following months. Until they realized Uberia had fallen pregnant. There was no escaping the command to retreat to Barkamstead, to continue their work in relative safety, but the homefront was a lot less accepting than the battlefield. Men and women who had never seen the fires of war didn't understand the kind of connections you could make, the barriers that could be broken. And soon after that, their child, a daughter they named Atavia for Malos' lost mother, was born.

    She spent her youngest years primarily in a sort of makeshift research laboratory, her mother and father constantly and dedicatedly continuing their jobs, always researching more powerful battle magic, and sending them with messengers to the front, hoping to change the tides of even one battle. She grew up never quite seeing much affection between her parents, only noticing as she aged that whenever they were even near each other in public, they would get looked at harshly by those with ears just like hers and her mother's. But she kept up her studies anyway, and training her young body just like the other kids, always feeling a need to learn more, to train more, to make up for something she couldn't quite put her finger on. But still, she was a child of wartime, and children of wartime learned how to fight.

    It was that look that they gave her parents, mirrored in the eyes of children who didn't even know why they were looking like that. By the time she reached her early teens, her appetite for knowledge was vast, and she could run and jump and swing with the best of the classes, but she began to understand the way the world worked for them. She would be looked at as lesser by a lot of people; no matter her accomplishments, her mother's people the worst of all. The high elves sat on a dark throne in her mind, angry and rude to her and her mother, and downright ignoring the existence of her father, but on her mother's advice she bit her tongue. And after a while, that anger turned to determination, a rebellious need to prove them all wrong. She could be just as good as them, she could be the very best, and they weren't gonna stop her.

    But one fateful day, the scroll messengers stopped coming, just as her parents had reached their best combinations yet. With no one else to take the message to the front, her father packed the scrolls, gave her and her mother a tight hug; ignoring the pointed looks from some of the other guild members; and traveled to the encampment on the front lines. Weeks passed before they received the news that he died soon after making his delivery. In hushed whispers she asked her mother who was it that killed Malos, was it The Pact? Or did their cousins take the opportunity to rid themselves of a "Defiler" (the name they would call him if they addressed him at all)? All she got in response was, "It's best just to not ask questions sometimes."

    Atavia spent long hours after that spending time with mother, a confident and cold woman that she knew finally broke the mask and revealed her heart at the death of her lover. It was now as if she had two mothers, the woman at work; a strong and savvy researcher with a talent for advanced magics; and the woman at home; a kind mother who laughed and told stories of Malos' many clumsy antics in the lab when they first met. It wasn't until after the war ended, when the researcher's conclave splintered and was absorbed into the newly forming local mage's guilds that they actually had time together at home. And in this time Uberia said, "You know, you remind me so much of him sometimes. Never lose that spark." And with that, Atavia's already present love of reading and knowledge grew into a fervor, longing to impress her mother and be the proud legacy of her father.

    She spent most of her time from then on getting jobs in libraries, working for any mages she could find, assisting in research and helping out until she began to feel stagnation in her growth before moving on to a new place of learning. Eventually, she finally grew of age and even had to leave her comfortable home, heading out into the world in search of new things to learn. She doesn't usually stay in one place for too long, but with the lack of options as of late, she's pushing for a town to settle down in and spread the wealth of knowledge that she's gained over the years and maybe start giving back, carrying on the hopes and efforts of her family with her.

    -Please give us a short RP response to these two scenarios. (At least one paragraph for each):

    You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.

    With a determined look, she'd chase after the child. He's not a child of war, he doesn't know what it means to run, not like your life depends on it (or so that's what her teachers said). It wouldn't be tool long of a chase before she caught up to him, jamming a leg between the boy's legs and tripping him in the middle of the street. Satisfied with his wounded look of embarrassment she would take a few gold pieces from her coin purse and toss it to him. "Why don't you buy some pickpocketing lessons kid?" Ignoring any crowd the scene might draw she smirks and continues where she was originally going. No one really DESERVES to starve, not even a lousy little thief kid like him.

    You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.

    Atavia would lean down and inspect the trap. Taking a moment to observe and understand the object, she would attempt to jam a nearby stick into the spring of the mechanism, delighted when that causes the trap to loosen it's grip enough to gently pull the mother wolf's leg out from the metal jaws. If the wolf is agreeable, she'd even attempt to bandage and perhaps splint the affected leg. She may not be able to do much, but seeing an animal in suffering is one of the worst things a person can behold, and she has no want to continue suffering. She would quickly get back on the path before anyone notices her and continue on her way to the city, a slight smile on her face at having helped such a fluffy little family.

    Magic Application

    -Magic Biography; Explain the reason you want your character to have magic through backstory application:

    The child of two (previously) esteemed mages and researchers, Atavia always knew that she probably had the spark within her as well. But her mother refused to test or train her until she was of age, as was tradition for her maternal family. But after the death of her father, Atavia tried to distance herself from the magical world. After the war ended, she was helping her mother clear out her research space when she accidentally brushed up against an Ice Trinket that the guild had been doing experiments on and was assumed overloaded and unable to channel energies.

    The next thing she remembered was waking up at home almost a week later with her mother by her side. The moment her eyes opened, her mother sighed softly in delight. "You carry the Ice aspect, just like your father before you, and his mother before him. It's very powerful but can be dangerous in the wrong hands." And her mother rested her hands upon Atavia's, "It is a good thing I know for certain, these are not the wrong hands." Since that day she decided not to rebuke magic as the cause of her father's death, but to learn it and study it as a celebration of his life, and a gift he passed on to her.

    As time passed and she traveled from ruin to ruin, town to town, she searched for even more insight into magic itself, it's functions and properties. Discovering upon a lengthy amount of study and meetings with small town mages (with the resources to help test her) that she also held the aspects of Dark and Alteration. She even spent a few weeks learning from a roaming wizard by the name of Altheir, though it's up for debate as to if anything he told her was actually relevant or at the very least factual. After she decided it may be time to settle down in one place, her first thought was to send a note to the local Mage's Guild in hopes of learning something a bit more concrete, or even honing her skills. All once she actually finds a place that is.

    -Please give an example in your own words describing the limitations placed upon those who use magic:This should be at least one well-crafted paragraph

    Magic users in Saphriel can be extremely powerful, but it's not without its costs. Aside from the severe mental exhaustion of having to train extensively in order to gain proficiency, there is also a physical toll as well. Using even a little magic can severely sap a newcomer to the field as their strength is so low. Mixing and casting powerful magics is a quick route to an early grave for even experienced mages. Additionally, a mage can only gain true fluency in a certain number of aspects, limiting their power in other areas to Medium power at max. Some races have more possible amount of aspects than others, limiting certain race's magical abilities. Finally there are a limited number of trinkets in Saphriel (which one must have in order to cast at all), which limits the amount of practicing casters to a certain finite number, making sure that magic cannot get too out of hand by being exposed to too many people. Aside from that, magic is only limited by the creativity of the wielder.

    -Please give a description of the magic system in your own words:

    Magic is based in aspects and artifacts. Artifacts are used to channel the innate magical energies in certain people. While aspects are the different forms that magic can take. Magical skill levels range from Weak to Divine, and one must train with a trinket of appropriate aspect and level to gain more skill in magics of that aspect. Certain races, such as High Elves, have more aspects than other races. There are not really specific spells, as much as there are creative uses to utilize the magics of certain aspects, making magic extremely versatile in the correct hands.

    -You are given a very basic trinket of <Ice>, you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket:

    Atavia would take the small Ice trinket and sit with a small cup of water, breathing deeply and trying to blow cool enough air to at least put a little chill into the water. As well as practicing different hand motions to try and help coax the magic out of her as she's read it should.

    Posted in: PC Servers
  • 0

    posted a message on [Request] Enderman desktop background.
    On one of the first Fan Art pages is a really excellent RL Enderman painting that you could use.
    Posted in: Fan Art
  • 0

    posted a message on The Void Block [Now with images!]
    Not a bad idea overall. I like the use of the (currently useless) Ender Pearls.
    Posted in: Suggestions
  • 0

    posted a message on Why Nobody Will Care About 1.9 In a Month
    Quote from OpticalShadow

    i already dont care about it.

    now dont take that as i think its bad, i think it added some great FRAMEWORK, that is, it added a large amount of content that will be really nice when its done, and as a beta game thats how i exspect it to work. so im happy with the 1.9 release, but i dont care that its out, i care notch released, because its a proof of concept, but what i care about is 1.10, when i get to see some of these features polished a bit.

    Quote from Ylumin

    Because it's beta, I don't mind playing through strange new features that sometimes don't make sense. Even after release, I aint going to rage or care about strange additions because I just accept them as part of the game anyway. I don't decide how and why something suddenly appears and starts taking apart my creations or why villagers look like aliens, that's the developers choice and I accept it, as well as everything else that has been and ever will be added to the game, if I really hate one of the new additions, I'll download one of the mods that will undoubtably be made to remove said addition, thus life continues...in Minecraft /o/

    This is basically my thought process. We're still in beta, and there are plenty of things I think are useless, but I'm excited to see how they play out for the full version.
    Posted in: 1.0 Update Discussion
  • 0

    posted a message on Minecraft minecart help
    Quote from DJDude97

    you need a redstone torch to power the powered rail. make sure you place the redstone torch right next to the rail

    This is the basic layout of a minecart boosting platform. By pressing the button, 4 powered rails bring your minecart up to full speed, and by placing another powered rail every 25 blocks, you can stay at full speed until you stop. No need to push anything besides the button.
    Posted in: Survival Mode
  • 0

    posted a message on Watermellons
    Quote from ammon97

    They don't seem worth it to me. Wheat farms are much more effective.

    It's easy to create a fairly efficient melon farm from a single seed. And thanks to the fences, torches, and a simple spider protection system, your above-ground farms can be safe from mob intrusion.

    As to whether or not they are worth it, a single melon can give you up to 7 slices, each one fills a single food point, I currently have over 2 stacks of slices, so although bread fills more, melons are easier to obtain food from.
    Posted in: Survival Mode
  • 0

    posted a message on Enderman Erosion - The Effects of Endermen In A Geological Time Frame
    Quote from mrbaggins

    I've enjoyed coming up with new ways to defend my base. My wall is now 3 thick, and filled with water. Any foolish thief taking a block gets wet. Which hurts said thieves.

    Interesting idea, I'll implement that on my base too.
    Posted in: Survival Mode
  • 0

    posted a message on 502 Bad gateway download?
    I know about the whole server being down stuff, but is there possibly a place (other than minecraft.net) where I can download minecraft.exe? Lots of :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: to whoever can help.
    Posted in: Legacy Support
  • To post a comment, please .