• 1

    posted a message on Synthetic Diamonds!

    No Support. Just because it's realistic doesn't make it a good (or even a thematically fitting) idea for Minecraft, and it's both too unbalanced (it would be possible to make diamonds, which are meant to be rare and valuable, using only common ores) and too tedious (it would take quantities of coal that would require a wither skeleton farm, and time spent mining graphite comparable to the time you'd spend mining a comparable amount of diamond, to get enough diamonds for any practical use) to justify.

    Posted in: Suggestions
  • 1

    posted a message on 1.22 Mob Update

    Should 1.22 be the Mob update?


    No.



    ☆All mobs having baby variants except for creepers, skeletons (all types), blazes, Elder guardians, withers, phantoms, and wardens.



    No support. Baby zombies are already annoying enough, we don't need baby spiders or endermen.



    ☆Adult piglins and Baby Piglin brutes having a 1 in 700 chance to spawn as a "Pig-Jockey" (Piglin riding a regular pig)



    No support. Regular pigs should stay in the Overworld, we have hoglins for the Nether.



    ☆Pigs/Piglins/Hoglins can have different variants [Normal, With spots, or Black (No Racism intended)]



    Support, would add variety.



    ☆Adds Guinea pigs

    ▪︎0.756 of a block in size

    ▪︎Can locate villages by sniffing for the hay bales in the villages

    ▪︎Tamed with Hay bales



    Undecided. Villages are easy to locate by exploring, so I'm not sure how useful a new mob intended to make them easier to find would be.



    ☆Dogs

    ▪︎With the different breeds

    ▪︎Can spawn in villages

    ▪︎Tamed with bones



    Support for different dog breeds similar to cats, but not for adding dogs as a mob distinct from wolves.



    ☆Clerics can cure Zombie villagers.

    ▪︎The Cleric can capture the Zombie Villager by using a lead and locking it in the church until the curing is finished.



    Undecided.



    ☆Adds hamsters

    ▪︎Slightly smaller than guinea pigs (0.513 of a block in size)

    ▪︎Can attack enemies for you but only do half a heart in damage.

    ▪︎Tamed with Apples



    No support, we don't need another mob that acts like wolves but weaker.



    ☆Re-Textures The villager to have a Steve or Alex-like appearance

    ▪︎Their arms would no longer be connected

    ▪︎Their body would animate like players

    ▪︎The Old villager texture (Minecraft:Villager_v2) can stay until everyone gets used to the new texture (Minecraft:Villager_v3) due to the old texture being very iconic.

    ▪︎Fun fact: Can serve a reference to the old human mob



    No support, the crossed-arms villager model is iconic and does not need to be changed.

    Posted in: Suggestions
  • 1

    posted a message on Change

    Suggestion: Add a pen item, crafted with 1 stick and 1 ink sac, that can be used to edit signs. That way signs can still be edited, but only with the new pen item.

    Posted in: Suggestions
  • 1

    posted a message on I just had a crazy idea for a pottery feature

    Support, although I think items should be loaded by dropping them in or by hopper instead of crafting them in like you suggest.

    Posted in: Suggestions
  • 4

    posted a message on Iron and gold ores should drop nuggets sometimes when mined

    No Support. It'd get annoying having to carry 2 extra stacks of items back which don't provide anything new.

    Posted in: Suggestions
  • 1

    posted a message on Arquebus: A synthesis of more than a decade of gun suggestions.

    Support. I am a supporter of theme-accurate guns in Minecraft, and I've even added one to a mod I'm working on (it still needs balancing). I've even made my own textures for the arquebus and the bullet (I'm not implementing pellets). However, I'm not a fan of the idea of item-exclusive enchants in general, so five enchantments exclusively for the arquebus and no others (trivially excluding Unbreaking, Mending, and curses) seems stupid when Sharpness, Efficiency, or Looting would work perfectly fine.

    Posted in: Suggestions
  • 1

    posted a message on Found two pink sheep in a flock of four

    Hang on a minute, let me do the maths.

    p(pink sheep) = 0.00164

    Pr(2 pink sheep out of 4) = 4C2 * 0.00164^2 * (1-0.00164)^2 ≈ 0.0000161 which is about 1 in 62171. You're welcome.

    Posted in: Survival Mode
  • 1

    posted a message on Clay Tiles

    You know what? Support. Minecraft currently has no dyeable stairs or slabs, and while I think concrete and/or wool would be a good fit (concrete for mapmakers, wool for anyone who wants carpeted stairs or slabs), stained clay (especially as some sort of tiles) would definitely be good for the ilders out here.

    Posted in: Suggestions
  • 1

    posted a message on Compost and Sulfur

    The Problem

    Currently, composters produce bone meal. This doesn't make sense. Wouldn't it be better if they made a dedicated "compost" item? Furthermore, gunpowder is hard to get large amounts of, which is a problem if there's an annoying mountain you want to get rid of.

    The Solution

    To solve these problems, I propose two new items, two blocks and some new recipes.

    Compost and Compost Block

    Compost is a new item that is produced by composting organic matter, instead of bonemeal. On its own, compost can be used as fertiliser, with the same effectiveness as bonemeal. A single compost item can be crafted into brown dye. 4 compost can be crafted into a dirt block. 9 compost can be crafted into a compost block, which can be crafted back into 9 compost.

    Sulfur and Sulfur Block

    Sulfur Blocks spawn naturally around lava pools in the Overworld underground and the Nether. They burn indefinitely with a yellow flame that repels arthropods, slimes and magma cubes. Sulfur blocks can be crafted into 4 sulfur, which can be crafted back into a block. 1 compost, 1 sulfur and 1 coal or charcoal can be used to craft 3 gunpowder.

    Posted in: Suggestions
  • 1

    posted a message on Difficuly idea

    On the topic of bed traps, they could easily be trivialised by making beds flammable, so players trapped are not stuck in an infinite loop of death.

    Back on topic: Support, though it would be better off as a seperate "Very Easy" difficulty.

    Posted in: Suggestions
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