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    posted a message on Ars Magica 2 - Ideas
    Dear Mithion,
    I personally think that there is always space for improvement, but i fell like no modder should ever complately irradicate any feature of his/her mod, because it is usually a no-return journey that may, or may not work. I suggets that if you want to take out the current essence system, just design a new one, wich is more fun and useful, and slowly start to try and switch over to it. If people like it, they will stop using the other one by themselves and when you eventually end the process of transfering everything into the new system nobody would be using it anymore.

    Edit:
    From the information you provided in your new post it seems it would be a very nice implementation, BUT i think there are some things you need to be wary of.
    1) Placing items into a GUI has lost its WOW factor, and feels constrained. If you were thinking about having a "research circle" i think it should work like a nexus. No GUI, just magic and setting up the items correctly.
    Posted in: Requests / Ideas For Mods
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    posted a message on [1.5] The Runic Dust Mod [Mar14]
    Cool mod man! Can not wait for the updated version!
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.1? (not 4)
    Azanor. You could possibly make it so that the essentia needs a special block to be transformed into vis. The aura nodes should only be "magic relay points" so the only thing they do is work a antenas relaying the magic you make. I am not sure how flux would work though.

    Edit:
    You could make flux be tied to the player so the flux you create is stored i you and only affects the area you are. You could also add a block that uses vis and protcts a radius against other people's flux but not yours.
    Posted in: Requests / Ideas For Mods
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    posted a message on Tinkers Construct
    Quote from mDiyo

    I'm up to two bugs. Nothing serious, but it's enough to warrant a new version sometime soon.

    monkeybeeee1: Mabinogi was a game I loved before everything started changing. Once the new director started mucking around with the game, well...

    The potion launcher is exactly what it says on the tin. I'm not fond of Mojang's potions, so I thought I'd give it a try. Enchantments turned into modifiers; it shouldn't be that hard. Golems will be added with code from the golem factory mod.

    yunori2011: There are a few possible causes for the liteloader conflict. The first is that it doesn't like the new subtexture code in Forge. That code only fails when a lot of animations (liquid metals) have been added. It could also not like the sheer volume of tools I add.

    I've had similar problems with GuiAPI, ComputerCraft, and XyCraft. The problem isn't in TConstruct, it's in theirs, and TConstruct just brings out the nasty all the faster.

    Pelirow: There's three tanks for a couple reasons. The first was that I wanted some blast-proof glass, but somehow it magicked into a tank. That was good enough that I want to make the tanks merge later.

    greenman1147: That's odd.

    sondrex: The compatibility will need to be added on their end. TConstruct stores the durability value in a different way from every other mod.

    Marvl101: We will have such things as these.

    enzokarate: ---->Ores and obsidian blocks count as double when you melt them down. If you're putting in 2 iron ingots, 5 aluminum ores, and 2 obsidian ingots, you're bound to have leftovers.

    platoonsgt1: Hey, legit bugs. I'll look into it.


    Thanks man! I couldn't figure it out for the life of me. =)
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    I am a bloody noob with this mod so here comes a question most of you will probably laugh at ;-P
    When i make alumite in the smelter combining 2 Iron 5 aluminium and 2obsidian i get back 2 iron 5 aluminium and 3 alumite. Is that normal?

    If not here is a list of mods i am using:
    CodeChickenCore,
    MinecraftForge,
    EnderStorage,
    NEI
    Bibliocraft
    and
    Ars magica
    +(Tinkeres of course)
    Posted in: Minecraft Mods
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    posted a message on [Windows] [Forge] Linkseyi's ModMaker: Create Unique Blocks, Items, Recipes, Mobs (and Models), Structures and Biomes
    Hey, is there any chance a particle creator will be added, cuz that would just be AWESOME!
    Really like your work link!
    Looking forward to the next version... maybe a bit too much. (checkin every day)
    Posted in: Minecraft Tools
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    posted a message on Dimensional Doors v2.2.4
    Great Mod! And a little something else:
    Can you add an item like a linking book where if you right-click it teleports you to the rift it is linked to?
    "PortableRift"

    Posted in: Minecraft Mods
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    posted a message on [v4.7.1-BETA] SecretRoomsMod - Malsis Doors Compat!
    Cooooolllllllllllllllllllll awesome mod man!

    And therefore i love your mod for teh fact that it makes it so much easier to ambush ppl.
    Posted in: Minecraft Mods
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    posted a message on [WIP] [1.5.2] [SMP] [FORGE]The Shur'tugal Mod- Mod Discontinued, Source Code Released
    -What Position are you applying for?
    I'd like to apply for a "not-so-beta" tester position, and a backup texturer.
    -Examples of past work relating to position.
    None yet, but hope to one day make my own mod.
    -Do you have Dropbox? Skype?
    I have skype, but would prefer to keep my online life separate from my real one ;)
    -How often will you be available to work on the mod?
    usually after 4:00 Australian time.(GMT+11) and weekends
    -What other skills do you have that would be valuable to the team?
    I am good at fiddling with minecraft to find(and create if i'm modding) bugs, plus have a sizeable amount of skill with phto- editing.
    And yes I have read the inheritance series.Are you still looking for some ideas on how to make the power words?
    If yes here are some:
    1)You could make it so that every power word you use takes hunger away, and if you don't have enough hunger it take health away.(kind of like in the books)
    2)You could the power words into commands you unlock in some way.
    3)To discover pwer words you could, trade with villages for scriptures, search for dungeon loot, find some custom world-gen structures.
    Hope i was useful.
    Posted in: WIP Mods
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    posted a message on [WIP] [1.5.2] [SMP] [FORGE]The Shur'tugal Mod- Mod Discontinued, Source Code Released
    Great Idea! Love the Inheritance series.
    I think for the magic you could make Power word scripts found in world-gen structures that you could add to your rider sword or have a key binded to it.

    Atra du evarínya ono varda, Taklok-vodhr.
    Ps: Woud not mind if you added me to the team as an "Idea-giver" but i find the chances of that remote. Could also help with texture if needed. =)
    Posted in: WIP Mods
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