Challenge 4 scores
This puzzle was somewhat anticlimactic in how easy it was. I wish there was more to this puzzle, as I’d love to engage more with the timed doors mechanic. However, the way the doors open and close like portals was satisfying, and the experience is overall quite polished. The build is simple, yet robust and clean, the concept is novel, and it was a good playthrough experience.
alexDAM's build kinda felt like he didn't put much effort into it... which is fair, it was a bit of an odd challenge. The puzzle was very well polished, just... not really a puzzle, and crazy short. It met all the requirements for the challenge regardless.
Final score: 5.5
This is an implementation of a commonly-known puzzle, the “lights out” puzzle, so it isn’t terribly creative, although the use of command blocks to implement this is impressive from a technical perspective. After many minutes spent trying to solve the puzzle, I used an online solver and discovered that the particular arrangement of lights given at the beginning has no solution. The puzzle being unsolveable is quite a large oversight. The lack of a door is blamed on a lack of time, but I don’t think this is justified, because a single fill command would have been sufficient. It's a cool puzzle, but due to these issues, I can’t give anything more than completion points.
davalar's build was another recreation of a classic puzzle game. The command blocks behind it functioned well, however he seemed to have run out of time and was unable to implement a door for the exit. Personally, I haven't beat it, because davalar is once again too good at making difficult puzzles and I spent a good ten minutes on it to no avail. The design was also very modular and well put together overall.
Final score: 5.5
As I played through this one, I knew I would be giving it at least a 7. The two challenges presented were simple, but fun and original! The first room with the door timings took me a second to figure out, and then actually getting through the doors took several attempts. The second room with the note blocks was a fun memory game that relaxed me from the stress of the previous room, and I felt satisfied with myself after completing both stages.
When I exited the room to inspect the command blocks, I was amazed to find none. The circuitry for the first puzzle is straightforward, just lines of observers, but the second puzzle really blew my mind. The circuits are made entirely of observers, dispensers, hoppers, water canals, target blocks, and other blocks you wouldn’t even think to use for a purely logical/counting circuit such as this one. For example, the score counter dispenses arrows onto buttons to keep track of the score. The idea is so simple, yet so creative and unique.
While everybody else assumed they had to use command blocks, kaimonmok thought “outside the block” (pun intended) and came up with an alternative approach that better suited his skill set, showing great adaptability and ingenuity. As such, I think this submission deserves the first 10 in the competition so far.
kaimonmok's build was pretty fun to play through (although I had a bit of difficulty understanding how to play the last puzzle), but once I finished and flew outside, my mind was blown. His build was the only one to feature no command blocks at all and had some inspiring "thinking outside the box" elements showcasing amazing creativity. I did not even fully understand what was going on and will be taking more time later to unravel exactly how this creation works. To me, that is worth quite a lot.
Final score: 10
Challenge 4 Leaderboard
29 - Kaimonmok
23.5 - Dalavar
21 - AlexDam