How do you download the modpack without the FTB launcher?
I've been scouring several pages and I can't figure out how I'm suppost to get this.
- elijahpederson
- Registered Member
-
Member for 13 years, 4 months, and 17 days
Last active Sat, May, 28 2016 19:03:21
- 0 Followers
- 373 Total Posts
- 14 Thanks
-
Aug 6, 2013elijahpederson posted a message on Minecraft Mondays: Minecon Madness!Posted in: News
He said 3 seconds if i'm correct. -
Jul 2, 2013elijahpederson posted a message on The Horse Update: 1.6 Is Now Live!Well, Only page 13 and i've seen a handfull of bugs. Good job on the buggy update :P.Posted in: News
Not being able to see the jar is like... WTF... If thats actually true. -
Jun 29, 2013elijahpederson posted a message on Minecraft News - Bugfixes for DAYS, Xbox Chart Topper & An Island Adventure!Posted in: NewsQuote from Yourself797
Nope, You can make an island like that in 2 minutes with world painter.
If you can get that much publicity for a small island than I should start posting my maps:
WHOA! That deserves a first page..... Like 10x more than this crap island:D
Yep -
Jun 24, 2013elijahpederson posted a message on Minecraft News - Bugfixes for DAYS, Xbox Chart Topper & An Island Adventure!That island map.... Anyone could make that on a long weekend..... With maybe a touch of worldedit.Posted in: News
Find a map that actually took some effort and creativity.
Best reaction ever -
Jun 23, 2013elijahpederson posted a message on Community Creations - "Pirate Bay" With Ugocraft!Posted in: News
Zepplin mod anyone? Anyone remember that? Anyone????????
Srsly this is crap compared to what the Zepplin mod could do, it was insanely smooth. Though this can do some things it couldn't, Ugocraft appears to be a lot more teleporty, and not nearly as smooth as the Zepplin mod was.
Quote from KleenexMiner
Firstly, docm and crew didn't make the mod, they just made the bay to showcase its features. And why would you think they stole other mods work? The drawbridge, the TNT cannon, the 1/2 sinking pirate ship, the revolving door, the entire submarine deal - I don't know of any mods that could come close to doing any of that.
I'm pretty sure Ugocraft's legit. I see no reason for it to not be.
Zepplin mod, it hasn't been updated since 1.2.5, but it did moving blocks WAAAY before ugocraft did. Or any of those plugins. -
May 30, 2013elijahpederson posted a message on Snapshot 13w22a Ready For Testing!Posted in: News
Why do you like the sound of screaming? -
May 30, 2013elijahpederson posted a message on Snapshot 13w22a Ready For Testing!Posted in: NewsQuote from Pugin94
WHY DID YOU RUIN MINECRAFT WITH VILLAGER SOUNDS?!?!?
Oh well, I guess if they have sounds it's more pleasent blowing them up with TNT.
You can delete the sounds if you know where the resources
EDIT:Did Sacheverell just post at the exact time I did.. hm... -
May 8, 2013elijahpederson posted a message on Community Creations - "Ghost Squadron" PVP Mini-GamePosted in: NewsQuote from WaffleSyrup
Why don't maps by unpopular Minecraft players get featured? They deserve as much attention as maps by SethBling or Vechs do.
I suppose its hard to find them. But your right.
EDIT:
-
Mar 13, 2013elijahpederson posted a message on 1.5 Redstone Update Released!Posted in: News
Hes a Newly Spawned (only 1 post), probably a noob that just got the game, i don't blame him for being so suprised at seeing the -Removed Herobrine thing for the first time.
-
Mar 13, 2013elijahpederson posted a message on 1.5 Redstone Update Released!Posted in: News
Its aneggbeatereasteregg that is put in the release notes on most updates, A joke that is getting old. -
Nov 2, 2012elijahpederson posted a message on DON'T PANIC -- Regarding "Warning - visiting this web site may harm your computer!"How do i know if i have it? I had ignored the warning and went on the minecraft wiki for a second or two.Posted in: News
Avast never freaked out and nothing strange happened. (and i have ADblockplus) -
Sep 22, 2012elijahpederson posted a message on Minecraft News - Witches, Bats & Sound Effects!Example: New level up sound is one of the wisp sounds from Thuamcraft1/2Posted in: News
-
Sep 22, 2012elijahpederson posted a message on Minecraft News - Witches, Bats & Sound Effects!they already released this information with the new snapshot *facepalm*Posted in: News
-
Sep 16, 2012elijahpederson posted a message on Community Creations - Team Fortress 2's Dustbowl, by SethBling and HypixelPosted in: NewsQuote from Heiberg
Take a look at seth's video about that: Link Removed ;-)
A hint, you have to use MCEdit ;-)
Thanks! - To post a comment, please login.
0
Yeah. I used gold for all of my casts, doesn't really take too much honestly.
Just as with any other MC game I still end up having way, wayyyy too much iron by the end of the day. Seriously I'm drowning in iron, stacks of the stuff.
0
I'm not getting any orebushes or aluminum, copper, tin, etc. Were they removed for some reason? I am still getting the floating slime islands.
Also, no books? It's been extremely confusing and difficult to learn how to use the mod.
I wouldn't mind some of this stuff if there were more documentation for the mod or it was easier to figure it out for yourself. We're being left in the dark about basically everything...
0
I'm getting a crash on startup with Forge 1.8-11.14.3.1450
EDIT: It seems to work with Forge 1.8-11.14.3.1543
---- Minecraft Crash Report ----
WARNING: coremods are present:
ThaumcraftLoader (Thaumcraft-1.8-5.0.0.jar)
Contact their authors BEFORE contacting forge
// Who set us up the TNT?
Time: 10/30/15 8:28 AM
Description: There was a severe problem during mod loading that has caused the game to fail
net.minecraftforge.fml.common.LoaderException: java.lang.NoSuchMethodError: net.minecraftforge.fluids.Fluid.<init>(Ljava/lang/String;Lnet/minecraft/util/ResourceLocation;Lnet/minecraft/util/ResourceLocation;)V
at net.minecraftforge.fml.common.LoadController.transition(LoadController.java:163)
at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:553)
at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:248)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:412)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:325)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoSuchMethodError: net.minecraftforge.fluids.Fluid.<init>(Ljava/lang/String;Lnet/minecraft/util/ResourceLocation;Lnet/minecraft/util/ResourceLocation;)V
at thaumcraft.common.config.ConfigBlocks$FluidFluxGoo.<init>(ConfigBlocks.java:480)
at thaumcraft.common.config.ConfigBlocks$FluidFluxGoo.<clinit>(ConfigBlocks.java:476)
at thaumcraft.common.config.ConfigBlocks.initializeBlocks(ConfigBlocks.java:284)
at thaumcraft.common.config.ConfigBlocks.init(ConfigBlocks.java:159)
at thaumcraft.common.Thaumcraft.preInit(Thaumcraft.java:164)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:537)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:550)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.8.0_60, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 100624240 bytes (95 MB) / 276086784 bytes (263 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.3.1450 5 mods loaded, 5 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCH FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.3.1450.jar)
UCH Forge{11.14.3.1450} [Minecraft Forge] (forge-1.8-11.14.3.1450.jar)
UCH Baubles{1.1.1.0} [Baubles] (Baubles-1.8-1.1.1.0.jar)
UCE Thaumcraft{5.0.0} [Thaumcraft] (Thaumcraft-1.8-5.0.0.jar)
Loaded coremods (and transformers):
ThaumcraftLoader (Thaumcraft-1.8-5.0.0.jar)
GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 355.60' Renderer: 'GeForce GTX 780 Ti/PCIe/SSE2'
0
Well the thing is I didn't have the mod installed when I was typing that. Now that I have, the post doesn't seem to do a good job explaining any of the mods capabilities that aren't it's old capabilities from versions long since passed, not showing any of the cool new things it does
Mod's topics have been doing that recently. They just proclaim the mod's name and a few other things, and don't do next to anything to actually explain what the mod is and what it does.
0
Ah, great!
The screenshots sure havent' been updated in a while then >.<
EDIT: What item listing? I can't find any
0
Will there ever be things like muskets, bows, and other projectile weaponry? Maybe on the extreme side more modern guns? Or if I wanted to do that would I have to learn how to mod myself and do some kind of mod of this mod?
From what I see there aren't even bows D:.
0
Thanks, I'll be trying out both of them and seeing if this new MCedit plays well with mods
0
What's the easiest way to copy-paste things from one area to another?. In-game and easily, of course. If I actually want to get my new project done in any kind of time I need to quickly and easily copy circuitry all over the place.
Also, what's a good replacement for Redpower, since it seems to be dead. RIP Redpower.
I thank you all for your answers with 20 bits of memory
0
There you go, but unfortunately it has been abandoned recently, if you want to go back to 1.6.2 that'd work.
It's the best block-physics mod i've ever seen
For 1.7.x-1.8, good luck finding something
0
0
The Falling Meteors mod has always been one of my favorites, besides the Blockphysics mod which was abandoned
0
Warning: I did a bit of heavy editing on this post, you may accidently reply to a wrong version
/testforblock can be used as an if then else statement, which is basically the core of every scripting/programming language ever.
Also, I've been wondering if it's possible to do anything like Bukkit or Craftbukkit-style plugins via command blocks, though the more I looked into this the more impossible it seemed. /tellraw could be used, but, still, on-the-go building entire new commands is impossible, though a /tellraw menu is possible it'd be lost in chat. I could have it spam, being a small message that can be clicked to expand into a larger..... BRB.
Any tips for /scoreboard?, I'm going to be looking into it and if what i'm seeing is right it can store any variable you want and then you can use that variable for whatever you want? Like a true/false variable you can set to true when something is done, guaranteeing that it can't be done again (E.G. A item-giver that only gives one sword, then not letting them take infinate swords and not just one. Course I could do this with /testforblock but just saying).
I've also been able to use /fill as a makeshift worldedit, of course I had to edit and put in different coordinates manually every time.
0
Stuff i've used to learn so far:
http://minecraft.gamepedia.com/Commands
http://minecraft.gamepedia.com/Tutorials/Command_NBT_Tags
http://www.minecraftforum.net/forums/mapping-and-modding/mapping-and-modding-tutorials/1571585-1-7-using-summon-give-datatags-in-map-making?page=169
0
EDIT: repaired with much longer delay (repeater to max+another repeater set halfway) lag was probably causing this
0
Thank you very much sir