Either way, Mojang doesn't look at these forums; the only place they have a good chance of seeing your suggestions is their own feedback site; the forums are more for fleshing out ideas and getting the community's opinion of them:
https://feedback.minecraft.net/hc/en-us (be sure to read Previously Considered Suggestions, which will never be implemented, no matter how much the community wants them, unless Mojang decides to change their mind)
- evilsharkey
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TheMasterCaver posted a message on where to post suggestions for 1.17Posted in: Forum Discussion & Info -
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Puffy_Pony posted a message on Locomotion for 1.18Posted in: SuggestionsIDK about Horse Shoes, I think just making Horse Armor (or saddles, either one) enchantable and adding a few new enchantments for that purpose would be adequate. The ability to slap Frost Walker on Horse Armor in particular would be very useful.
Minecarts need a more extensive overhaul IMO. They're not bad but just take a lot of investment for a form of transport which isn't overly efficient. It's AFK friendly for really long distances, but again--lots of investment. Your ideas aren't bad by any means, but I personally would like to see even more in-depth attention given to them.
Boats don't need much IMO. Maybe a steam motor that can be put in a boat at the cost of the second seat, and then obviously we're getting chest boats whenever the Swamp update drops. Other than that, they're pretty adequate for what they're meant to do, and the only suggestion I can otherwise make is for Crimson and Warped boat variants
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headgames001 posted a message on Does Minecraft need more Loot/Artifacts? (Pros/Cons & Artifact Ideas)Posted in: SuggestionsWhen I read "Cores", my first thought was some new rare block that would be crafted and placed in the center of a golrm when built to create new golems.
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The_Shadow posted a message on Minecraft 1.17 Update Opinion ThreadPosted in: Recent Updates and SnapshotsQuote from coolcowboy15»
This idea I would like some feedback on whether this would be a good suggestion or not.
I have thought of a potential upgrade to telescopes (aside from making them have variable zoom). This upgrade would consist of combining a telescope with an eye of ender on a crafting bench, giving you an "enderscope".
This item would allow you to place one enderscope down on a block and then link it to another enderscope in your inventory. Doing so will allow you to look through the one in your inventory as if you were looking through the one you placed down. Essentially like a security camera for minecraft.
Also a good idea. If it works interdimensionally, it could also let you see (for example) what's waiting on the other side of a Nether portal.
I've been pondering how we're going to stop copper from developing (further) patina. I think one promising solution might be to get wax from honeycombs to apply as a coating.
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The_Shadow posted a message on Minecraft 1.17 Update Opinion ThreadPosted in: Recent Updates and Snapshots
It was also mentioned that the team has nicknamed some cave types "spaghetti" and "Swiss cheese". I'm guessing that this "Mesh Cave" type is the "Swiss cheese" version. And if I had to guess, I'd say that the "Classic" type is the "spaghetti". Definitely current caves tend to be wandering tunnels.
I just realized something amusing. Amethyst in real life is a form of quartz, with some impurities that make it purple in color. But in Minecraftia, we get quartz from the Nether, while amethyst comes from the Overworld.
Okay, maybe the Nether doesn't have the right impurities present. But if amethyst can be used to make telescopes, why on earth can't Nether quartz? The only reason I can imagine is that Nether quartz is stubbornly opaque, who knows why?
EDIT: After a bit more research, it seems that Nether quartz correlates to "milky quartz". Though it seems odd that such impure quartz would be of use in electronics, oh well.
Hmm. I just realized while writing this... Purple in Minecraft is heavily associated with the End. Maybe amethysts have a connection there somehow?
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Puffy_Pony posted a message on 1.17 New Lighting Source: Glowworm NestPosted in: SuggestionsWith the announcement of Caves and Cliffs, and the hint that we will be receiving new sources of lighting in the caves, I thought a neat addition would be the Glowworm Nest. For those who are unaware, Glowworms can be found in caves in many parts of the world, most famously in the Waitomo Caves of New Zealand
Around half a block tall, the Glowworm Nest looks like a large number of tiny stalactites woven out of silk that hang from cave ceilings. Each of these silk strings gently pulsate with a light-blue luminescence near their base to produce a light level of 8. The correct tool for harvesting the Glowworm Nest is Shears, and they will drop 0-1 String if broken with any other tool. Glowworm Nests are primarily found in Dripstone Caverns and over underground lakes.
A picture of the real world version, since I can't provide a block image since I'm not an amazing artist: https://en.wikipedia.org/wiki/Arachnocampa_luminosa#/media/File:Nz_glowworm.jpeg
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GerbilCrab475 posted a message on Minecraft 1.17 Update Opinion ThreadPosted in: Recent Updates and SnapshotsThis update looks very exciting. I don't understand why so many people are made about archeology. I would love to fill my house with decorative pot (bonus points if flower pots can be placed on top of them to turn them into giant flower pots (as they are full blocks). I cain't wait for Jappa's finalization of their textures.
I'm sure copper and amethyst are going to be given more uses in the future. I'm personally hoping that copper could be used for a shield upgrade and thus give the smithing table another use. Speaking of which I really hope this update gives us a use for the fletching table.
Cave biomes, sizes, and local water levels are all amazing. With each update I make my base themed around the current update. This time around I will try to find one of those huge water filled caves and build a village. I wonder if drowned will spawn in the flooded caves.
The Warden is something I have been waiting for a very long time. I always wanted the caves to have more unique and dangerous mobs in them.
My biggest hope for this update though: improved mineshafts and strongholds. These things will need to be changed as a mineshaft generating inside a huger cave would just look like a massive floating wood structure. A Stronghold would be reduced to floating door ways. The Nether Forts got skipped last update but they still look fine in their environment, but these structures will need some kind of overhaul to not look horrible. (also could cave spiders actually spawn in the caves now?)
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voidaze posted a message on 1.17: Dungeon ConceptPosted in: SuggestionsDungeons
I think it would be fun if there would be random size generated dungeons, different ones for each biome. In a Dungeon, theres a small chance to find a boss room. This room would contain a boss, again depends on the biome, that guards loot, so beat the boss and then get acces to the chest in the boss room(by redstone :P). (in my personal opinion mythic creatures would be sick as bosses).
here are some dungeons i made myself to sketch the idea and style.
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The_Shadow posted a message on Minecraft 1.17 Update Opinion ThreadPosted in: Recent Updates and SnapshotsIt's now confirmed that there will be a way to arrest the formation of copper patina. No word yet on how.
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Prince_Deity posted a message on Gravity-affected blocks such as sand and gravel should not fall when touching a honey block.Posted in: SuggestionsI would be more inclined to say slime blocks instead of honey, as slime is already clearly a "sticky" substance, such as with sticky pistons. I suppose you could say both, though. I'm not opposed.
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I would like to suggest locomotion as a sub component of the 1.18 update, whatever it may be. Many tools for long distance travel have become mostly unused because there are faster, more convenient methods, like blue ice and nether shortcuts. I’m proposing improvements to horses, boats, and minecarts to make them more useful.
For horses, add horseshoes that can be made of different materials and are enchantable. Shoes for speed, jumping, damage resistance, and moving through water would be the most useful. It would be nice to explore the countryside on a horse without having to get out a lead or build a bridge every time you come to a river. Enchantable horse armor for taking your horse through the nether would be nice, too. Give the horse knockback resistance so that ghasts can’t knock it into the lava without destroying the ground beneath it.
For minecarts, make them capable of being used like small trains. Create an armored minecart that smashes mobs and certain breakable objects that it slams into. Restore powered minecarts, and make the type of fuel affect the speed of the minecart so that the fastest minecarts are almost as fast as boats on blue ice but a lot less tedious to use on a large scale. Give the ability to link minecarts to Bedrock, too, with one powered minecart able to move a set amount of carts.
Boats would need improvement, too, but I can’t think of many ideas other than adding an iron boat that is more durable but sinks if it’s broken instead of floating like most objects on water. Maybe add a large boat that is slower but can haul larger mobs like horses and golems or large chests
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This could go full circle if there is a record rarely found in underground villages that plays an instrumental version of Diggy Diggy Hole.