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  • erich666
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  • Member for 12 years, 6 months, and 3 days
    Last active Wed, Mar, 8 2023 09:07:15
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    Feb 28, 2023
    erich666 posted a message on Mineways: 3D Prints of Minecraft Objects

    Foo, another update, as a user found that OBJ export with no materials set did nothing. Fixed.

    Posted in: Discussion
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    Feb 26, 2023
    erich666 posted a message on Mineways: 3D Prints of Minecraft Objects

    ... followed quickly by Mineways 10.11, which now simplifies still water and lava tops.

    Posted in: Discussion
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    Feb 24, 2023
    erich666 posted a message on Mineways: 3D Prints of Minecraft Objects

    Mineways 10.10 is out. New feature: mesh simplification. Also fixes to how blocks connect with walls and a bunch of other minor cleanups. All changes listed here.

    Here's an example showing the simplified meshes generated. Yes, they look long and thin, but it's a fairly optimal way to minimize the total number of rectangles in the scene. This export has less than half the triangles that the unsimplified scene has.

    Posted in: Discussion
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    Feb 8, 2023
    erich666 posted a message on Mineways: 3D Prints of Minecraft Objects

    Mineways 10.09 is out. Two serious bugs fixed: deepslate blocks and blackstone double-slab export. Details here: https://github.com/erich666/Mineways/releases/tag/v10.09

    A pic of testing the deepslate blocks in Blender, which now are fine and not weirdly semi-transparent:

    Posted in: Discussion
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    Jan 25, 2023
    erich666 posted a message on Mineways: 3D Prints of Minecraft Objects

    Mineways 10.08 is out. This version's important, fixing some subtle property bugs on a bunch of block types, e.g., lightning rods being shown as powered when they're not.

    From the imperial testing grounds, in Blender:

    Posted in: Discussion
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    Jan 11, 2023
    erich666 posted a message on Mineways: 3D Prints of Minecraft Objects

    Mineways 10.07 is out. Added tooltips to the export dialog, fixed some obscure export option interaction bugs, and improved the docs a bit, including an old-school image map. See the release notes here.

    I haven't yet figured out how to add tooltips to menu items. If anyone knows how to do this in WinAPI, let me know!

    Screenshot showing a tooltip:

    Posted in: Discussion
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    Jan 6, 2023
    erich666 posted a message on Mineways: 3D Prints of Minecraft Objects

    Mineways 10.06 is out. Due to popular demand, I (finally) changed the default OBJ texture export option for rendering to give separate textures instead of three giant mosaic textures. Other fixes and improvements, including a crash bug when exporting 1.12 or older worlds. See the whole list here.

    In celebration of someone else actually submitting a pull request for a fix to lanterns, here's a test shot in (the free) Omniverse Create app using the high-quality Iray renderer and the JG-RTX resource pack.

    Posted in: Discussion
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    Dec 1, 2022
    erich666 posted a message on Mineways: 3D Prints of Minecraft Objects

    Yet another minor release, 10.05, but with some useful fixes and additions: https://github.com/erich666/Mineways/releases/tag/v10.05
    For people using modded worlds, there's now a new scripting command that lets you choose what block you want used when an unknown block is encountered in Mineways. Instead of turning these into air, you can now choose some other block as a substitute.

    Eye candy, a shot of a Venice build from PlanetMinecraft:

    Posted in: Discussion
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    Nov 28, 2022
    erich666 posted a message on Mineways: 3D Prints of Minecraft Objects

    ... quickly followed by Mineways 10.04: Fix roughness and MDL emission for USD export. I noticed that constant roughness values were not getting exported for MDL shaders (though were for UsdPreviewSurface shaders), and that the emissions were way too high, due to my confusion about how the firefly filter in Omniverse is used. Official release notes here.

    With constant roughness now working for all USD shaders, even vanilla Minecraft looks good in Omniverse Create:

    Posted in: Discussion
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    Nov 22, 2022
    erich666 posted a message on Mineways: 3D Prints of Minecraft Objects

    Mineways 10.03 is out. You likely will want this one only if you're using USD or are using JG-RTX, LunaHD, or Smoolistic. The JG-RTX textures are in better shape - one or two things were a bit funky with them. Other little fixes. See https://github.com/erich666/Mineways/releases/tag/v10.03

    A shot from Omniverse of a simple test scene. I love that the illumination is computed immediately.

    Posted in: Discussion
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    Sep 17, 2022
    erich666 posted a message on Mineways: 3D Prints of Minecraft Objects

    Mineways 10.02 is out. Fixes to how normal maps are converted, so JG-RTX normals are better formed now. Added option to allow Mineways to zoom out further (at the risk of the program locking up). Added -suppress option for running (nearly) headless. See full list here.

    Omniverse rendering of the new froglights in JG-RTX, which has also been updated with many new block textures.




    Posted in: Discussion
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    Jun 14, 2022
    erich666 posted a message on Mineways: 3D Prints of Minecraft Objects

    Mineways 10.01 is out. Fixes to mangrove propagules and redstone connections.

    A pic using JG-RTX, which is work in progress on 1.19 but is getting there:

    1.19 JG-RTX WIP

    Posted in: Discussion
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    Jun 8, 2022
    erich666 posted a message on Mineways: 3D Prints of Minecraft Objects

    Mineways 10.00 is out, supporting Minecraft 1.19 blocks and biomes. See the release notes for details - you resource pack users will want to take care with mature cocoa pods.

    Here's an Ancient City with the top off, using G3D:
    Ancient City cutaway

    Posted in: Discussion
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    May 23, 2022
    erich666 posted a message on Mineways: 3D Prints of Minecraft Objects

    Mineways 9.16 is out, release notes here: https://github.com/erich666/Mineways/releases/tag/v9.16 - the gist is that you can ignore this release unless you are having problems with Mineways reading your world, where it might help.

    Just to have something visual to post, here's a fly-through from someone that I happened to notice. Short and pretty fun to see, lots of depth of field.



    Posted in: Discussion
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    Apr 25, 2022
    erich666 posted a message on Mineways: 3D Prints of Minecraft Objects

    Mineways 9.15 is out. Fixes for obscure bugs unlikely to affect you. See the list here. And, here's JG-RTX's pistons rendered in Omniverse, just for some eye candy:

    Posted in: Discussion
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  • View erich666's Profile
    Jun 22, 2014
    erich666 posted a message on Mineways: 3D Prints of Minecraft Objects
    And, yes, another version, but really worthwhile. Version 4.02: Added blender_mineways.py script to vastly simplify Blender import of Mineways models (thanks to Wyatt Jameson and Nicky for this script.) // Fixed extremely slow memory freeing of face records by replacing face allocation with my own pool system; large exports now proceed much faster. // Finally fixed the "two selections" bug, where if you made a selection and panned so it was offscreen, it wouldn't get cleared and could scroll back onto the screen, looking as if there were two selections.

    The Hopper, now easily rendered with Blender:



    and a print from Shapeways (sadly, parts broke off in shipping):

    Posted in: News
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    Jun 20, 2014
    erich666 posted a message on Mineways: 3D Prints of Minecraft Objects
    Version 4.01 is up, minor stuff but useful for big exports: Fixed importer so that upper height is set properly. // Increased size of progress bar, so that progress is more visible for huge exports. (thanks to Adrian Cowherd for the idea.)

    Yes, this is now possible to export, though best of luck interacting with it all...

    Posted in: News
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    Jun 19, 2014
    erich666 posted a message on Mineways: 3D Prints of Minecraft Objects
    Quote from EasyModder

    That is so dang cool! I'm for sure ordering something for my son. Now, if we can combine it with one of these, we really can have large-scale Minecraft creations:


    Ha, nice. More realistically, smaller is cuter is cooler is cheaper: those giant cathedrals or fortresses are pricey, since the cost depends on the volume. I fine very tiny models with lots of details look very cool when printed out.
    Posted in: News
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    Jun 19, 2014
    erich666 posted a message on Mineways: 3D Prints of Minecraft Objects
    Quote from ItsJustBroomy

    As well as that, the main issue is that whenever i load the level.dat into it, it's just a completely grey box where the world should be. It's completely frustrating me....


    I can't say I know why the interface would look different. One thing you can do when you load a world is press F3 to move the view to wherever you are in the world itself. F2 moves you to spawn, which is the default.

    Let me know if this helps.

    By the way, Version 4.00 (64 bits) of Mineways is out, I expect to have a Mac version sometime soon.
    Posted in: News
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    Jun 19, 2014
    erich666 posted a message on Mineways: 3D Prints of Minecraft Objects
    New version is up, 4.00, and it's a major fix: 64 bits, at last! Mineways and TileMaker are now 64-bit executables. Now very large exports will not fail due to running out of memory. Use the *32.exe version if you can't run 64 bits for some reason.

    Programmer's notes: switched to all C++ and a single build directory and project. 64-bit Zlib static library from here, wonderful LodePNG (a replacement for libpng) from here.

    Minor fix: "Set terrain file" starts in directory where mineways.exe is located.

    The top images are "before", about as large as you could export. The bottom images are "after", with a full screen exported - I could have exported an even larger area, but my previewers (G3D and MeshLab) update very slowly when viewing such files.
    Posted in: News
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    May 30, 2014
    erich666 posted a message on Mineways: 3D Prints of Minecraft Objects
    Version 3.07 is up for download.

    Changes: If you can’t use the right mouse button, holding down "Control" will now make the left mouse button act as the right mouse. // New 1.8 blocks added: Andesite, Diorite, Granite, Slime, Iron Trapdoor. // Piston head now properly created as geometry. // Trapdoors properly render at top of block. // Fences and walls properly join with transparent blocks. // Out of memory conditions now flagged as errors.

    Note to experts using Tilemaker: I am now using all 1.8 tiles except redstone_dust_line.png, which Mojang has rotated 90 degrees (and so causes redstone circuits to export incorrectly). When 1.8 comes out I'll switch to their new tile.

    Posted in: News
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    Apr 17, 2014
    erich666 posted a message on Mineways: 3D Prints of Minecraft Objects
    Quote from Random_Mincrafta

    ! C:\DOCUME~1\[USER]\LOCALS~1\Temp\mineways.zip: Unexpected end of archive

    i don't see whats going wrong could someone help me?


    Try downloading it again, sounds like a bad zip download. Email me (see the bottom of http://mineways.com) if you're still stuck.
    Posted in: News
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    Apr 17, 2014
    erich666 posted a message on Mineways: 3D Prints of Minecraft Objects
    Check it out: http://www.reddit.com/r/Minecraft/comments/238fkv/3d_printed_minecraft_amazingness_will_be_at_the/

    If you're near Boston, come see them for real at the Cambridge Science Carnival noon to 4 pm on Saturday, April 19, 2014. Here's our spawn location:

    Posted in: News
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    Jan 27, 2014
    erich666 posted a message on Mineways: 3D Prints of Minecraft Objects
    New version up, 3.06, which is all about minimizing memory. Not a lot, but large exports now run 30-50% smaller.

    Here's the rundown: Added option under "Help" that minimizes the amount of memory used during export. Use this option if you're running out of memory on large exports. This is not on by default, as this option will make exports take a few seconds longer. // Share some common export settings (color, material, block size, etc.) among some related file formats. This is useful for when you export to both Shapeways and Sculpteo, for example. // Free the input TerrainExt.png file as soon as we're done with it. // Added automatic cache resizing and recovery for large map display.

    Since memory savings doesn't look like much, instead here's a new large model printed out by a colleague.

    Posted in: News
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    Jan 1, 2014
    erich666 posted a message on Mineways: 3D Prints of Minecraft Objects
    New version 3.05 is up, with two significant improvements: Export "lesser" blocks more efficiently, removing many invisible polygons and so improving 3D print conversion. Added "Import Settings" feature, which lets you read in a previously-exported Mineways file and match its export settings. Various bug fixes: proper export of "connect all edges", proper export of solid-color renderings, fixed some error messages to properly display.

    Here's the description of Import Settings:

    So you've worked hard to figure out exactly what piece of your world to export, you've set the myriad export settings just how you want, then you export your file. You close down Mineways, then three seconds later you realize you should have made one more tweak. Aagh, now you need to put in all the settings again!

    One way around this problem is to look at the top of the output file (if OBJ or WRL) or the related TXT file (if STL). You can copy these settings over, one by one. That's a pain.

    The merged faces fix for lesser blocks resulted in export files that were about 10% smaller overall - it helps in particular with slabs and stairs (and snow).

    I'm also hoping merging in this way gets rid of problems such as the holes that can occur when 3D printing: http://[email protected]/

    Posted in: News
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    Dec 10, 2013
    erich666 posted a message on Mineways: 3D Prints of Minecraft Objects
    New version, V3.04, is up. There's one string bugfix that may help any crashing you might have had with OBJ export. Other additions: allow export of partial blocks when saving without textures. // Set Ke and map_Ke for emitters' materials for OBJ, giving a better look when using the G3D viewer.
    Quote from Uirebaeron
    Is my export suppose to have the extra colors.... because blender is selecting them for the colors.... http://imgur.com/GZZiibj
    Yes, these extra colors are meant as a fallback within Mineways, for back when not all objects had geometry and so were represented by a block of a given color. I may get rid of them. Normally you won't see these, unless you select the "Export richer color textures" option instead of "Export full color texture patterns" - it gives an interesting look if you do.What I expect you're seeing are the preview colors. I put these on so that you can get a sense of the model when you import into Blender. See step 6 of the Blender import tutorial - once you select "Textture" for Viewport Shading you'll get preview textures. Follow the rest of the steps to make glass transparent, cutout flowers render properly, etc. Let me know by email (my email is at the bottom of the Mineways pages) if things are still not working for you.
    Posted in: News
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    Nov 17, 2013
    erich666 posted a message on Mineways: 3D Prints of Minecraft Objects
    Quote from Mr_Justice

    3D PRINTING BE SUPER EXPENSIVE YO!


    True! So the thing I do is make small prints: smaller is cuter & cooler looking. You can find prints in my non-profit (to me) Shapeways shop for as low as $5.

    Quote from therealsct12233

    for some reason its saying its a virus or somtin :/ my norton is saying all exe files is a virus any way for my to get this without it saying it is cause ik i had it before


    Make sure to download Mineways directly from the Mineways site itself - why people put this program up on Mediafire and whatnot is beyond me. The code's open source, and I'm a reputable guy; my (ancient, ugly) personal webpage is here.

    In other news, I've made a Version 3.03 today. No major changes, here's the rundown: Avoid crash when old-style terrain.png is used; warnings system improved. // Updated new Shapeways ceramics costs, and improved estimation by including partial block export. // Updated terrainExt*.png files Coterie, Doku, and BD Craft.

    Here's exporting using the latest Doku Light, rendered with G3D (note how G3D doesn't use transparency to cast shadows - hey, that's OK, it's interactive):

    Posted in: News
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    Oct 25, 2013
    erich666 posted a message on Mineways: 3D Prints of Minecraft Objects
    OK, support for 1.7.2 is now available for Mineways, in version 3.02 (sorry, Mac version's not made yet; Windows version runs under WINE).

    Here are the changes:Move to 1.7.2, adding all its blocks (exceptions: flower pots with acacia and dark oak saplings not supported). No looking back, roses are replaced by poppies and April Fool’s locked chests are replaced by stained glass blocks. // Glass panes, iron bars, levers, and brewing stands now have geometry. // Redstone wires potentially running up block sides now are properly cut or not cut by various block types placed above them. // Many little texture fixes and rationalization of the code. For example, some billboarded objects (e.g. brewing stands, iron bars) now have a tiny epsilon between their front and back faces, to avoid z-fighting.

    Next task, not sure how well I'll do: 64-bit Mineways! I'll see if it's possible...

    Here's a view with Cinema 4D (album here):

    Posted in: News
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    Oct 17, 2013
    erich666 posted a message on Mineways: 3D Prints of Minecraft Objects
    Quote from SavaLLL

    Very good program! You're going to share in the terrain textures into separate files? For now, no texture packs in the form of terrain.


    Version 3.01 is now out. The rundown: Serious color scheme crash bug fixed, due to array overrun. // The TileMaker is now available to help you make your own textures - see documentation. // A few resource packs are now included by default (with their owners' permission). // Fire has been improved with more billboards, similar to Minecraft’s style. // Torches are now sheared in Minecraft style instead of rotated. // The beacon's true geometry has been added for rendering.

    Little 1.7 support yet, but that should come soon, now that the TileMaker is out of the way.

    The color scheme bug was bad, and may have corrupted any color scheme you used, so I rushed out this fixed version. Not a lot of exciting changes other than the TileMaker.exe program, which you can use to make your own resource packs for Mineways, essentially. I someday might put in a "choose resource pack" option in Mineways itself, but this would be a lot of work, plus it's faster to make the texture file just once for Mineways vs. each time you want to use it.

    Not much to show, just beacons and torches, with DokuCraft Light and viewed in G3D:



    Here's Minecraft (the beta seems to have corrupted something, it thinks the creative world is far underground and so is making puffs of smoke).

    Posted in: News
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    Oct 11, 2013
    erich666 posted a message on Mineways: 3D Prints of Minecraft Objects
    Quote from Nny

    I'm having problems with things like lava, fire, and portals not displaying correctly. I'm assuming it is due to how resource packs are now or something, as I cannot find the correct textures when I look at the texture files Mineways has created.

    Is there any manual way around this currently, or do I just need to wait for an update?


    See this list for block support and limitations. In Mineways 3.0 I'm basing almost everything off of Minecraft-supplied textures. Lava and fire have been in Mineways awhile, though you have to look carefully at terrain.png (lower right corner) to find them. I just added portal texture support.
    Posted in: News
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