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    posted a message on Mineways: 3D Prints of Minecraft Objects

    Mineways 10.10 is out. New feature: mesh simplification. Also fixes to how blocks connect with walls and a bunch of other minor cleanups. All changes listed here.

    Here's an example showing the simplified meshes generated. Yes, they look long and thin, but it's a fairly optimal way to minimize the total number of rectangles in the scene. This export has less than half the triangles that the unsimplified scene has.

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    posted a message on Mineways: 3D Prints of Minecraft Objects

    Mineways 10.08 is out. This version's important, fixing some subtle property bugs on a bunch of block types, e.g., lightning rods being shown as powered when they're not.

    From the imperial testing grounds, in Blender:

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    posted a message on Mineways: 3D Prints of Minecraft Objects

    Mineways 10.07 is out. Added tooltips to the export dialog, fixed some obscure export option interaction bugs, and improved the docs a bit, including an old-school image map. See the release notes here.

    I haven't yet figured out how to add tooltips to menu items. If anyone knows how to do this in WinAPI, let me know!

    Screenshot showing a tooltip:

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    posted a message on Mineways: 3D Prints of Minecraft Objects

    Mineways 10.06 is out. Due to popular demand, I (finally) changed the default OBJ texture export option for rendering to give separate textures instead of three giant mosaic textures. Other fixes and improvements, including a crash bug when exporting 1.12 or older worlds. See the whole list here.

    In celebration of someone else actually submitting a pull request for a fix to lanterns, here's a test shot in (the free) Omniverse Create app using the high-quality Iray renderer and the JG-RTX resource pack.

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    posted a message on Mineways: 3D Prints of Minecraft Objects

    Mineways 9.07 is now out, as in further testing just now I found a hole in my new (honestly faster) caching scheme for chunks. Get it to avoid crashes.

    Also, good news, there's a new Bedrock -> Java world converter out there, for free, called Amulet. Instructions here.


    Just to add a nice image, here (and more here):

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    posted a message on Mineways: 3D Prints of Minecraft Objects

    Mineways 9.06 is out. Improved caching, better USD emitters, experimental zoom, and more. You can now zoom far out on your map, if you have the memory - see this, which is a view of around 8180 x 3900 blocks.

    Release notes here.


    Yet another test scene image, rendered in Omniverse Create's real-time path tracer:

    Posted in: Discussion
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    posted a message on Mineways: 3D Prints of Minecraft Objects

    D'oh, some bugs in v9.01, so now Mineways 9.02 is up.

    • Fixed dumb regression bug (as opposed to my usually highly intelligent bugs) turning glass and water opaque for USD export.
    • Fix zipping up files to be more robust, properly grabbing all files and deleting subdirectories for USD if files themselves are not to be saved.
    • Updated TileMaker to properly identify grayscale heightmaps, version 3.09.
    • Updated JG-RTX terrain files with the very latest (they're constantly being updated).

    At least I now have an excuse to pass along this test image, JG-RTX in Omniverse Create:

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    posted a message on Mineways: 3D Prints of Minecraft Objects

    Version 7.13 of Mineways is out. Download here.


    Lots of additions, including 1.16 beta 20w19a support, and a bunch of fixes. You want this one. See all the fixes here.


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    posted a message on Mineways: 3D Prints of Minecraft Objects
    Quick question though, is this a free side thing you do? Like why do you personally keep this project going?


    Thanks for the kind words, and thanks for asking.


    The noble answer is that I like seeing people use it, especially kids, such as this recent workshop in Australia. Another answer is that Mineways is a puzzle box: fixing up the code and adding features involves solving a bunch of puzzles. It's like a giant crossword (or, more like my current favorite puzzle type, Star Battles), with the bonus that any puzzle I solve helps a bunch of people. Mineways gets about 250 downloads a day. A third answer is that I feel some obligation to continue, having maintained it for all these years.


    Mineways is free for lots of reasons, including that, after a few years enjoying Minecraft, I wanted to give back to the community (as so many others had, with their mods, texture packs, and utilities); that when I began writing Mineways (in 2011) everyone else's mods were free; that it being free means I don't have to do dull tasks that I'd rather avoid (like rewriting the code base to better support mods); and that I have enough money. In real-life I am a computer graphics programmer (I currently work for NVIDIA).

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    posted a message on Mineways: 3D Prints of Minecraft Objects

    Yes, the trick is that you need to click "Split by: Groups" when importing into Blender. I've noted this now in the documentation.


    Also, new Version 7.07, fixing a minor bug (which will affect you, mine101). If you don't "export to individual blocks" you don't need to get this new version. The bug fixed: when stairs are put next to each other and "Export individual blocks" was chosen, the sides of the top part of the stair step were not exported.


    I like to always include a picture, so here's the so-exciting screenshot from testing in Blender, showing these blocks that were moved are now whole again:


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