this is awesome , is there a way to boost em so they could work with terrafirmacraft (they revamped the whole system so mobs do like 200 of damage but you have like 1000 points of health)
that's fine but you know.. for mod compatibility it helps,but what about the biomes they spawn in, or will they spawn regardless the biome(even if its a modded biome?)
edit: did you just added the feature in or was i just blind XD?
A glowing stone that came from hell, and a dust that generates power and ignites explosives.
Are you sure they don't emit heat? Not even the tiniest bit?
energy in most cases emits heat. even when we cant detect it as it does not trespass our sensibility threshold. anyway the mod could get the current light level that the source is emitting and based on that apply the heat level. you could also add a multiplier so that items/blocks that do not emit that much light but are hot as hell (like lava) are able to affect the players correctly. for instance lava would have a x 5 multiplier on this calculations, this multiplier could be also set manually on the config for modded items.
Hey man can you please update this to work with Tmechworks mod please i keep getting a crash when flying around my world.
java.lang.NullPointerException
at tmechworks.lib.multiblock.MultiblockBaseLogic.destroySelf(MultiblockBaseLogic.java:396)
at tmechworks.blocks.logic.SignalBusLogic.notifyBreak(SignalBusLogic.java:666)
at tmechworks.blocks.SignalBus.func_71852_a(SignalBus.java:548)
at net.minecraft.world.chunk.Chunk.func_76592_a(Chunk.java:711)
at net.minecraft.world.World.func_72832_d(World.java:559)
at enviromine.EntityPhysicsBlock.func_70071_h_(EntityPhysicsBlock.java:135)
at net.minecraft.world.World.func_72866_a(World.java:2350)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:719)
at net.minecraft.world.World.func_72870_g(World.java:2311)
at net.minecraft.world.World.func_72939_s(World.java:2157)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
Also there is a prob with this and the hats mod or the morph mod i dont know which one it is from ichun it causes something to form over your head like a creeper or other mods and you can not see it blacks the screen out like i said it is morph or the hats mod conflicting with this and i don't know why or how but it is. But when this mod is removed all things work well .
What i want to know is there a way to completely disable all physics with this mod i have everything with the word physics next to it to in the config file to false and apparently that crash is because of physics messing with the tmechworks mod. Even when flying around my world with physics off i am still seeing blocks fall while the world is making .
Anyhow can you please at least make it work with tmechworks mod i don't want to lose this mod i like it but want all the physics disabled . I removed all ichuns mods just to keep this man but now crashing with tmechworks. :-( Nice mod though man i love it . :-) Good work!
Here's what you should do: STFU and keep enjoying the 1.6.4 version with all of the mods you love while the modders update to 1.7. It took a damn long time for FORGE to update to 1.7 and you can't possibly expect all of the mods to update overnight. The modders do have lives you know.
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i cant seem to find the brewing source, can you point me in the right direction, im aiming to edit it.
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i love both ideas! it would be awesome .
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this is awesome , is there a way to boost em so they could work with terrafirmacraft (they revamped the whole system so mobs do like 200 of damage but you have like 1000 points of health)
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do you think you could add support for terrafirmacraft?
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that's fine but you know.. for mod compatibility it helps,but what about the biomes they spawn in, or will they spawn regardless the biome(even if its a modded biome?)
edit: did you just added the feature in or was i just blind XD?
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ohh man what a downer, do you think it would take too much to push it al least to 1.7.10? i mean all the current mods are available for that version
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excuse me, is there a way that i could enforce the crawling state on the player from an external mod?
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any plans of adding individual spawn rate in the config?
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energy in most cases emits heat. even when we cant detect it as it does not trespass our sensibility threshold. anyway the mod could get the current light level that the source is emitting and based on that apply the heat level. you could also add a multiplier so that items/blocks that do not emit that much light but are hot as hell (like lava) are able to affect the players correctly. for instance lava would have a x 5 multiplier on this calculations, this multiplier could be also set manually on the config for modded items.
is just an idea
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?
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this
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