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Oct 25, 2015Posted in: Minecraft Mods
I already thought of that, decided a good approach would be to make certain magic mods items/blocks take specific magic things to create with minetweaker(like thaumcraft tables needing greatwood for example) but the problem is disableing overworld magic ores, features, and biomes but keep them generating in dim 2(the dimensional controller test dim I made for this). I figured I can disable tech ore gen in dim 2 with CoFH but then comes the problem of disabling tech terrain features like rubber trees... I just can't find a way to pull it off without making an entire addon for doing so, which would mean I would need to wait until im better at java and for witchery alone to release a useable API
most tech world gen consists of ores. magic world gen is ... inconsistant. flowers, nodes, altars, beacons, and what have you. it would be many orders of magnitude easier to have tech as the 2nd overworld.
Oct 23, 2015Posted in: Minecraft Mods
java.lang.NullPointerException: Ticking Particle
this tells you what's wrong. perhaps a particle didn't have part of its code or a mod that changes particles messed with it.
this says the problem is from an entity
this says said entity is from thaumcraft. also: it's a wisp.
this says the problem has to do with a particle effect.
does the problem still persist if you load the world again? is it a one time freak thing?
ps: i attempted to actually format the text. for some reason the editor vomits paragraph tags everywhere.
Oct 21, 2015Posted in: Minecraft Mods
taint storm, colored nitor, staff/wand augments(?)...
taint geyser >:j
@admins: this editor is excruciatingly agonizing to attempt to use on mobile.
i have literally programmed a better one in grade school
feature creep bad, mkay?
Oct 20, 2015ewsmith posted a message on Reasonable Realism - It's a pack, its a mod, it makes things hard! Updated for 1.11 and 1.12!Posted in: Minecraft Mods
are the hard ores supposed to work the fortune?
i got 1.5 stacks of raw iron from one hard iron ore (a max one) with fortune three.
without fortune i get half a stack.
also: gold pickaxes just erase hard ores. *shrug*
also tested with hard iron.
PS: witchery hobgoblins are wonderful for hard ores
Oct 12, 2015ewsmith posted a message on MTUtils v1.2.2 - Addon for MineTweaker & Underground Biomes Constructs Ore ApiPosted in: Minecraft Mods
obsidian like hardness for iron ore. note: you can use decimals like 0.2 or 12.34
list of vanilla blocks with their hardness
Oct 10, 2015ewsmith posted a message on DT mods - EssentialCraft 3,Thaumic Bases, Essential Thaumaturgy, Buffed Tools, TerraArts, DifficultLifePosted in: Minecraft Mods
vanilla.loot.addChestLoot("dungeonChest", <minecraft:cobblestone>.weight(100), 1, 5);
spawn 1-5 cobblestone very frequently in dungeon chests
use /mt loot for a list of chests and what they can hold
Oct 5, 2015Posted in: Minecraft Mods
Some of it is Latin, Bosnian, Galician, and Estonian. So if it's a mixture of phrases from different languages, it's likely gibberish meant to summon a powerful entity, or requesting power from it, like in a religion.
Somehow it translated the first chant (Quas fenu) from Latin, which means "as grass". Wonder what that could mean?
the second could be somni adfles (sleeping breath)
Oct 5, 2015Posted in: Minecraft Mods
i also tried.
first offi got the first word from the first chant (chaus - chaos) but am lost on the second (fibor? figor? fibuor?)
i kinda maybe got the second before i realised either the chant it distorted (very possible) or it's just latin-esque gibberisha 'show' like sound is apparently impossible in latin, only c can have sh but only before ae, e, oe, and i. otherwise it's basically a k
i think my 'translation' was hillarious. conia adfles (stork breath)
it moves to fast for me to get anything other than 'tana tana lore eat'
Oct 5, 2015Posted in: WIP Mods
so...um... just how do you use the climbing pick? i can climb halfway up one block, but trying to go any further (be it up another block or just on top of the first block) results in a -tick-tick-tick- and i slide back down. can someone kindly provide some help?
Oct 5, 2015ewsmith posted a message on MTUtils v1.2.2 - Addon for MineTweaker & Underground Biomes Constructs Ore ApiPosted in: Minecraft Mods
yep. that fixed my modtweaker freak conflict issue
Oct 4, 2015ewsmith posted a message on MTUtils v1.2.2 - Addon for MineTweaker & Underground Biomes Constructs Ore ApiPosted in: Minecraft Mods
who said i don't have any other mods? the main mods i use are thaumcraft and minefantasy 2.
mining iron ore with a copper pick skips bronze tools. thus my excitement over the setHarvestLevel command.
EDIT: and besides tnt/creepers.
this crash baffles me. it seems to not like some kind of liquid world gen. even without other mods. o.o?
...sorry for brutally killing your mod like its from some slasher movie.
the problem is modtweaker. if i gen a world with mtutils and modtweaker it crashes. if i gen a world with modtweaker but not mtutils and then load the world with both it crashes. if i gen a world with mtutils but not modtweaker and then load the world with both it doesn't crash. ...odd.
the thaumcraft bean issue was mostly likely this bizarre conflict.
in conclusion, generating a world with modtweaker does something. *shrug*
Oct 4, 2015Posted in: WIP Mods
for anyone having this problem: entity ids seem capped at 255.
going into config/MineFantasy2/Mobs.cfg and changing I:"0A: Basic Entity ID" to 220 fixed it for me
have you thought about adding minetweaker fuctionality to your crafting stations?
i want to 'force' certain mods into the crafting system.
Oct 4, 2015Posted in: Minecraft Mods
One thing that really stands out is MUTils.setHarvestLevel.
I can now make iron ore require an iron pickaxe! \o/
Quite a few of the others seem to add features specifically for complex scripts (ex: getStringFromInt).
sadly, it seems to choke on thaumcraft's mana beans
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