If you want to use Highlands in a modpack, you have my permission. You do not need to ask or PM me about it.
Note: update to 1.8 is in slow progress, no ETA as I have about 100 other things to deal with as well. I'll post occasional status updates on twitter.
The crashes that occured in Desert Mountains, Rock Mountains, and Snow Mountains Biomes shouldn't occur in the 1.7.2 version, due to the rewrite.
I've taken Highlands over from sdj64 and zombiepig.
See original Highlands thread here http://www.minecraft...t/topic/1602064-
44 new biomes
14 new trees
A variety of useful small plants
Singleplayer and Multiplayer
Highlands and Highlands Large Biomes World Types
biome-specific ore generation (some biomes have more ores!)
All trees can be grown with saplings and bonemeal
256 block high Mountains
More realistic biome placement
Villages in more biomes (now with config file)
Better oceans and islands
Tons of options to customize
Description Highlands was created to make exploring and living in the world of Minecraft more fun. It adds many more mountains and hills than in vanilla
Highlands also makes it more fun to explore underground. Most of biomes added by this mod have increased amounts of certain ores (usually, double normal). This way, you can find a certain biome to mine for diamonds, and another for iron, but you won't find more of both in the same biome. Try and find out for yourself which biomes have more of which ores!
Spoiler included if you just want to get rolling in diamonds as soon as possible:
-Autumn Woods, Savannah, Sahel, Badlands, and Outback have more gold.
-Cliffs have all ores generate up to double height, with the same frequency.
-Snow, Desert, and Rock mountains also have all ores double height, in addition, Snow Mountains has double diamonds over that range, Rock Mountains has double iron over that range, and Desert Mountains has double gold over that range.
-Highlands, Mixed forests, Tall Pine Forests, and Bogs have more coal.
-Tundra and Snow Mountains will generate ice underground (same frequency as coal).
-Woodland Mountains, Flying Mountains, Rainforests, and Meadows have more diamonds and more underground water.
-Tropical Islands and Tropics have more redstone and lapis lazuli, and underground sand with the same frequency as coal.
-Birch Forests have more lapis lazuli.
-Emeralds can be found in Snow, Desert, and Rock Mountains, and Highlands, Pinelands, Alps, Redwood Forests, and Cliffs.
-Oceans have sand and water generate underground.
-Volcanoes have double or triple of all ores, but have lava and obsidian underground at the same frequency as iron.
want, so you can have anywhere from a chaos of one-chunk sized biomes to biomes that stretch for miles (literally- up to 512 times the size of default Large Biomes).
Huge thank-you to Sadris for adding API support for Forestry, Thaumcraft, and MineFactory Reloaded!
Alps: Tall Pine Forest, Glacier
Autumn Woods: Bald Hill, Lake
Birch Hills: Meadow
Lowlands: Bald Hill
Meadow: Birch Hills, Lake
Ocean: Forest Island, Jungle Island, Desert Island, Volcano, Windy Island
Outback: Mesa, Dunes
Pinelands: Autumn Woods
Rainforest: Lake, Bald Hill
Redwood Forest: Highlands, Lake
Tall Pine Forest: Alps, Tundra
Tropical Islands: Volcano (rare)
Tundra: Alps, Tall Pine Forest
Woodlands: Bald Hill, Lake, Plains
High mountains covered in deep snow, with occasional tall pine trees and shrubs. The white-grey sky is always on the brink of a snowstorm.
A mixed forest of pine, birch, and autumn oak trees. With vanilla blocks, this biome becomes a mixed forest with no added colors.
Hilly landscape with exposed stone and dead grass.
Rolling hills and lakes covered in poplar trees.
A brown lowland with dead trees, swamp trees, and cattails.
A tall plateau with shrubs and cobblestone boulders on the ground.
A high range of sandstone mountains. The wind has weathered these mountains so they are not quite as high as Snow Mountains or Rock Mountains.
A desert with nothing but sandy hills and rare oasis with palm trees.
A maze of water, mangrove trees and sand islands.
Floating islands and impossible archways covered in blue-green shrubs and waterfalls, and a deep blue sky. The oceans below have as crazy
terrain as above, often reaching down to bedrock.
A lifeless plateau of snow and ice.
A moderately hilly landscape with lots of tall grass, shrubs, and scattered short trees.
Low hills and lakes with scattered oak and fir trees.
A flat landscape with grass, flowers, plants, and scattered poplar trees.
A semi-desert with patches of sand, grass, shrubs, and cacti.
A slightly more hilly, evergreen version of Highlands.
A rainy, hilly woodland with tall ash trees, oaks, shrubs, and ferns.
A moderately hilly biome with small shrubs and giant Redwood trees.
A high mountain range of stone and cobble mountains reaching up to 200 blocks high.
Halfway between a savannah and a desert, the Sahel has pockets of sand and grass, and scattered trees and shrubs.
A dry, flat biome with lots of grass and scattered trees.
[note] to be replaced with alternative biome, as Minecraft itself now contains a Savannah Biome
A windswept plateau with dead grass and the occasional stunted tree or shrub.
The highest mountains reach over 220 blocks high, and the peaks of these mountains are covered in deep snow.
Tall Pine Forest:
Taiga trees and fir trees tower above this snowy biome. The forest floor has tall grass and shrubs. Frozen lakes and ponds can be found here
A hot, humid biome with tall flat-topped Canopy trees and low shrubs. There is a chance of finding watermelons growing naturally here.
An island paradise with palm trees and waterways.
A flat, desolate biome with deep snow. Only a few scattered shrubs can provide wood.
A deep forest with many big trees.
Woodlands trees on some of the craziest terrain Minecraft can generate.
A sandy island with a few palm trees.
An island in the ocean with Woodlands trees.
An island in the ocean with thick jungle.
A mountain with lava, obsidian, gravel, and stone.
An island in the ocean with Taiga trees.
Not much more than a bit of rock sticking out of the water to wreck unsuspecting sailors.
An island much like the vanilla Minecraft islands, with a bit of grass and maybe one tree.
A body of water smaller and shallower than oceans, generates inside many biomes.
A hill inside many forest biomes that has no trees on top, making it a good vantage point.
A tall, flat topped mountain that is common in dry areas.
A forest valley sheltered by the Cliffs biome.
A patch of grass, water, and palm trees in the Dunes biome.
A sandy canyon in the Steppe, it might have water at the bottom.
Border biome that transitions between any two biomes that are very different from each other in temperature or rainfall.
Trees and Plants:
the process. Trees will not grow if the space above the sapling is not clear. Trees can grow into and through structures, but won't replace
Trees and bushes left to right: Great Oak, Dead Tree, Canopy Tree, Poplar, Evergreen Bush, Canopy Tree (2x2 trunk), Deciduous Bush, Beech,
Mangrove, Mangrove in water, Ironwood, Orange Autumn tree, Acacia, Yellow Autumn tree, Redwood, Palm, Fir (2x2 trunk), Fir, Ash
On the ground in front are the small plants.
A tall pine tree that grows in the Alps, Lowlands, and Tall Pine Forest. Can grow 2x2 trunk like Jungle trees.
Sapling recipe: one pine sapling and one pine log.
A short, flat topped tree that grows in the Savannah.
Sapling recipe: one jungle sapling and one regular oak log.
A tall, flat topped tree that grows in the Tropics. Can grow 2x2 trunk like Jungle trees.
Sapling recipe: one jungle sapling and one jungle log.
A thin tree that grows in the Meadow and Birch Hills.
Sapling recipe: one birch sapling and one oak log.
Great Oak tree:
A larger version of Minecraft’s default oaks that grows in Woodlands and Woodland Mountains.
Sapling recipe: one oak sapling and one oak log.
These massive trees grow in Redwood Forests.
Sapling recipe: one fir tree sapling, one bonemeal, and one oak log.
Minecraft’s big trees but with birch logs and leaves, grows in Woodlands and Woodland Mountains.
Sapling recipe: one birch sapling and one birch log.
Dead Big Tree:
Minecraft’s big trees with no leaves. Grows in Bogs.
Sapling recipe: none. You can’t grow a tree that’s already dead! (sapling available in creative mode)
A small tree that grows in the Tropical Islands, Desert Island, and Oasis.
Sapling Recipe: one jungle sapling and one regular log.
A tall tree with a thick trunk and a narrow crown of leaves, grows in Rainforests.
Sapling recipe: one Great Oak sapling and one jungle log.
A short tree with roots that reach down through water, grows in Estuaries.
Sapling Recipe: one birch sapling and one regular log.
An oak tree with its leaves in the colors of autumn, grows in Autumn Forests.
Sapling recipe: one regular oak sapling and one dye (orange or yellow).
Evergreen Bush / Deciduous bush:
Small shrubs like the jungle shrubs. They grow in various biomes.
Sapling recipe: one pine / oak sapling and one stick (gives 2 saplings).
A really, really big tree. It does not spawn anywhere naturally but you can grow it yourself.
Sapling recipe: one redwood sapling, one great oak sapling, one beech sapling, one canopy tree sapling, and one block of iron.
STAND BACK as far as you can when using bonemeal or you could suffocate in the trunk.
You can find all sorts of small plants around the world. They all have a use (most can be crafted into colored dyes) and can also be planted for decoration. To farm or grow more small plants, use bonemeal on one plant and it will create a few more plants of the same type around it if there is space on grass blocks nearby.
Left to Right: Yellow Planks, White Planks, Grey Planks, Red Planks, Blue Flower, Leafy Fern, White Flower, Cattail, Lavender, Raspberry Bush, Blueberry Bush, Thornbush, Cotton
Community (pictures, videos, etc):
Huge thank-you to Sadris for adding API support for Forestry, Thaumcraft, and MineFactory Reloaded!
Known Compatible Mods:
Alternate Terrain Generation (ATG):
Not supported in this version of Highlands. Entire ATG compatibility code needs rewriting from scratch.
Biomes o' Plenty:
Highlands uses biome ID's 200 – 244 by default, which now will not conflict with the default biome IDs for Biomes o' Plenty. A config option in Highlands allows BoP biomes to fully generate in Highlands world types.
In theory now works, however not able to test until MFR (and COFH core it depends on) are released in some form. At this time both
Questions and Answers
A: it is located in .minecraft/config/Highlands and is named Highlands.cfg
Q: How do you install Forge / Where do you get Forge?
A: Use the latest recommended build on the Forge downloads page http://files.minecraftforge.net/. There are numerous tutorials out there for installing Forge. Google is your friend.
Q: Why am I not getting any of the biomes?
A: You need to create a world with the Highlands or Highlands Large Biomes world type.
Q: How do I grow the trees? / I planted the sapling but it's not growing?
A: read the “trees” section here. It has recipes for all of the saplings. Then, place the sapling in the world and use bonemeal or wait for the tree to grow (larger trees will require less bonemeal the longer you wait, but won't grow unless you use bonemeal on them to finish the process).
Q: I have an idea for a new biome! (or tree, sub-biome, or whatever)
A: Please post your idea here! All ideas are welcome but not all will be implemented.
Q: Why doesn't “Use Highlands Mod biomes in default worlds” in the settings do anything ?
A: Not available in the 1.7.2 Highlands, due to major changes made to Minecraft Biome generation itself.
You must have Forge installed first. Download this mod with the link above and place the zip file in the "mods" folder. Highlands will generate a settings file the first time you run Minecraft. If you get an error, please post your crash report and a list of the mods you have installed. Use Spoiler tags.
Source / API
The Highlands API is basically just a list of all the biomes and blocks in the mod, so you can reference them for things including but not limited to using the blocks in crafting recipes or making mobs, ores, or features spawn in the biomes. There are a few methods to make it easier to add mobs to biomes as well.
SOURCE (github): https://github.com/f...tor77/Highlands
Rewrite/update for 1.7.2
Lots of fixes to various things that were broken/missing/crash prone.
Supports Too Many Biomes villages.
Biomes can be disabled by setting biomeID to -1, instead of having 50% more config settings.
New, unused block of biomeIDs, so far less likely to need to fiddle with the config.
Please don't place the mod’s files anywhere else on the internet.
Please don't make money off of this mod. This includes adfly, even if it is part of a modpack.
The Highlands API is exempt from the above rules. If you are using the API, you can redistribute it with your mod, your mod can use adfly if you want.
You are welcome to use this mod in a modpack. Please give credit by linking back to this thread.
You are welcome to create servers that use this mod, and to use this mod to create worlds to use in a server, even if the server doesn't have this mod loaded.
You are welcome to post screenshots and videos of this mod.
You are welcome to create edited versions of the texture files for texture packs.
You are welcome to post links to this page anywhere.
You are welcome to edit the mod for personal use, and to make pull requests on the github.
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