Mojang should really take some employees just to check the suggestions forums. There are so many epic idea's like this one wich are completely ignored by Mojang...
I think I read somewhere that Mojang doesn't do this because they don't want to be accused of stealing ideas.
In reality velociraptors were as bi gas chickens with feathers and long snouts.. And they did NOT hunt in packs.
big as*
So instead of smallish death dinos that work in packs to slaughter everything, we get chickens of dinosaur fury and doom. That actually sounds like it could be fun. *Proceeds to imagine little chickens feasting upon the corpse of a cow* Yeah, we need to add this.
Does anyone see the resemblance between those falls and the Horseshoe falls from Niagra Falls?
Everything but the little island and the beach. But yeah, I see what you mean. HOWEVER this seems to be a rather stereotypical waterfall design; I'm not really surprised that it looks like a real waterfall.
Okay, here's the code. Just to let you know, I code by adding directly to the class files, not by making all those new "modname" folders and such. This is because the first good tutorial I found did it like that.
public static final Block superBlock = (new BlockSuperBlock(200)).setHardness(1.0F).setStepSound(soundStoneFootstep).setLightValue(0.8F).setUnlocalizedName("superblock").func_111022_d("super_block");
public static final Block slowBlock = (new BlockSlowBlock(201)).setHardness(1.0F).setStepSound(soundStoneFootstep).setLightValue(0.8F).setUnlocalizedName("slowblock").func_111022_d("slow_block");
public static final Block sparkBlock = (new BlockSparkBlock(202)).setHardness(1.0F).setStepSound(soundStoneFootstep).setLightValue(0.8F).setUnlocalizedName("sparkblock").func_111022_d("spark_block");
public static final Block springBlock = (new BlockSpringBlock(203)).setHardness(1.0F).setStepSound(soundStoneFootstep).setLightValue(0.8F).setUnlocalizedName("springblock").func_111022_d("spring_block");
public static final Block spikeBlock = (new BlockSpikeBlock(204)).setHardness(1.0F).setStepSound(soundStoneFootstep).setLightValue(0.8F).setUnlocalizedName("spikeblock").func_111022_d("spike_block");
public static final Block easterEgg = (new BlockEasterEgg(205)).setHardness(1.0F).setStepSound(soundStoneFootstep).setLightValue(0.8F).setUnlocalizedName("easteregg").func_111022_d("easter_egg");
PS: the "func_111022_d" thing is the texture thing, right?
Okay, so I'm trying to update my mod to 1.6.2. Everything is going along just fine, but when I try to add the textures, this is the error it gives me. Note, this is when I run startclient, not recompile.
== MCP 8.04 (data: 8.04, client: 1.6.2, server: 1.6.2) ==
"scalac" is not found on the PATH. Scala files will not be recompiled
[20:23:32] 2013-08-19 20:23:32 [CLIENT] [INFO] Setting user: Player47
[20:23:32] 2013-08-19 20:23:32 [CLIENT] [INFO] (Session ID is null)
[20:23:33] 2013-08-19 20:23:33 [CLIENT] [INFO] LWJGL Version: 2.9.0
[20:23:33] 2013-08-19 20:23:33 [CLIENT] [INFO] Reloading ResourceManager: Defaul
t
[20:23:33]
[20:23:33] Starting up SoundSystem...
[20:23:33] Initializing LWJGL OpenAL
[20:23:33] (The LWJGL binding of OpenAL. For more information, see http://w
ww.lwjgl.org)
[20:23:33] OpenAL initialized.
[20:23:33] 2013-08-19 20:23:33 [CLIENT] [SEVERE] Using missing texture, unable t
o load: minecraft:textures/blocks/spike_block.png
[20:23:33] 2013-08-19 20:23:33 [CLIENT] [SEVERE] Using missing texture, unable t
o load: minecraft:textures/blocks/easter_egg.png
[20:23:34] 2013-08-19 20:23:34 [CLIENT] [SEVERE] Using missing texture, unable t
o load: minecraft:textures/blocks/slow_block.png
[20:23:34] 2013-08-19 20:23:34 [CLIENT] [SEVERE] Using missing texture, unable t
o load: minecraft:textures/blocks/spring_block.png
[20:23:34] 2013-08-19 20:23:34 [CLIENT] [SEVERE] Using missing texture, unable t
o load: minecraft:textures/blocks/super_block.png
[20:23:34] 2013-08-19 20:23:34 [CLIENT] [SEVERE] Using missing texture, unable t
o load: minecraft:textures/blocks/spark_block.png
[20:23:34]
[20:23:36] 2013-08-19 20:23:36 [CLIENT] [SEVERE] Realms: Invalid session id
I've put the textures into the textures folder and the minecraft.jar, and I've made sure that I'm using the same name for the texture in all places. Any help would be greatly appreciated.
PS: In case you're wondering what the mod is, there is a link to it in my signature.
Okay, progress update. The textures have been completed, it was my mouse's fault. And I got the soulsand problem fixed as well. Right now all I need to do is figure out the 1.6.2 texture system, the naming system (it "works", but they are all named tile.something.name) and the Forge version, and the update will be out.
Here are the new set of textures!
EDIT: Oh, and I also need to update the screenshot and banner.
Put obsidian around their bed when they are asleep, but make sure you don't suffocate them
Put obsidian above all their chests
Destroy all the lights in their house
Make them a "swimming pool"
And remember, obsidian is very fun.
I remember dying all the sheep yellow, not knowing how to shift, not understanding that mods exist, and building houses at cave entrances. I also remember getting lost a lot, and deleting lots of worlds.
Sorry if im late but I found the fix for the Display class stuff
Go to mcpdir\jars\libraries\org\lwjgl\lwjgl\lwjgl\2.9.0 then copy the lwjgl jar and paste it in here
mcpdir/lib
Atleast it fixed it for me
Wow, that actually worked! Thanks! However I got this new error with the SoundManager.java:
== ERRORS FOUND in JAVA CODE ==
src\minecraft\net\minecraft\src\SoundManager.java:70: error: exception SoundSyst
emException is never thrown in body of corresponding try statement
catch (SoundSystemException var5)
^
1 error
==================
Pwnz0r10, Here's a little tip. Next time when posting large chunks of code (like crash reports), use spoilers.
Do this: (spoiler) text (/spoiler). But instead of parentheses use square brackets.
It should give you this:
text
EDIT: I think I figured out what's wrong... Your Minecraft is 1.5.2 and the mod is for 1.6.2, you need to update your Minecraft.
ten million sales... already? I AM SHOCKED. also, who thinks that the 1.6 horses will be like the ones from the april fool's ones? and am i the only one who is hoping for tinted glass in a future update?
i've recently checked minecraft wiki, and according to it the light sensor is definetly being implemented in the next update. so i guess im kinda looking forward to it. and also accordiing to the wiki, they're probably adding the nether ore. if you want to know more, just go to minecraftwiki.net and check it out yourself.
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public static final Block slowBlock = (new BlockSlowBlock(201)).setHardness(1.0F).setStepSound(soundStoneFootstep).setLightValue(0.8F).setUnlocalizedName("slowblock").func_111022_d("slow_block");
public static final Block sparkBlock = (new BlockSparkBlock(202)).setHardness(1.0F).setStepSound(soundStoneFootstep).setLightValue(0.8F).setUnlocalizedName("sparkblock").func_111022_d("spark_block");
public static final Block springBlock = (new BlockSpringBlock(203)).setHardness(1.0F).setStepSound(soundStoneFootstep).setLightValue(0.8F).setUnlocalizedName("springblock").func_111022_d("spring_block");
public static final Block spikeBlock = (new BlockSpikeBlock(204)).setHardness(1.0F).setStepSound(soundStoneFootstep).setLightValue(0.8F).setUnlocalizedName("spikeblock").func_111022_d("spike_block");
public static final Block easterEgg = (new BlockEasterEgg(205)).setHardness(1.0F).setStepSound(soundStoneFootstep).setLightValue(0.8F).setUnlocalizedName("easteregg").func_111022_d("easter_egg");
Yes, it's in there.
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"scalac" is not found on the PATH. Scala files will not be recompiled
[20:23:32] 2013-08-19 20:23:32 [CLIENT] [INFO] Setting user: Player47
[20:23:32] 2013-08-19 20:23:32 [CLIENT] [INFO] (Session ID is null)
[20:23:33] 2013-08-19 20:23:33 [CLIENT] [INFO] LWJGL Version: 2.9.0
[20:23:33] 2013-08-19 20:23:33 [CLIENT] [INFO] Reloading ResourceManager: Defaul
t
[20:23:33]
[20:23:33] Starting up SoundSystem...
[20:23:33] Initializing LWJGL OpenAL
[20:23:33] (The LWJGL binding of OpenAL. For more information, see http://w
ww.lwjgl.org)
[20:23:33] OpenAL initialized.
[20:23:33] 2013-08-19 20:23:33 [CLIENT] [SEVERE] Using missing texture, unable t
o load: minecraft:textures/blocks/spike_block.png
[20:23:33] 2013-08-19 20:23:33 [CLIENT] [SEVERE] Using missing texture, unable t
o load: minecraft:textures/blocks/easter_egg.png
[20:23:34] 2013-08-19 20:23:34 [CLIENT] [SEVERE] Using missing texture, unable t
o load: minecraft:textures/blocks/slow_block.png
[20:23:34] 2013-08-19 20:23:34 [CLIENT] [SEVERE] Using missing texture, unable t
o load: minecraft:textures/blocks/spring_block.png
[20:23:34] 2013-08-19 20:23:34 [CLIENT] [SEVERE] Using missing texture, unable t
o load: minecraft:textures/blocks/super_block.png
[20:23:34] 2013-08-19 20:23:34 [CLIENT] [SEVERE] Using missing texture, unable t
o load: minecraft:textures/blocks/spark_block.png
[20:23:34]
[20:23:36] 2013-08-19 20:23:36 [CLIENT] [SEVERE] Realms: Invalid session id
PS: In case you're wondering what the mod is, there is a link to it in my signature.
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Here are the new set of textures!
EDIT: Oh, and I also need to update the screenshot and banner.
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Change line 70 of SoundManager.java to:
catch (Exception var5)
But this might mess up sound later, I don't know yet.
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Put obsidian above all their chests
Destroy all the lights in their house
Make them a "swimming pool"
And remember, obsidian is very fun.
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== ERRORS FOUND in JAVA CODE ==
src\minecraft\net\minecraft\src\SoundManager.java:70: error: exception SoundSyst
emException is never thrown in body of corresponding try statement
catch (SoundSystemException var5)
^
1 error
==================
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Do this: (spoiler) text (/spoiler). But instead of parentheses use square brackets.
It should give you this: