The one problem with small automated piston flying machines used for automated tunneling would be that the slime blocks would stick to the walls, so more advanced machines would be required. I'm opposed to making such a spike (although I'd prefer if it more resembled a drill) out of unnecessarily endgame materials just for the sake of balancing; I'd rather balance it by making it not drop any blocks.
The Fortune enchantment is a useful way to extract more material from ores. It's useful for getting more coal, redstone, lapis, diamonds, or emeralds. It doesn't work on iron, gold or ancient debris. This is what I propose to change.
The Solution
I propose three similar new items: Hematite, Aurite and Netherite. These are dropped from Iron and Gold ores and Ancient Debris, replacing the existing drops. These drops are affected by Fortune similarly to diamond. They are smelted into iron and gold ingots and netherite scraps respectively, just like the ores.
Furthermore, hematite and aurite can be found in abandoned mineshaft minecarts, while netherite replaces netherite ingots in bastion chests.
Support. The current system requires a) advanced redstone knowledge (for example, I'd consider myself a decent redstoner, but I have trouble making sorting systems that detect ONE specific item, let alone sort out chests of stuff) and stacks of the item in particular. Be prepared for my 2 cents:
First off, it should be called a "sorter" or something along that line, as per the above post.
It should move all items that stack with (or if unstackable, have the same item IDs) one item placed in a special slot into the container below, and all others to the side; it will otherwise function like a hopper. It should look like a hopper with a grey outlet to the side and a red one to the bottom.
Smelt Touch: Ah yes, the "insta-smelt" enchantment, a favourite of mods. Personally on the edge; my main objection is that it'd make furnaces, and especially blast furnaces, redundant in the late-game.
Unburning: I think this should instead be a default property of all tools from iron up.
Critical: No objections.
Reinforcement: I'd like to see this, but not as an enchantment. Possibly as a default for all tools, or applied with a certain item.
Wrecking: No objections.
Overshot: Support the idea, but the current levels are too OP; I'd suggest +25% per level.
Fire Strider and Lava Affinity: I don't think you're meant to swim in lava.
Multishot Changes: Too OP.
Curse enchantments: Unsure.
New block: This could potentially be applied to the grindstone, given that it is used to disenchant objects.
Well, the aesthetic and look of a backpack could improve the survivalist feel of the game.
This isn't a functional use, but it is a bonus. The argument that backpacks are useless because there are shulker boxes is flawed, because it ignores how they can be used in conjunction.
Even if the backpack just gave 6 new slots, if each of those slots carried a shulker box, that's another 162 available inventory slots. That's 10,368 more items capable of being carried.
Oddly, this means it would be one of the few items that the player could potentially craft in the first minute of gameplay that actually becomes more useful towards endgame.
Problem: Being able to carry shulker boxes in backpacks would be OP. If backpacks retained the items inside when removed, that means you could store items at six times the current density achievable by filling a shulker box with backpacks or vice versa; furthermore, it would be possible to put shulker boxes inside backpacks inside shulker boxes inside backpacks et cetera, which would achieve theoretically infinite storage densities.
Ah, the old backpack suggestion. Here's my 2 cents:
You haven't specified how it's crafted. (You haven't actually specified much, just "lets add backpacks" and a reason why.) Now, we already have shulker boxes, which are pretty much the same (albeit less convenient to use.) This leaves two possibilities: (You did say that it'd carry "about as much as a chest".)
If the new backpack is cheaper than a shulker box, it'd make shulker boxes redundant.
If it is more 3xpensive than a shulker box, shulker boxes would make it redundant.
My idea: Instead of adding backpacks seperate from shulker boxes, why not use shulker boxes as backpacks? To do so, equip the shulker box in the chestplate slot, and a "Shulker Box" section above your inventory but below your armor and crafting grid will appear with 27 more slots. These are the shulker box's, and if the shulker box is removed, the extra slots will disappear and the items inside will end up in the shulker box, just as if it were placed and opened.
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The one problem with small automated piston flying machines used for automated tunneling would be that the slime blocks would stick to the walls, so more advanced machines would be required. I'm opposed to making such a spike (although I'd prefer if it more resembled a drill) out of unnecessarily endgame materials just for the sake of balancing; I'd rather balance it by making it not drop any blocks.
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Support
Though I do think that it should be possible to rotate items 45°, so it would be possible to make (say) a sword pointing upwards.
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Support Resistor and Sorter, as they will help compact and (in the latter case) simplify redstone creations. Unsure about the Adder.
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Support, though like others said above the chiselled blue nether brick block should have a different design.
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Support.
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You get praise for it.
I insert Poland.
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How to revive Forum Games.
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Link.
Is anyone going to answer this question?
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How not to keep threads alive.
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The Problem
The Fortune enchantment is a useful way to extract more material from ores. It's useful for getting more coal, redstone, lapis, diamonds, or emeralds. It doesn't work on iron, gold or ancient debris. This is what I propose to change.
The Solution
I propose three similar new items: Hematite, Aurite and Netherite. These are dropped from Iron and Gold ores and Ancient Debris, replacing the existing drops. These drops are affected by Fortune similarly to diamond. They are smelted into iron and gold ingots and netherite scraps respectively, just like the ores.
Furthermore, hematite and aurite can be found in abandoned mineshaft minecarts, while netherite replaces netherite ingots in bastion chests.
0
Support. The current system requires a) advanced redstone knowledge (for example, I'd consider myself a decent redstoner, but I have trouble making sorting systems that detect ONE specific item, let alone sort out chests of stuff) and stacks of the item in particular. Be prepared for my 2 cents:
First off, it should be called a "sorter" or something along that line, as per the above post.
It should move all items that stack with (or if unstackable, have the same item IDs) one item placed in a special slot into the container below, and all others to the side; it will otherwise function like a hopper. It should look like a hopper with a grey outlet to the side and a red one to the bottom.
1
Let's do this one at a time.
Smelt Touch: Ah yes, the "insta-smelt" enchantment, a favourite of mods. Personally on the edge; my main objection is that it'd make furnaces, and especially blast furnaces, redundant in the late-game.
Unburning: I think this should instead be a default property of all tools from iron up.
Critical: No objections.
Reinforcement: I'd like to see this, but not as an enchantment. Possibly as a default for all tools, or applied with a certain item.
Wrecking: No objections.
Overshot: Support the idea, but the current levels are too OP; I'd suggest +25% per level.
Fire Strider and Lava Affinity: I don't think you're meant to swim in lava.
Multishot Changes: Too OP.
Curse enchantments: Unsure.
New block: This could potentially be applied to the grindstone, given that it is used to disenchant objects.
1
Problem: Being able to carry shulker boxes in backpacks would be OP. If backpacks retained the items inside when removed, that means you could store items at six times the current density achievable by filling a shulker box with backpacks or vice versa; furthermore, it would be possible to put shulker boxes inside backpacks inside shulker boxes inside backpacks et cetera, which would achieve theoretically infinite storage densities.
As for aesthetics, use a brown shulker box.
2
Ah, the old backpack suggestion. Here's my 2 cents:
You haven't specified how it's crafted. (You haven't actually specified much, just "lets add backpacks" and a reason why.) Now, we already have shulker boxes, which are pretty much the same (albeit less convenient to use.) This leaves two possibilities: (You did say that it'd carry "about as much as a chest".)
My idea: Instead of adding backpacks seperate from shulker boxes, why not use shulker boxes as backpacks? To do so, equip the shulker box in the chestplate slot, and a "Shulker Box" section above your inventory but below your armor and crafting grid will appear with 27 more slots. These are the shulker box's, and if the shulker box is removed, the extra slots will disappear and the items inside will end up in the shulker box, just as if it were placed and opened.
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Don't really care; I'm more active on Suggestions.
Does anyone want to join me in the Suggestions forum?