
- fb39ca4
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Member for 14 years and 5 days
Last active Thu, Jan, 1 2015 13:04:31
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sebross posted a message on Shaders Mod (updated by karyonix)i thinking about getting a AlienWare Or Atleast A PC From Dell Because my dad has a really good Dell Computer And Its FastPosted in: Minecraft Mods -
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SpongeCraft1212YouTube posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]Posted in: Minecraft Mods
Did you read the community's posts? -
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paull105 posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]This is ****ing amazing.Posted in: Minecraft Mods -
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Cooly568 posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]ME LIKES AWESOME SCREEN SHOTS!Posted in: Minecraft Mods
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Cheese354 posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]Here's a nice little screenshotPosted in: Minecraft Mods
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alwaysfsxcantlogin posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]Posted in: Minecraft ModsQuote from LutherFallangel
Nvidia/GeForce is an Intel GPU. But that shouldn't be a problem as I run a GTX 580<---(Nvidia/GeForce) just fine.
nVidia GPUS are NOT an Intel gpu. -
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Solovei95 posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]This + Bump Mapping + Water Shader + Optifine and AA + TP512 + Other = BetterCraft + Low FPSPosted in: Minecraft Mods -
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sonicether posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]I absolutely love you guys. It's so great that you all contribute in your own way, this mod wouldn't be what it is without your feedback and ideas!Posted in: Minecraft Mods
So, this is a screenshot of an experimental change in lighting (simulated light bleeding/indirect light) plus my slightly adjusted jungle textures. I think the result is awesome.
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CockJocked posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]I think the BEST performance optimization Sonic could make (other than rewriting certain portions of the code/lowering settings) is the waving distance. I notice in jungles I go from ~60fps to around ~40fps. My guess is that the processor has to render out all the waving leaves/grass that are MILES away from you.Posted in: Minecraft Mods
If you could maybe fix that in v07, I'm pretty sure everyone will get better performance. -
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Zurchi posted a message on I need a .jar downloadIdea: it's illegal to give out a .Jar from your minecraft.Posted in: Mods Discussion - To post a comment, please login.
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For all those "AV specialists" who are ranting about how antialiasing only works on curves:
EDIT: Please resize to 100%, the lines got blurred for me
And for those who say it will take forever to implement, it is as simple as adding a few lines of code to tell the graphics card to turn on antialiasing, and adding a menu button SO YOU CAN TURN IT OFF IF YOU DONT LIKE IT OR YOU HAVE CRAPPY INTERGRATED GRAPHICS.
Also, I like what that other person said about a custom shader to antialias the edges of textels, heck, notch should just add custom shader support into minecraft. For now, I don't think MSAA (only does the edges of polygons) will help very much, notch should just add full scene antialiasing to get everything covered. It would only be for those with good gfx cards though.
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It works great on 64 bit systems!
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When you are testing your shaders, do you manually copy the files into minecraft.jar? I am working on a batch file to automatically install a set of shaders in the .jar file. I'll share it with you if you are interested.
As a reminder, if you are looking for support, make sure you provide relevant info, including:
Operating System
CPU
Java version
Video Card
Video Drivers
RAM (both main and video)
Minecraft, Optifine, Shader version
Shader Configuration (Default, Lite, Ultra)
Other mods, texture packs.
And anything else which you think may be relevant.
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You have to install Optifine manually, and first, because this mod overwrites some Optifine files. With Magic Launcher, the files for this shader are overwritten again by the Optifine files as the JAR gets patched on-the-fly. After that, you can still use Magic Launcher with other mods.
For these shaders, you will want a decent CPU, any Sandy Bridge, Phenom ii, or Bulldozer will do, and a very good GPU. I would go for a GTX 560 at least. (Many AMD cards seem to have rendering errors). Also, at least 4GB of RAM. As for the water shaders, we will have to wait for Daxnitro to add environment mapping support.
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That is most likely because your GPU does not have enough power to use these shaders. The 5470M is a _very_ low end card, I'm pretty sure it is outperformed by some of the newer Intel integrated GFX. You can try lowering the shadow map resolution to 256 or 512, but you will still be struggling to run these shaders :/
You don't. Read the installation instructions in the OP.
Sonic, here's a suggestion to improve performance: Have each block rendered as completely solid or not, do not do any texture lookups to determine what is transparent and what is not. That would mean you can't see the sun shining through leaves, for example, but it would mean that the shadow map is rendered much faster.
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Without the mod, all that Minecraft does is draw textured and vertex shaded polygons, which is not very hard on the GPU, albeit lots of them, taxing the CPU, so only a discrete entry level GPU is required to run the game. This mod adds lots of complex shader calculations to the GPU, shifting the bottleneck back to the GPU on all except the very best systems.