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    posted a message on [WIP] [Official] Inficraft 2 - Modular Infinity (make anything from everything) 3/30/13

    Is this wip or is it dead?

    Posted in: WIP Mods
  • 0

    posted a message on [Request] Modders needed

    Hey I just saw this thread and decided to give a little bit of details on the mod page because I'm pretty sure not every single modder has watched code lyoko :) So you should probably put stuff like the weapons damage, enemies with stats, the sectors details and the like. So if a modder decides to help they have more to work on. On a side note are you thinking about implementing X.A.N.A becuase how would that work?

    Posted in: Mods Discussion
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    posted a message on The More Chain Armor Mod

    The More Chain Armor mod add 5 new armor types based around vanilla materials. The advantage to making these armors instead of vanilla armors is that they use chain which is made with 4 nuggets of a corresponding material. This mod was also requested by medsal15 (Link).


    Download:


    1.7.10-1.2: http://www.mediafire.com/download/zr1qeue5r4wmoji/MoreChainArmor-1.7.10-1.2.jar


    Base Crafting Recipes:


    Nuggets:

    The nuggets can be made from these materials:

    Iron, gold, diamond, emerald, quartz, nether stars.


    Chains:

    Chains can be made from 4 nuggets in a square


    Armor Recipes:

    All of the armor can be made from the chains in the same way as other armors.


    Gold Chain Armor:


    This chain armor gives the player 8 armor points.



    Diamond Chain Armor:


    This chain armor gives the player 12 armor points.



    Emerald Chain Armor:


    This chain armor gives the player 11 armor points.



    Quartz Chain Armor:


    This chain armor gives the player 14 armor points.



    Nether Star Chain Armor:


    This chain armor gives the player 23 armor points.



    P.S I know some pictures don't show the helmet because the textures were glitching out. But you can see the glitched out helmet in the first three pictures.

    Posted in: Minecraft Mods
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    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)
    hey love the mod but i have an issue with galacticraft which doesnt allow to see my modded model in game im running 1.6.4 latest forge. I really want to use this mod thanks if you fix it :)
    Posted in: Mods Discussion
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    posted a message on [Creating Mods] Minecraft Forge [28/1/12]
    hey for your infinite terrain and images tutorial everything works fine except my images dont appear properly i checked my code and the images are in the right place their located in MCP\eclipse\Client\bin\net\minecraft\src\Firediamond\Color_Blocks
    thats where their located in mcp please help me
    Posted in: Tutorials
  • 0

    posted a message on TechGuy's Modding Tutorials
    does anyone know how to fix my code please help me
    Posted in: Mapping and Modding Tutorials
  • 0

    posted a message on TechGuy's Modding Tutorials

    Techguy do you know how to make multiple blocks in one png? I had to keep using ModLoader.addOverride and everytime it would say 20 left 19 left 18 left and now I have too many overrides and get a crash that looks like this:

    java.lang.Exception: No more empty terrain sprite indices left!
    at net.minecraft.src.ModLoader.getUniqueTerrainSpriteIndex(ModLoader.java:694)
    at net.minecraft.src.ModLoader.getUniqueSpriteIndex(ModLoader.java:671)
    at net.minecraft.src.ModLoader.addOverride(ModLoader.java:365)
    at net.minecraft.src.mod_morecontent.load(mod_morecontent.java:116)
    at net.minecraft.src.ModLoader.init(ModLoader.java:856)
    at net.minecraft.src.ModLoader.addAllRenderers(ModLoader.java:157)
    at net.minecraft.src.RenderManager.<init>(RenderManager.java:85)
    at net.minecraft.src.RenderManager.<clinit>(RenderManager.java:12)
    at net.minecraft.client.Minecraft.startGame(Minecraft.java:424)
    at net.minecraft.client.Minecraft.run(Minecraft.java:786)
    at java.lang.Thread.run(Unknown Source)

    Or do you know anyone that has a tutorial on it.

    i know im not techguy but its that Terrian.png has no more spaces left in it think of stone block icon 1 square so minecraft: 30 squares. Your mod: 15
    Teriain.png space: 40
    it would be too much unless if you could make it reads like a second terrain.png ive used a mod for it before but i forgot what it was called
    Posted in: Mapping and Modding Tutorials
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    posted a message on TechGuy's Modding Tutorials
    Hey could you help me im trying to make a mod but when i made the recipes it started crashing

    package net.minecraft.src;
    import java.util.Random;
    import net.minecraft.client.Minecraft;
    import java.util.List;
    public class mod_Deadspace extends BaseMod
    {
    public static final Item ItemEnergyCrystal = new ItemEnergyCrystal(5000).setItemName("ItemEnergyCrystal");
    public static final Block EnergyCrystal = new BlockEnergyCrystal(163, 0).setBlockName("EnergyCrystal").setHardness(3F).setResistance(4F).setLightValue(1F);
    Minecraft mc = ModLoader.getMinecraftInstance();
    public static final Item PlasmaCutterClip = new Item(499).setMaxStackSize(1).setItemName("Plasma Cutter Ammo");
    public static final Item PlasmaCutter= new ItemPlasmaCutter(500, 5, 30, PlasmaCutterClip.shiftedIndex, 0, "gun.fire", "gun.reload").setItemName("Plasma Cutter");
    	 public void load()
    	 {
    		
    	 ModLoader.setInGameHook(this, true, false);
    	 ModLoader.setInGUIHook(this, true, false);
    	 }
    	 public boolean onTickInGame(float f, Minecraft minecraft)
    	 {
    	 if(minecraft.currentScreen == null)
    	 {
    	 creativeInventory = null;
    	 }
    	 return true;
    	 }
    	 public boolean onTickInGUI(float f, Minecraft minecraft, GuiScreen guiscreen)
    	 {
    	 if((guiscreen instanceof GuiContainerCreative) && !(creativeInventory instanceof GuiContainerCreative) && !minecraft.theWorld.isRemote)
    	 {
    	 Container container = ((GuiContainer)guiscreen).inventorySlots;
    	 List list = ((ContainerCreative)container).itemList;
    	 int i = 0;
    	 list.add(new ItemStack(EnergyCrystal, 1, i));
    	 list.add(new ItemStack(ItemEnergyCrystal, 1, i));
    	 list.add(new ItemStack(PlasmaCutter, 1, i));
    	 list.add(new ItemStack(PlasmaCutterClip, 1, i));
    	 }
    	 creativeInventory = guiscreen;
    	 return true;
    	 }
    
    	 private static GuiScreen creativeInventory;
    	 {
    			 EnergyCrystal.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/Firediamond/EnergyCrystelOre.png");
    			 ModLoader.registerBlock(EnergyCrystal);
    			 ModLoader.addName(EnergyCrystal, "Energy Crystal Ore");
    			 ModLoader.addSmelting(EnergyCrystal.blockID, new ItemStack(ItemEnergyCrystal, 1));
    			 ItemEnergyCrystal.iconIndex = ModLoader.addOverride("/gui/items.png", "Firediamond/EnergyCrystelItem.png");
    			 ModLoader.addName(ItemEnergyCrystal, "Energy Crystal");
    			 ModLoader.addName(PlasmaCutter, "Plasma Cutter");
    			 ModLoader.addName(PlasmaCutterClip, "Plasma Cutter Clip");
    			 PlasmaCutter.iconIndex = ModLoader.addOverride("/gui/items.png", "Firediamond/PlasmaCutter.png");
    			 PlasmaCutterClip.iconIndex = ModLoader.addOverride("/gui/items.png", "Firediamond/PlasmaCutterAmmo.png");
    			 ModLoader.addRecipe(new ItemStack(PlasmaCutter, 1), new Object [] {" ### ", " #$$","#$%", Character.valueOf('%'), ItemEnergyCrystal, Character.valueOf('#'), Item.ingotIron,Character.valueOf('$'), Item.dyePowder, 1 , 4});
    			 ModLoader.addRecipe(new ItemStack(PlasmaCutterClip, 1), new Object [] {"## "," $$ "," $%", Character.valueOf('%'), ItemEnergyCrystal, Character.valueOf('#'), Item.ingotIron,Character.valueOf('$'), Item.dyePowder, 1 , 4});
    	 }
    	 public void generateSurface(World world, Random random, int chunkX, int chunkZ)
    	 {
    			 for(int i = 0; i < 5; i++)
    			 {
    					 int randPosX = chunkX + random.nextInt(16);
    					 int randPosY = random.nextInt(128);
    					 int randPosZ = chunkZ + random.nextInt(16);
    					 (new WorldGenMinable(EnergyCrystal.blockID, 25)).generate(world, random, randPosX, randPosY, randPosZ);
    			 }
    	 }
    
    	 public String getVersion()
    		 {
    						 return "1.2.5";
    		 }
    }
    	

    and here is the error report


    Mods loaded: 2
    ModLoader 1.2.5
    mod_Color_Blocks 1.2.5

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.




    --- BEGIN ERROR REPORT e5f5cc10 --------
    Generated 7/26/12 3:59 PM

    Minecraft: Minecraft 1.2.5
    OS: Windows 7 (amd64) version 6.1
    Java: 1.7.0_05, Oracle Corporation
    VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: Intel® HD Graphics version 2.1.0 - Build 8.15.10.2555, Intel

    java.lang.ClassCastException: java.lang.Integer cannot be cast to java.lang.Character
    at net.minecraft.src.CraftingManager.addRecipe(CraftingManager.java:371)
    at net.minecraft.src.ModLoader.addRecipe(ModLoader.java:412)
    at net.minecraft.src.mod_Deadspace.<init>(mod_Deadspace.java:61)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    at java.lang.reflect.Constructor.newInstance(Unknown Source)
    at java.lang.Class.newInstance0(Unknown Source)
    at java.lang.Class.newInstance(Unknown Source)
    at net.minecraft.src.ModLoader.addMod(ModLoader.java:287)
    at net.minecraft.src.ModLoader.readFromClassPath(ModLoader.java:1279)
    at net.minecraft.src.ModLoader.init(ModLoader.java:849)
    at net.minecraft.src.ModLoader.addAllRenderers(ModLoader.java:157)
    at net.minecraft.src.RenderManager.<init>(RenderManager.java:85)
    at net.minecraft.src.RenderManager.<clinit>(RenderManager.java:12)
    at net.minecraft.client.Minecraft.startGame(Minecraft.java:424)
    at net.minecraft.client.Minecraft.run(Minecraft.java:786)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 2c81a209 ----------
    Please reply because this my second mod i guess so im new to it
    Posted in: Mapping and Modding Tutorials
  • 0

    posted a message on TechGuy's Modding Tutorials
    how do recipes work i understand it a little bit but i want to know how to make multiple layers
    Example:
    ###
    $
    $
    #=dirt
    $=diamond
    how would i do that
    Edit:Nevermind i found the tutorial
    Posted in: Mapping and Modding Tutorials
  • 0

    posted a message on (1.2.5) How to make MC Mods **UPDATED! MORE TUTS!**
    How do i make a mod that more than 1 block in it with out having seprate mod files Example:
    mod_block1
    mod_block2
    i want a mod_blocks
    can you help me please
    Posted in: Tutorials
  • 0

    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    Could you make a version not requiring forge because i want to use my other mods and this i had a ton of fun with aireal faith plates :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    I just corrupted a super soldier Times Died: 2
    Posted in: Minecraft Mods
  • 0

    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    THANK YOU FOR UPDATING I HAVE BEEN WAITING TO USE THIS MOD! YOU DESERVE THIS :DBlock:
    Posted in: Minecraft Mods
  • 0

    posted a message on Mrsal511's Modding Tutorials (With Video)
    Quote from mrsal511

    Okay I was afraid of that. Dye's use something called damage to distinguish themselves apart from one another. Problem with this is it's really hard to then use the in recipies. So, I personally have no experience using damage, but I can try to figure out how to sue it, I'll do quick check at the crafting manager to see how they do it there.



    I looked and it's nonexistent in the crafting manager. Is it possible for you to Make a brand new block/item and use that in your crafting recipe? I know it's more work, but I'm just not sure with how damage works. Sorry.

    my eclipse cant find it but couldent you check the lapis block code to get the recipe? could that work? (i would tell the idea except i dont know what class the lapis block is.)This is a Good tutorial Easy to understand too :)
    Posted in: Tutorials
  • 0

    posted a message on Mrsal511's Modding Tutorials (With Video)
    Could you make it so the video is optional i dont want to have to watch
    Posted in: Tutorials
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