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    posted a message on [1.7.10][Forge] Accidentally Circumstantial Events(ACE)

    Hello!


    Really nice mod! Can you add task for simulate right click with a specific item? Like I right-click with a leather on TNT and it blows up (emulation of Flint N Steel). I want to use this feature to open Soldering Iron GUI from Forestry with a GregTech Soldering Iron. I will be glad, if it is possible, thank you :)


    P.S. And sorry for my English, it's not my native language :(

    Posted in: Minecraft Mods
  • 0

    posted a message on Underground Biomes Constructs

    Why on your Curse page date of the last release is January 29th. I remember that you spread the link for the build 42.


    Where I can find the latest?

    Posted in: Minecraft Mods
  • 0

    posted a message on Per Fabrica Ad Astra: Geologica, ...

    Well, any news on Chemica? :)

    Posted in: Minecraft Mods
  • 0

    posted a message on RFTools, Dimension Builder, Teleportation, Crafter, Screens, Builder, Spawner, Block Protector, Storage, and more (V7.00)

    Hello! I really like this mod and I have an idea: what about the possibility of creating sandbox dimensions?


    For example, I want to create a world where I built a dungeon with traps and chests, then will I create in-game backup of this dimension (with dungeon). Once a player has cleaned out the dungeon, I return this dimension to the created backup.


    I'm sorry, it's Google Translate. Maybe I poorly explained, but it seems to me that this is a cool concept :)

    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers' Construct 2
    Oh sorry, after tests in creative mode, I see, that is impossible to create 8x8 smeltery. So, what is max size and height of smeltery?
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers' Construct 2
    Hello, I'm newbie in TiC. I use version 1.8.2 and I want to create my smeltery 8x8x2, but controller says "Invalid Structure". What am I doing wrong?

    Pics:



    Posted in: Minecraft Mods
  • 0

    posted a message on Carpenter's Blocks
    Can you add support for glass from Extra Utils? :)

    P.S. Sorry for my english, it's my 2nd language.
    Posted in: Minecraft Mods
  • 0

    posted a message on MalisisDoors 1.12.2-7.3.0 / 1.11.2-6.1.3 (01/02/2018)
    Crash :(

    {SPOILER]java.lang.NullPointerException: Unexpected error
    at net.malisis.doors.door.block.RustyHatch.func_149719_a(RustyHatch.java:154)
    at net.minecraft.client.renderer.RenderBlocks.func_147805_b(RenderBlocks.java:292)
    at net.minecraft.client.renderer.WorldRenderer.func_147892_a(WorldRenderer.java:318)
    at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:2221)
    at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1508)
    at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1301)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:990)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:606)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    [/SPOILER]

    1.7.10-Forge10.13.2.1272, MalisisCore 0.10.3, Malisis Doors 1.3.3
    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika»

    Go ahead. What is the name of this pack?





    The table is of insufficient tier. Either your table has not been used enough or the structure is wrong.

    The name of my pack is "Tech Spectra"
    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika»

    Did you read them? It explicitly says you cannot just say "I agree".

    Okey, sorry :)
    1. Users of the pack may not have permission to reupload and redistribute the pack. - OK, I posted it on my Google Cocs homepage to allow users to understand it
    2. Under no circumstances may you or the users of the pack extract my mods from the pack and rehost them. - OK, I agree this, and I also posted it on my Google Docs homepage
    3. The pack must comply with the rules regarding third-party modification discussed below. - Yes, I understand it, of course
    4. My mods may not be used to generate income, either directly from purchases or donations, or indirectly with ad revenue or merchandise, except that which is necessary for maintenance (eg server fees). Ad revenue for YouTube videos of the pack is permitted. Access to my content may not be sold. This includes but is not limited to disabling/banning/locking machines or items so that users must donate to have access to them, and offering packages that include my items. These actions are also expressly forbidden by the MC terms of use. - My modpack is fully free and I observe Minecraft EULA
    5. You may not try to claim credit for any of my mods under any circumstance. This includes but is not limited to stating ownership, claiming to have contributed content (beyond merely suggesting an idea), and claiming that you are on part of a modding team with me. - Yes it is clear, I have links to all your pages and true credits. I also gave up all modifications allow indirectly to change anything in your mods.
    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Of course I respect those rights. Also I have a modlist (not yet finished) on Google Docs :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Hello, I saw in your web-site that I need to ask permission to include your mods in public modpack.

    Now I make a public modpack, and I want to see Chromati Craft (and Dragon API of course) because it's awesome :) I would be happy if you gave me permission ^^

    P.S. Sorry for my English - it's my 2nd language.
    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    I tested the special features of special armor, and only the angelic works! I can not run faster with shadow armor, do more damage with Halite.

    Are there any plans to update Divine RPG for 1.6.4?
    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Hi guys, I'm using the Divine Rpg v6.1 beta (yes, I know it's not a topic of Divine RPG, but you can have the answer). I crafted Elite Realmite Armor and in the lore of item I have: "Full set: no fall damage"

    I have full set, but also i take a lot of damage when I falling. Is it normal?

    Sorry for my English :(
    Posted in: Minecraft Mods
  • 0

    posted a message on The VoxelModPack v12.1: Lazy LapTrap
    Every time I want to load modpack, I have an error: Update cancelled.

    (The update manager could not connect to the server! Would you like to retry the update?)

    I can select "Continue without updating", but I will not have mods :)

    Thanks.

    P.S. Sorry for my english...
    Posted in: Mod Packs
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