• 0

    posted a message on Giant Holes in Ground Bug
    It may be your computer having problems generating the chunks. Have you restarted minecraft or are those just ravines?
    Posted in: 1.0 Update Discussion
  • 0

    posted a message on Weekly Snapshots
    I just fear he will continue with the snapshots and not release full updates.. :/
    Posted in: 1.0 Update Discussion
  • 0

    posted a message on Let's all give Notch some respect.
    Well think, without notch. We won't be playing minecraft or be speaking on the forum now. So i still give him my respect and he still adds quite alot to the game.
    Posted in: 1.0 Update Discussion
  • 0

    posted a message on Littertrained kittens are happy kittens!
    Hi maadd this is evildodg i just got bavck from denticsit so im like really high anyways hi <#
    Posted in: General Off Topic
  • 0

    posted a message on My SERVER!!! <3
    Quote from Npuka

    Hello everyone. As you can see, my name is Npuka and i have a server. (obviousely)
    So anyway, i was wondering if anyone wants to join. My server is by using Hamachi, so you you have that, then thats great! if you dont, i dont urge you to get one. My server is whitelisted so PM me is you want to join. I'm looking for Creative people so that we can build hug things. and i mean HUGE. also, at times the server is off, so email me if you really wanna go on at [email protected] and if i dont answer, email me at [email protected]
    just in case.i have few plugins and since this is my first serevr, dont blame me. Sorry if i wrote too much. Hope to see you there!

    From,
    Owners Npuka and Evildog188 :wink.gif:


    So many Typos lol, Anyways yes her and me "Own" The server,if you want to join Post, or PM either of us, We will confer on your PM, Me and her are both very nice admins and plugins are being added daily, IF you want to ask either of us questions please feel free to post or PM.
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on [IDEA]ModernCraft[WIP][NEED IDEAS]
    Quote from Random_Man_ »
    Reserved

    ???????
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [IDEA]ModernCraft[WIP][NEED IDEAS]
    Well i was thinking that for generating power it could be like a portable power plant When you place it down it will be a coal or a nuclear power plant depending on what you make it with and it might just take some time to fully build and then when its done you can have a like a human mob load it with the proper minerals/ores to generate power :tongue.gif:. Im more than glad to post any ideas i come up with.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [REQ] Furry Texture Pack
    Sounds pretty cool to me :tongue.gif: Furry texture would be awesome.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on [REQ][IDEA] Dwarf Fortress Fortress mode mod
    Bump?
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [REQ][IDEA] Dwarf Fortress Fortress mode mod
    I am a huge fan of dwarf fortress and it would be really awesome if someone (anyone) Could make a mod that incorporates fortress mode.so lets get to the basics- (btw if you have not played dwarf fortress you probably wont know what im going to talk about)

    First of all the dwarfs themselves for this part i was thinking that they would have a mind of themselves (like in the game) and follow orders to the minimal or to the max depending on their personality, and the work they do is dependent on intelligence and endurance and strength (somewhat like the game)And of course the everlasting need to drink alcohol.

    On to the next part commanding your dwarfs, first of all it should not be a top down view or it would basically be dwarf fortress.Instead in the world you make you will be the expedition leader and you will command the dwarfs from the ground not the top down view.One of the most important parts that a mod like this should have is the workshops,stockpiles,forges,walls, and the enemy kobolds and goblins. For the workshops you could craft a workshop block and when you place it down (whether it be a carpenters workshop or a masons workshop) a dwarf with the right profession will come and build it for you, Architecture stage would be completely removed and replaced with the player building the block and placing it and that will be the architecture stage.Stockpiles will act as places to store good produced by your dwarfs or you, any dwarf should come by and pick the item up with his hand an haul it away to a stockpile. As for the player having more inventory than the dwarfs he can craft at any workshop and haul any finished items. Forges as in metalworking fuel resources shall mainly be coal and charcoal and magma forges will have to have a magma block at least 3 blocks below them for it to work.glass making will be removed from the regular old furnace to a glass making furnace. As for walls and forts only you dwarfs can build those and instead the player can designate an area for a wall to be built, the enemy kobolds and goblins will start attacking when your outpost/civilization starts to thrive. Migrants will come from far away pre generated dwarven civilizations when they find the player they find the meeting area and sit there until the player assigns them jobs. The areas- Shall be designated with a wand sort of type of item This will go for stockpiles as well.


    Last but not least-minerals and mining First of all not all the minerals should be put in the mod there are well over a thousand minerals or more.just maybe about 100 or so and if the modder chooses he or she may continue putting the minerals in,Cobblestone shall be removed and replaced with any non-economic rocks that will be mined by your miners.Miners shall be told what to look for when digging and the style the dig in or you can tell them what to dig with an underground map.The metals minerals-there should be a very much occurring mineral in each world one rock type mineral that spawns often and one metal type mineral that spawns very often.

    If you have come this far i thank you and i will not be touching base on the medical system,nobles systems,bedrooms and dining room,or combat system just yet because i want to see how far the post will get with the current idea/request.If anyone wants me to go more in depth with the request/idea please respond.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Dwarf Fortress mod?

    I hate that mod and it has nothing to do with what i asked for
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Dwarf Fortress mod?
    Quote from Yushatak »
    Mods that add more minerals + the village/colony mods could be combined a bit to do something like this. If you want to only control them from above, however (not be a miner/builder yourself), some more work would be needed.


    Kinda but more like your the expedition leader and instead of listening to the guy that is watching you from above the one playing(which is the player) would be expedition leader and giving orders to build stuff.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Dwarf Fortress mod?
    bump for awesomeness?
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [1.5_01]Food+ V1.0
    Cool mod Im thinking steak!?!?!?! :biggrin.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.7.3] Extended2x2 (on Hiatus)
    hrm....i really liked this in 1.3 but it needs to be updated D:
    Posted in: Minecraft Mods
  • To post a comment, please .