• 0

    posted a message on Futurecraft
    It's definitely not as good as how FutureCraft would be, but I found something similar to play while waiting for this mod to be complete. StarQuest is a minecraft server which allows you to fly around ships, visit othe planets, and do some of the cool stuff in FutureCraft. However, it's a bit laggy and not quite as amazing as FutureCraft. So I have a second choice for those who don't find StarQuest good enough. It's a comepletely different game, but Starmade is very similar to Minecraft. Except that you can build massive dreadnoughts and gameplay is much better then StarQuest. Unfortunately it doesn't really give a Minecraft feel as it is a totally different game. I hope this helped.

    LONG LIVE FUTURECRAFT
    Posted in: WIP Mods
  • 0

    posted a message on StarQuest [Starships][Planets][Space][Ranks][Towns][Factions][PvP][Economy][Trading]
    YOUR IGN: Elzali36
    WHERE DID YOU HERE ABOUT THIS SERVER: Home Page
    DO YOU UNDERTAND AND UNDERSTAND THE RULES: Yes, I definitely do
    WHAT'S OUR POLICY ON RAGING: Deal with it and move on. Don't rage about it.
    Posted in: PC Servers
  • 0

    posted a message on Futurecraft
    Quote from Dr. Mackeroth

    Wow. I really need to start pulling things back together again, this has gone on for years longer than it needed to.

    OMG! Mackeroth is that you.... or an evil clone?
    Posted in: WIP Mods
  • 0

    posted a message on Futurecraft
    Conversation seems to be slowing down. Is this the end of futurecraft!!! I haven't heard Mackeroth (excuse me if I misspelled that) and nobody is saying anything. Please don't abandon it!!!!
    Posted in: WIP Mods
  • 1

    posted a message on Futurecraft
    Remember when there were all those really funny Futurecraft V.S Aether stories. Good times..... Well I wasn't actually there but I was reading them as you posted them. In the mist.... Waiting and watching..... Anyway I made one! Yay!!!!


    You just got Aether mod 2 and enter your brand new world and start punching wood. After about 3 days of playing you finally get the resources to build your new Aether portal. You build it very far from your base because you don't know what may come out of it as this is your first time. Once you are inside you build a base and spend many nights building it up and gaining resources. Then out of the sky appears a massive structure. "Wow I don't know they had dragons in Aether 2" you think to yourself. Then you realize it's not a dragon but a massive spaceship hovering over you charging some sort of light beam thingys..... It then shoots massive lasers vaporizing you along with all your items. You spawn back in your home world with no idea where your portal is.

    Futurecraft:1 Aether:0
    Posted in: WIP Mods
  • 0

    posted a message on Futurecraft
    Maybe similar to the starmade ship saving and spawning mechanics. Have a place where you can upload and download ships online. Then download them to you minecraft folder and to some thingy-ma-bobs that put it in game and done. That simple!��������������������
    Posted in: WIP Mods
  • 0

    posted a message on Futurecraft
    I'm at Minecon right now and the show is about to start! Woot!
    Posted in: WIP Mods
  • 0

    posted a message on Futurecraft
    So...... Could someone answer the Three Forbidden Questions™ please.
    Posted in: WIP Mods
  • 0

    posted a message on Futurecraft
    Questions!!!!

    1. I have heard somewhere that Frostbyte was working on some project that took up most of his time. Is it done?

    2. Everybody hates it when people asks when Futurecraft will be done.... but I want to know what has been done.

    3. Where did Mackeroth disappear to, I haven't seen any posts for a while.

    Sorry if these have been asked. I'm a bit in the dark about the going-ons of Futurecraft.
    Posted in: WIP Mods
  • 0

    posted a message on Futurecraft
    Quote from fr0stbyte124

    One planet per server instance, but there may be more than one server instance per physical server. Or it's even possible that one planet could be divided among multiple servers. Clients may also subscribe to multiple chunk provider servers which handle downloading of inactive chunks and offload the bandwidth responsibility from the active server.

    There is also one server instance for outer space in a star system. Again, could be on the same machine, but doesn't have to be.

    Only one server instance manages a player at any given time, but any number of clients or servers may subscribe to that player's updates. When a player transitions to a new server, all that happens is the client starts sending its output to the new server and subscribes to that server for updates, though in practice it will be subscribed before the moment of transition.

    Servers will be linked according to in-universe topology. Star systems will link to adjacent star systems, and each connection has an associated gate. It's possible there will be ways to travel between star systems other than the gates, but that will be the primary method.

    I say that each hosted server should be on one side of a planet. It will cause global warfare in the earlier points before space warfare. Eventually one server will come out on top ruling the planet and going to space. Or people could settle the difference of the servers and unite into a global nation to go into space. Plus planets are big, and it's going to be hard for one server to cover the entire planet with stuff. It'll end up with one city or base of operations on one side of a massive planet with so much land not being used. Having another server on the other side of the planet means more exporing more expanding and more realistic planets.
    Quote from fr0stbyte124

    Iv has been campaigning for spherical worlds since forever, but I think I might have actyally found a way to pull it off.

    Say hello to the the Peirce Quincuncial projection.



    The midpoints regions are compressed to a point when projected onto a sphere, but this map tessellates (left to right, top to bottom), and does so as squares, meaning there is no conflict in mapping it to chunks. There's no guarantee it will look good in practice, but I'll certainly give it a shot.

    *Edit*
    In the above diagram, the orientation was selected to keep the midpoints as far away from any landmasses as possible. To avoid the distortion showing up in our implementation, it may be possible to tweak the terrain generation to discourage anything interesting from popping up in those areas.
    That is, of course, assuming the planet in question has oceans.

    Ahhhhh man! Cube planets are so darn cool!
    Posted in: WIP Mods
  • 0

    posted a message on Futurecraft
    Quote from fr0stbyte124

    My brother and I have the theory that the End is literally a place at the end of time. Endermen are the descendants of mankind in this era but have long since forgotten what they are. Only a vague memory of picking up blocks and setting them back down remains. Over an inconceivable amount of time they have tirelessly and mechanically redistributed all of the world, and even the stars in the sky, evenly throughout the universe. The static you see in the sky is all that remains.

    I thought everybody knew that and that was the way is was created to be thought of
    Posted in: WIP Mods
  • 0

    posted a message on Futurecraft


    Quote from MineCrak

    SPOILER !!!!

    Ironically, in a surprise twist, Futurecraft takes place in the far far past, long before Steve's spacecraft crash-lands on a strange planet in an uncharted system at the edge of known space causing him amnesia and to there-after forever wander this strange planet all alone. Forever alone...

    Combine this with my Sci-fi explanation of Minecraft from loooong ago and it all ties together perfectly! Now if only I could find that old story.. Found it!!

    [Click below to read the Minecraft Sci-Fi explanation summary]


    Or, for those preferring a more Religious explanation for Minecraftia:

    That sounds AWESOME!
    Posted in: WIP Mods
  • 0

    posted a message on Futurecraft
    Quote from Code_Name_D

    Why not start out in a hanger, with the core of a ship around you and some lockers full of used parts? You can even set up some lore. If you are a newbie, you are basically hired to run some one else's ship. The idea is to earn enough money or prestige to buy out your contract and become your own person.

    Your owner then gives you assignments to accomplish. You are free to follow those assignments, or strike out on your own. One of your assignments (if you are in MMP mode) is to find other newbie's that fail to make payments to their ship-lords and get the money out of them.

    Eh, just thinking aloud.

    That sounds pretty cool. We should suggest that to the Starmade devlopers.
    Posted in: WIP Mods
  • 0

    posted a message on Futurecraft
    Yeah your right but the point still stands. You start off in the middle of space next to a big shop. You have no idea who made it and no idea why you have a spaceship core in your inventory. Its not like in minecraft how you have to mine resources and eventually get to space travel. Also I have a question about if there will be a tech tree and if so what will it be like?
    Posted in: WIP Mods
  • 0

    posted a message on Futurecraft
    Quote from MineHippie

    Well have you considered a form of modified marching cubes? I know that would be a fundamental change of minecraft engine. But that is essentially what you are doing.

    I have given scrumbleship a little look. But I like the way minecraft starts you off as a person with nothing. Steve rules. I don't really want to start with ship making. But that's me. Ship building feels like a late game creation, not a beginning game creation.

    Yeah, agree. Things like Starmade and Scrumbleship start In the middle of space. It just doesn't feel right to find yourself in the middle of space with resources you just find in your inventory.
    Posted in: WIP Mods
  • To post a comment, please .