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    posted a message on MineFantasy2 - Alpha
    Quote from basiliskboy»

    Masteries?



    huh. well, it's not in the dictionary, so i assumed it was wrong. :l


    EDIT: i'm not one to turn my nose up from free loot, but those mystic crucibles spawn quite frequently in the nether. maybe swap the bricks out for netherbrick or something if you aren't going to remove them completely.

    also: we have wood and stone deco blocks. maybe a carpet and/or brick one? :D

    EDIT2: forgot about firebrick/mudbrick :l

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    well, i did a right lunge to avoid a blaze fireball and proceeded to do an impressive swan dive right into a lava ocean.

    10/10 would die again :D


    btw, what are the masteries for and how do i unlock them?


    ps: there's seriously no plural for mastery? wtf, english? yay for people \o/

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    can i use the textual item id instead of the numerical one when adding items to the item registry?

    ex: minecraft:gold_chestplate instead of just 315?

    Posted in: WIP Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)

    has anyone gotten the gentle rains flicker focus to work?

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    are we seriously going about this again? can we have at least one week without someone spewing this? the patreon exclusive content is legal because it's not locked in minecraft. if you could download and install it but have to pay to unlock say aura nodes then it'd be illegal.

    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)

    has anyone used a gentle rains flicker focus? i can't seem to get one to work. they don't hydrate farmland above, below, or at level with it.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from RedLightningz»

    because this is my modpack, i have to fix this problem

    post a list of your mods so we can see what's in the pack.
    Posted in: Minecraft Mods
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    posted a message on Extra Utilities v1.1.0k
    Quote from ArloTheEpic»

    Fastcraft presented me with the unique bug that no blocks rendered. None. Everything is invisible except for entities.

    enableCullingTweaks = false
    in the fastcraft.ini
    Posted in: WIP Mods
  • 0

    posted a message on Extra Utilities v1.1.0k
    Quote from ArloTheEpic»

    -all of my snip-


    cofh tweaks is very alpha and pretty buggy. try removing that and using fastcraft instead.

    Posted in: WIP Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Shirololl»

    The Thaumonomicon lied to me again!

    It claims that flux would gather in discrete areas before spreading into other chunks, but I tried to weaken a pure node by having a bubbling Crucible under it, now the chunk where the crucible never got beyond 2units of flux, but now there is flux in all neighboring chunks.

    WTF


    Can't you rely on ANYTHING that this book says!?


    the aura acts like syrup. it flows faster when there is more. you created a mile high pillar of syrup. the node can eat flux quite fast, but it can't keep up with that flood.

    https://en.m.wikipedia.org/wiki/Great_Molasses_Flood
    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    for those having problems getting the eldritch revelations:

    it is a warp effect and the frequency of those dies off if you aren't regularly gaining warp. eat a brain every now and then to keep the frequency up.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Azanor»

    Tubes, for example, might fall into this category. I like tubes, but a lot of people seem to dislike them and they are obviously not very easy to use. The new transfusers are easy to use and it stands to reason that they can easily replace tubes completely. If they should is a different matter and that is why I put up the poll.



    will we get a type of wireless relay to direct essentia another 16 blocks? will the next system use suction? i'm okay with a removal of pipes if the replacing system is robust enough, but honestly, this is your mod and i would probably use it regardless of what you add or remove.

    Quote from Azanor»

    Another example is something a bit more abstract: Does vis also need to follow the aspect system?

    (Note: I'm specifically talking about vis here, not essentia.)



    i rather liked the tc2 system of vis/taint. this would be okay in my book. also: i rather liked the wand bar in tc3. it felt like it fit right in.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Nocturnum»



    Does anyone know what effect Potency has on the Grappler Focus? Does it increase grapple length? I would imagine that would fall under the 'area' upgrade that a bunch of the other foci get.


    yes and no area
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from kcindric»

    For those who asked a page or two earlier how to destroy an aura node. If you have cheats enabled, you can do it using the commands. Move within 5 blocks to the node you wish to destroy and type this command: /kill @e[r=5]


    This will destroy all entities within 5 blocks of the player (including killing the player). I'm sure there is a way to specify type of entity to be only aura nodes, but I don't know what is the entity type for aura nodes. But the above method, while rather clumsy, works well.


    /kill @e[r=5,type!=Player]
    everything but players
    Posted in: Minecraft Mods
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    posted a message on [Discontinued Thread] Dark Roleplay Medieval (Alpha) - Medieval MMORPG

    don't worry about 'copying' anything. people can be rabid towards anything they see as a threat to something they even remotely like. i prefer your mod because you intend to make most everything functional.

    Posted in: WIP Mods
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