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Hi Jeb_, I know you're reading this.
Bahahahahaha, no.
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Unfortunately, I just loaded up the latest snapshot, and I found out that the old rose is completely gone. Not only did I like the old rose, but I always thought of it as an iconic part of what Minecraft is.
Random flower is iconic!
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What does Minecraft think the sun looks like? A big yellow square in the sky.
Incidentally, it was round for a while, and only became square again through a very narrow vote. So it's not like the community as a whole gives a massive care about iconic things.
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And a thing I don't understand: you're adding several new flowers to the game, so why delete one of the main old ones? If you're in favour of more flowers, why are you deleting flowers?
I know, right? Now we don't have a singular red flower to use in aesthetics.
Wait...
We have rose bushes and red poppies now? Twice as much red flower power? And you're complaining?
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In the end, Jeb_, the fact is, I don't need you.
If it makes you feel better, that's mutual.
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I will go on to retexture and rename the old flower back to what it was, and continue to play the Minecraft that I love.
Most people who don't like texture changes do that without making a topic complaining about something they're going to easily fix to suit their own personal desires, anyway. Things to think about.
Quote from Spaceboot1
But the more people do this, the less contact you will have with the actual players of the game, and the less you will be able to please them. I'm not sad for me, I've lived the Minecraft dream, and continue to live it.
Why do I get the distinct feeling that the vast majority of players won't give a damn about the change from a rose to a poppy? That's probably because most don't, in fact, and it's so overdramatic when players act like a small change they're in the minority at disliking means they're alienating the community as a whole.
Quote from Spaceboot1
I'm sad for you, and for all the new players who will play with a watered down lame* version of Minecraft.
Because a red flower... is now a red flower. Kaaay...
If anything, though, the rose has gotten watered up, since it's grown into a full bush. The rose you're so sad about has grown into a fully mature bush, and it's loving it. It's out of the house for the first time. You're like the parent throwing a fit because their child moved out of the house and has a successful job and wife. It's happy, galdernit, and accept that the only child you have left is a poppy adopted from the local flower shelter to fit in your purse for you to put cute hats on and take to the salon.
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I'm capable of dealing with the vanilla mobs at least on Normal difficulty-- since the 1.6.2 update on our server, we've been mostly caving and exploring new territory and haven't died yet. The other day I slaughtered a skeleton and 2 creepers at point blank range, took about 5 creepers to the face, and survived at least a couple of zombie hordes with no problem. I don't really have a huge issue with the changes, in that context.
But sometimes when I'm playing single player or modded Minecraft by myself, I prefer to turn it on Easy or even Peaceful. I'm not literally afraid of the mobs and I'm not such a n00b I literally cannot deal with them. I just sometimes... don't want to deal with it. I want to play Minecraft to relax a little bit, zone out after a stressful day, and do some mining/resource gathering/building. Usually Easy difficulty is okay for this, but I can imagine many players even more casual than I am and even less disposed to dealing with mobs, just ragequitting in frustration after being murdered by another zombie horde pushing them into a nest of machine-gun skellies. Because it's likely a pretty big change for some players. I noticed the change a lot when I tested out a new world in Easy and for some people it's obviously gonna be off-putting and hard to adjust to, if not impossible for some.
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I kinda feel like they should also limit the new potion/gold apple nerfs to Hard as well, for the same reason. If Hard isn't that much of an extra challenge, what's the point of having difficulty settings? Again, none of it affects my playstyle to an extreme degree or to the point I am completely raging about it. I just don't think it makes a lot of sense to have it work exactly the same way on Easy as Hard/Hardcore. It's kind of weird and overly simplistic. (I feel the same about the skeletons' ridiculous rate of fire, fine for Hard but stupid on Easy.) The people who like these changes the most would likely have been playing on Hard or Hardcore already. It would make it more 'special' that way.
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And repetitively beating up a million zombies is still not all that dangerous unless they happen to have backed you into a couple of skeletons, or something like that. Personally I'd rather do something else in Minecraft than constantly wear out my sword on a steady stream of zombies...
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There is no 'Paleo era'. (Perhaps you were thinking of the Paleozoic?) "Paleo" is in common usage as a prefix to indicate prehistoric things, such as 'paleo-art' and is perfectly appropriate here. Source: have been a paleonerd since the age of 4.
More on topic, these models look pretty nice and I will be interested to see how things go...
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Horses (one more generic farm animal to fit into the generic farm animal club) = ZOMG so unoriginal! Ragequit! Minecraft is destroyed!!
This has never made any sense to me.
I really don't see the harm in adding horses if they are challenging to get, maybe give them some required maintenance like regular feeding to balance out being able to usefully maneuver them or go a little faster than pigs. Riding pigs is hilarious, but seriously it is a pain in the butt to control them. I've only ever ridden them for the lol factor. Make horses rarer and more difficult to get so fewer hipsters will whine about it, maybe... but a more controllable riding mobs than pigs would be a good thing IMO.
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I don't know the OP's disability, but if they had a condition like, for example, repetitive stress syndrome or carpal tunnel, then reducing the amount of same-y clicking to get blocks would greatly reduce their level of discomfort. I say this as someone who has had some mild issues with things like that (I don't have great discomfort playing the game right now, but in general I have to limit my time doing such things, including spending long periods typing/chatting.)