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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Chrondeath»

    Are silverwood trees supposed to be dropping quicksilver?


    Several times so far I've grown silverwood trees around my base and found loose quicksilver lying around after I chopped them down. The first time it happened I thought maybe the growing silverwood had spawned shimmerleaf plants that had popped off due to incompatible terrain and somehow also crafted themselves into quicksilver, but I had it happen two more times and it looks more like it's a product of the decaying silverwood leaves. I'm wondering if maybe they're replacing saplings, since I think i've gotten either saplings or quicksilver from each tree but not both.


    it occasionally drops from the leaves
    basically renewable quicksilver
    furious zombies already drop amber and thaumium
    Posted in: Minecraft Mods
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    posted a message on [TC4 Addon] Forbidden Magic - v0.575
    Quote from praecipitator»

    Hm, what about inversing the process, aka something to get rid of excess research points? I mean, after some point you have hundreds of those and no more research to put them into.


    Maybe some kind of a "knowledge distillery", where you put in empty bottles, and it drains you of random research aspects and creates a bottle o' enchanting?


    or just an empty research to exchange aspects for warp?
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    I have the latest version of Java 64 bit, the latest version of forge and not too many mods but some I made from MCreator.

    java 7 or 8?
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Been waiting a long time for this mod. However I have run into a problem where my loading screen pops up gray with these weird white bars. There are no options or ways of entering a game, it's like a failed load but the game doesn't crash or provide a crash report :/


    what version of forge? modlist? java version?
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from MinerGuyLex»

    Uhhhh... This doesn't seem quite right...


    I found a really weird Cultist, he had a Voidmetal Sword and the Knight Armor, except that he had the Cultist Hood instead of the Helmet. Is this supposed to happen?



    there are three varient to the crimson knight.
    the soldiers (iron sword & helm)
    the officers (thaumium sword & no helm)
    and the commanders (your's) (void sword & cowl)

    ps: the generals are the praetors

    Posted in: Minecraft Mods
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    posted a message on EvilCraft (Open Source) - v0.10.12

    I did disable it. Still interferes with the boots.


    what i do is pick an out-of-the-way key and bind all the things i don't use to it.
    Posted in: WIP Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    anyone looking for auram? make a large node (at least 100) and pull it with a node magnet. the node will vomit wisps everywhere.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    wouldn't the recoil from the release damage the brain?


    pretty much the only issue i have is that the only use for vitium aura is for growing shards,

    and unless you're spamming focus turrets everywhere *cough*, you don't need many.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from XelNigma»

    I used alot of terra vis using my wand to clear out all the... ash? sludge? Several times I had to leave the area to recharge the wand.

    Will having a aura with high vis help clear out the flux?


    having an aura with extremely low vis will create flux. are the others primals also very low? have you used a focus modifier and/or node magnet there?
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    one fix for the gold/brass tiering is to have each cap have a different effect

    gold: staff melee damage increase

    brass: fast charging

    thaumium: usage discount

    void: charging discount

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from fallatus»

    You know what i want? No, what i need? A block that emulates total darkness.
    A decorative block. It creates the optical illusion of the void, Its got two states: "Starry void" and "Utter darkness", The names are literal descriptions.
    The two states can be changed at any time by right clicking it with your wand, But there must always be at least one side with stars.


    "while so far you have been unable to replicate the total nothingness of the void, You have managed to create a substance that emulates its light absorbing properties.
    While this material is as dark as the void, It is also filled with small points of light reminiscent of stars. As you were unable to replicate its destructive properties, It is likely they are the result of the absorbed light being expulsed from the material.
    You did however, manage to find a way to control the direction light is released. Simply give a side of the material a tap of your wand and it will stop reflecting light, Likewise, tapping it again will return it to its other state.
    Of note is that there is always required to be at least one light releasing side, As any attempts to make all sides dark will merely return the material to its original state."




    this is exactly what i thought when i saw them in the maze. "i MUST have some!"
    perhaps having the particle/sound effects toggleable.

    Quote from warmist»

    Is there a way to taint vis crystals or do i need to find natural tainted biome?




    first, you need to either find or make a taint bloom. then you need to either find or place vis shards in it. then you need to place a focus modifier or node magnet and start sodomizing the local aura. the resulting flux influx (:P) will cause the shards to convert into tainted ones and maybe even spread.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    has anyone gotten a tainted shard? i can't for the life of me figure out how to get one

    i really want an autocaster, but it needs a thing that needs a tainted shard :c

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from 10dayxmd»

    Will the thaumometer scanning mechanic have an actual purpose in the future because it is kinda pointless at present?


    even seeing some research in the thaumonomicon requires 'scanning' stuff with the thaumometer. ex: brain in a jar & zombie brain
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from tageborg»

    So, is infusion enchantment gone in TC5? (I can't find it - if it is still a thing, please let me know, but I do not need to know exactly where it is in that case)



    quite a bit of research won't show up until you've right clicked things with the thaumometer
    if i had to guess, angry/furious zombies are needed


    EDIT: 'righted' != 'right clicked'. stupid autocorrect :/

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    YAY! \o/

    Posted in: Minecraft Mods
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