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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    Quote from TimbuckTato

    Hey guys, i updated the front page with download link and the banners. Sorry it took so long.
    Sweet thanks!, you should make an account for both of you guys, and only use it to update the main page. like a shared account with only that purpose .

    Quote from Funwayguy

    Although me and TimbuckTato are holding off most of the new features for the next big update. The next build will include an idea I had over the weekend, villager assistance. If a player's reputation in a village is high enough some villagers will give benefits to that player on a day by day basis.

    Current available assists are:
    Priest - Increases sanity of surrounding players (all day everyday)
    Farmer - Tops up hydration bar when it drops below 50% (once a day, daytime only)
    Butcher - Fills food bar when it drops below 50% (once a day, daytime only)

    NOTE: Villagers must be adults in a valid village for the assists to work!


    how do you gain reputation?
    Posted in: Minecraft Mods
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    posted a message on Smart Moving
    do you even read posts these days? anyway, any planned features?
    Posted in: Minecraft Mods
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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    timbucktato hasnt been here for a while now
    Posted in: Minecraft Mods
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    posted a message on Gravestone mod
    Quote from NightKosh


    I made it to prevent losing all potions at dispenser activation by mobs. But anyway you are right it is too much. I'll reduce it amount and may be add some configuration option for it.

    Thank you for your ideas. I'll think about it. But previously I must complete some another features.


    * maybe you can make your own version of the dispenser that cannot be accessed by normal means?

    *thanks a bunch for reading and considering them, as a hardcore player this would add a really heroic and interesting mechanic.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4][SMP][Forge] True Randomite
    wheres the 1.5.2 link?
    EDIT: nevermind *sigh*
    Posted in: Minecraft Mods
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    posted a message on Gravestone mod
    OH MAN , what if the altar could unban (aka revive) a player on hardcore (LAN/smp) doing some sort of special ritual involving sacrifices of animals and maybe gold/diamonds. but there should be a drawback, once you revive someone he or she will loose a heart permanently (same goes for the one that performed the ritual if some elements of the sacrifice are missing, for instance if there is no diamond it will drain the value from the users health,loosing 1 heart permanently), so both of them will have now a maximum of 9 hearts now(if the one that performed the ritual did it correctly the only one affected is the one that is being resurrected). inspired on game of thrones, the guy who was resurrected felt like every time he came back he was "less of a man"
    Posted in: Minecraft Mods
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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    Quote from DcNdrew

    Most of your ideas aren't enviromental things.
    I think, those things should move to other mods, because they have different goals.

    The Camping Mod


    The physics part would be cool, yeah.


    Mo' Creatures - fur/hide armor
    The Camping Mod - fur armor


    Hmm... there's a mod, which I use in my pach what gives textil stuff, made by cotton... I'll look at it, but I'm sure, there's something what you could use for making clothes.


    Camping, like before.


    Yup, backpack-like thing is nice if you mustn't have armor on. Other ways it's just not cool. :D


    Wood in some cases, but ceramic jug (Terrafirmacraft) could be better.


    This needs 3rd party mods, like hazmat suit from IC2. You can solve that oxygen problem with vents.


    The Camping Mod


    TCM like before


    Handcart.


    Like well fed? (Hunger overhaul maybe)


    Good idea. :D

    i don't want a metric ton of mods in my minecraft, plus a fireplace for surviving is a must irl. so why not ? I personally consider that this mod is way more promising and satisfactory. also downloading and installing a full mod for just an item or feature is nonsense ,some mods even conflict with each other or brake the balance of the game when put together so, nope.

    Quote from LemADEC

    Yes, there's a lot of cool ideas in TCM except half of those are filled with DUP bugs that author hasn't fixed yet, even those that were in 1.5.2, so yeah, not really an option...


    I second the motion that we could use an automatic detection of armors: it's a pain to have to enter them manually, especially when the configuration is so complicated to extend to multiple IDs.
    i feel you but automatic detection is kinda hard to pull out, maybe if the author of the mod could label somehow his armors to make automatic detection possible?


    anyway do the creators of this mod like any ideas of the ones i already mentioned? ans the banner section is broken :c
    Posted in: Minecraft Mods
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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    Quote from Ac1dSn0w

    Oh yeah. Make it work with Growth Craft drinks and Gas Mask compatibility. And then, this mod is perfect. :3
    relying on external mods is not good for the mod, maybe adding its own gas mask is better, and im not sure but maybe the drinks could work via config. im not 100% sure.
    Posted in: Minecraft Mods
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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    Quote from TimbuckTato

    The animated series is currently being worked on (im the sole animator and writer, director ect) and i hope to release a video in the next two weeks. I also will include an apology along with this video explaining why its taking so long and what will be happening in the future. I will give you a spoiler, the video is "episode 0" This video is just to show off and announce the launch of my channel and the animated series.
    And yes i do like the banner, if it is ok with you i would like to feature your banner once i update the front page.

    YES indeed post it on the front page I could not ask for more, thank you. I'm looking forward to see the animation! it sounds great :D while i was playing i found what this mod really needs:

    *camp fires: you can craft them by using rocks, and then you can place sticks over them that consume over time, you can cook on them and they will raise the temperature depending on the amount of sticks it have.
    bear grills himself said that campfires help with the morale (aka sanity)

    *Smoke signals: you will never lose your buddies with this, once you have a camp fire you right click with leather/wool on your hand charge it up and then release, the smoke will go up to the sky revealing your position(imagine this as a trap on smp)

    *wool vest to protect from cold

    *something like the keffiyeh (the thingy on the desert´s people head) crafted with wool

    *being able to start the camp fire with the classic 2 sticks method, you can craft 2 sticks together and then right click the camp fire with those like crazy until the fire starts

    *i like the camel thingy but i do prefer ye old leather (and maybe gold) canteen.

    *more water containers: like the one that holds the mushroom soup ,the bowl. sometimes there is no sand near and you need to carry water around..

    *a gas mask will be great to endure bad oxygen conditions

    *maybe some bear traps?

    *sleeping bags that can stack on the inventory(stacks of 5 or something like that?)

    *something like a mine cart but you can carry it around (maybe with a slight speed penalty)

    *strength boosts for being totally healthy.

    *hot and cold drinks/food: for instance the cooked version of the stew to get warm. or maybe some cocoa from the furnace

    ALSO IF YOU DONT MIND YOU CAN ADD A LINK TO MY DEVIANT GALLERY: http://felivans.deviantart.com
    Posted in: Minecraft Mods
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    posted a message on MCDungeon v0.18.0
    this shiet rocks
    Posted in: Minecraft Tools
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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    Quote from Funwayguy

    Miner villagers sounds like a good idea and I might look into that however auto detecting the properties for blocks and items is pretty much impossible. This is mostly because every mod has a different way of implementing them and there is no way of detecting their purpose.
    btw what happened to the animation series. PD: do you like the banner I made?
    Posted in: Minecraft Mods
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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    I made a banner for the mod, i know is not the best but they may like it:

    you can always use it as an optional banner
    Posted in: Minecraft Mods
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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    Quote from TimbuckTato

    Thank you for the compliment. Currently the feature you have requested is being worked on. It is a feature that has been requested many time. I am also currently working on re updating the main page with a new and easier to understand look.

    is nice to hear it :D i got a few more suggestions if you don't mind
    *i do believe any decorative blocks(like clay pots and jukeboxes)or allied entities should help with sanity, a wolf or a painting, maybe other animals too.
    also items like potions ,cookies and other quality food (same goes for rotten flesh and spider eye,but with negative effects) should affect sanity too

    *have you considered implementing an injury/healing system? something like if you take too much damage from one source, long lasting de-buffs will be applied until you get proper treatment such as bandages(you can also implement painkillers to negate the injures effects temporarily )
    *and a final thing. when you play on hardcore multiplayer, like me . instant death seems a bit unfair sometimes, and when your fellows die in front of you just banishing from the world, is really awkward and takes away some fun out of it .
    It would be great if instead of dying you became hurt/unconscious (the sleeping pose) in this state you will bleed out overtime.you also will became invulnerable for 5 seconds on this state(so you can get actual help).
    after that monsters can eat you/finish you off. if your friend manages to kill all the hostiles ,he may pick you up with and empty hand and right click(you can just place the injured player over the "rescuer" head using the default sitting pose) and patch you up with medicine/bandage/potions or leave you on a bed so you can slowly get back to a decent health (and if you happen to implement the injuries system you can apply severe penalties to the ones that experiment that "almost dead" situation,once they recover)

    im sure is not easy to implement but let me know if you like the idea and also if i can help you in any way.
    Posted in: Minecraft Mods
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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    This mod is awesome , is there any way i can help?i can do any graphic task you may need, i can also give interesting suggestions :P.
    BTW this mod needs a config where you can specify which item (ID) recovers or lowers what, to add further compatibility an flexibility to this mod.
    Posted in: Minecraft Mods
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    posted a message on [1.5.1/1.5.2] [SMP] Haribote Aircraft Mod multiplayer fork
    my apologies, thought this was something different .
    Posted in: Minecraft Mods
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