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    posted a message on ★★★ Waterfalls ★★★
    Quote from rarekwiebus

    Mojang should really take some employees just to check the suggestions forums. There are so many epic idea's like this one wich are completely ignored by Mojang...
    I think I read somewhere that Mojang doesn't do this because they don't want to be accused of stealing ideas.
    Posted in: Suggestions
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    posted a message on ================JURASSICRAFT===================
    Quote from Epicdinoman123

    In reality velociraptors were as bi gas chickens with feathers and long snouts.. And they did NOT hunt in packs.

    big as*
    So instead of smallish death dinos that work in packs to slaughter everything, we get chickens of dinosaur fury and doom. That actually sounds like it could be fun. *Proceeds to imagine little chickens feasting upon the corpse of a cow* Yeah, we need to add this.
    Posted in: WIP Mods
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    posted a message on ★★★ Waterfalls ★★★
    Quote from Troybuckeye






    Does anyone see the resemblance between those falls and the Horseshoe falls from Niagra Falls?
    Everything but the little island and the beach. But yeah, I see what you mean. HOWEVER this seems to be a rather stereotypical waterfall design; I'm not really surprised that it looks like a real waterfall.
    Posted in: Suggestions
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    posted a message on Texture error in MCP
    Quote from kyrptonaught

    Can you post the code for your blocks?
    Okay, here's the code. Just to let you know, I code by adding directly to the class files, not by making all those new "modname" folders and such. This is because the first good tutorial I found did it like that.
    public static final Block superBlock = (new BlockSuperBlock(200)).setHardness(1.0F).setStepSound(soundStoneFootstep).setLightValue(0.8F).setUnlocalizedName("superblock").func_111022_d("super_block");
    public static final Block slowBlock = (new BlockSlowBlock(201)).setHardness(1.0F).setStepSound(soundStoneFootstep).setLightValue(0.8F).setUnlocalizedName("slowblock").func_111022_d("slow_block");
    public static final Block sparkBlock = (new BlockSparkBlock(202)).setHardness(1.0F).setStepSound(soundStoneFootstep).setLightValue(0.8F).setUnlocalizedName("sparkblock").func_111022_d("spark_block");
    public static final Block springBlock = (new BlockSpringBlock(203)).setHardness(1.0F).setStepSound(soundStoneFootstep).setLightValue(0.8F).setUnlocalizedName("springblock").func_111022_d("spring_block");
    public static final Block spikeBlock = (new BlockSpikeBlock(204)).setHardness(1.0F).setStepSound(soundStoneFootstep).setLightValue(0.8F).setUnlocalizedName("spikeblock").func_111022_d("spike_block");
    public static final Block easterEgg = (new BlockEasterEgg(205)).setHardness(1.0F).setStepSound(soundStoneFootstep).setLightValue(0.8F).setUnlocalizedName("easteregg").func_111022_d("easter_egg");
    PS: the "func_111022_d" thing is the texture thing, right?
    Quote from TheRedHun1

    your path would be in the minecraft.jar in assets/minecraft (modname)/textures/blocks or items/texturefile.png
    Yes, it's in there.
    Posted in: Modification Development
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    posted a message on Texture error in MCP
    Okay, so I'm trying to update my mod to 1.6.2. Everything is going along just fine, but when I try to add the textures, this is the error it gives me. Note, this is when I run startclient, not recompile.
    == MCP 8.04 (data: 8.04, client: 1.6.2, server: 1.6.2) ==
    "scalac" is not found on the PATH. Scala files will not be recompiled
    [20:23:32] 2013-08-19 20:23:32 [CLIENT] [INFO] Setting user: Player47
    [20:23:32] 2013-08-19 20:23:32 [CLIENT] [INFO] (Session ID is null)
    [20:23:33] 2013-08-19 20:23:33 [CLIENT] [INFO] LWJGL Version: 2.9.0
    [20:23:33] 2013-08-19 20:23:33 [CLIENT] [INFO] Reloading ResourceManager: Defaul
    t
    [20:23:33]
    [20:23:33] Starting up SoundSystem...
    [20:23:33] Initializing LWJGL OpenAL
    [20:23:33] (The LWJGL binding of OpenAL. For more information, see http://w
    ww.lwjgl.org)
    [20:23:33] OpenAL initialized.
    [20:23:33] 2013-08-19 20:23:33 [CLIENT] [SEVERE] Using missing texture, unable t
    o load: minecraft:textures/blocks/spike_block.png
    [20:23:33] 2013-08-19 20:23:33 [CLIENT] [SEVERE] Using missing texture, unable t
    o load: minecraft:textures/blocks/easter_egg.png
    [20:23:34] 2013-08-19 20:23:34 [CLIENT] [SEVERE] Using missing texture, unable t
    o load: minecraft:textures/blocks/slow_block.png
    [20:23:34] 2013-08-19 20:23:34 [CLIENT] [SEVERE] Using missing texture, unable t
    o load: minecraft:textures/blocks/spring_block.png
    [20:23:34] 2013-08-19 20:23:34 [CLIENT] [SEVERE] Using missing texture, unable t
    o load: minecraft:textures/blocks/super_block.png
    [20:23:34] 2013-08-19 20:23:34 [CLIENT] [SEVERE] Using missing texture, unable t
    o load: minecraft:textures/blocks/spark_block.png
    [20:23:34]
    [20:23:36] 2013-08-19 20:23:36 [CLIENT] [SEVERE] Realms: Invalid session id
    I've put the textures into the textures folder and the minecraft.jar, and I've made sure that I'm using the same name for the texture in all places. Any help would be greatly appreciated.
    PS: In case you're wondering what the mod is, there is a link to it in my signature.
    Posted in: Modification Development
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    posted a message on Day-Z : Minecraft
    Quote from coleman1234

    could have been nicer about it... don't have to be so mean
    Yes, and coleman1234 outranks you too. But I know, waiting is a painful process.
    Posted in: WIP Mods
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    posted a message on Super Blocks!
    The new texture system is not working for me. Hopefully I get it figured out, then we can have our new banner and new set of screenshots.
    Posted in: WIP Mods
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    posted a message on Super Blocks!
    Okay, progress update. The textures have been completed, it was my mouse's fault. And I got the soulsand problem fixed as well. Right now all I need to do is figure out the 1.6.2 texture system, the naming system (it "works", but they are all named tile.something.name) and the Forge version, and the update will be out.
    Here are the new set of textures!

    EDIT: Oh, and I also need to update the screenshot and banner.
    Posted in: WIP Mods
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    posted a message on Really Strange Bug in MCP
    Wait... I FIXED IT ON MY OWN!
    Change line 70 of SoundManager.java to:
    catch (Exception var5)
    But this might mess up sound later, I don't know yet.
    Posted in: Modification Development
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    posted a message on Great Pranking Ideas!
    Put obsidian around their bed when they are asleep, but make sure you don't suffocate them
    Put obsidian above all their chests
    Destroy all the lights in their house
    Make them a "swimming pool"
    And remember, obsidian is very fun.
    Posted in: Survival Mode
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    posted a message on What type of bases do you have?
    I usually have a medium sized cobblestone or wood house. But I do remember this one house I built in the dead end of a cave.
    Posted in: Survival Mode
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    posted a message on What memories do you have of your days as a newbie?
    I remember dying all the sheep yellow, not knowing how to shift, not understanding that mods exist, and building houses at cave entrances. I also remember getting lost a lot, and deleting lots of worlds.
    Posted in: Survival Mode
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    posted a message on MCP Seperating Modded Files
    Or you could just decompile an unmodded jar and compare it to the modded one, but that would probably take forever.
    Posted in: Modification Development
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    posted a message on Really Strange Bug in MCP
    Quote from lucamasira

    Sorry if im late but I found the fix for the Display class stuff

    Go to mcpdir\jars\libraries\org\lwjgl\lwjgl\lwjgl\2.9.0 then copy the lwjgl jar and paste it in here
    mcpdir/lib


    Atleast it fixed it for me
    Wow, that actually worked! Thanks! However I got this new error with the SoundManager.java:

    == ERRORS FOUND in JAVA CODE ==
    src\minecraft\net\minecraft\src\SoundManager.java:70: error: exception SoundSyst
    emException is never thrown in body of corresponding try statement
    catch (SoundSystemException var5)
    ^
    1 error
    ==================
    Posted in: Modification Development
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    posted a message on Instant Blocks v1.5.4 - Instant Schematic, Huge Tree, Statue, Harvester, Skydive, etc!
    Pwnz0r10, Here's a little tip. Next time when posting large chunks of code (like crash reports), use spoilers.
    Do this: (spoiler) text (/spoiler). But instead of parentheses use square brackets.
    It should give you this:
    text
    EDIT: I think I figured out what's wrong... Your Minecraft is 1.5.2 and the mod is for 1.6.2, you need to update your Minecraft.
    Posted in: Minecraft Mods
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