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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from rew601

    soooo i'm having a super error right now, every time i try to smelt a mod ore, not even from redpower, it gives me a slightly damaged screwdriver? very strange indeed


    Item id problem, what mod pack are you using at what version.

    I would either update the mods or backup your saves and reinstal.
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Anyone else get flickering on xycraft ores? Good thing I'm not epileptic.
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    I am using the Direwolf20 pack and I had the unsupported forge issue, and I updated it to 518. Now I get a lot of flickering on vines in the distance. Does anyone know of a fix?
    Posted in: Minecraft Mods
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    posted a message on [Forge][1.4.7][Tech Mod][Pre Release] XyCraft
    Hey Soaryn, great job on the mod so far man. Super psyched for the update! I can't wait to get something to do with all those resources sitting in my barrels. If this mod is anywhere as fun to play as it is visually appealing it's going to be a great success.
    Posted in: WIP Mods
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    posted a message on Minecraft Hits 9 Million Sales, Pocket Edition Updates Coming
    Find Eloraam(modmaker) and you will sell double.
    Posted in: Minecraft News
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from AkulaMak

    Ahhhhhhhhh paradox alert. How would there be a version in the future if you brought it to her from the future? It would have to have been created in the past for it to exist in the future, but since you brought it to her from the future to the past, it wouldn't have been created in the past to exist in the future. Which means it would get created in the past, which means you could get it from the future and bring it to the past, which would then cause it to cease to exist in the past.....wait a minute. You already did it didn't you, that's why it's delayed. You caused a paradox and we all had to wait for the paradox to resolve itself before the next release.


    That's called the grandfather paradox. If there are multiple timelines no paradoxes get created. Or you could with Stephen hawking who says time travel into the past is not possible because he thinks feedback would stop anymore of portal from forming.

    I guess it realling depends on wether you like terminator or back to the future.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from TheEnlightened

    I honestly have a hard time understand redpowers gates and what not because i knew played with vanilla redstone to a very large extent before converting to redpower for simplicity sake (building the same gate over and over as opposed to playing just one block, it isn't much of an arguement whihc is better) but i find myself having to build things with vanilla then converting them to redpowers complexness. Also one thing i like about vanilla redstone is its sort of a never ending puzzle. In the since that making something smaller is hard, but its fun - often times before i converted to redpower i found myself building and re building redstone designs to make them smaller. A simple example is that fact that i came up with a 7 segment clock design that didn't take up realeste to the sides. Because this clock had years,days,hours,minutes,and seconds (8 7 segmant designs) this saved like 15 blocks of space. Busing the redstone, and the large decoders(memory of what the # look like) were annoying, but timing was down to an 11 torch clock (or 3 torches + 4 maxed out repeaters) and a very large d flip flop array (very very large) - each minute took 1 dflip flop, but after thinking about it i was able to condense that down to just 6 flip flops, that changed when an array of 10 reached the last dflip flop. - which controlled the 0, 10, 20, 30, 40, 59 minute intervals, the minutes fliped when the seconds reached 00. The whole design assumed that 00 = 60. I don't still have the world(i got a new computer and when i was transfering over files, like photos, music, etc i forgot my minecraft saves, then i wiped the computer and sold it... fail) i built it in but it would be fun to go back and build again.

    Also if anyone wants to actually talk to me via voice, pm my inbox and i'll give you a link

    P.S. when i post on forums i type as if i am talking to someone rather then typing to them, that's why my post seems like a massive ramble.


    I've always thought of making a device like that in minecraft. The labs for my digital circuits class have been very similar.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Kyron

    I believe there are no diagrams but I think someone should make them as the Red Power logic is quite difficult to understand when there's no real knowledge of circuits.


    And on the plus side, once you understand logic gates you can pass digital circuit classes. Minecraft, especially redpower, is an excellent medium to experiment with logic gates.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Hurrray the thread may now stop feeding on itself!

    "So I have recently received further news about the release of Red Power 2. It has apparently been decided that release of the mod has been delayed until after the 21st December 2012. Apparently there are fears that if Eloraam was to release now, the amount of data being downloaded at one time would effectively bring down the internet. This would lead to a chain of events that would cumulate in the end of world.

    It is hoped that by delaying the upcoming release of Red Power we can avoid this disaster and may get to see a future where we finally get to a point where FTB can release a stable mod pack, the hard work of Pahimar and Soaryn isn't wasted and we all get to see the amazing looking Equivalent Exchange and Xycraft, and Notch and Jeb finally give the mod developers a few weeks to breathe by not releasing a new version or update to Minecraft (OK sorry, I admit it, the last one is a dream).

    Anyways, you can all relax for the next few weeks, give your F5 key a much earned break and enjoy the awesome mods that are already out there.

    Slowpoke, Tuesday at 9:38 PM"
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] SparkMaster's Mod Center
    DNA craft been released before? I think I watched a video where mobs dna were crossed. Is that this same mod?
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] SparkMaster's Mod Center
    Haha threats of lawsuit for copying unposted mods. That's a new one.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Nicodemuus

    Ever stop to think maybe eloraam stopped posting because of the way some of you act and treat each other on here? Just saying....


    Ever stop to think about how this thread is a rabid frenzy just because Eloraam is making the single best minecraft mod ever created? That's why people on this thread act crazy and jump all over each other.

    Status report: There are 2 bugs left. Two weeks ago there were 4 bugs. You do the math.
    Posted in: Minecraft Mods
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    posted a message on [1.4.5] [Forge] Is Minecraft too hard?! Get Easy Diamonds!
    Take down the adfly. You don't deserve a dollar this complete garbage makes.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Nice! Thanks Azanor! I bet this means a new FTB update soon.
    Posted in: Minecraft Mods
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    posted a message on Dire need of Technic Help!
    Use ftb, it's much better and more up to date.

    The best thing of all about the FTB Launcher and mod pack is they have the permsision of all the modders that worked hard to bring you something enjoyable.
    Posted in: Mods Discussion
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