• 3

    posted a message on Witchery 0.24.1

    Started game, made a cauldron. Tried to make mutandis, cauldron set roof on fire. Now I have mutandis and a hole in my roof.


    I have a feeling I'm going to be loving this mod. 10/10




    Also, where do you find information about it? Do you just use the wiki because I've just been using the geting started guide so far.

    Posted in: WIP Mods
  • 2

    posted a message on Mine Little Pony v1.6.4.1
    Quote from macks2008»

    There's not much anyone can do to help you if you can't do such a simple thing as download something or use proper spelling & grammar. It's not like you even have to install the mods now that there is a brony mod pack on the feed the beast launcher.


    You don't even have to deal with .jar mods anymore. And heck, Forge has an installer.


    Anyone else remember dealing with the pre-Forge Modloader back when? Back before there was all this fancy smancy stuff :P

    Posted in: Minecraft Mods
  • 1

    posted a message on BlockPhysics mod
    Anyone know what happened to Blockphysics? Personally one of my favorates, id_miner hasn't been online for ages unfortunately..
    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from S.K. Ren

    In other words: FUN

    I've never encountered it, but i think you could bring a few stacks of TNT there and get rid of it.
    TNT fixes everything.
    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from daviador

    Is it just me or are the nodes almost always in vanilla generated structures, like dessert temples and witch huts

    Nodes generate in those places. They can generate elsewhere also.
    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from Azanor

    What I have planned is:
    - something that recharges nodes and possibly add new primal aspects to them.
    - something that drains from a node to recharge wands or turning it into essentia
    - a way to create nodes, though they will be fairly crappy (unstable and/or fading nodes)
    - a way to "pick up" nodes and move them... and yes, I am strongly considering the carrying method being "node-in-a-jar" :P Of course, moving a node is usually bad for it.
    - a way to merge nodes... probably also with negative consequences to the node.


    There won't be a way to inject vis or essentia back into a node directly, nor do I think I will allow essentia to recharge a wand directly. It will be relatively easy to get later on and will make recharging wands trivial.

    Just to make it clear why I have the distinction between vis and essentia:
    Vis is magical energy in its raw form and the way it occurs naturally. Essentia is what you get when vis is extracted from an item with a crucible or other means. It is liquid vis, but it cannot easily return to being pure "energy" vis. It is also fairly volatile and breaks down into flux at the drop of a pin.

    Essentia is much easier to work with however in thaumaturgic constructs and easier to store.

    In non roleplay terms - vis is for wands and essentia for crafting and powering machines. You can turn vis into essentia, but not the other way around.



    Thanks I didn't know the difference between Vis and Essentia, I thought Vis was energy in the old sense, as in Thaumcraft 3 nodes, just pure energy without any elements.


    Also, did my post get mentioned by azanor here? I feel... honored..... SQUEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE *explodes of pure exitement and honor*



    Quote from mike_fun10

    Azanor why do you have to be so AWSOME!



    He is the ultimate and immortal god of coding, he knows no bounds.

    EDIT:Page king?
    Posted in: Minecraft Mods
  • 1

    posted a message on Minecraft Mondays: Minecon Madness!
    Quote from ivanovic

    How much time did take for Minecon tickets to be sold out?

    He said 3 seconds if i'm correct.
    Posted in: Minecraft News
  • 1

    posted a message on Snapshot 13w22a Ready For Testing!
    Quote from TheNinjaM93

    They should add a sound for when Villagers run from Zombies.

    Why do you like the sound of screaming?
    Posted in: Minecraft News
  • 1

    posted a message on Community Creations: Earth!
    Quote from ryancarlson

    Actually, I forgot to factor in a few things, so it would actually take ~755 millennia to ~1.8 million years, depending on your internet connection.

    I'd be better as a server O.O
    Tho I'd love to see the hosting cost LOL
    Posted in: Minecraft News
  • 1

    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    THE DEER, THEY MOO!!!!! THE HORROR!!!!!!!
    Posted in: Minecraft Mods
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