If you like these mods, feel free to on the bottom right of this post. All mod download links include the mod's source code. You don't need permission to mess around with my code; it's completely open-source as long as you don't make money off of it and give credit where credit is due. Yes I use adf.ly now. Deal with it.
[size=large]Announcements[/size]
- Looking for Boombox Mod updates? Here's the most recent version, updated by MindKrafter as well as some pretty cool new features. I don't even know what version Minecraft is on any more. Also the lawnmower mod.
- I'm not dead; just doing other stuff right now. Take this as an opportunity to learn Java and update my mods for yourself! All code is open source and available in the downloads.
- Like these mods and want to return the favour? Why not help build the Minecraft Relative Pricing Chart? When the information is finally used, your name will not go unmentioned!
- Want to continue having fast, ad-free download links? Help me score more storage space on dropbox by using this invite link to create a dropbox account. (Dropbox is the ultimate way to store files btw)
- On popular request, I've started writing tutorials that try to explain how I code some of the stuff I code. It's still pretty raw but you should check it out! (Video tutorials coming soon!)
[size=large]Contents[/size]
Note: I know that the forum rules say not to pester modders about updating their mods but I encourage you to. The more people tell me to update something, the faster and earlier I'll get it done because I give it priority over the things in less demand. I won't even bother to update something if nobody specifically asks for it.
[size=x-small]The Boombox - 1.1
The TV Mod - 1.1
Skills API - 1.1
SteamBikes - 1.0.0
ParAPI - 1.0.0
TrackCraft
Animated Particles API
Unobtanium
SwarmCraft
The Gardening Mod
The Soul Transfer Staff
The Gravestone Mod
Just a Jet Pack - 1.0.0
Secrets (It might take a while for this to be updated)
[size=large]The Boombox[/size]
Play your favourite music from within Minecraft simply by dragging it into a folder beforehand! Formerly The Radio Mod.
Demo Video by MindKrafter:
Demo Video of Ambient Music by belldyl:
Demo and Installation Video by TheDayGamers:
[size=medium]How to Use[/size][/size]
- [size=x-small]Install the mod like you would any other (full instructions in download). This mod requires ModLoader. The default block IDs are 230 and 231 but can be changed in the props file. EQ animations can also be disabled in the props file (for people who use MCPatcher for HD texture packs - read the FAQ for more info).[/size]
- [size=x-small]Drag your converted music into the folder ...\.minecraft\resources\mod\boombox. Whatever is in that folder will be loaded automatically and the boombox can play them.[/size]
- [size=x-small]The boombox by itself plays like a jukebox. Add two speakers to the sides of a boombox (on both sides) and the volume will double (double record volume). Add 4 speakers (2 on each side) and the music will play worldwide. Redstone can be used to toggle (i.e. like a button) music on or off.[/size]
- [size=x-small]Enjoy![/size]
[size=x-small]NB: The sound engine Minecraft uses can supposedly stream ogg, wav, mus, xm, s3m and mod files (half of which I've never heard of). In my experience ogg is your safest bet.
[size=small]Conversion Software suggested in this thread:[/size]
http://www.nch.com.a...itch/index.html ~ I use the pro version of this.
http://media.io/ ~ johannesXD
http://www.any-audio...om/download.php ~ TheOblivionCrew
http://www.zamzar.com/ ~ JakeZ1995
http://www.freemp3wmaconverter.com/ ~ Quiz112
http://www.erightsoft.com/S6Kg1.html ~ sackbut
http://mp3-to-all-co...r.com/download/ ~ ImtehQ
[size=small]Recipes[/size]
Boombox Block:
Speaker Block:
[size=medium]Downloads[/size]
(include source code)[/size]
Unofficial update to 1.2.4 - MindKrafter
Unofficial update to 1.2.3 - Els236
[size=x-small]Boombox 2.2 for 1.1
[size=xx-small]Boombox 2.1 for 1.0.0
Boombox 2.1 for B1.8.1[/size]
For players that use HD textures (ones that specifically require MCPatcher), you'll have to do without EQ animations since MCPatcher screws too much stuff up. This version removes the animated texture and instead has a static image for playing and a static one for not. Of course you can change the textures to any resolution to fit with your texture pack:
64x texture courtesy of steps.
NB: As of 1.1, the normal version above works with HD texture packs. Unless you resize the animated textures, go to the properties file and change "EnableEQAnimations = true" to "EnableEQAnimations = false" and then replace "boombox_static.png" with the HD textures (the 16x ones or the old HD ones will work just fine too).
Boombox 2.1HD for B1.8.1 - Dropbox
Radio 1.0 for B1.7.3 - Dropbox
Speakers and animated EQ update.
Radio Beta for B1.7.3 - Dropbox
Thanks to josdog6 for updating this to 1.7.3!
Radio Beta for B1.6.6 - Dropbox
Thanks to lolkuro for revamping the textures![/size]
[size=medium]Support[/size]
Thanks to MindKrafter for the banner!
Copy and paste to your sig:
[url=http://www.minecraftforum.net/topic/542774-/][img]http://i55.tinypic.com/9izfo7.jpg[/img][/url]
[size=medium]FAQ[/size]
If you're having problems or questions, check the FAQ first before you ask. If you ask a question that's in the FAQ, don't be offended if I don't answer it.
When will you do shuffle and loop?
Eventually maybe when I'm tired of coding other mods. The code for shuffle is already there.
Could you change the texture to fit my texture pack?/Can I use your texture?
Lolkuro created all skins and textures and anything related to them should be discussed with him.
The music sometimes stutters when playing and/or cuts off prematurely.
This is caused by lag on slow PCs and there's nothing I can do unfortunately. Trying installing OptiFine or freeing up more RAM.
Everything works except the sound. I keep getting "-No Signal-".
Your music is either in the wrong directory or in the wrong format.
The game tells me the music is playing but I don't hear it./ The boombox skips through some/all of my songs.
First, make sure your music volume in the game options is not 0 and that there aren't any strange characters in the song's filename. Also the minecraft sound engine is strangely selective. Try using a different converter. Once I had to convert an mp3 to wav first before ogg and only then did it work.
String index out of range: -1
Try removing any weird numbers or characters from the song titles.
The mod crashes my game.
Possible reasons:
- You didn't install ModLoader properly.
- There's a conflicting block ID (edit the properties file).
- You installed the mod wrong causing textures or such to be in the wrong location.
- You're using an HD texture pack (that requires MCPatcher specifically). MCPatcher screws all sorts of stuff up. Use OptiFine instead for HD textures.
You have a mod that edits SoundManager.class. (Portal Gun Mod is known to do that)
It doesn't work.
I won't try to help you troubleshoot if I don't get some details to work with. Either the output(you could use this too)/crash report, ModLoader.txt or at least what other mods you've got installed.
I noticed your source code is in the download. May I use all/part of it without having to worry about copyright?
Yes; completely open source, but ask me first.
May I add your mod to a modpack?
PM me about it.
[size=large]The TV Mod[/size]
Right so I've been kinda busy so I didn't get much done on the skills mod thing. As a compensation I'll release the TV mod for beta testing. It's mostly experimental. Instructions are in the download.
Unofficial update to 1.2.4
TVMod 1.0 for MC1.1
TVMod 1.0 for MC1.0.0
TVMod 1.0 for MC B1.8.1
Requires ModLoader and xuggler (and you'll probably need to restart when you install it). This mod uses xuggler's native shared libraries to decode video and audio. If your game crashes on placing a TV and you're on a 64bit Windows PC, download this (original page here) and copy it into C:\Program Files\Xuggle (or wherever you have it installed).
Xuggler is really as good as it gets for decoding video in Java. No I will not switch to JMF and no I will not write my own video decoder because you'll drown in bugs if I did.
NB: Go somewhere near the end of this thread to get the old Xuggler installer since apparently now you have to build it yourself.
Video by GameChap (big fan!):
Video by greenphlegm:
Installation video by MagicalNarwhal:
Demo and Installation Video by TheDayGamers:
TV Recipe:
TV Remote Recipe (shapeless):
[size=small]How to Use:[/size]
- It's similar to a painting, but should be placed on the block you want the centre of it to be.
- Right-click with the remote to play/pause.
- Shift + right-click while playing skips to the next video.
- Shift + right-click while paused stops. The next time you play, the same video will start.
- Can load an unlimited number of videos in any format as long as they're in the "TV" folder.
- Every TV is independent and runs lag-free.
- TVs are not affected by ambient lighting.
- Every TV remembers what video you were on when you log out.
- When a video is over, the next one is auto-played.
- Includes a config file where you can edit IDs, screen width, screen height, sound range, enable HD or enable shuffle.
- Screen size can be set to up to 16*16 blocks or 4*4 if HD is enabled (you can set it to more, I didn't set a cap, but don't). The video is adapted to fit the chosen size. 16*16 on standard resolution runs better if you're watching from long distances as HD becomes redundant:
[size=small]Known Bugs:[/size]
- Remote range is annoyingly short since it uses the same method for entity/block interaction. (like milking a cow or opening a workbench). I plan to make it control anything the cross-hairs are aimed on.
- When HD is enabled, sometimes you'll see small lines, dots or other visual artifacts on the screen, though these are rare if the player isn't moving.
- Some people get this random memory leak (their RAM usage shoots up when they've been playing a loong video). Since the Java garbage collector takes care of any non-deallocated memory, I can only blame the Xuggler native code. I'll look into it.
Thanks to MindKrafter for the banner!
[url=http://www.minecraftforum.net/topic/542774-/][img]http://i56.tinypic.com/xc7n9v.jpg[/img][/url]
[size=medium]FAQ[/size]
If you're having problems or questions, check the FAQ first before you ask. If you ask a question that's in the FAQ, don't be offended if I don't answer it.
Possible reasons:
- You didn't install ModLoader properly.
- There's are conflicting item IDs (edit the properties file).
- You installed the mod wrong causing textures or such to be in the wrong location.
- You didn't install xuggler properly.
- You're on a 64-bit Windows computer and didn't patch xuggler properly.
I won't try to help you troubleshoot if I don't get some details to work with. Either the output(you could use this too)/crash report, ModLoader.txt or at least what other mods you've got installed.
I noticed your source code is in the download. May I use all/part of it without having to worry about copyright?
Yes; it's open source, but ask me first.
Feel free to inform me about any bugs or give feedback. Also screenshots or anything else is always appreciated.
[size=large]Skills API[/size]
[size=small]About[/size]
An attempt to turn minecraft into an MMORPG. I should go outside more. Upgraded from this (that kinda sucked) which was in turn built on this (that was used solely by modders trying to merge Minecraft with Terraria and I've never even played Terraria).
It has returned!
[size=small]Mods using the SkillsAPI[/size]
- MC++ (WIP)
- Generic Skill Pack (download below)
- SkyrimCraft
- STARWARS: Power of the Force
-
Barrage Binding Signet Creeper Blast Healing Breeze Levitate Summon Wolf Super Jump Unrelenting Force
Items:
Generic Skill book (shapeless)
Teaches you all the above skills.
Heritage Amulet
Required for Binding Signet (can trigger it as well).
Mana Potion
The only way to recharge Mana if you're playing on hard (other than dying).
PKSkillsAPI 1.2 for MC 1.1
Generic Skill Pack 1.0 for MC 1.1
[size=xx-small]PKSkillsAPI 1.0 for MC 1.0.0
Generic Skill Pack 1.0 for MC 1.0.0[/size]
[size=small]Known Bugs:[/size]
Crash on death and sleep.All skills are forgotten on respawn.Skill Book is consumed even if it doesn't teach you anything new.Crash external skill trigger (e.g. from an item).Incompatibility with the other skills mod (class with the same name).
As of 1.2, the skills bar in the HUD won't show if empty and skills that can't be used will darken. Conditions and the targeting system will come in the next update or something.
[size=small]Tutorials for Modders[/size]
Feel free to look at the source code included in the Generic Skill Pack mod for more examples on how to create skills.
[size=large]SteamBikes[/size]
This mod started as my entry for the steampunk contest thing. I only had 2 afternoons to work on it so I left a lot of features out and kept some minor bugs in. The tough part (which is also the part I'm worst at) was the model and the textures and took up about 90% of the time. This is generally less advance than the lawnmower mod. (At first I was gonna do this clockwork mob thing but it would take too long )
The 1.0.0 version includes two bikes, the Maroon Marauder (normal speed, low fuel consumption - ideal for long distance travel) and the Black Widow (texture by Recoded) (high speed and fast acceleration but high fuel consumption too).
The new Black Widow bike skin:
[size=small]Recipes[/size]
Bike Wheel:
Steam Engine:
Bike Chassis:
The Maroon Marauder:
The Black Widow
[size=small]Outdated Videos[/size]
Video by GameChap, I say!:
My original crappy entry video:
Clearly I should stick to modding and leave the video-making to the pros.
That shift+click bug has been fixed and you no longer need a key to mount it. Right-click to mount and LCTRL + Right-click to open the GUI. More animations have been added and now half your fall damage is absorbed by the bike at all times if you're on it. Still no HUD and I don't think I'll code one.
Oh and I was inspired by this.
[size=small]Download[/size]
SteamBikes 1.0 for B1.0.0 (Installation instructions within)
PKSteamPack Beta for B1.8.1
[size=large]ParAPI[/size]
Yeah I kinda stole the idea for the name from ShockAhPI that _303 came up with.
I shot a 20+ min video explaining absolutely everything that took ages to render, then Camtasia decided to screw with me and deleted the thing so I just put the source code with some documentation in the download for now until I re-record it tomorrow.
If there's anything you, Mr. Modder, find hard about modding, tell me and I'll make it easier and add it to the API.
ParAPI includes:
-
Heads-up Display (HUD) API
- Allows you to cleanly and properly render multiple custom HUDs simultaneously. Animated Textures API
- Enables you to create high quality textures, that animate at a speed you decide, in just two lines of code and a single png with any number of frames. Chat color interface
- Lets you manipulate chat strings, both client and server-side, and change the colours of any part of the chat text intuitively and quickly. Useful for NPC text etc. Auto Block/Item ID Assigner
- Have a tiny mod and can't be bothered to make it read the IDs for just a few blocks and items from a props file? ParAPI will handle it for you and get free IDs. Timer Interface
- Adds a tick-based timer system (takes account of lag and game pause) combined with useful methods and an event handling system. A single timer instance could even go on for something like 4 years and reset itself indefinitely. The possibilities are endless. (NBT save coming eventually) NPC API
- Coming soon - Will include AIML-based artificial intelligence and regex + a file format I've developed for speech and interaction. See preview videos (or go on #risucraft and talk to Nova). Advanced GUI API
- Coming soon - See preview videos. Many people say they like the GUI stuff I do so I thought up a system to make it easier.
[size=large]TrackCraft[/size]
Never get lost again! Includes the breadcrumbs mod, flare guns and RC car mod; all of which are done, but not all of which are bug-free enough to release.
Main Thread
[size=large]Animated Particles API[/size]
A tool for modders that adds a load of pre-set particle animations to the game that can be used anywhere and at any event. Shouldn't really interest you unless you're a modder.
Main Thread
[size=large]Unobtanium - Development ceased[/size] because something similar already exists
This mod adds a block that, when placed, enables all the blocks that it touches directly (and the ones touching those) to actually float. For now the block can be sat on and moved like a boat in any horizontal direction moving the other blocks with it. Completely lag-free. The current structure size limit is 100 blocks but I'll probably make it 1000 on release. This is so that you don't dislodge your entire world if you accidentally place it on the floor.
It was initially intended to be a group of blocks like ship helms and spacecraft steering wheels to move ships and spacecrafts. As you can see there's still quite a few stuff I need to do. C:
[size=large]SwarmCraft[/size]
For those of you who were wondering, I've finished ant colony AI (tile entities ftw) and have moved on to doing beehives. Will release eventually.
[size=large]The Lawn Mower Mod[/size]
This is the beginning of what is to be a suite of gardening tools/vehicles. I intended to release this after 1.8 but though I might as well let out a little something before 1.8.
Download LawnMower Beta for MC B1.7.3 (Installation instructions within)
[size=large]Tiny Mods that don't fit anywhere[/size]
[size=medium]The Soul Transfer Staff[/size]
In my quest for knowledge on this desolate island I came across a truly strange material. Apparently it's called "Netherrack" and contains a high proportion of organic material. Sometimes it seems almost alive, taking on properties of the infamous "Soul Sand".
One night at my workbench, I came across an intriguing discovery; crafting a block of netherrack atop two wooden sticks, the same way one would craft a shovel, creates an item that has a strange effect on a person's body. It seems to channel my life force towards the end of the staff, giving me the ability to turn any normal block into netherrack while causing my body physical damage. Just what does this imply about the origin of the netherrack?
Alas, this was not it's most outstanding characteristic. I faintly recall attempting to use it on a chicken (or other mob), after which my memory is in fragments. I remember seeing myself through different eyes and my normal movements were but a reflection. I was left in confusion after leaving this state of mental turmoil only by pressing "R" on the keyboard. The experience has changed me forever, in a way I cannot describe in my humble log book.
Download B1.7.3
[size=medium]The Gravestone Mod[/size]
It started out as an SMP mod but then I realised just how stupid it would be to have this in SMP. Also the gravestones used to be really fancy and customisable but then they got awkwardly big so now it's just a mossy cobblestone block with a customisable sign.
Download B1.8.1
[size=medium]Just a Jet Pack[/size]
And then you fly around. The mod is a single class file. Sounds were recorded by yours truly.
Download B1.7.3
Development has been handed over to jamolnng.
[size=small]Secrets[/size][/size]
And once you accept you get the trading screen.
The screen updates in real-time for both players. Once the trader or tradee is happy, they can lock their offer
and only when both parties have locked their offers does the accept button enable.
Then both players accept and the items are exchanged along with the successful trade sound.
That mod pretty much prevents players from being dishonest when drop trading. I also wanna expand it into a full on currency system with a dynamic currency dependant on supply and demand of items instead of fixing prices. Maybe then we can even see servers suffer from market crashes induced by the real-estate market. xD
I've decided to release this for testing because running a server and two clients on my poor netbook kills my ram. I know that there's this
PKTrading Beta for MC B1.8.1
[size=xx-small]PKTrading Beta for MC B1.7.3 NB: In this version you need to be an OP/able to break blocks to trade.[/size]
There's also my super awesome secret mod that I'm working on though. I don't normally tell people about my bigger projects so I don't feel obliged to finish them.
If you liked any of the aforementioned (or even if you don't) comment on this thread! Do it now. I'll wait for you. Go on, do it.
1
1
2
1
1
1
OH Would you mind if I uploaded the other attempts to the skindex and I keep the final, of course they would have you as author and may get others to come see your stuff
1
1