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    posted a message on Delete please
    Forum Name:Fatterchick3
    Maps You've Beaten:too many. SOF1+2, infernal sky 1+2, endless deep, kaizo 1,,legendary,about 5 other ones that i currently forget the names of
    Have You Played My First Map:yes
    Favorite CTM Map:kaizo 1/2
    Why You Want Test:work on improving mapmaker's skills
    Posted in: Maps
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    posted a message on Delete please
    I am a naturally a pestimistic person, and I usually point out bad things, rather than good things in a map.
    Spawn: Normal spawn, lit up well and some nice beginner chests. My biggest problem with this spawn was the "keep on inventory" button. It gave access to a command block, which could be used to get the wools without breaking the "rules"
    Victory Monument: Nothing special. I liked the sapling place. I didn't do it when i ran through the map, but afterwards i thought It was some of the best of the first intersection.
    Its a Dark World: I think the biggest problem with this area is that there are no other caves nearby to draw out some of the max spawn. I ended up just running through then suiciding on the way back because i had keep inventory on.
    Fallen Kingdom: Nice idea, and somewhat well built, the wool was out in the open and easy to get.
    Earthern Fault: My biggest problem was the entrance to this area. I would either have to build a ladder strait down or parkour down into the rift. Building a way down was too cumbersome to me, so I usually just took the fall damage. The big room itself was too obviously a sphere, and wasn't really needed to show it was a ravine/fault. I also didn't like the change of theme from a ravine to a volcano.
    The Dank Forest: The Trees were too short to try and walk through, so I ended up just going over the top. Both the tight and left wings were bland up until their dungeons. It didn't follow the set pattern of one wool per area. I spent so much time looking around in the Dune for the second wool to just be in the Dank Forest.
    The Dune: Suffered a little from max spawn, but I think it is what made the place difficult. I liked the ideas of creepers blowing up the sand and "digging your own grave", but the creeper spawners were only near the entrance to the area.
    The Tower of Flame: A very large tower, but you only used the bottom half of it. After seeing the wool was at the bottom, I didn't even need to go into the dungeon. I just went from the entrance to the cave floor and ran to the wool room.
    Icy Dead People: Was too lit up and small to really do anything. I feel like this should be where its a dark world was and vice versa.
    The Slimey Swamp: I liked the look of this area. You placed vines over the entrance, but didn't put vines anywhere else. It seemed like you made the room without knowing were you were placing the wool, and just shoved it in at the end.
    The Red Sea: was a nice idea, but too easy. Didn't even use the one boat.
    Death Falls: It was harder to get to the wool room than the wool room its self. If the idea is danger bridging over the void, you should make the required bridge longer and more skeleton spawners.
    The Crazy Mind. Wasn't as difficult was you said it was. A "recap" of past areas just seems like a lack of creativity, not to mention you didn't go through all the past zones.
    The End Game: well done.
    Overall Map: The map being made on a semi-vanilla world really ruined the quality. seeing dirt, gravel, and ore everywhere made it seem you weren't fighting through real dungeons. Some areas had a hard time keeping a theme. You should use book capitalization for all of your signs, and put it on the second line, not the first. Most areas in total were just too small to really be of any use. Caverns were made of obvious spheres. I liked the idea of the 5 piece armor set and the bonus objectives.
    Posted in: Maps
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    posted a message on Delete please
    have everything but the yellow wool... im guessing its in the dune, but i can not find it.
    Posted in: Maps
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    posted a message on Delete please
    Running through the first map with keep inventory on. I think I'm about half way through? Will probaly finish tomorrow.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from Garblahooga

    How should we set up the difficulty?

    Or, better question, if you're going to randomize the areas, (if you will) how do we know to make an area easy or hard.

    Is it going to increase in difficulty, or just stay at one normal rate.

    If so, what will that rate be?

    Edit: What do you do if you're stuck somewhere with hours to kill and a computer that's not yours?


    I would be interested in a project like this :D skype is fatterchick3 also
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from boothesecond

    Does it get blown up by any of the traps? The wool was very close to getting blown up by one.

    No, a trap went off near to the entrance, but its made so its a tunnel back into it. its as safe as it can be....
    Posted in: Maps
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    posted a message on CLUSTER CHUNK Team Based PvP in the Sky! 1.3+ and new 1.4+ version available!
    yet another great update. We played another scrim on the updated version, and the armoury chest is over kill once u get 8 iron, gold, and diamonds blocks.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from boothesecond

    Just a question for Waking Up: is there a chapter in frozen venom? I found the wool after a lot of pain, and I don't want to go in there again cause of all the lag.


    sadly, yes. We found and saved the chapter, and are unable to find the wool. ode to irony....
    Posted in: Maps
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    posted a message on DooM: Race for Wool 1.0
    Hello! I am in a/the offical RFW community, and in search for new good maps, i have come across this one. I hope to test this VERY soon, and get back to you. if you have a skype, add me on it, search for fatterchick3, and tell me ur the doom map creator.
    Posted in: Maps
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    posted a message on CLUSTER CHUNK Team Based PvP in the Sky! 1.3+ and new 1.4+ version available!
    As long as there isn't some weird auto winning item, it looks good!
    Posted in: Maps
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    posted a message on Race for the Wool - a Community Event
    I'm apart of the commitee putting this together, and i think it is truely a great chance. Get a team of friends, or go solo, we will pair you up. only requirement, get mumble. We have beginner maps for those completly new, and even more experienced maps for those who have done a few games. Show up, it will be awesome :D!
    Posted in: Minecraft News
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    posted a message on three_two's VINYL FANTASY Series
    going to be started a duo lp wiht a friend, i wont be recording, but ive played a little of the map so far, and i have some questions:


    started out, nice story, I noticed the island was lighted up like day, yet mobs covered the surface entirely. is this some lgihting glitch? (btw i do have antifreeze and lightsout)
    I ran out in a random direction, had no time to read signs. After a very long swim, i came to some islands wiht grass, trees, stone and coal. Perfect start. I set up a base, had some string, sued fih as food, and i found the sub area. went exploring, saw a nice smiley face, realized it wasnt happy for me, but rather HAPPY TO KILL ME, and i somehow escaped alive.

    questions:
    is the first island suppoed to be mob covered and or somehow dark glitched?
    what is the name of the area i am at?
    Quote from three_two

    The map starts you off in a thunderstorm but, you're in a desert biome so, no rain. That's why mobs are able to stick around during daylight hours ;)


    sorry for double posting, but i just found this, and now i know why it is dark-ey at spawn, and why there is the old canopy carnage "forever rain"
    Posted in: Maps
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    posted a message on [Shop][CTM] CTM Central
    Quote from kingkaider

    so... anyone know if/how Villager spawners work?
    The wiki is somewhat unhelpful on the subject...

    I saw the yogscast say you just had to make a building in a place holding a "village" (maybe be a biome or sometin) and it needs to be wood with a door and a window
    Posted in: Maps Discussion
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    posted a message on [Multi] [RFW] Fight for Fleece - Peaceful Paradise #1
    Hey, in the parkour, is it allowed, but yours and reddit's rules, to:
    Break vines in line of jumping,
    and place a bed within the area solely for the spawn setting?
    Posted in: Maps
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    posted a message on three_two's VINYL FANTASY Series
    Quote from three_two

    Thanks for dropping in to help Leadermystry. Yep, your edit is correct, my map's ceiling is between y: 123-126 so the 128 layer isn't the culprit. Fortunately, I think I have just recently found a fix. It will involve relighting the entire map if the fix works. Big map! Just over 16,000 chunks in the overworld and I'm not even sure of the size of the nether. Even with a speedy PC that's a big operation. I should have some time to play with it today and hopefully release a 1.2 ready map soon, next day or two maybe but, don't quote me on that ;)

    oops, i quoted you. i was told that if the ceiling isnt 128, you use mcedit's relighting function. (you may have said that, couldn't tell) and 16,000 chunks is allot... maybe there is way to smaller sections at a time?
    Posted in: Maps
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