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    posted a message on [WIP] Thaumcraft 3 [WIP NO LONGER]
    Quote from TXMount


    It's been a while since I Thaumed, but if I recall correctly, the portable hole was stopped horizontally by chests, signs, ladders, and Seals. Trying to Hole through a wall with one of those items in the way would fail, and give an error. I vaguely recall that the Hole is foiled by flowing liquid as well.. One of my standard base-security measures is putting the entrance underwater (to keep out the zombies) and I had huge problems trying to adapt a Hole-based exit strategy into a liquid environment.. I *think* Holing vertically was stopped by halfblocks and pressure plates, but I admit that I didn't do a lot of testing on it, because I kept making the hole too long, and falling through my lab into the magma pits under it.... The Portable Hole also only removes the blocks temporarily.. the time seems to be related to the length of the hole -- longer holes stay around longer.

    Incidentally, a fun/stupid trick is to Hole a tree from directly underneath. As long as the wood is "gone," the leaves will be subject to leaf-decay... It's an absurdly amusing way to strip the leaves off IC2 Rubber trees, so you can see the sweet, sweet sap holes.


    I agree that does seem fun, a better way to clear off the leaves. But with rp2 just around the corner, the sickle also does leaves now. So i will be using that.
    Posted in: WIP Mods
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    posted a message on [1.5.1] Thermal Expansion - 2.3.0.b7! Updates and refactors ahoy!
    Quote from denoflions

    Update your Forge.


    Yep the error is from a outdated forge, just update it. It should fix the problem
    Posted in: Minecraft Mods
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    posted a message on Equivalent Exchange 3 - 0.1.142
    People need to stop complaining about the changes. First of all its pahimars mod, and he could what ever the hell he wants to it. Second, people saying ee2 wasnt op, or that is the reason why it was fun, just need to shut thier mouths. Basiclly u get a condenser, everything else in the game is useless you can generate diamonds out of nothing. EE3 is ment to more balenced, this way to be alot more fun. Come on who doesnt want to make huge trans circles on the game. Third of all EE3 is not copying tc3, he was already planning research a long time ago, and azanor got to it first. Both will be equally fun, and i cant wait,

    End of rant :)
    Posted in: Minecraft Mods
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    posted a message on [WIP] Thaumcraft 3 [WIP NO LONGER]
    Ecutruin is playing with tc3 right now lol, http://www.twitch.tv/ecutruin
    Posted in: WIP Mods
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    posted a message on [WIP] Magic Craft
    Got alot of work done on the totems, their are no textures yet, but maybe a video in the future :)
    Posted in: WIP Mods
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    posted a message on [WIP] Magic Craft
    Going to be streaming here :D Probably very soon, about 5 mins so yea

    twitch.tv/faregoth12
    Posted in: WIP Mods
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    posted a message on [WIP] Magic Craft
    EDIT: Strike that, had some things just came up as i posted that, so ill try for a stream tomorrow, if possible :D
    Posted in: WIP Mods
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    posted a message on [WIP] Magic Craft
    Started working on the mod :) Ill be updating the post with some ideas i have for the mod, today.

    EDIT: the post is now updated :)
    Posted in: WIP Mods
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    posted a message on [WIP] Magic Craft
    Quote from Kovu

    What exactly is the point of the mod? I'm not sure what you mean / want. What's the mod about? What will it entail?


    Dont worry, i am going to update the post tomorrow or so, showing what i think the mod will be. I agree i havent gone into much detail out, i really just wanted to get out thier that i am making a mod, just want people to tell me thier ideas. Most likely if they are good, ill take them, i have just working on design the past few days on a sheet of notebook paper, going to try to get it organized and such, and then start coding.

    I want to get some code work done this weekend, not sure if i will, all depends what happens
    Posted in: WIP Mods
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    posted a message on [WIP] Magic Craft
    OverView

    First of all, Minecraft Forums is screwing with me, use this thread not the other one. Next this paragraph is about me, if you only care about the mod, skip to the next paragraph. I have been modding quite a while, doing alot of small things, and i am now ready to take on a big project, that i hope will explode. I am a highschool student, that is taking java at school, but already learned the most of it from online tutorials, books, and etc. By no means, i am a great coder, but will try my hardest to bring quality work, that i am proud of, and you guys are having fun playing it.


    Mod Overview
    Now after all of that, the mod is called(for now, need a better name) Magicraft or Magic Craft. I have not started coding at all on the mod, but really starting a thread to post ideas, and design ideas for the mod. I have about 6 pages of ideas, and i am going to list a bunch of possible ideas, i want everyones opioion what they would think the funnest idea would be. Now before i get this comment, THIS IS NOT A RIPOFF OF THAUMCRAFT. I love thaumcraft, and i cant wait for thaumcraft 3, but this focuses more on the magic, and such.
    Mod Ideas part 1
    Okay, i get that this is very late, so finally my first part of the mod. We are focusing around magic, both light and dark magic. Also around using magic to make old world machines. I want spells of some sort in the game, but i do not want to be editing any classes and such. So in such thier wont be any sort of bar with your spells, it will be eathier be some sort of item, like a magic book, or something similar. Thier will be different spells seperated into differnt schools, like restoration, summoning, etc. Thier will be not something like talent tree's or any thing similar to that. Some cool ideas i was thinking is small randomly generated rooms with books in them. The player would read the book, and hence gain the spell. Thier is this cool mini game i was thinking of, but i will keep that to my self for the time being.


    Recource system
    This is were i want some of the most input from. There are 2 systems for handling magic in the game. We can go the more traditional mana system, or i was thinking some sort of element system like fire, earth, water etc. You would be limited to each of the element that you have, and each spell or something would drain based on that. You would gain these elements back, well idk yet :/ But i was thinking like a totem thing that spawns and gives you the recources back.

    Ending Note
    These are my current plans at the moment, i want suggestions on what spells would be cool. Certain items, machines, mobs.I do currently have alot of ideas my own, but i want to see some other suggestions. If its good, most lickely i will use it. Also i might be streaming tonight, if not tonight tomorrow, but keep in eye on the thread.


    ETA: Not known yet!
    Posted in: WIP Mods
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    posted a message on [WIP] Magic Craft
    OverView

    Okay, this first paragraph is used to explain some stuff about me, and other non important things. If you only care about the mod skip to the next paragraph.
    Posted in: WIP Mods
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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    Quote from Corosus

    @vlamer12 was still bored so I started redoing Zombie Awareness for 1.2.5, so far so good :D

    @phelandisturbed Hmm strange I never got that one, I've fixed in my code now and will be included with the release for waving blocks



    .. oh yeah I was also working on waving blocks in the wind



    Nice was hoping to see that updated it was fun, any chance you are going to keep working on that random event when like zombies with ladders come in and try to scale your base, thier was a pic along time ago before you had the issue with moving and such
    Posted in: Minecraft Mods
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    posted a message on Direwolf20's Lets Play Minecraft v1.2.5 - Season 4
    DireWolf found this while looking around the ic2 forums

    http://forum.industr...52806#post52806

    Its a unoffical update to allow ic2 to work with the new forge and mc 1.2.5
    Again this will solve only part of the problem since redpower2 isnt updated yet, but here it is just incase rp2 gets updated first
    Posted in: Let's Plays
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    posted a message on Direwolf20's Lets Play Minecraft v1.2.5 - Season 4
    Hoping a update soon for the mods, also too things. are you using twlight forest in season 2, it would be cool, also the reason the mods are taking so long guys is becuase forge has its own smp port to it, so all modders have to take out smp, and covert it the new system called fml
    Posted in: Let's Plays
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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    You guys i talked to corosus, he is coming out with a wind fix tonight or early tomorrow :)
    Posted in: Minecraft Mods
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