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Aug 22, 2013eva_st_clare posted a message on My own crazed rumor about the lack of Snapshots, or something.It's about as logical as half the random 'speculation' and assumptions I see on these forums... heh.Posted in: Recent Updates and Snapshots
Aug 15, 2013More attention to difficulty scaling should make the game more rewarding for pretty much everyone, whether you love, hate, or don't care about the zombiepocalypse. Yet some people on this forum just love any excuse they can find to complain about absolutely nothing and make assumptions about things that haven't even happened yet... I just don't understand people sometimes. Sounds good to me, he's acknowledging that the levels could use some tweaking and subtlety. (Notice he never said "I'm going to totally remove zombie mobs and nerf every difficulty down to Peaceful so only 5-year old babies will want to play it.") What, exactly, is there to complain about?Posted in: Future Updates
Aug 6, 2013I don't understand the need to insult other people for their personal playstyle, especially when it doesn't affect you. They can play however they want on their singleplayer worlds or private/family servers... well, they SHOULD be able to.Posted in: Recent Updates and Snapshots
I'm capable of dealing with the vanilla mobs at least on Normal difficulty-- since the 1.6.2 update on our server, we've been mostly caving and exploring new territory and haven't died yet. The other day I slaughtered a skeleton and 2 creepers at point blank range, took about 5 creepers to the face, and survived at least a couple of zombie hordes with no problem. I don't really have a huge issue with the changes, in that context.
But sometimes when I'm playing single player or modded Minecraft by myself, I prefer to turn it on Easy or even Peaceful. I'm not literally afraid of the mobs and I'm not such a n00b I literally cannot deal with them. I just sometimes... don't want to deal with it. I want to play Minecraft to relax a little bit, zone out after a stressful day, and do some mining/resource gathering/building. Usually Easy difficulty is okay for this, but I can imagine many players even more casual than I am and even less disposed to dealing with mobs, just ragequitting in frustration after being murdered by another zombie horde pushing them into a nest of machine-gun skellies. Because it's likely a pretty big change for some players. I noticed the change a lot when I tested out a new world in Easy and for some people it's obviously gonna be off-putting and hard to adjust to, if not impossible for some.
Jul 27, 2013If someone feels it is unfair, then they can... not switch to peaceful? It's called willpower. I don't see the reason in creating this whole new mechanic when the means to not switch to Peaceful mode is already there in your brain. Just don't. (How other people choose to play is none of anyone's business.) Maybe someone can make a special gamerule for people with no willpower who feel a great moral weight upon their shoulders playing this blocky videogame.Posted in: Suggestions
Jul 24, 2013It's really just luck, like other people have said. On our private server we took 2 trips into ungenerated territory specifically to find horses, and probably went through at least 5 plains biomes in 2 different map regions before we found one that had horses. The trip took at least 3 sessions of playing and many Minecraft days before we saw a single horse, and this was all in brand new 1.6.2 territory. Ironically, after taming a bunch and transporting them via Nether portals to our farm area near spawn, a few days later we found 1 donkey and 3 horses that had naturally turned up on the plains biome right there at spawn (which has already been built on and populated for many months now...)Posted in: Recent Updates and Snapshots
Jul 3, 2013eva_st_clare posted a message on Since when is minecraft a constant onslaught of zombies?Posted in: Recent Updates and SnapshotsQuote from Divinius
Honestly, I'm surprised that anyone wouldn't want them to remove these changes from the lower difficulty levels. As it stands now, there's very few differences between Easy and Hard. I would think that all these people that want Minecraft to be a hack and slash game would actually RATHER the changes only be to hard mode, so they can brag and say "I play the game on HARD!" and have it actually mean something.
I kinda feel like they should also limit the new potion/gold apple nerfs to Hard as well, for the same reason. If Hard isn't that much of an extra challenge, what's the point of having difficulty settings? Again, none of it affects my playstyle to an extreme degree or to the point I am completely raging about it. I just don't think it makes a lot of sense to have it work exactly the same way on Easy as Hard/Hardcore. It's kind of weird and overly simplistic. (I feel the same about the skeletons' ridiculous rate of fire, fine for Hard but stupid on Easy.) The people who like these changes the most would likely have been playing on Hard or Hardcore already. It would make it more 'special' that way.
Jul 2, 2013Count me with those who think these changes should probably be scaled to difficulty. I'm not a super hardcore player, I usually play on Normal and when I tested out the snapshot, the zombies weren't particularly difficult, per se. But the starting out and making a base aspects were a little too extreme for Easy, in my opinion. I've played since 1.4, I shouldn't have this many near death experiences on Easy in such a short time. It's going to be painful for noobs or more relaxed players, and little more than annoying to anyone who's already established and armored up. Zombies literally spawning 2 blocks away from you (as happened to me) is a bit ridiculous. I kind of liked the added dangerous feeling of 'I need to get back home, the sun is setting!' and don't have a problem with them tweaking the mobs a bit, but... now it's like the difficulty settings have no meaning.Posted in: Recent Updates and Snapshots
And repetitively beating up a million zombies is still not all that dangerous unless they happen to have backed you into a couple of skeletons, or something like that. Personally I'd rather do something else in Minecraft than constantly wear out my sword on a steady stream of zombies...
Apr 22, 2013Posted in: Minecraft ModsQuote from VibeRaider
Paleo era.... Dinosaurs.... Only like 60 million years difference there... Bad name, sorry.
There is no 'Paleo era'. (Perhaps you were thinking of the Paleozoic?) "Paleo" is in common usage as a prefix to indicate prehistoric things, such as 'paleo-art' and is perfectly appropriate here. Source: have been a paleonerd since the age of 4.
More on topic, these models look pretty nice and I will be interested to see how things go...
Mar 23, 2013So... pigs, cows, chickens = totally original and awesomePosted in: Future Updates
Horses (one more generic farm animal to fit into the generic farm animal club) = ZOMG so unoriginal! Ragequit! Minecraft is destroyed!!
This has never made any sense to me.
I really don't see the harm in adding horses if they are challenging to get, maybe give them some required maintenance like regular feeding to balance out being able to usefully maneuver them or go a little faster than pigs. Riding pigs is hilarious, but seriously it is a pain in the butt to control them. I've only ever ridden them for the lol factor. Make horses rarer and more difficult to get so fewer hipsters will whine about it, maybe... but a more controllable riding mobs than pigs would be a good thing IMO.
Aug 15, 2012eva_st_clare posted a message on Will I be able to continue my game in 1.3? (Kind of a unique situation here)Posted in: Legacy SupportQuote from sikcool
Not to be rude, but.
Why would you use Iron Fist? Doesn't it kind of remove the point of the game?
I guess that if you have a physical disability, it would make the game less stressful, but i have a hard time seeing how it would make it more fun... So either we're all different and like different things, or is there something else?
I don't know the OP's disability, but if they had a condition like, for example, repetitive stress syndrome or carpal tunnel, then reducing the amount of same-y clicking to get blocks would greatly reduce their level of discomfort. I say this as someone who has had some mild issues with things like that (I don't have great discomfort playing the game right now, but in general I have to limit my time doing such things, including spending long periods typing/chatting.)
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Sep 6, 2013Posted in: Recent Updates and Snapshots
Hi Jeb_, I know you're reading this.
Unfortunately, I just loaded up the latest snapshot, and I found out that the old rose is completely gone. Not only did I like the old rose, but I always thought of it as an iconic part of what Minecraft is.
Random flower is iconic!
What does Minecraft think the sun looks like? A big yellow square in the sky.
Incidentally, it was round for a while, and only became square again through a very narrow vote. So it's not like the community as a whole gives a massive care about iconic things.
And a thing I don't understand: you're adding several new flowers to the game, so why delete one of the main old ones? If you're in favour of more flowers, why are you deleting flowers?
I know, right? Now we don't have a singular red flower to use in aesthetics.
We have rose bushes and red poppies now? Twice as much red flower power? And you're complaining?
In the end, Jeb_, the fact is, I don't need you.
If it makes you feel better, that's mutual.
I will go on to retexture and rename the old flower back to what it was, and continue to play the Minecraft that I love.
Most people who don't like texture changes do that without making a topic complaining about something they're going to easily fix to suit their own personal desires, anyway. Things to think about.
But the more people do this, the less contact you will have with the actual players of the game, and the less you will be able to please them. I'm not sad for me, I've lived the Minecraft dream, and continue to live it.
Why do I get the distinct feeling that the vast majority of players won't give a damn about the change from a rose to a poppy? That's probably because most don't, in fact, and it's so overdramatic when players act like a small change they're in the minority at disliking means they're alienating the community as a whole.
I'm sad for you, and for all the new players who will play with a watered down lame* version of Minecraft.
Because a red flower... is now a red flower. Kaaay...
If anything, though, the rose has gotten watered up, since it's grown into a full bush. The rose you're so sad about has grown into a fully mature bush, and it's loving it. It's out of the house for the first time. You're like the parent throwing a fit because their child moved out of the house and has a successful job and wife. It's happy, galdernit, and accept that the only child you have left is a poppy adopted from the local flower shelter to fit in your purse for you to put cute hats on and take to the salon.
Sep 3, 2013So, I faced a large zombie horde today, probably the first of that scale.Posted in: Recent Updates and Snapshots
It's not fun.
Minecraft combat is boring, repetitive, and nothing more than tanking damage and spamming the mouse button or using the bow.
In addition, it's completely unrewarding killing zombies, especially baby zombies (which really should burn in the sun) that need to have drops considering they are harder to kill than regular zombies.
Zombies are weak, and their spawning mechanic is absolutely idiotic.
I'd rather be facing a new, harder mob that's actually rewarding rather than this one mob in huge numbers for the rest of my Minecrafting days.
Seriously, I don't even see how a person starting a world can stand a chance.
Try to go out at night and try to fight zombies and so many will spawn that you'll end up burning through your wooden swords like nothing and you still will hardly make a dent in the zombies' numbers.
Heck, I burned through an entire iron sword killing them, and they weren't even done once it broke!
What the heck was going through dinnerbone's mind when he made this?(I'm pretty sure I actually know that, so I don't know why I even ask. -hint- He was pouting about losing UHC)
This is a mob that spawns FROM THE BEGINNING.
It should be easy to kill for somebody who has developed their resources and base.
That's how enemies are supposed to work: you start out with enemies that are kinda hard to kill despite kinda weak AI simply because you are ill equipped.
Then, once you get new equipment, once you get stronger, you can slaughter those enemies BUT new enemies start appearing that have better AI and stronger attacks, enemies that are challenging for you despite your developments.
Then, you get better equipment, and the same thing should occur.
In Minecraft, we do not see such things.
Every mob appears from the beginning, save for Nether mobs, but I'm pretty sure that hardly anybody LIVES in the Nether, and even if they do, their bases are going to be spawnproofed; also, the only real threat, zombie pigmen, aren't aggressive.
Ghasts have little hp, Wither skeletons are rare as heck and are pretty much zombie pigmen that are easier to hit and don't cause pack aggressiveness, and magma cubes are just as pathetic as slimes.
If anything, those non-zombie pigmen nether mobs need some buffs.
Zombies didn't need any buffs, especially the 1.6 buffs, since they are the starting mobs.
So, I clarify: revert the zombie buffs, buff some of the nether mobs, and add new mobs(In all THREE dimensions) that spawn later on instead of from the beginning. Maybe base it on getting certain ores, maybe use regional difficulty, maybe base it on making certain equipment or placing/breaking a lot of blocks in an area or just exploring a ton, just for crap's sake stop screwing around with the current overworld mobs and make some harder mobs that don't spawn from the beginning.
One last thing: This is what happens when I try to ask for a mod to revert SOME of the 1.6 changes:
(If I wanted to get rid of all of them, I would have downgraded, but I don't want to get rid of all of them. These people don't seem to get that.)
Sep 24, 2012I've read a bit in other posts about adding bees and honey to MC and decided I may as well stick my oar in and have a paddle too.Posted in: Suggestions
Why do it:
Mainly, for fun. Not everything in MC has to be just because it's useful.
Also as another way to get useful things. More on uses later.
Make beehives spawn naturally on the side of oak trees, but only under very restricted conditions to make them rare.
Conditions for natural beehives to spawn (on chunk creation only):
1. Only on the side of oak tree trunks, not on any other trees.
2. Will try to spawn just below the lowest level of the leaves around the trunk.
3. Must spawn at least 4 blocks above and no more than 15 blocks above ground level measured from the lowest block of the trunk (if the leaf line is lower no hive can spawn, but can spawn at height 15 if the leaf line is higher).
4. Must be at least 1 flower growing within 16 blocks of the proposed hive (bees need the flower's nectar).
5. Only one hive can be naturally created per tree.
If these conditions make hives too common, a percentage chance can be used to reduce the number made.
The hive will slowly create honey. The speed of honey creation will depend on the number of flowers within 16 blocks of the hive. One flower equals 1/16th of a day's worth of production. Maximum production with 16 or more flowers nearby requires a full day to make one drop of honey. ie. honey=days*(flowers/16)
After the honey becomes available, if the honey is not collected for at least 32 days running, it will become a chunk of beeswax instead.
Beeswax can be used to construct new hives (8 arranged the same as constructing a chest) which can be placed on the side of oak logs (just like cocoa beans can only be placed on jungle logs). A placed hive will "pop" off the log unless there is a flower within 16 blocks.
If there is more than one hive within 16 blocks of each other, honey production per day will be calculated as though all of the flowers within range were shared with all of the hives within range (flowers divided by hives rounded down but with a minimum of 1).
eg. you can share 1 flower between 3 hives and it still only takes 16 days to get honey in all of them, but you need 6 flowers within range of the hives to increase production 1 point above minimum and you'd need the full 48 flowers within range to get full production.
Collecting honey requires the player to right-click on the hive to open it like a furnace. If there is no honey or beeswax waiting, a small scale to one side will indicate how far along honey production has progressed (I suggest 16 tiny bee-icons which change from black & white to coloured as the honey fills up).
Hives can be destroyed by hand (same hardness as wood). An axe will destroy a hive quickest.
If a hive is destroyed, it will drop 1-5 wax chunks and trigger a bee swarm which will attack a nearby creeper or player (see Hazards).
Immediately the honey or wax has been taken, bees swarm out of the hive and attack repeatedly (depicted as just a one block cloud of floating black dots accompanied by loud buzzing, 1 attack every 2 seconds).
Each bee attack will only remove half a heart of health but has a chance of poisoning the player (simulates an allergic reaction, chance to be a little less than poisoning by spider attack).
Bees fly a bit faster than a walking player and a bit slower than a sprinting player and will only follow the player for 32 blocks before returning to the hive (they'll actually just vanish).
Bees will only attack at night if their honey is stolen or hive destroyed and will only attack while the player is within 4 blocks of the hive (justified because real bees can't fly at night, also makes the bees less useful as protection against creepers so cats still have a use, see Uses).
Bees will be unable to fly at all during rain, making it safe to raid hives then.
Honey drops can be directly used as though they were sugar or slimeballs (honey is both sweet and sticky, and it can burn).
If you collect 8 honey drops, you can craft them with a glass bottle into a Honey Jar.
Edit: If the suggestion for Jars is implemented, it would be 6 honey drops instead of 8.
One Honey Jar and one bread equals a Honey Sandwich! :-)
Honey Sandwich restores 3 and a half (3½) health.
Honey has some medicinal qualities, so eating a Honey Sandwich would cure poison just like drinking milk.
Bees will swarm and attack Creepers within 16 blocks of their hive but will stop attacking when the Creeper moves more than 24 blocks away from the hive.
Creepers will run from bees but not from beehives.
Bee attacks bypass all but leather and chainmail armor. No armor is damaged by bee attacks.
A full set of leather armor prevents poisoning from a bee attack but does not stop damage.
A full set of Chainmail blocks the bee attack completely (justified because chainmail is hard to obtain and we pretend that the chain acts like a protective net).
Hives will be as flammable as wood.
Bees can only be harmed by fire or lava but will try to stay at least 16 blocks away from either.
Explosions at point-blank range may set a bee swarm on fire but will not have any other effect.
If you want to farm honey, you'll need to do something like getting netherack and setting it on fire near to the hives (but not too near) so that the bees will immediately run away when they spawn after you take their honey.
The only way for the player to attack a bee swarm is to set something very close to the swarm on fire. A bee swarm which is set on fire will be destroyed in 2 seconds.
I'm sure that once we have honey, other uses will be found for it. But even if other uses aren't found, I think the hives and bees would add fun, variety and some useful things to the game.
I spent at least a couple of hours composing this in Notepad and adjusting it to make bees and honey balanced before posting it. Be gentle with me. :-)
Edit: Possible Beehive texture:
Edit: Possible wax texture:
Edit: Possible honey drop texture:
Aug 29, 2013*after lurking in this thread for ever* I feel like if you're only clinging to Minecraft by the snapshots, and if mods aren't helping with your boredom, which I don't understand because there is literally almost a mod for anything you could ever want (especially the things you mentioned), then it might be time to move on to another game for a while, take a break from minecraft. Though, spamming their Twitters isn't going to get you anywhere, obviously, so perhaps it's time to pursue other hobbies for a while and just wait until they get everything ready to go so you can at least play the snapshot you seem to be so eager for. Also, I'm super pumped for the resource pack merging stuff, so just because you don't care about it doesn't mean that others of us want that feature neglected so you can get your buggy snapshot a few weeks earlier. It's shaping up to be a big update, so just chill out. The snapshot will come when it comes, until then, do something else, just try some new mods, build some new things, try some servers, etc. There is so much to do with minecraft beyond the base game.Posted in: Future Updates
Aug 28, 2013Bearpigs posted a message on **THE SNAPSHOT IS OUT, STOP RENEWING THIS POST** (PICS)Posted in: Future UpdatesQuote from Oh_its_that_guy
Oh for Christ's sake. IT IS CONFIRMED. It is in big, bold, red letters. Do you really think Jeb would post a "pretend" skylands? Once something is posted on his twitter, its official, and it's around the internet in minutes. I don't understand why people like you are so emotional about it and determined to prove it wrong.
Look, if you really want to argue about it, go somewhere else. Not on my post.
See, your ignorance is getting the better of you.
Nowhere in his tweet did he say that it is confirmed. All he said was that he was messing with generation and recieved a result that Notch thought was interesting and asked for Jeb_ to implement it as an option. See any "confirmed" or "skylands" information there?
No, you don't.
The only "confirmed" feature is that we could potentially get a World (presumably generation) option to have that has a unique appearence.
If everything was to be taken literally on Twitter, we'd already have Calamari, French Fries, Mutton, Red Dragons, Coral, Spikes, BUD switch, etc. All these features are not impossible; but they have not been added despite being confirmed. Yes, I think Jeb will post a "pretend" skylands. Minecraft 2.0 ring a bell?
Just because you claim to only report confirmed features does not mean I have to believe you. One, Red text means nothing to me or anyone. Two, you are a third party source relaying information we all have had access two. And three, you show extensive bias towards speculation.
Have you actually stopped to look at the old skylands? They look very different.
See the vast difference? The Dimension has a clear void bottom while this image Jeb_ has tweeted displays a block bottom. If you also notice in the corner of the image the "skylands" you claim to believe has clouds above the terrain. A major defining feature of the sky dimension is that its terrain exists above the clouds. Not below it like the picture Jeb_ tweeted. There is plenty of other inconsistencies but these two are pretty major.
BTW, not trying to offend you but...
Where else are we supposed to discuss this? The issue only pertains to this thread...
Aug 26, 2013I cannot see that Mojang has taken the slightest note of complaints that they have made boats nearly useless.Posted in: Recent Updates and Snapshots
The boats in minecraft are like canoes or at least coracles. In reality you can look left and right in a boat and still go straight (ish) which you used to be able to do in MC. In reality you can side slip a boat left and right which you used to be able to do in MC. In reality you can back paddle a boat to slow or reverse, which you used to be able to do in MC. For players who never used boats much this is no thing. You can still cross an ocean and crash your boat into the other shore. However much of any map is water. The boat game mechanic made oceans and rivers and canals a considerable part of the game. The loss of most of boat functionality is a big deal and a significant depreciation of the game mechanics.
Aug 15, 2013I like how the thread specifically says they're adjusting it based on Game difficulty, and people just assume they're going to completely nerf it all around.Posted in: Future Updates
What I predict to happen here...is that the CURRENT mechanics with Zombies will still be the same on the Hard difficulty, and then if you're on Normal/Easy, it will be more lenient.
LIKE IT SHOULD HAVE BEEN FROM THE START
Aug 13, 2013If they limited it to only the New Moon and actually ocme as a real horde instead of an inifnite stream, that would fix it I think.Posted in: Recent Updates and Snapshots
My main anoyance is not the fights, it is that I'm forced to engage in very long "grinding" ights, each and every night.
That's just plain crazy. Given that each zombie can spawn several more, unless you use "cheap tricks" like traps and the like, killing them off is actually USELESS because you just end up with even more of them. Unless you fight with a superbly enchanted Bane vs Undead diamond sword and jump to do critical hits all the time, so that you one-hit-kill them.
The FIRST zombie you attack should call the local "horde" of zombies. Sometimes. Not all the time. Not even half the time. Definitely. One horde only. And then that's "it". No more reinforcements and hordes until another night. A solid fight that takes maybe 1-3 minutes and that you feel you are making real progress with, and that you have to fight intelligently with skill, instead of a mindless and stupid "hack away all night long at the incoming infinite stream of zombies".
Aug 11, 2013Posted in: Future UpdatesQuote from TarisacTheFirst
In my honest opinion I think people expect too much and most of them act like greedy spoiled rotten children. At the very most you paid 24 to 27 dollars ONE TIME to play this game.
For that you get constant snapshots and persistent builds and updates all for free.
Most game companies charge for their update services,
go on over to Sony for awhile if you're not sure what I mean.
Fork over 40+ USD a month on gimmick image items you can wear and use.
OR slide that greedy ass over to Nexon so you can get jacked for every dime you have, while you play the popular 2D side scroller MapleStory and gamble away your money in the name of in game gold.
The people who play Minecraft should be happy it isn't pay to play and quit making crybaby petitions for something they aren't paying for.
Your single payment is NOT paying anyone's wages at Mojang, not even close.
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