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    posted a message on [1.2.5] Amnesia Mod
    You should add the music that plays when the monsters/Zombies are nearby and also if one of them begins to chase you it plays that static-y noise it would be 10%cooler
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] Manyaglyph - Multiple 3D Modes (by um3k)
    This is awesome!

    but.........

    I Installed it, it worked then I got my trioviz glasses out and the colors seemed to be split too far, I tried using parallel and whatever the other one that's similar to it, they also seemed to be split pretty far apart, now im not sure if its just me or what but it would be awesome if there was a way to adjust it for my trioviz glasses


    "this is AWESOME!!!"-rainbowdash
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Tffen »
    Quote from Mezonax »
    Um I have a problem.
    I have done every step exactly, but when I get in-game, the new mobs don't have any sound

    any solutions?


    If you have any other mods that edit the files for sound, that would be the problem. I fixed this on an earlier version by opening the sound file (newsound's the name I think) and putting the files in there manually instead of just dragging everything as a whole over to the folder.

    I've not tested this, but it might fix it =)

    ive been having the same problem and ive deleted everything in there and it still doesnt help
    Posted in: Minecraft Mods
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    posted a message on [1.6.2] Timber! - Cut trees down in one swing
    this is conflicting with another mod and i know, i read the post but im not sure how to fix it heres what it says: Caused by: java.lang.IllegalArgumentException: Slot 110 is already occupied by [email protected] when adding [email protected]
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] SDK's Mods [v1] *Aug 18th ModLoaderMP Updated*
    My weapon spawners wont change when i right click on them
    Posted in: Minecraft Mods
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    posted a message on Mob Trap Q
    Ive made a very simple drowning trap that is 4x3 on the bottom and at least 5 blocks tall it works by making a glass wall in the middle row starting 1 block up from the bottom of the trap so you will have a hole for the drops to go through.
    on the other side you want to have the ground from where the mobs come in 2 blocks up from the base then you put water at the top of the wall (side view)



    :Glass: :Water: :Glass:
    [] :Water: :Glass:
    :Zombie: :Water: :Glass:
    :cobblestone: :Water: :Glass:
    :cobblestone: :Water: ]" title="-<->" /> :Notch:
    make sure the top of the trap looks something like this
    [] :Glass: :Glass: :Glass: []
    :Glass: :Water: :Water: :Water: :Glass:
    [] :Glass: :Glass: :Glass: []
    and there you go

    let me know if this was to hard to understand the way I typed this btw Im up at 4 in the morning with nothing else to do sooooo..... yeah
    Posted in: Survival Mode
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    posted a message on SMP - Making a squid aquarium?
    2 things build the aquarium 1 block up from the floor because they sink and 2 the only way to make sure they spawn is to use mcedit to put in a squid spawner
    Posted in: Survival Mode
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    posted a message on MC Admin crashing
    wht u have to do is open a port for minecraft I.
    I dont remeber wht port but how u make so u can is by going to your start menu search for command prompt then type in ipconfig

    type your ip address into your internet browser and you do somthing with the ports there
    Posted in: Server Support and Administration
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