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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    hey guys im going to be streamin some zc in a few minutes with corosus, and some others :)

    http://www.twitch.tv/faregoth12
    Posted in: Minecraft Mods
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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    Quote from cptTitan



    Hey guys, Im giving away a minecon 2012 cape! Check out this video to see how to win it


    Off topic, please dont post stuff like that on here.



    Anyways, guys i might be doing a stream of zc3 pr3 today not sure. If me and corosus, and someothers go on later today, i will be sure to stream it. Ill be post here later on, soo be on the lookout
    Posted in: Minecraft Mods
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    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from Just_a_noob

    This is a great mod, but why did you have to take out all the best stuff from EE2? Especially the diving rod. That was the best part of it. or the alchemy bag and talisman of repair. Or if you were to combine the three mods, red power, buildcraft, and equivalent exchange, using the condenser, collector and relays to make a completely automated quarry. If you say the end result is going to be better, I would advise speeding it up a bit.


    EVERYONE GET OVER IT! God i dont post here often. But honestly i am tired of seeing the same god damn post over and over again. It will not be ee3, and will never be in ee3. Now for you people, xeno is doing something, but i will not saying anything because i am not sure if its public. But for you people that want the cheaty ­ back, just wait. Thats all i am going to say.
    Posted in: Minecraft Mods
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    posted a message on [WIP] Thaumcraft 3 [WIP NO LONGER]
    Quote from nukularpower

    Well, I sure do hope Flora is right. Nothing would make my day like TC3 coming out... I really doubt it though, given the absence of a Direwolf20 spotlight


    I bet you he already has a spotlight already made, just on private so no one can see it. He already has a redpower2 one made, just on private so no can see it.



    Does anyone know if Azanor will be willing to let people make addons Thaumcraft3? From what I have seen from Direwolf's Let's play, there are a lot of features in TC that I had wanted to add into my mod, although my mod will be mostly science and TC is mostly magic. What I'm thinking is why not kill two bird with one stone, am I right?


    He is going to make a api to go along with the mod, so yea, you can intergrate them together
    Posted in: WIP Mods
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    posted a message on [WIP] Thaumcraft 3 [WIP NO LONGER]
    Quote from seekoutguy

    No offense, but don't be a GIF. Just because you're right doesn't mean you should tell people to f*ck­ off, and call them an a*shole­. When you do that, you bring every decent, well meaning internet goer down a peg. Certainly, someone backed up your point, but that you've never shown on the forgecraft server during a let's-play, and that you've certainly never been on this thread, makes you a not-credible source. His argument was perfectly valid, and you insulting him just because you turned out to be right just makes you a snob.


    Yea i know, i guess i take some stuff to personally some times. To that guy i apolgize, i get defensive, me sorry :/
    Quote from faregoth

    Yea i know, i guess i take some stuff to personally some times. To that guy i apolgize, i get defensive, me sorry :/


    EDIT: Again he is the person that called my idiot, so i have some right to say stuff back. I admit i took to far, but he had no right of saying anything eaither. I was trying to inform everyone, and he attacked me. So yea i am going to defensive. Now lets drop the issue and get back on topic. Thaumcraft 3 is going to be awesome :D:D:D:D
    Posted in: WIP Mods
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    posted a message on [WIP] Thaumcraft 3 [WIP NO LONGER]
    Quote from matt_LOLZ

    the Idiocity. first of all, No one on forgecraft would have an actual release date for it unless you got it directly from azanor. also. with the stuff he added like yesterday (Arcane levitators and ears) there would be a lot of bugs. i highly doubt it but if this is true i shall be excited.

    EDIT: And if they knew a release date they wouldnt tell it to a person who isnt on the forge craft server.


    May i point you to this quote

    Quote from cocoaguy

    flora said it may be coming out tonight or tomo on stream


    First of all those blocks were not adding yesterday, they were added about 2 weeks ago. Direwolf20 is just getting back on the server, plus his videos are made in advancded. Why wouldnt azanor tell the people on forgecraft, hmm. They are all bug testing for them, and doing stuff for them. Congratz, you just made the most idiotic post i have ever read, and people on the internet like being complete ass whole. Yea ­f off :/
    Posted in: WIP Mods
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    posted a message on [WIP] Thaumcraft 3 [WIP NO LONGER]
    Okay, umm i heard from a known source, i wont say who because i dont want this person to get in trouble. But lets say thaumcraft will be coming out EXTEMLY soon, which meens maybe tonight, maybe tomorrow not sure, *cough, cough*

    EDIT: before people post, i need proof stuff. All you can do is trust me on that matter, because i will not disclose who said this information, it is someone that is on forgecraft
    Posted in: WIP Mods
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    posted a message on [WIP] Thaumcraft 3 [WIP NO LONGER]
    Quote from megarlin

    This guy made me wonder: what if the mod is release ready and Azanor is just counting the extra weeks?


    I know alot of mod devs, and such. I can bet you that azanor will not do that, nor any other mod developer. I am pretty sure he is mostly done adding content at this point, and mainly go into bug fixing mode. Thats the same thing with eloram. I am counting rp2 and tc3 will be out before christmas, they way things are looking
    Posted in: WIP Mods
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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    Quote from pipitheguineapig

    Are you sure tornadoes work? Not one of them spawned. What happened with old debug?


    Make sure the mod is probably installed, other than that they should work, you could just be very lucky :)

    Quote from SAOAranDragon

    Is it able to play Zombiecraft in multiplayer?


    Yes you can, zombiecraft will update to 1.4.5 in beta 3 for everyone to know. Which is coming out soonish, i dont know when he wanting to update
    Posted in: Minecraft Mods
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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    Quote from Corosus

    K so apparently ZC maps wouldn't load (stuck in flatworld) for anyone who is using singleplayer and loading the game differently than I do, the issue is how you run minecraft, I guess I need to fix how I grab the relative path for loading..... everything. Temporary fix:

    Download these, put them in your .minecraft folder, run mc.bat

    https://dl.dropbox.c...5/new/zc/mc.bat
    https://dl.dropbox.c...aftLauncher.jar

    Will update ZombieCraft 3 to Beta 3 soon, I just did a gameplay readjustment, zombies are more plentiful, weaker, and do more damage, also knockback is finally disabled. Add to that the new features and more polish..... Still got a few things I want to do before I release Beta 3.


    you know like the ammo above the comrades heads we discussed :) Unless you already did that, (aka, im going to bug you about that till its in :D
    Posted in: Minecraft Mods
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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    Quote from Fumbledew

    No idea if I installed this correctly or what. Installation seems... different then it did for the Zombiecraft v2.23, instead of using a launcher.
    I tried moving the saves to appropriate places etc.. as soon as I click the "Zombiecraft" button.. this happens.

    Sorry in advance if this has been posted before.



    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Unexpected error
    This error has been saved to C:\Users\<SNIP>\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-11_22.28.24-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.



    --- BEGIN ERROR REPORT ba21e7d5 --------
    Generated 11/11/12 22:28

    - Minecraft Version: 1.4.2
    - Operating System: Windows 7 (amd64) version 6.1
    - Java Version: 1.7.0_07, Oracle Corporation
    - Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
    - Memory: 7072390776 bytes (6744 MB) / 8232042496 bytes (7850 MB) up to 8232042496 bytes (7850 MB)
    - JVM Flags: 2 total; -Xmx8G -Xms8G
    - AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    - FML: MCP v7.19 FML v4.2.18.433 Minecraft Forge 6.0.1.355 5 mods loaded, 5 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ZombieCraftMod [ZombieCraft Mod] (ZC 3.0 Beta2 Mod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    BuildMod [Build Mod] (ZC 3.0 Beta2 Mod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    - LWJGL: 2.4.2
    - OpenGL: AMD Radeon HD 7900 Series GL version 4.2.11762 Compatibility Profile Context, ATI Technologies Inc.
    - Is Modded: Definitely; 'forge,fml'
    - Type: Client
    - Texture Pack: ZombieCraft - 16bit.zip
    - Profiler Position: N/A (disabled)
    - Vec3 Pool Size: ~ERROR~ NullPointerException: null

    java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
    at java.util.ArrayList.rangeCheck(Unknown Source)
    at java.util.ArrayList.get(Unknown Source)
    at zombiecraft.Client.GuiSelectZCMap.a(GuiSelectZCMap.java:358)
    at ayt.b(EntityRenderer.java:976)
    at net.minecraft.client.Minecraft.J(Minecraft.java:884)
    at net.minecraft.client.Minecraft.run(Minecraft.java:779)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT d41b856e ----------


    Havent seen that error before, try getting a differnt version of forge maybe?
    Posted in: Minecraft Mods
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    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    Quote from RoboLizard

    Now working with Optifine I see (v0.2), no missing :Pig: legs, and seeing through portals looks normal now. Not sure if you found out the problem and resolved it, or something else happened, didn't feel like scrolling through 30 some pages since my last post. Now since your gravity gun mod is out, you are my favorite modder ever! Valve+Minecraft=MIND BLOWN. Though the portal gun can somehow throw blocks farther than the supercharged gravity gun can launch them... I know this isn't even v1 yet but textures for all cubes wont show up right in TMI, and blocks being sucked to the moon appear to be bedrock for a split second after starting to be turned to entities. Epic mod, looking forward to future development. :D


    Are you using "Latest" or "Recommended" Forge build? Latest is for the pre-releases, probably not going to work for 1.4.2. Also try using the official launcher, not magic launcher.

    EDIT: Read deeper into your previous posts, and found this:2012-11-07 21:58:33 [INFO] [ForgeModLoader] Attempting to reparse the mod container portalgun1.2.5v3_server.zip
    . Wrong folder, a 1.2.5 mod isnt going to work on 1.4.2. :P


    woops didnt see that in his report, im lazy lol, anyways thier your answer
    Posted in: Minecraft Mods
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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    Quote from -+- Archer -+-

    Could you make a config setting for the fall damage reduction in MovePlus? It reduces fall damage too much for my taste, kinda removes the danger of falling.

    Also, is there a way to turn off those rain particles in your weather mod and get the default ones back? It looks kinda funny with a texturepack :P

    EDIT: tried editing them, putting in a higher resolution sample, but they kinda turned into something that didn't really look like rain:



    Could you maybe make the raindrops have a higher resolution? Or an adjustable size, and support for png transparency maybe, and random rain drops perhaps.

    I could make the raindrops in that case, I personally think it would be a great addition because the rain doesn't look really spectacular atm, would be awesome if you would consider it :D

    Thtas a good, idea, would help out alot to make a little more compatability and such

    Quote from Mixmaster1190

    This is officially awesome. Turns out that bug I had earlier was fixed by running Minecraft in the .minecraft folder. Would you mind if I updated the old maps to Zombiecraft 3? Like Courtyard, Observation Deck, etc? Also, I got new bugs for you:
    -Zombies can fly when you use the AK-47. You can slowly lift them off the ground by shooting them and looking upwards (see , videos always explain better).
    -Out of ammo sounds play way too fast when you hold down the button.
    -When fully reloaded, you can't shoot again until about a second after. Your gun will still move like it was shooting (Again, see the video).
    -Zombies sink into the ground when moving fast.
    -If you quit a level and load a new one, the points from last game are still displayed until you get more points.


    He is already updating the older maps, so you dont need to.
    Flying zombies that is interesting, werid bug
    out of ammo sounds are not a bug, just a tweek that needs to be done,
    and the points is another interesting,
    Posted in: Minecraft Mods
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    posted a message on [SSP/SMP][1.3.2]Fossil / Archeology [v6.9 P-4]
    Quote from whateverMarsman

    What do you guys think about Ancient remedies being added to this mod?

    They would be potions brewed (just like in normal MC) with items only found in this mod. Some examples of effects would be:

    #1 replacing essence of chicken out with a potion (or just changing how its made using the brewing stand. I think it would make more sense)

    #2 cure blindness/ cause blindness in other players

    #3 Attract carnivore/herbivore/flyer and repel carnivore/herbivore/flyer. This could be useful for making dino traps or just not getting eaten right away. (also splash potions give the block they land on, as well as the mobs around, the smell particles)




    And how about some enchantments? There could be an ancient enchanter that looks like an alter or something. Im just thinking of how some ancient cultures used sacrificing on alters to get blessings or something. Using one for an enchanting table would be kinda cool. Here are some enchantible items and enchantments

    Tooth knives: Sharpness 1&2, bane of herbivores, Bleed (like the wither effect), Sever artery (40% chance to halve opponents life in a single blow)
    Spears:
    Knock back (spears bounce off mobs instead of piercing them but still do damage and knock back),
    Never break (always able to pick it up. Useful for keeping your favorite spear),
    Magic Return (After spear hits mob it will return to sender but you might want to move out of the way :Notch: , Also dosnt return if it misses mob)


    These are really good, ideas, i havent throught of them. Would be interesting how much they would effect the game
    Posted in: Minecraft Mods
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