[b] Nickname: FirePhillGaming
Youtube link: https://www.youtube.com/user/FirePhillGaming
How long have you used this channel?: for about 3 months or something but I used to own other channels so I have been
Humour on a scale of 1/10: 6 or 7 pretty average
Maturity on a scale of 1/10: 8
Why do you want to join FlowNetwork?: I realy don't know I guess for the experience and to better my channel
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Member for 8 years, 9 months, and 23 days
Last active Mon, Jan, 12 2015 17:46:03
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Jan 10, 2015feli90 posted a message on Recruiting Youtubers And Live Streamers for New NetworkPosted in: Server Recruitment
Oct 10, 2014so this server right here is looking for players quite desperatly and its a good server quite a shame not that many people go in it so thats why we need you you average joe we need you and so does uncle samPosted in: Server Recruitment
also when your in the server have upmost respect for BastiontheWanted and Pigman and have no respect, sympathy for puyuy3 its more treat him badly
Sep 26, 2014So me and my buddies are making a new minecraftforum server that should be out in 2 weeks or so and we need staff so fill in the app belowPosted in: Server Recruitment
staff ranks are: head admin admin head dev dev head builder builder head mod mod head helper helper owner assistant (this doesn't Mean you are a owner it means that assist the owners and you report directly to them also makes you more important than anyother rank but there can only be one but for this rank you have to be extremely skilled and qualified) beta tester
age( we accept from 11 up)
why should we pick you
what can you do
how long can you be connected and when
how devited do you think you can be
how long have you been playing minecraft
have you ever been banned before (don't worry everyone has been banned once som u can still be accept this question is very insignificant) also why and when where ( doesn't matter if you can't answer this part
whats the first thing I said
suggestions for server name
suggestions for ranks
suggestions for server type
can you get more people into the server
Don't be discouraged to apply there are good chances you'll get accepted
Sep 24, 2014feli90 posted a message on Server In Testing Not To Public | Needing Staff | Apply Now!ign gonzocapoPosted in: Server Recruitment
server not up yet
Sep 20, 2014ok so this server is white listed so post your igns but currently I turned of the white listPosted in: PC Servers
also ask for Bastion and tell him you got to the server with the ip given on this thread and you will get a full set of diamond armor, 16 enchanted golden apples, and a Diamond sword
also you can apply for staff
we seek all players except trolls,haters,hackers, and grifers
the ip is 184.108.40.206:25902
also the first 10 players to join get 1 random enchant using lv 30 of xp
please join and have fun
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Nov 22, 2012and later i played again but modified some suth i added more people a saying stuff like jokes mostly to maintan my withoun't bordom beacause of doing it all again. anyway ones Herobrine's Mansion 2 is out or the first one is edited ill play imediatlyPosted in: News
oh and hypixel could you make a vid showing how you changed the mobs stats and all of that cause im making a map myself called chalege for the truth maybe you could help me, but anyway hypixel you should make a tutorial about those mobs statas and bro the map is amazing and I know for a thank it should get top 1
and how did you get the mobs to despawn and im examining all the things you did in creative and i don't understand much but well anyway bro we want a sequel and were sure its going to be awesome cause at the end of herobrines mansion you puted to be continued
Nov 22, 2012Posted in: News
nope nope this map is awesome the boss fights are awesome and its easy enough and I beat the map yes i did beat it. when will Herobrine's Mansion 2 come outthe yogcast did it in a firsdt try so did i and i found each boss in 1 minute or less and I beat the map in hard and i beat the map in 30 minutes or less i think 20 more or lessQuote from b2jammer
I can see what you're getting at, and I played the map again with my cousins, but the Wither boss was still too challenging. I realized where the holy water was, but even then I still had to build it up and fill my hotbar. By the end I still had to cheat because the Heaven's Grace didn't have enough uses (even after buying 8 of them and using them all at once) to make up for the Wither's regen and pinch mode projectile immunity. Plus, he was a wimp and never charged me except when I was on the brink of dying. Stupid coward he was.
Thankfully, I still didn't ragequit at Zatho, and I was exaggerating a bit on how long it took to find Benetha, but not by that much. It took maybe 3-5 minutes, but that's still a lot. It's really just how big the mansion is.
Maybe it's just me, but if in any game (this included) I'm not a raging kleptomaniac, I get a smackdown to the face. I'm just not lucky when I don't have everything.
When I watched the Yogscast play, I was utterly and completely BAFFLED that they could do it first try, considering how much they suck at PvE.
I find that when a new feature (like command blocks, pistons, or armored zombies) enters the game, adventure map developers (like yourself) will find every excuse they can to put it in and integrate it somehow. In the few maps I made, I did it too. Sometimes it works nicely (like the shop or dialogue), but other times it doesn't find good use (like diamond armor wearing zombie pigmen).
Like you said, bows don't have much of a damage ratio this time around when spammed, but sometimes it's better than the sword. When i find myself using the sword, I ALWAYS use critical hits, but due to the sheer HP of some of these creatures, it's very difficult to wear down their health. I found myself cornered by 2 elites and and some weaker mooks at the same time at one point, which sent me to my death numerous times. I happened to have a demonic bow on me, but even when I sniped them from afar with fully charged shots, it took about 10 hits, more than the 3 or 4 of an unarmored mob. Stuff like that is monotonous and boring.
At least you turned on keepInventory. That is a godsend. If it weren't for that, this map would be unplayable. Thank you for that.
I think for your next adventure map, make it so both you and the enemies get better equipment as time goes along rather than having the big stuff all at once, with the enemies getting a slightly sharper difficulty curve to keep things interesting. PvE-based boss fights are interesting, but since the strategy for beating them all is the same (except the Wither, which is partly luck based), some redstone-based boss fights may be interesting to throw in too, like a jumping puzzle to drop some TNT down a chute to damage a mob or having to snipe 5 or so targets to disable sentry turrets so you can get close to a mob.
On the topic of variety, while I find combat interesting, that shouldn't be just what an adventure map is, unless it's designed that way for, say, an arena-style map. I know this is an early attempt, but where's the jumping puzzles? Where's the traps? Where's the shooting of paintings to gain secrets? Where's using the block mechanics to your advantage? I like combat and all, but here, despite all the variety of equipment and mobs, it's still incredibly dull. I'd like for you to think about this for your next map, too.
This is a fine first attempt, but overall, it feels like Mario 2: Lost Levels to me. It's way too hard, due to your lack of healing ability and the experience in general, while occasionally enjoyable, is just dull and boring as a whole. If you make the next map easier at the start, increasingly harder as you go, and make the boss encounters more interesting (locking a mob in a corner isn't always fun), I'll like it much more. A good start, but not absolutely stellar.
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