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    posted a message on [1.5.2] AMCO: About 150 of the best mods all working together
    Hey Arrrg, Im a HUGE fan of this pack, and wanted to first say thank your for all the work you do here. I would appricate just a second of your time as i desprately want to get this pack to work with finite liquid in 1.25 MC and im hoping you could tell me which mods i need to shut off to make it semi work at least. Im REALLY hoping that Buildcraft and IC2 both work with it at least. If there is any way you could help me with this goal or give me some advice on how to get it working i would really appricate it. I kmow your extreamly busy and really appricate the time.... thanks arrrg....
    Ryan "Fallen"
    Posted in: Minecraft Mods
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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    Quote from Ic3Chill

    u need 64 wood to fix the guild and don't use wood planks that will not do anything if that dont work your will have to see the bug report

    what does the wood have to do with the game crashing? and it doesnt give a bug report.... java is what crashes, windows just gives a small box and says "java has encounterd a fatal exeption"... anyone else crash after the castle is attacked when u click on the guild master?
    Posted in: WIP Mods
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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    Can anyone please help me., Ive been playing my world for MONTHS and for the first time my kingdom is underattack.... all of a sudden the guild leader is following me asking me to go to the guild and help defe3nd it.... so i kill all the bad guys then click on the leader and he says if i ever want to rebuild the guild, which basically burned to the ground in my world, to come see him, but when i click on him the whole game crashes and i dont know what to do.... i would probably quit befor redoing all ive done in my world.... anyone know how to fix this crash bug? PKLEASE!
    Posted in: WIP Mods
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    posted a message on [1.5.2] AMCO: About 150 of the best mods all working together
    Quote from reteo

    The main reason for the issue is the fact that the coins only pop out of "enemy" units. For some reason, some of the hostile units are not marked as enemies. Various hostiles, including those from the Invasion mod (which are what spawns in the main map) and the flaming bandits (I forget their actual names) are considered "non-enemies" from the game's point of view, even though they are hostile.

    Now, if you've enabled Battle Towers and More Creeps and Weirdos, there can be plenty of enemies on the map that you can collect bounties from. I believe that pirate and necromancer forces are also considered enemies.

    You can tell which ones are considered enemies in the minimap, as they will appear as red dots. Animals and neutral units are white, and so-called friendly units (yeah, right) are in green. I think this is how the game defines units, and how some mods prevent other mods' "friend-or-foe" detection from working on enemies, such as the special ability of EE2's dark/red matter sword, Thaumcraft summons, or the Defend units found in the collected spawn cages.

    The easiest way to collect gold would be to constantly raid battle towers, as they tend to be pretty plentiful and pretty much always spawn "enemy" type units. Don't damage the spawn cages, and you can have an unlimited supply... provided you don't end up zombie chow.



    Thanks for the reply and while i appricate the advice its a little inaccurate for me atr least.... Spiders and pigmen are marked red in my game some of the time and they never drop gold.... Though the only zombies that drop gold are the red ones.... if your right does anyone know where the value in the code would be to change these monsters into "enemy" units? ive played with alot of code though im no programmer, but if somone knows where the value is ide love to try to change it.... Anyone else have any ideas? its not just the gold, its the progress on the contract to beat the mod too.... i can sell stuff for gold but i cant get the kingship bar to fill any....
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] AMCO: About 150 of the best mods all working together
    Hi arrrg. First of all i want to thank you for all your hard work, ive followed you for almost 2 years now and without your mod and all the brilliant work for the indavidual moders MC wouldnt even hardly be worth playing. Now on too my question....

    The kingdoms mod. Once you sign the contract and go out hunting 90 percent of the monsters do NOT drop gold... i assume thats because of the other mods and the new monster types, like the zombies that hold weapons, its VERY slow and almost unplayable when i have to kill only creepers because they are the only thing that really drops gold.... any way i can either get them to drop gold, or shut a few off so i can at least play the mod? ive put months into my world and really dont want to start another one, so if there is any way WITHOUT starting over to fix this i would REALLY appricate it.... THANKS SO MUCH! again... for everything...

    Have a great day!!!
    Quote from nitrocrafter

    Hey Arrrg, your mod is awesome, but I have tamed a horse and for some reason he shouts WAZUP! when I jump off him.
    Any solutions?



    OMG THE 8 CLICKS WAS SO WORTH IT!


    (moron.... lol)
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] AMCO: About 150 of the best mods all working together
    Please can anyone tell me if there is any way to make this mod work in a server???? it has to be possible
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] AMCO: About 150 of the best mods all working together
    PLEASE! can somone help me, i dont have a vanilla copy of 1.8,1 and now 1.00 is out... can anyone tell me where to go to get a vanilla copy of 1,8,1??? plz i have amco rev6 and desperatly want to play amco rev 8 with invasion! plz
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] AMCO: About 150 of the best mods all working together
    PLZ Arggg or someone help me... this is such a small problem but its so integral i cant play MC with it.... ok so i installed AMCO and Mo creatures, then i loaded up the game, made a new world, and then i went into the menu to set my controls.... i set them up and the realized that the ACTIVATE key cant be set because the box u hit to set the key is under the done button.... plz im not sure what to do/... can i deactivate a mod that will remove some of the new key set options and change the placement of the button i push to set the activate key? then i could reactivate the mod and the key would be set so it wouldnt matter.... any other way to fix this???? thanks arrggg or anyone else for help.... this is so infuryating cause im so excited to try all the great new stuff in AMCO.... thanks again be waiting and watching for a reply...
    Ryan
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] AMCO: About 150 of the best mods all working together
    is there any way to get ah0old of a copy of the minecraft 1.73? i missed it but want it for the better mods... anyhone have any idea where i can get it?
    Posted in: Minecraft Mods
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