I just rush them with any sword and hack them to death, hurt them a bit and they start drinking potions and if you spam hit them with a sword I have found they don't have time to attack between hits... they might poison me as i approach and start attacking them, but that's about it... I've found them quite easy to deal with this way and they never get off more than a single potion (poison) at me..
I would stay away from them if low on health though, I think if you aren't near full they use harming potions instead.
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Feb 12, 2014hmm yeah, I thought mine was mostly ocean because the area about 1000 blocks in each direction around spawn is... but using amidst it seems pretty much evenly distributed when you really zoom out, I'm afraid you probably will find that is true of all seeds when you look on that big a scale... ocean biomes are probably the largest biomes, but it seems the way the biome generation works they will never take up most of the world. That's what you get from the probabilities in the game and how the pseudorandom number generation from the seed works.Posted in: Seeds
For the sake of simplification, lets say it decides each biome based on a straight random number, lets say a 1-20 die... ocean might be 1-9, say... (I don't know the actual probabilities, but it doesn't really matter for the sake of this argument)... if you were truly rolling dice an infinite number of times, you could possibly get strings of hundreds or thousands of rolls in a row of 1-9, and get mostly 1-9 for almost your whole world, which would make huge chunks of your world ocean... but the way pseudorandom sequences work, you will never actually get that many low numbers in a row, or with any extremely high amount of occurence over a long sequence... the way it works, to get the next number, it manipulates the last number in the sequence by multiplying and then shifting bits around, and you will always get a bit shifted high fairly commonly that will give you a high roll, and then some other biome...
Over a long sequence of pseudorandom rolls, you will quickly begin to see a very even distribution of numbers... this means all worlds will pretty quickly approach that same kind of swamplike appearance as you zoom out, with occurrences of biomes being pretty evenly distributed based on the generation probabilities of those biomes.... you won't ever get any really unusual distributions or big groups of the same biome on a any very large scale that you might get if the sequence were truly random. That's kind of the pitfall of procedural generation, it becomes uniform pretty quickly when you look at a large sample or look on a large scale.
Feb 7, 2014evolnemesis posted a message on I have 'made' a new version of the Skyblock survival map for 1.7.2sounds interesting, only thing I'm worried about, is that it seems like building under the blaze spawner to do anything with it would require you to already have fire resist potions, since blazes spawn a few blocks above and below the spawner too, and you can't use the water ladder trick in the nether, you'd need to use a lava ladder to go down under it if you wanted to encase it properly (unless you have the height set a few blocks above the nether platform, then you'd just have all the blazes and ghasts making your days nicely unpleasant while you try to build something around it)..Posted in: Maps Discussion
Still, i guess it's not impossible to just have to kill a few blazes to get your first few rods, then have to lava ladder below it to make a farm, it would make it interesting...
Feb 7, 2014Yeah, ores don't generate more in caves, but they ARE typically easier and faster to find in caves than by stripmining, since there are so many exposed blocks in the cave walls... From what I understand about cave generation, it's independent from ore generation and is just like blasting a big hole... You will see the ores around it more because you are just exposing more area. Looks like you just got unlucky with the cave hole there just happening to not intersect the iron veins in the stone. They are probably all hiding one or 2 blocks behind the wall.. just stripmine and you are sure to find some eventually.Posted in: Survival Mode
Feb 7, 2014Try 'Herobrine Lives!' (without the quotes, uppercase L) This one spawns you on a really nice island with a small sized continent nearby, but is mostly 'deep ocean' from what I have seen, dotted with small-medium sized islands and smallish continent areas..Posted in: Seeds
Feb 2, 2014I've found 4 dungeons so far within just the area of the small island you spawn on in my 1.7 island seed... one is a rare double dungeon with a skeleton+zombie spawner...third one is a zombie spawner, the last is skeletons, and the rest of the area underground is a HUGE abandoned mine that crosses at least 2 big ravines. Between all the chests and the easily accessible diamonds in the walls, I've found so much cool loot right there... I think it's my favorite world ever...Posted in: Seeds
it's a really epic seed, the above ground on the island has animals, sugar cane, tons of trees, lots of sandy beach, and some really cool looking landmarks.
Feb 1, 2014Yeah, I liked that there was a pretty good variety of resources right on the island and that nice mine underneath... Plus I think the island looks pretty cool... I'm trying to leave the nature on the surface alone as much as possible.Posted in: Seeds
Just for fun though, the one thing I'm thinking of doing to it is make the top into a lava filled caldera like an active volcano and also hollow out an area inside the island and make it a big mob spawning area, then have a way to release the mobs from it to come out of little hidey holes near the top so they can swarm out everywhere in a properly terrifying fashion... Since the island has such a nice steep hill shape maybe I'll even figure out some way to trigger the volcano to 'erupt' and make lava flow out from the top so it will flow down all over the place in big lava streams and falls, burning trees, mobs, and pigs alike.
Feb 1, 2014Seed (case sensitive, type exactly as shown):Posted in: Seeds
I wanted to make a new seed for 1.7.x to start near some of the new biomes, and while I haven't found much in the way of them near the spawn for this seed, I am REALLY loving it and highly recommend it. Basically, you start on a quite small (about 50-60 blocks across in each direction), interesting, and VERY dangerous forested mountain island, surrounded on 3 sides by the new deep ocean biome, with a big continent for exploring just barely in sight in the third direction.
The island itself is quite remarkable, with some very interesting landmarks including a nice waterfall, a cool grotto, a beach shaped perfectly like a bird's head and a weird monolithic monument shaped sort of like a compass needle pointing up floating exactly one block above the ground on a little hill surrounded by trees.With so little good spawning area around on the surface for the mobs, and even the caves around it being limited by the deep ocean, the island gets really crazy at night, and because of the steep cliffs, hillsides, and trees all over, there are hundreds of spots where they can hide during the day to ambush you as well.
Right underneath the island I discovered the largest abandoned mine I have ever seen overlapping multiple ravines and a nice cave system. I think the deep ocean around also kind of limited all the nearby cave/mines spawning to mostly right under the island, so the area under the island is totally riddled with them and they get full of mobs very quickly because of the limited area around for spawning. I'm having a heck of a time exploring all of them... there are some really nice surprises in there as well, several dungeons, lots of resources, etc... so far, it's my favorite world ever, though I've died so much I almost think this seed could be a challenge map all by itself. Try it out and let me know what you think.
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