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  • eleazzaar
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  • Member for 12 years, 1 month, and 5 days
    Last active Wed, Apr, 28 2021 19:12:51
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  • View eleazzaar's Profile

    4

    Dec 13, 2019
    eleazzaar posted a message on How to legitimately get a copy of the Default Textures (and other assets) for any version of Minecraft

    One of the most important resources for anyone making a resource/texture pack, is to have a copy of the default resources— for the version you are working on. This lets you see the correct folder structure, and what all the files should be named. Mojang likes to rename a bunch of files about every other version, so you can’t rely on old information remaining true.


    Bedrock:


    If you are working on Bedrock check out this link: https://www.minecraft.net/en-us/addons/ Scroll down to the bottom for a small link for “resource packs”. You’re done!


    Java:


    The default textures are a harder to get from Java, but the game has already downloaded every verision of minecraft you have played. If you want the resources for a new version of minecraft, make sure you start it up, to make the launcher download it.


    For Os X you need to go to Library/Application Support/Minecraft/Versions/ If you can't see the Library folder it's probably hidden. "Shift" + "Command" + "." will reveal the hidden files and folders in whatever finder window you currently have active.


    For Windows you need to go to .minecraft/versions/


    There you should see a lot of folders. Choose the folder named with the version of minecraft you want.

    Inside will be two files. You want the .JAR file.

    Using your .ZIP opening application of choice, open it up. If your .ZIP app doesn’t want to open it, you may need to make a copy of the file, and replace the .JAR with .ZIP.

    Inside will be a ton of cryptically names files. Don’t worrry, you only need one thing— the “assets” folder. There you will find all the default resource.


    When assembling your resource pack, assets, goes directly inside the folder that names your resource pack. So for me it’s Lithos-Core/assets/ and all the folders under that will mirror the folder structure in the .JAR.

    Posted in: Resource Pack Discussion
  • View eleazzaar's Profile

    1

    May 21, 2019
    eleazzaar posted a message on 32x LITHOS - Default-Style, Detailed & Complete - 1.5x - 1.15x and beyond!

    Lithos lives on in Java and Bedrock.


    On Twitter visit @LithosTextures for announcements.

    Farewell MC forums...

    Posted in: Resource Packs
  • View eleazzaar's Profile

    1

    Mar 28, 2019
    eleazzaar posted a message on 32x LITHOS - Default-Style, Detailed & Complete - 1.5x - 1.15x and beyond!

    The release got moved a little. But it is almost here!

    Posted in: Resource Packs
  • View eleazzaar's Profile

    4

    Feb 26, 2019
    eleazzaar posted a message on 32x LITHOS - Default-Style, Detailed & Complete - 1.5x - 1.15x and beyond!

    I am thrilled to announce that I've partnered with Syclone Studios,(@Syclone_Studios) and Lithos will be coming to the Minecraft marketplace in March! It is exciting to see several months of hard work nearly come to completion.


    Follow @LithosTextures To get all the latest news


    Posted in: Resource Packs
  • View eleazzaar's Profile

    2

    Nov 6, 2018
    eleazzaar posted a message on 32x LITHOS - Default-Style, Detailed & Complete - 1.5x - 1.15x and beyond!

    Lithos:Core v1.23 for 1.13x & 1.14 snapshot is out!


    https://minecraft.curseforge.com/projects/lithos-core-32x-1-6-1-11-complete/files

    Changelog:


    v1.23 ( Nov 6, 2018 )


    • Conduit
    • Dried Kelp
    • New, better Prismarine Bricks, and Dark Prismarine
    • Updated Water
    • More visible GUI items for buttons, levers and tripwire hooks
    • New Slime block Model
    • New Iron Block texture
    • Fixed End Crystal
    • Fixed Purple and Plain Hardened Terracotta

    1.14 Snapshot


    • Spawn eggs for new Mobs
    • Special Double Slabs for Stone, Andesite, Diorite and Granite
    • Bamboo Stem


    Posted in: Resource Packs
  • View eleazzaar's Profile

    6

    Sep 18, 2018
    eleazzaar posted a message on 32x LITHOS - Default-Style, Detailed & Complete - 1.5x - 1.15x and beyond!

    Lithos:Core v1.22 for 1.13x is out!


    https://minecraft.curseforge.com/projects/lithos-core-32x-1-6-1-11-complete/files




    v1.22 ( Sept 18, 2018 )


    • Identifiable Spawn Eggs
    • Obvious Hopper Direction
    • 3D Trap Doors for Acacia and Birch
    • Added Status items for Feather Fall, Conduit and Dolphin’s Grace
    • Removed extra lines in glass panes
    • Potted Tulips are now 3d
    • Fixed Item frame background
    • 3D Jukebox





    Posted in: Resource Packs
  • View eleazzaar's Profile

    1

    Sep 10, 2018
    eleazzaar posted a message on 32x LITHOS - Default-Style, Detailed & Complete - 1.5x - 1.15x and beyond!

    My Apologies.

    There are two similar gliches.


    One only appears on when you look from two of the 4 sides, and is a single line. That's the optifine bug.


    The other appears from all sides and has a double line in the middle of the bloc. This one i've fixed for the next release. Previously on twitter I said the fix was in the current release. It is hard keeping what's in all my versions and releases straight.

    Posted in: Resource Packs
  • View eleazzaar's Profile

    3

    Jul 26, 2018
    eleazzaar posted a message on 32x LITHOS - Default-Style, Detailed & Complete - 1.5x - 1.15x and beyond!

    Download Lithos:Core v1.20 for 1.13x


    https://minecraft.curseforge.com/projects/lithos-core-32x-1-6-1-11-complete/files


    1.13 content is not all textured.

    Added


    • Stripped Logs
    • Bark Blocks
    • Re-added Lithos Font
    • Partial Inclusion of extended latin, greek and cyrillic characters
    • Fixed various missing textures
    • Fixed z-fighting on fence gates

    Posted in: Resource Packs
  • View eleazzaar's Profile

    1

    Jul 23, 2018
    eleazzaar posted a message on 32x LITHOS - Default-Style, Detailed & Complete - 1.5x - 1.15x and beyond!
    Quote from Ricowan»

    If it hasn't been noted yet, the turtles look a bit wonky. Otherwise I'm very glad to have this pack in the 1.13 format!


    The weird turtle is removed from the latest download.

    Posted in: Resource Packs
  • View eleazzaar's Profile

    2

    Jul 21, 2018
    eleazzaar posted a message on 32x LITHOS - Default-Style, Detailed & Complete - 1.5x - 1.15x and beyond!

    Download Lithos:Core v1.19 for 1.13x


    https://minecraft.curseforge.com/projects/lithos-core-32x-1-6-1-11-complete/files


    1.13 content is not all textured.

    Due to the many changes Mojang has made horses and the font have reverted to default for now.


    Posted in: Resource Packs
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  • View andrejolicoeur's Profile

    425

    Feb 12, 2011
    andrejolicoeur posted a message on [16x] Jolicraft ~ The WILD Update! (1.19)
    1.19 - The WILD update!
    It's time to GET WILD with the latest Jolicraft update! What does it mean to get wild? Well, I can't say - it means something different for everyone. Maybe you'll go sit in the grass without your shoes on. Maybe you'll go eat some mushrooms you find in the swamp. Maybe you'll cuddle with a toad. I can't tell you how to get wild, but I CAN tell you how to download the latest version of Jolicraft, now fully updated for Minecraft 1.19:

    1.19 - The WILD Update


    Get the latest version of JOLICRAFT for Java and Bedrock edition at

    WWW.JOLICRAFT.COM



    My name is Jolicoeur, so I called it Jolicraft. It's pronounced "Jolly Craft" by the way. My name means "Happy Heart", so I guess Jolicraft means "Happy Craft". So maybe I should have called it HappyCraft, because I'm generally quite happy. But I'm not always happy. Sometimes I run out of wine. Sometimes there's no hot water for my bath. Sometimes when I'm changing my son's diaper, he pees on me.Minecraft is a game about crafting the world around you. What better way to craft the world than to craft the very stuff the world is made of? I had a great time creating Jolicraft, it's so addictive to create textures and see them live in your own world. I didn't really intend to push the pack as far as I did, but damn this [profanity="­"] is addictive. It's as addictive as Minecraft itself, which is saying alot.This is Minecraft people. As with life, don't take it too seriously. A good plentiful helping of Jolicraft will wash the dust away from your dreary world.

    Why did you make this 16x16? Wouldn't it be awesomer if it was 32x32 or 128x128 or 1080x1080?I love 16p texture packs. It seems the perfect resolution to match the style of Minecraft. The purposefully crude low-res pixel crafting nature of the game was simply made for 16x16 textures, anything more just feels weird - like drinking red wine while eating hotdogs. Which Notch does every morning at the breakfast table. Although I'm sure one day I'll be bored and play around with a 32x32 version, just for the fun of it.Can you please add more sidegrass?Let me explain why this is almost no sidegrass on Jolicraft dirt. I like sidegrass in many texture packs. Sometimes it works and looks great for the type of grass & dirt they've created. But Jolicraft dirt is different. It's firm and scoopable. The grass is a thin layer on top of the dirt, so more sidegrass makes no sense as it either makes the grass layer feel thicker than I want or it makes the thin grass all droopy. Think of my dirt like cake with icing on top, so when you scoop through it the grass doesn't instantly hang down the side, it stays firm. And the grass overhangs just a tiny bit to cast a slight shadow down the side of the dirt. It's that crisp edge that makes Jolicraft dirt different from other dirt. It's not that I'm against sidegrass in general, just sidegrass in Jolicraft.I asked you to change a texture and you didn't. What gives?I'm sorry. You had good intentions in suggesting a change, but I didn't care for it. Don't be angry! I don't care for lots of stuff that other people like. And I care for lots of things that other folk don't like. And I'm neutral to things that many people aren't neutral to. What a world! Does that answer your question?I'm making my own pack or map, and I want to use a texture from your pack. Can I?I get lots of requests from folks asking if they can use specific textures in their packs and maps. I don't mind if you use any of my textures, help yourself and enjoy! But I just ask that if you do use something I've made that you state somewhere in your thread what you used of mine, and include a link to this thread via the Jolicraft logo (http://img607.images.../5724/sig5f.png). And I STRONGLY encourage you to not rely on anything I've made. Making a few textures doesn't take long. It's much more satisfying to create something original than to rely on someone else's creations. Wouldn't you agree?What's wrong with you?Once when I was young I pushed a toothpick into my ear and it went all the way in and didn't come out. I've not been quite right since then.
    Posted in: Resource Packs
  • View FishyMint's Profile

    20

    Apr 1, 2013
    FishyMint posted a message on FishyMint's Texturepack Collection, and other stuff.



    All my resource packs.



    Please don't post on the packs marked with [OLD]!







    OMEN


    Perch!


    MYTHIC


    Unnatural State



    Eyvindr [OLD]


    HeartStone [OLD]


    Laminea [OLD]


    Diu Vea [OLD]


    VolansFish, a pack made for a low-saturation texture challenge.[OLD]


    FishStipant, my first texturepack ever. [OLD]



    Päuci, my entry for #4's 3 colour per block challenge. [OLD]




    An old tutorial I made. [OLD]
    Posted in: Resource Pack Discussion
  • View ozBillo's Profile

    90

    Jun 3, 2011
    ozBillo posted a message on [64x,32x] Battered Old Stuff (200,000+ downloads) (WIP) (24-Dec-2019 update)



    Battered Old Stuff for Minecraft - all versions back to 1.4.7

    Do you have fond memories of visiting your grandad's farm when you were a kid? I bet as soon as you got there you'd run off on your own to go exploring. You'd happily spend hours climbing over his rusty, old farm equipment and poking around in the dusty corners of his many sheds. Your favorite shed of all was the wooden, weather-beaten one with the big, rusty, old padlock on the door, right down the bottom of the farm. You tried asking grandad if he'd unlock it for you so you could see inside, but he always changed the subject. Of course, this only made you even more curious. You'd sit up on the rusty, red tractor and just stare longingly at the shed. You'd imagine all sorts of strange and wonderful things that were probably hidden there. Mysterious and magical things. If only you could see inside.

    But, one day you found a way in, didn't you...



    Most of the textures in Battered Old Stuff will look a lot like the things you found in your grandad's shed. Rusty, faded, knocked around, and made of weathered old wood or metal. You'll often find switches, knobs, analogue gauges, and bits of old brass on them. And even bakelite (do you remember bakelite?).

    Includes support for the following mods...


    Ancient Warfare
    BetterStorage
    Biomes O' Plenty
    BuildCraft
    Charset Storage Barrels
    ComputerCraft
    Connected Textures
    Crafting Suite
    Crafting Table IV
    Easy Crafting
    Ender Storage
    Factorization
    Forestry
    Immibis's Mods
    IndustrialCraft
    IronChests
    Key and Code Lock
    Minecolonies
    Project Bench
    Project Red
    RailCraft
    RedPower 2
    Steve's Carts
    Steve's Factory Manager
    Thaumcraft 3 & 4
    Thermal Expansion, Thermal Foundation
    Tinkers Construct
    Twilight Forest

    If you are using a Mincraft version earlier than 1.5 you will need to install Optifine or McPatcher.

    For all later versions I highly recommend installing McPatcher or Optifine. Battered Old Stuff includes a lot of Connected Textures and you need McPatcher or Optifine in order to see them.

    You'll find screenshots for the new bits as I add them in the Changes sections below. And there's a section for fan-created additions to Battered Old Stuff below that.

    Or, you can just jump straight to the Download section :)

    Cheers,
    Bill


    Latest changes

    24-Dec-19: Updated versions for Minecraft 1.12

    Mods
    - added Elf costume texture for ComputerCraft Turtles
    - added texture for Better Storage Iron and Tin Chests
    - fixed texture for BuildCraft Mining Frame
    - new textures for Super Factory Manager
    - new texture for IC2 Iron Furnace
    - many textures for MineColonies
    - tweaked textures for Iron Chests
    - many tweaked and new Forestry textures
    - other tweaks and additions

    Core
    - new fence textures for Dark Oak, Spruce, Acacia, Birch, Oak
    - added and tweaked various Prismarine textures
    - tweaks to some Villager textures
    - other tweaks and additions

    Merry Christmas :)



    7-Sep-19: Updated version for Minecraft 1.14 and 1.13

    - added texture for Jungle Doors
    - added texture for Composter
    - new texture for Prismarine Bricks
    - connected textures for Prismarine Bricks
    - tweaked texture for Blast Furnace
    - new textures for Smooth Stone and Smooth Stone Slab
    - fixed Grass Path texture
    - tweaked all Terracotta textures
    - added textures for Barrel
    - added texture for Stripped Oak Log
    - added texture for Peony
    - fixed Pictures for 1.14
    - new texture for Birch Leaves

    Make sure you get the 8-Sep-2019 version. 7-Sep-2019 was missing some textures.





    23-Jun-19: Added RailCraft textures for Minecraft 1.12

    Lots of new textures. Many old ones tweaked.







    2-Jun-19: Minecraft Forums will be archived on 16th June 2019! :(

    After that date this thread will be read-only.
    I've moved all the latest versions of Battered Old Stuff (for 1.14, 1.13, 1.12, 1.11) to a folder on Mediafire.
    The Download section has a link to this new Battered Old Stuff folder as well as links to the older versions.
    I will continue to update Battered Old Stuff so that the latest versions will always be available.

    If you have any questions/problems/etc then please post them on the Battered Old Stuff Facebook page.

    2-Jun-19: New/Updated version for Minecraft 1.14 and 1.13

    Most of the connected textures shold now work with Optifine.
    I'll continue to update these as I fix them.

    21-Jul-18: New version for Minecraft 1.13

    None of the new 1.13 textures, yet.
    The connected textures won't work until Optifine for 1.13 is released.

    22-Feb-18: Added the mod textures I'm currently using under 1.12.2

    - Ancient Warfare
    - Biomes O' Plenty
    - BuildCraft
    - Charset Storage Barrels
    - ComputerCraft
    - Forestry
    - IndustrialCraft
    - IronChests
    - MineColonies
    - Thermal Expansion
    - Tinkers Construct
    - Twilight Forest
    - Uncrafting Table

    Here are some of the new textures...


    1-Jan-18: New version for Minecraft 1.12... Happy New Year!

    Minecraft
    - finally added gui textures for the Furnace!
    - updated crafting gui textures for compatibility with Minecraft 1.12
    - added Recipe Book textures Minecraft 1.12
    - updated bed textures for compatibility with Minecraft 1.12 (just the White bed for now)



    12-Feb-17: New/Updated textures for Minecraft 1.9, 1.10 and 1.11

    Minecraft
    - new connected textures for Cobblestone (requires Optifine)
    - added connected textures for Coarse Dirt (requires Optifine)
    - added connected textures for Cobblestone Stairs (requires Optifine)
    - new connected textures for Smooth Andesite and Smooth Diorite (requires Optifine)
    - added textures for Acacia Doors and Birch Doors
    - added textures for the Birch Boat (the original battered old boat is back!)
    - added textures for Spruce Stairs (requires Optifine)



    01-Jan-17: Converted mod textures for Minecraft 1.10

    Forestry, Railcraft, Iron Chests



    25-Dec-16: - New textures for Minecraft 1.9, 1.10 and 1.11

    Minecraft
    - added connected textures for Grass Path (requires McPatcher or Optifine)



    24-Dec-16: - Version for Minecraft 1.11

    24-Dec-16: - Quick update for Minecraft 1.9 and 1.10

    Minecraft
    - fixed player inventory GUI texture
    - tweaked Christmas chests

    18-Dec-16: - Versions for Minecraft 1.9 and 1.10

    Minecraft
    - added new doors (Dark Oak, Spruce)
    - new Smooth Granite texture (requires Mcpatcher or Optifine)





    8-Nov-15: - Mod textures for Minecraft 1.7.10

    Ancient Warfare
    - added Animal Farm, Fish Farm, Quarry
    - tweaked Engineering Station, Research Station

    Railcraft
    - fixed Locomotive Limiter for version 9.8.0.0
    - added Nether brick/stone variations




    12-Jul-15: - Mod textures for Minecraft 1.7.10

    Ancient Warfare - NEW!
    - added Engineering Station, Research Station, Town Hall, Crop Farm, Tree Farm

    Buildcraft
    - converted most BOS textures for version BC7

    ComputerCraft
    - fixed Turtle animation
    - tweaked Advanced Turtle texture





    7-Jun-15: - Mod textures for Minecraft 1.7.10

    Industrial Craft
    - added missing Charge Pad textures
    - fixed Charge Pad (BatBox)

    RailCraft
    - new Fitted Stone and Brick textures




    Previous changes

    24-May-15: - Mod textures for Minecraft 1.7.10

    Project Red
    - added textures back in to pack

    Thermal Expansion
    - added conduits

    Industrial Craft
    - added Charge Pad (BatBox)

    14-Mar-15: - Mod textures for Minecraft 1.7.10

    RailCraft
    - added Force Track Emitter
    - added Laser Rails
    - added Analog Controller Box
    - added Admin Steam Producer
    - added Admin Feeder Unit



    13-Mar-15: - Mod textures for Minecraft 1.7.10

    RailCraft
    - added Flux Transformer



    14-Feb-15: - for 1.7 64x version only (Mods)

    RailCraft
    - added Electric Tracks
    - added Electric Feeder
    - added Wire and Support Frame
    - tweaked Locomotives

    Thaumcraft
    - added Arcane Pressure Plate
    - tweaked SilverWood Logs

    Thermal Expansion
    - added Machinist's Workbench






    8-Feb-15: - for 1.8 64x version only (Core)

    Minecraft
    - added textures for the new ores (Diorite, Granite, and Andesite)



    7-Feb-15: - for 1.8 64x version only (Core)

    Minecraft
    - quick fix to show the new ores (just vanilla textures, for now).

    7-Dec-14: - for 1.8 64x version only (Core)

    Minecraft
    - added Iron Trapdoor, Inverted Daylight Detector
    - tweaked colour of Diamond ore (woohoo!)



    24-Aug-14: - for 1.7 64x version only (Core and Mods)

    Minecraft
    - added connected Double Bricks Slab (requires Mcpatcher or Optifine)

    Buildcraft
    - new textures for engines
    - added missing pipe textures
    - major tweaks to all pipe textures

    Thermal Expansion
    - added ore textures







    (10-Aug-14): - for 1.7 64x version only (Core and Mod)

    Minecraft
    - tweaked Crafting Table
    - added Redstone Block

    ComputerCraft
    - added Advanced Turtle
    - added painted Turtles
    - renamed textures for CC version 1.6/1.7

    Factorization
    - added Dark Iron

    Forestry
    - added Clockwork and Peat-Fired Engines

    RailCraft
    - tweaked Locomotives
    - tweaked Signal Box
    - added Admin Anchor

    Thermal Expansion
    - made Machine blocks a little less boring








    (20-Jul-14):

    Added the mod textures I'm currently using under 1.7.2
    - BetterStorage
    - Biomes O' Plenty
    - BuildCraft
    - ComputerCraft
    - Easy Crafting
    - Factorization
    - Forestry
    - Immibis's Dimensional Anchor
    - IndustrialCraft
    - IronChests
    - Key and Code Lock
    - RailCraft
    - Steve's Factory Manager (New!)
    - Thaumcraft
    - Twilight Forest

    (16-Feb-14):

    Thaumcraft (1.6)
    - added Wand Pedestal, Arcane Pedestal, Arcane Stone (TC4)
    - added some brass to the Warding and Travel Paving Stones (TC4)

    Thermal Expansion (1.5, 1.6)
    - added Powered Furnace, Glacial Precipitator, Pulverizer, Igneous Extruder, Sawmill, Induction Smelter (TE2,TE3)
    - added Energetic Infuser (with Nixie tubes!) (TE2,TE3)




    (26-Jan-14):

    Minecraft (1.5, 1.6, 1.7)
    - new Compass texture. This one should work :)
    - added Brewing Stand Base and tweaked Brewing Stand

    Better Storage (1.6)
    - added the new Connected Crates
    - added Cardboard Box





    (19-Jan-14):

    Minecraft (1.5, 1.6, 1.7)
    - added the Brewing Stand (just the top part, so far)
    - added Glass Bottle, Splash Potion Bottle

    Twilight Forest (1.5, 1.6)
    - added many blocks for the Dark Tower
    - added Mangrove, Canopy, Dark Wood and Twilight Oak logs
    - added Dark Wood leaves

    IndustrialCraft (1.5, 1.6)
    - added Induction Furnace, Advanced Machine Block (1.5, 1.6)
    - added Metal Former, Ore Washer, Thermal Centrifuge (1.6)
    - added CESU, EV Transformer (1.6)
    - added Construction Foam, Electric Wrench (1.5, 1.6)
    - added Insulated Tin wires (1.6)
    - less dark metal frame on other machines, generators, etc (1.5, 1.6)





    (22-Dec-13):

    Minecraft (1.5, 1.6, 1.7)
    - new textures for all Sandstone blocks
    - added new door for Desert biomes



    (2-Dec-13):

    Minecraft (1.5, 1.6, 1.7)
    - new Glass and Connected Glass
    - added Stained/Coloured Glass (1.7)
    - added Connected Stained Glass (separate download) (1.7)
    - minor tweaks to Wool textures (1.6, 1.7)

    Biomes O' Plenty (1.5 & 1.6)
    - added all the Planks

    ComputerCraft
    - fixed Turtle animation (1.6)

    Crafting Suite (1.6)
    - added Project Table (for cloth variations)

    Steve's Carts (1.5 & 1.6)
    - move textures to correct folder (1.6)
    - added Galgadorian Hull

    Twilight Forest (1.5 & 1.6)
    - added Maze Stone Mosaic (tiles)
    - fixed connected textures for Twilight Forest Portal






    (23-Nov-13):

    Minecraft (1.7)
    - added some flowers and double grass

    Better Storage (1.5 & 1.6)
    - added Thaumium versions of the Reinforced Chests

    Biomes o' Plenty (1.5 & 1.6)
    - added Sunflower

    Forestry (1.5 & 1.6)
    - added Analyzer

    Thaumcraft (1.6)
    - new textures for Paving Stones (TC4)

    Twilight Forest (1.5 & 1.6)
    - added Maze Stones, Hedge




    (16-Nov-13):

    Changes to 1.5 and 1.6 versions, only

    Forestry
    - added Alveary
    - redid Beehives, Bee House, Apiary
    - moved Worktable, Fabricator textures to correct folder (1.5)
    - added Farm Multiblock textures to 1.5 versions



    (15-Nov-13):

    Changes to 1.5 and 1.6 versions, only

    Forestry
    - added Carpenter, Work Table, Thermionic Fabricator
    - tweaked Fermenter and Centrifuge



    (8-Nov-13):

    Changes to 1.5 and 1.6 versions, only

    Forestry
    - added Farm Multiblocks
    - added Bio Generator, Centrifuge, Fermenter, Moistener, Squeezer, Still
    - added Chests, Apiarist's Pipes, Rainwater Tank
    - redid Bottler






    (5-Nov-13):

    Forestry (1.5 & 1.6)
    - added most Planks (5 to go... any requests?)

    Left to right...
    Back row: Larch and Acacia Planks
    Middle row: Teak, Lime, Chestnut, Wenge, Sequoia, Kapok, Ebony, Mahogany, Willow, Walnut
    Front row: Cherry, Maple, Palm, Citrus, Plum, Poplar, Pine


    With Larch Planks and microblocks, now you can build that fence at the back of your property to stop your livstock falling into the ravine!


    (4-Nov-13):

    Thaumcraft (1.6)
    - added Deconstruction Table, Paving Stones (TC4)

    Forestry (1.5 & 1.6)
    - added Beehives, Bee House, Apiary




    (2-Nov-13):

    Thaumcraft 3 & 4 (1.5 & 1.6)
    - darker wood for the Hungry Chest
    - added Traveler's Paving Stone (TC3)
    - connected Greatwood leaves

    Minecraft
    - added Podzol Dirt textures (1.7)
    - new Chiseled Quartz Block Top (all)
    - added unconnected versions of all dirt and grass (1.7)




    (31-Oct-13):

    Thaumcraft (1.5 & 1.6)
    - added Crucible, Hungry Chest, Obsidian Totems, Ores, Candle
    - added Arcane Door, GreatWood Planks, SilverWood Planks, Trunks (TC4)

    Better Storage (1.5 & 1.6)
    - added the Large Locker to the 32x versions
    - new wood for the Reinforced Chest
    - added Large Reinforced Chests
    - added GUIs for Crate and Reinforced Chests
    - added Reinforced Lockers (1.6)

    Biomes O' Plenty (1.5 & 1.6)
    - added TreeMoss and some connected leaves

    Buildcraft 64x (1.5 & 1.6)
    - tweaks/fixes to pipes

    Minecraft
    - tweaked Vines
    - added Vines to the 1.5 versions
    - added new Jungle Planks to 1.5 and 1.6 versions
    - tweaked Red Sand (1.7)





    (30-Oct-13):

    Minecraft 1.7.2
    - added Acacia and Dark Oak Planks, Logs, Log Tops and Leaves
    - added Red Sand
    - new Sand texture
    - fixed snow covered dirt sides
    - tweaks to custom biome colors (please report any weirdness!)





    (27-Oct-13):

    Minecraft 1.7.2
    - new connected grass, dirt and snow (requires McPatcher 4.3.0)
    - new jungle planks (shingles, be gone!)





    (25-Oct-13):

    Experimental version for 64x 1.5.2 only...
    - added new connected grass and dirt
    - removed connected ores

    Try it out and please let me know what you think. Any and all comments appreciated.

    Note: It also includes some Thaumcraft and Better Storage changes that haven't made it into the other versions, yet.



    (21-Oct-13):

    Minecraft...
    - added Dropper
    - added/fixed Detector Rail
    - tweaked Furnace

    Thaumcraft...
    - added Table, Research Table, Workbench
    - added Greatwood & Silverwood tops, sides, leaves
    - added Arcane Door, Quill
    - added Greatwood & Silverwood planks (TC4)
    - added Hungry Chest (TC3)
    - added Angry, Roomy, Hungry Chest (TC4)





    (18-Oct-13):

    Key and Code Lock...
    - added doors, locks and items

    Project Bench...
    - added Project Bench and GUI

    Factorization...
    - tweaked metal and motor textures for Grinder

    Project Red (MC 1.6.x)...
    - added Red Alloy Wire Insulated Wires, Bundled Wires, MJX Cables
    - added Ores, Bricks, Cobble, Basalt, Marble
    - added Logic Gates and Cells

    Immibis's Mods...
    - added Dimensional Anchor







    (4-Oct-13):

    Minecraft...
    - new texture for Redstone Lamp

    Factorization...
    - added Leyden Jar
    - added Crystallizer and Mixer





    (26-Sep-13):
    Minecraft...
    - added Hardened Clay textures (MC 1.6)
    - added Note Block (MC 1.6)
    - added Item Frame

    Vanilla Minecraft (only visible if you're NOT using McPatcher or Optifine)...
    - added Spruce Leaves
    - new Oak Leaves texture
    - new Ore textures
    - new Glass texture
    - new Stone texture






    (20-Sep-13):
    Factorization...
    - added Compression Crafter
    - added Router
    - updated Barrel textures to suit version 0.8.03





    (17-Sep-13):

    BuildCraft (64x only)
    - added Refinery, Hopper/Chute, Filtered Buffer and Advanced Crafting Table
    - added Quartz Pipes
    - addedd Lapis Pipes and Daizuli Pipes (for MC 1.6 only)





    (14-Sep-13):

    Added the Biomes O' Plenty CTM textures to the 32x 1.5 & 1.6 versions.

    (13-Sep-13):

    Added the 12-Sep-13 changes to the 32x 1.5 & 1.6 versions.

    (12-Sep-13):

    Changes for 1.5 & 1.6 versions (only 64x at the moment)

    Minecraft
    - added Slime
    - new Spruce Log texture

    Railcraft
    - new Smoker texture

    IndustrialCraft
    - Rubber Tree trunks
    - new/tweaked ore textures

    Biomes O' Plenty
    - RedRock, RedBrick, RedCobble, CragRock, DriedDirt, HardDirt, Mud
    - all tree trunks
    - some leaves (Apple Tree, Dark, Dead, HellBark, Jacaranda, Maple, OrangeAutumn, Origin, YellowAutumn)
    - tweaked ore textures











    (6-Sep-13):

    Changes for 1.5 & 1.6 versions

    Railcraft...
    - added Smoker
    - added Hobbyist Steam Engine
    - added Commercial Steam Engine
    - added Industrial Steam Engine
    - added Steel Block

    Minecraft...
    - added Smoke particles
    - added Fishing Hook



    (4-Sep-13):

    Changes for 1.5 & 1.6 versions
    - added Sulfur and Saltpeter ores for Railcraft
    - added dark ore variants for Railcraft





    (2-Sep-13):

    Changes for 1.5 & 1.6 versions
    - added Silver/Galena ore for Factorization

    Changes for 1.6 versions, only
    - added extra stone variation for RailCraft version 8.0.0.0





    (1-Sep-13):

    Changes for 1.5 & 1.6 versions
    - added ores for Biomes O' Plenty
    - added ores for Forestry
    - added Biofuel Bottler for Forestry





    (31-Aug-13):

    Another update to fix Coal ore textures in 64x versions. Lo siento mucho.

    (18-Aug-13):

    Quick update to fix Coal ore textures in 64x versions.

    (13-Aug-13):

    Changes for 1.5 & 1.6 versions

    Minecraft...
    - new Quartz Block textures
    - new Fern textures

    RailCraft...
    - added textures for Steam Traps and Strengthened Glass

    IndustrialCraft...
    - added textures for Ores
    - new textures for bare Cables

    All mod textures in 1.6 version moved to correct directories.





    (12-Jul-13):

    Factorization (for MC 1.5 & 1.6)...
    - added textures for Solar Boiler, Steam Turbine, Reflective Mirror, Heater, Slag Furnace, Battery Block and Lead Wire




    (9-Jul-13b):


    Quick update to fix the Nether Portal textures in the 64x 1.5 version.

    (9-Jul-13):

    Minecraft 1.5,1.6...
    - added Nether Portal animation (requires MCPatcher or Optifine)
    - added custom biome colours for grass
    - added custom biome colours for spruce/pine leaves (requires MCPatcher)

    RailCraft...
    - added textures for the new bricks
    - new texture for the Buffer Stop Track

    Factorization (New!)...
    - added textures for Barrels






    (4-Jul-13):

    Minecraft 1.6...
    - added connected textures for orange Carpets
    - new connected textures for Oak Slabs




    (2-Jul-13):

    Minecraft 1.6...
    - fixed the log tops and Birch leaves textures

    (30-Jun-13):

    Minecraft 1.6...
    - added 64x and 32x versions

    Please, let me know if there are any problems... :)

    (18-Jun-13):

    Railcraft...
    - added Steam Turbine textures

    BetterStorage...
    - changed locker door texture




    (16-Jun-13):

    Minecraft 1.5...
    - added Ender Chest
    - added custom biome colours for foliage (fairly subtle)

    BetterStorage...
    - changed locker texture to suit version 0.6.2.22

    IndustrialCraft...
    - tweaked the rusty frames





    (5-Jun-13):

    Minecraft 1.5...
    - added connected textures for Vines (requires MCPatcher or Optifine)

    Railcraft...
    - added Liquid Boiler Firebox
    - added High Pressure Boiler Tank
    - new textures for Low Pressure Boiler Tank
    - added Routing Detector
    - added Routing Track
    - added Steel Tank textures
    - the 32x version should match the 64x, now





    (28-May-13):

    Minor update for Minecraft 1.5+...
    - included textures for IndustrialCraft 2

    (25-May-13):

    Not a big update, I know. Just fixing/adding some vanilla textures.

    Minecraft 1.5 or later...
    - new connected textures for Oak and Spruce/Pine Leaves (only if you use MCPatcher or Optifine)





    (19-May-13):

    Minecraft 1.5 or later...
    - added textures for Trapped Chests
    - tweaked textures for Chests
    - added connected textures for White Carpet (for snapshots 13w16a and later)
    - added textures for Hay Block (for snapshots 13w16a and later)





    (17-Apr-13):

    Quick update for Minecraft 1.5+...
    - included textures for BuildCraft (64x only)

    (15-Apr-13):

    Minecraft 1.5+...
    - added textures for End Portal and White Stone blocks

    BetterStorage (1.5+)...
    - add 32x version of Small Reinforced Chests, Storage Crates and Small Lockers




    (13-Apr-13):

    BetterStorage (New!)...
    - added textures for Small Reinforced Chests, Storage Crates and Small Lockers (only for 64x 1.5+ version)




    (24-Mar-13):

    Quick update for Minecraft 1.5+...
    - included textures for Easy Crafting



    (22-Mar-13):

    Minecraft 1.5+...
    - added new textures for Stone Bricks, Cracked Stone and Mossy Stone



    (19-Mar-13b):
    Quick update for Minecraft 1.5...
    - added textures for Activator Rail

    (19-Mar-13):

    Minecraft 1.5...
    - added Swampland Door and Window textures (MCPatcher only)
    - Birch Wooden Slabs now use the "fruit box" textures
    - included textures for Steve's Carts, ComputerCraft, Iron Chests, CodeChicken's Ender Chest



    Older changes
    (16-Mar-13):

    Minecraft 1.5...
    - added NetherQuartz Ore connected textures
    - added Comparator, Daylight Sensor and Hopper
    - added Dispenser texture for new orientation
    - new texture for Iron Bars



    (10-Mar-13):

    Steve's Carts...
    - added Standard and Advanced Hulls
    - added Compact Solar Engine
    - added Advanced Detector Rail and Junction Rail

    Minecraft 1.5...
    - added Quartz block textures

    Railcraft...
    - tweaked Rolling Machine texture


    (6-Mar-13):

    Minecraft...
    - added a version for Minecraft 1.5 and snapshots

    (2-Mar-13b):

    Quick update to fix reversed Wye tracks in 64x version.
    Thanks to Lord_Ygnas for spotting this :)

    (2-Mar-13):

    RailCraft...
    - added support for RailCraft 6.17
    - added textures for the Steam Oven

    (24-Feb-13):

    Redpower...
    - added textures for Basalt Pavers and Chiselled Basalt. Thanks for the nudge, TaeoG :)
    - new textures for Basalt Bricks and Basalt Cobblestone

    Railcraft...
    - changed Signal Box textures to suit 6.16 changes

    ComputerCraft...
    - added support for ComputerCraft 1.5
    - added texture for Crafty side of Turtle
    - slightly less rusty frames on the Computer and Disk Drive textures
    - fixed Modem texture and missing (default) Monitor front texture


    (23-Feb-13):

    Quick update to support RailCraft 6.16. No new textures.

    (22-Feb-13):

    Railcraft...
    - added textures for Limiter Track, Locomotive Track, Whistle Track and Locomotive Detector

    Minecraft...
    - new texture for the Mine Cart. Let me know if you hate it :)
    - added another Creeper variation


    (21-Feb-13):

    RedPower...
    - added textures for Charging Bench, Transformer, Windmill, Wind Turbine

    Minecraft...
    - remade Cobblestone texture to better suit the new smooth stone
    - tweaked the other stone textures to suit better, also





    (18-Feb-13):

    RedPower...
    - added textures for Kinetic Generator, Manager, Sortron, Blulectric Engine
    - tweaked textures for Tubes
    - tweaked texture for Rubber Tree Trunk

    Iron Chests...
    - added GUIs

    CodeChicken's Ender Storage (New!)...
    - added textures for Ender Chest

    Minecraft...
    - added 2 new Creeper variations

    (5-Feb-13):

    Quick update...
    - fixed the Zombie texture. It was looking strange, sometimes. Some would say, all the time :)

    (1-Feb-13):

    Quick update...
    - added support for RailCraft 6.15.1

    (31-Jan-13):

    Railcraft...
    - added support for RailCraft 6.15
    - added textures for the Locomotive

    IndustrialCraft 2...
    - added textures for Compressor (animated)
    - added textures for Scaffolds
    - added textures for Iron Fence

    BuildCraft (64x only)...
    - added support for BuildCraft 3.4.2
    - added textures for Emerald, Sandstone and Void Pipes

    RedPower 2...
    - added textures for Rubber Tree Trunk




    (23-Jan-13):
    Quick Update...
    - added Obsidian Chest to Iron Chests
    - added Front Chest to Steve's Carts


    (22-Jan-13):
    Iron Chests (New!)...
    - textures for all chests

    Steve's Carts (New!)...
    - textures for Wooden Hull and Side Chests

    IndustrialCraft 2...
    - added textures for Geothermal Generator
    - added textures for Copper, Tin and Bronze solid blocks

    RedPower 2...
    - added textures for gem and metal solid blocks
    - new grungier texture for Tubes

    Minecraft...
    - added textures for Creeper and Zombie
    - new textures for Iron, Gold, Diamond and Emerald solid blocks
    - tweaked oak planks (unconnected)


    (11-Jan-13b):
    Quick fix update:
    I left the default Minecraft textures out of the previous 64x version.
    That's why the pine trees have no leaves!

    (11-Jan-13):
    Minecraft changes...
    - added texture for Smooth Sandstone
    - added connected textures for Chiselled Sandstone
    - new connected texture for Nether Bricks

    Railcraft changes...
    - added support for RailCraft 6.14
    - added textures for the Villager Detector


    (9-Jan-13):
    IndustrialCraft 2 (New!)...
    - BatBox, MFE, MFSU, LV Transformer, MV Transformer, HV Transformer
    - Generator, Watermill, Solar Panel, Windmill (animated)
    - Machine Block, Iron Furnace, Electro Furnace, Macerator, Extractor
    - Insulated and Uninsulated Cables

    RedPower 2 changes...
    - added textures for the Fixture and Cage Lamps
    - added textures for the 10kV Wires
    - new texture for Silver Ore

    Railcraft changes...
    - added textures for the Lockdown Track

    Minecraft changes...
    - added texture for the Emerald Block
    - new connected texture for NetherRack



    (4-Jan-13):
    RailCraft...
    - added support for RailCraft 6.13
    - added textures for the Sandy Bricks, Personal Anchor and the new style World Anchor
    - the Coke Oven now uses the new Sandy Bricks texture

    (31-Dec-12):
    New textures for most of the ores.
    This has a big impact on the feel of MineCraft.
    Especially if you like swinging your pick in the bowels of the earth!
    Damp, dark caves will be even scarier. Try it to see what I mean :)
    Make sure you enable Connected Textures


    Screenshots of some of the new ore textures...
    Emerald

    Gold

    Redstone

    Here's 2 screenshots of the same spot with the old and new textures...


    (24-Dec-12):
    Just a little bit of Xmas :)


    (22-Dec-12):
    Quick update to add support for RedPower 2 PR6 (new textures just defaults for now)

    (19-Dec-12):
    Quick update to add support for RailCraft 6.11 (new textures just defaults for now)

    (16-Dec-12):
    ComputerCraft...
    - added textures for the Computer, Advanced Computer, Modem and Disk Drive

    Easy Crafting (new!)...
    - added textures for the Easy Crafting table and GUI




    (10-Dec-12):
    Railcraft...
    - changed the texture for the Wooden Rail Cart (more wood!)


    (9-Dec-12):
    Quick Update...
    - added the missing default item GUI textures (carrots, etc) for the newer Minecraft versions

    (8-Dec-12):
    Railcraft...
    - added texture for Wooden Rail Cart

    Buildcraft...
    - fixed engine textures for Buildcraft 3.2.1 changes


    (7-Dec-12):
    Railcraft...
    - added support fo RailCraft 6.10.0.0
    - added textures for the Gift Cart


    (2-Dec-12b):
    Quick update to add support for RailCraft 6.9.1.0
    Don't install this update if you're using an earlier version of Railcraft

    (2-Dec-12):
    Railcraft...
    - supports RailCraft 6.9.0.0 (no changes needed)
    - added textures for Solid Fueled Firebox
    - added textures for Low Pressure Boiler

    Buildcraft...
    - added support for Buildcraft 3.2.1 (64x only, for now. And, no new textures.)

    (25-Nov-12):
    Minor update...
    - added support for RailCraft 6.8.0.0 (new textures just defaults for now)
    - supports Minecraft 1.4.5 (no changes needed)

    (13-Nov-12):
    Minecraft
    - added support for 1.4.2 (new textures just defaults for now)

    RailCraft changes...
    - added support for RailCraft 6.7.0.0 (new textures just defaults for now)
    - added textures for the Wye Switches

    (24-Oct-12):
    RailCraft changes...
    - added support for RailCraft 6.5.0.0
    - IMPORTANT! Only install this update if you are using RailCraft version 6.5.0.0
    - the new items just have default textures, for now

    (15-Oct-12):
    RailCraft changes...
    - added support for RailCraft 6.4.x
    - added Anchor Sentinels
    - new texture for Embarking Track

    ComputerCraft (new!)...
    - added Turtle texture


    (19-Sep-12):
    Minor update...
    - added support for RailCraft 6.1.2.0
    - added Embarking Track

    (14-Sep-12):
    Some vanilla love...
    - added Enchantment Table
    - added Wheat

    Railcraft changes...
    - added Directional Detector Track
    - added Disposal Track
    - added Steel Plate





    (9-Sep-12):
    Minor update...
    - added support for RailCraft 6.1.0 (new tracks still use original RC textures)

    (8-Sep-12):
    RailCraft changes...
    - added support for RailCraft 6.0.0 (now supports both 5.4.x and 6.0.0)
    - added Iron Tank
    - added Buffer Stop Track



    (30-Aug-12):
    Minor update...
    - added rain (not blue!)
    - added a gui for RailCraft Tunnel Bore
    - fixed the block edges on water, ice, sand and soulsand in 32x version
    - fixed RedPower array1.png in 32x version
    - the Sun in 32x now matches 64x

    (25-Aug-12):
    RailCraft changes...
    - added the Tunnel Bore machine

    (18-Aug-12):
    RedPower changes...
    - added Frame Motor, Accelerator, Mag Tubes
    - added scorch marks to the top of the Igniter
    - (all RedPower Machine textures done, now)
    RailCraft changes...
    - added Loading Pipe
    - tweaked Sheep Detector in 32x version




    (12-Aug-12):
    RedPower changes...
    - added textures for RedPower Retriever and Igniter
    (only the Frame Motor and Accelerator left to do in RedPower Machine)

    (9-Aug-12):
    RedPower changes...
    - added textures for RedPower Filter and Assembler
    - new textures for RedPower Transposer and Deployer
    - grungier texture for Frames
    - tweaks to RedPower Sorter and Block Breaker
    BuildCraft change...
    - added texture for BuildCraft Robot


    (4-Aug-12):
    - 2 new old wooden Doors (I couldn't decide between the 2 so I added them both. One quirk, though. Opposite sides of the door are different. See what you reckon.)
    - new connected Bricks
    RedPower 2 changes...
    - added the 32x textures for RedPower Machine (32x now has the same textures as 64x. 32x looks much better than I expected)
    - added Sorting Machine, Ejector, Relay
    - new textures for Frames
    - changed wood and tweaked Buffer


    (31-Jul-12):
    - changed the RailCraft advanced rail textures to match the new MC Powered Rail
    - added the RailCraft item textures for carts
    - ready for 1.3.1

    (30-Jul-12):
    - added the player Inventory GUI and tweaked the others
    - added a few more item textures for GUIs (Ender Pearl, Eye of Ender, Redstone Repeater, Slimeball, Compass)
    - changed MC Powered Rail textures (thanks to SuperVampirates for the retracting contacts idea)
    - tweaked the Iron Door


    (27-Jul-12):
    - added a new texture for the Iron Door
    - added a few item textures for the inventory guis

    (25-Jul-12):
    - added a separate texture for Glass floors and ceilings
    - tweaked the color of normal Glass


    (23-Jul-12):
    - added all the tracks for RailCraft
    - tweaked MC rails



    - and, not quite done, yet, extra detail for the Switch Tracks. Probably in the next release

    (19-Jul-12):
    Quick update
    Only change is fixing the gui for the latest version of Crafting Table III.

    (18-Jul-12b):
    Minor update
    - re-did the Wool textures in the 32x version
    - yet another change to the MC rail textures

    (18-Jul-12):
    - added Nether Bricks
    - re-did Minecart texture. Should look better in 32x, too
    - new rail textures, again. Getting ready for RailCraft tracks
    - a few tweaks to RailCraft textures


    (16-Jul-12b):
    Quick update. Sugar fix :)

    (16-Jul-12):
    Added textures for RailCraft.
    Almost all of them except the actual rail textures :)




    (14-Jul-12):
    - added gui for RedPower Project Table
    - tweaks to RedPower Furnaces and Grate
    - added 32x textures for RedPower Core, Logic, Lighting, Wiring and World
    - tweaked lots of 32x textures




    (12-Jul-12b):
    Quick update to fix the scale on the Redstone Repeater.
    Also, added Jungle Leaves.

    (12-Jul-12):
    New Redstone Repeater texture. Now with matching sides, too.
    Chiseled Stone block.
    Added flowers, saplings, mushrooms, cobweb, dead tree, fern, and tall grass to the 32x version.

    (11-Jul-12):
    Cracked Stone Bricks, Mossy Stone Bricks, New Mossy Cobblestone, Re-done Cobblestone.



    (8-Jul-12):
    Quick update. Only change is new rail textures...

    (6-Jul-12):
    Conected textures for Furnaces.
    GUI textures for Chests, Crafting Table and Crafting Table III.
    Stone pressure plate texture.
    Changed the Wood pressure plate and fence textures.
    Tweaked connected bricks and birch planks (the red ones).





    (30-Jun-12e):
    Minor update.
    Added in the missing Connected Textures for the top and bottom of bookshelves.

    (30-Jun-12d):
    Minor update.
    Fixed the Connected Textures for glass in the 32x version.

    (30-Jun-12b,30-Jun-12c):
    Minor update.
    Did a different bookshelf top with less pattern repeat.
    Click the Spoiler button for pic.

    (30-Jun-12):
    Added a new top for bookshelves and a new wooden pressure plate texture.
    Added connected textures to the 32x version.
    Added textures for Crafting Table II to the 32x version.
    Tweaked oak leaves (I know. It's exciting!).
    And a couple of small surprises.
    Click the Spoiler button for pic.

    (26-Jun-12):
    First 32x version. It only has the core MC stuff for now.
    Click the Spoiler button for pic.

    (23-Jun-12):
    Added a newer cobblestone texture!
    I need to do some more work on it, including the edges, but it looks more natural than the old one, I reckon.
    Click the Spoiler button for pics.

    (20-Jun-12):
    New texture for RedPower Pump.
    New texture for Cobblestone (revisiting an early idea).
    Click the Spoiler button for pics.


    Very Old Changes Log
    (4-Jun-11) I've added a craft table and a screenshot in this post.

    (4-Jun-11) And this post has a version with tools attached to the table.

    (4-Jun-11) The latest version in this post has rusty tools!

    (5-Jun-11) A slight aesthetic adjustment in this post.

    (5-Jun-11) Added a battered old door in this post.

    (6-Jun-11) A little bit more battered and cracked glass in this post.

    (6-Jun-11) Added a porthole window in this post.

    (6-Jun-11) Some aesthetic adjustments and a mistake fixed in this post.

    (7-Jun-11) Added a battered ugly green wooden window and a sand texture in this post.

    (7-Jun-11) New wood texture, porthole and small grungy window in this post.

    (7-Jun-11) Added a hideous blue and orange window in this post.

    (8-Jun-11) Added a trapdoor in this post.

    (9-Jun-11) A slightly more interesting sand texture in this post.

    (9-Jun-11) Added a cobblestone and 3 stone textures in this post.

    (10-Jun-11) A less edgy cobblestone in this post.

    (11-Jun-11) Added a brass oil lamp (torch), a new stone texture, and a flame texture for particles.png in this post.

    (11-Jun-11) A slightly softer stone texture in this post.

    (11-Jun-11) Saw on craft table now has an upper support (this post).

    (11-Jun-11) Added an interrupted version of the planks in this post.

    (11-Jun-11) Added a sandstone texture in this post.

    (12-Jun-11) A less interrupted planks texture and a slightly less yellow sandstone in this post.

    (14-Jun-11) Added a rusty old cast iron stove/furnace in this post.

    (14-Jun-11) Added a Ladder in this post.

    (14-Jun-11) Some wear on the ladder rungs, a better flame, and MultiGlass in action in this post.

    (14-Jun-11) Added an arched window in this post.

    (16-Jun-11) Added wood (oak, pine/spruce, birch), dirt, grass, snow, and stone slab in this post. Also, changed the texture file layouts.

    (16-Jun-11) Fixed the sandstone slab.

    (17-Jun-11) Added bamboo/reeds in this post. Also, darker shadows on dirt sides.

    (18-Jun-11) Added more shadows for depth to the bamboo and birch textures in this post. And improved the flame a bit.

    (19-Jun-11) Added bricks in this post.

    (20-Jun-11) Some subtle brick tweaking in this post. A little lighter and a little less noisy.

    (26-Jun-11) Added a bed, some ore textures and ore blocks in this post.

    (28-Jun-11) Added a bookshelf, a cactus, some flowers, and mushrooms in this post.

    (28-Jun-11) Added TNT in this post.

    (30-Jun-11) Did a new cobblestone texture in this post.

    (1-Jul-11) Tweaked cobblestone to remove thin black line. Adjusted bed for MC 1.7.

    (2-Jul-11) Added a rough old rusty piston that's a little bit steampunk in this post.

    (5-Jul-11) In this post I added the door off my old beer fridge and an iron block to match the furnace/dispenser. Both in the alternates below.

    (6-Jul-11) Added new wood in this post. Also added alternate arched windows with cobble and brick backgrounds and an alternate porthole with the new wood planks background.

    (7-Jul-11) Added a Zenith jukebox in this post.

    (13-Jul-11) Added clay, lever and oak tree leaves in this post.

    (21-Jul-11) New, improved dirt and tweaked grass in this post.

    (17-Aug-11) New ore blocks, tweaked cobblestone with less blue and tweaked grass in this post.

    (9-Oct-11) Added some weeds in this post.

    (10-Oct-11) Mossy cobblestone in this post.

    (13-Oct-11) Added sponge, an oak sapling, a simpler window (see this post), and moved the arched window to alternates.

    (10-Jan-12) Added rails (see this post). Tweaked the bookcase to match the old Zenith radio better.

    (12-Jan-12) Added textures for RedPower Wiring (screenshots here and here) and RedPower Core Alloy Furnace (screenshot here).

    (13-Jan-12) Added a texture for the Minecart (screenshot here).

    (15-Jan-12) Added a battered old boat in this post.

    (16-Jan-12) Changed the minecart for a more battered look. Also, changed the wrapping on the RedPower wiring to rope. See here for screenshots.

    (17-Jan-12) Tweaked the minecart texture. A little less pink and a little more faded. Screenshot here.

    (19-Jan-12) Added textures for Buildcraft Pipes, Fillers, Miners, Tank and Pump. Screenshots of the mining well, pump and tank here.

    (19-Jan-12) Added a new version of the Buildcraft tank. (see it here).

    (20-Jan-12) Added a texture for water. Added a Victorian floor tile texture to the light blue wool spot. Screenshots here. Moved the old fridge door from alternates to the iron door texture spot. Great for making a food dispenser (see here).

    (20-Jan-12) I added iron bars a couple of days ago but never mentioned it. Screenshot here.

    (26-Jan-12) Added a rusty monster spawner (screenshot here), RedPower Blutricity Furnace, Thermopile (screenshot here), Frames, Solar Panel and Tubes. And I made a banner!

    (29-Jan-12) Added a Jarrahdale pumpkin (screenshot) and Mycelium (mushroom roots/soil) (screenshot).

    (2-Feb-12) Added ice (screenshot) and giant mushrooms (screenshot).

    (3-Feb-12) Added tree sapling textures (pic here).

    (7-Feb-12) Added redstone torches (screenshot) and redstone repeater (screenshot).

    (8-Feb-12) Added the complete RedPower Logic textures in bakelite and brass (screenshot). Also tweaked the redstone torch (screenshot).

    (10-Feb-12) Added textures for RedPower World marble and basalt (screenshot).

    (12-Feb-12) Added Redstone (wires) made from heavy rope impregnated with Redstone (screenshot). Added a new version of the normal Torch (screenshot) (still need a little work!). Added RedPower Battery Box (screenshot). Tweaked the normal Furnace, RedPower Alloy Furnace, Blulectric Furnace, and Solar Panels.

    (14-Feb-12) New RedPower Thermopile that looks like it get submerged in water and lava. New top for the RedPower Solar Panel. New torch coz I never really liked the old one. Screenshots here.

    (16-Feb-12) Added textures for the RedPower Project Table. New twisted RedPower Red Alloy Wire. Many tweaks to the RedPower Solar Panel. Added the grey metal minecart to the alternates directory. Screenshots here.

    (23-Feb-12) Added textures for the Crafting Table II mod (screenshot). New top and sides for the RedPower Project Table and modified textures for the RedPower coloured bundled wiring (screenshot). Addedd a texture for the BuildCraft Mechanical Engine and improved trunk and chamber textures for the engines (screenshot).

    (25-Feb-12) Updated for 12w08a. Added textures for Redstone Lamp (screenshot). Rustier iron block and furnace. Fixed Crafting Table II hinges and added inventory item texture. (screenshots)

    (28-Feb-12) Added textures for Glowstone and Netherrack. New texture for Bedrock. (screenshots)

    (4-Mar-12) Added texture for Soul Sand. New texture for Obsidian. Lots of BuildCraft 2/3 additions... Automatic Crafting Table, Template Drawing Machine (Architect Table), Builder, Blueprint Library, Path Marks, Laser, Assembly Table, Gates, new look textures for Fillers. Added tweaks to Crafting Table II textures. (all screenshots here)

    (15-Mar-12) More BuildCraft changes. New versions of Quarry, Mining Well, Tank, Pump, Assembly Table, Laser, Pipes and Quarry Frame. More changes to Fillers, Architect Table. (screenshots)

    (18-Mar-12) Updated to support Minecraft 1.2.3 and RedPower 2 Prerelease 4e.

    (19-Mar-12) Some RedPower 2 additions and changes. Added Blulectric Alloy Furnace, Restrictor Tube. New look for the Blulectric Furnace. (screenshots)

    (21-Mar-12) Added textures for RedPower lighting. (screenshot)

    (22-Mar-12) Re-did the textures for the chest. (screenshot) The large chest is similar to the original. But, the small chest looks different. Also, I added handles on the side so they can be moved more easily. And hinges so the lids won't fall off :)

    (24-Mar-12) Updated to support Minecraft 1.2.4

    (2-Apr-12) Added textures for the MC 1.2.4 planks. New look for the MC Crafting Table. Added textures for RedPower 2 ores. (screenshots)

    (3-Apr-12) Added textures for the MC sign and jungle tree bark. Changed one of the new planks to yellow shingles. (screenshots)

    (6-Apr-12) Added a Cauldron, Dead Tree, Jungle Sapling, Fern and Wool textures. Changed the tools on one side of the MC Crafting Table. New inside tools for Crafting Table II. (screenshots)

    (10-Apr-12) Added textures for RedPower 2 Block Breaker and Deployer. (screenshots)

    (14-Apr-12) Added textures for RedPower 2 Regulator, Item Detector and Buffer. (screenshot)

    (21-Apr-12) Added textures for Iron Golem "Gort", and Lava. New texture for Netherrack. Added texture for BuildCraft gold powered pipe. Tweaks to newer RedPower textures. (screenshots)

    (27-Apr-12) Added complete textures for RedPower 2 pr5 Logic. Screenshots here and here.

    (2-May-12) Feel the TERROR as Gort's eye opens!

    (5-May-12) Added RedPower Pump, Pipes, Grate and Frames Box. (screenshots)

    (7-May-12) Minor update with a few tweaks to the RedPower Pump texture. (screenshot)

    (3-Jun-12) Added connected textures for glass, bricks and bookcases. (screenshots)

    (7-Jun-12) Added connected textures for wood planks, wood stairs, fences, and sugar cane. (screenshots)

    (10-Jun-12) Added connected textures for wooden slabs and double slabs. Added texture for wooden pressure plate. New texture for connected fences. (screenshots)

    (20-Jun-12) New texture for RedPower Pump. New texture for Cobblestone (revisiting an early idea). (screenshots)

    (23-Jun-12) Added a newer cobblestone texture! I need to do some more work on it, including the edges, but it looks more natural than the old one, I reckon. (screenshots)

    (30-Jun-12) Added a new top for bookshelves and a new wooden pressure plate. Added connected textures to the 32x version. Added textures for Crafting Table II to the 32x version. Tweaked oak leaves (I know. It's exciting!). And a couple of small surprises. (screenshot)

    Download

    For ALL Minecraft versions after 1.10 *

    * Jumps to the Battered Old Stuff folder in Mediafire

    For Minecraft version 1.10 and earlier

    For Minecraft version 1.10 and 1.9

    Mod textures for Minecraft 1.10


    For Minecraft version 1.8.1


    For Minecraft version 1.7.10

    Extra Glass for Minecraft 1.7.10 (adds Connected Stained Glass)

    Mod textures for Minecraft 1.7.10


    For Minecraft version 1.6.4


    For Minecraft version 1.5.2


    For Minecraft version 1.4.7

    Use these links (64x, 32x) if you have problems.

    Donations and Patrons


    If you'd like to make a donation to say thanks for Battered Old Stuff,
    you can use this PayPal button...


    Generous Patrons!


    • Dogmatic1723
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    Reviews

    Top 10 Minecraft Texture/Resource Packs 2014

    Videos


    Screenshots








    Fan-Created Additions

    Fan-Created Additions to Battered Old Stuff...

    • JennyLeeP is making some excellent textures in the Battered Old Stuff style for mods I haven't done yet. Wireless Redstone Chicken Bones edition, Buildcraft Logistics Pipes, Additional Buildcraft Objects, Additional Pipes, and Sneaky Pipes. Check them out here.

    Banner

    Here's how to add the banner if you want to show your support for Battered Old Stuff...

    Go to the Signature section of your Profile Settings.
    Then, in the Edit Signature box, click the [BB] icon to toggle the editing markup mode.
    Then paste the following into the box and click the Save Changes button...

     <a href="http://www.minecraftforum.net/topic/358364-"><img src="http://i.imgur.com/O10wU.png" /></a><br>

    Posted in: Resource Packs
  • View Alvoria's Profile

    76

    Jan 14, 2013
    Alvoria posted a message on Alvoria's Sanity - [1.12.2] - No longer updating. Sorry.

    Hello, and thanks for taking interest in my texture pack. :D

    I created this pack, as I'd assume many texture pack authors do, because I grew tired of the default textures. Particularly, I don't like how inconsistent they are from one texture to the next. This is particularly evident in the items. Some, like the food, are very detailed while others are very flat and have a restricted pallet.

    To put it mildly, it was driving me crazy so I thought I'd make this pack to return to Sanity.

    I wanted to get as close to a realistic look as I could while still keeping the pixilated charm of the default 16x resolution. I've also gone to great lengths to make sure that there's no need to use any mods, like MCPatcher, if you don't want to. I'm not going to make anyone mod their game if they don't want to just to use my work. Of course I've added some optional extras for those who do use a texture-enhancing mod, but the changes are few and mostly subtle. ;)

    I've been working on this pack for years to get it to the state it's in, so I hope you all enjoy it. ^_^


    IMPORTANT: I very likely will NOT be updating this pack to 1.13 or any future version of Minecraft. To put it simply, it's no longer enjoyable for me to work on this project. The art itself isn't enjoyable, and I'm not getting any secondary rewards like praise or money. Given these factors, it's better for me just to move on to other projects which bring me more joy. Thank you all for your support and understanding.











    Artist's Update Commentary Videos:

    (No recent commentary videos. I really need to get back to making these. :( )
    View All Artist's Commentary Videos On Youtube

    Review Videos:
    (No recent review videos. If you make one, feel free to post it here so I can feature it! )
    View all Review in Chronological Order on Youtube

    This texture pack, and images contained therein, are licensed to all downloaders under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License.

    Attribution: When attributing the files, you must include the URL of This Thread as part of the attribution. When using this pack as part of a video series, please provide Attribution in the description of every video in which the pack is used.

    Fair Use Acknowledgement: I, Alvoria, the creator of this pack acknowledge that the creation of video based on gameplay constitutes a transformative use of in-game visuals, and will not attempt to assert copyright claims on, or block monetization of, any video where my textures are used in the process of creating or capturing gameplay footage.

    Download for Minecraft 1.12.2:
    Not using Minecraft 1.12.2? Check out the Archive on CurseForge!

    Download for Minecraft 1.12.2:
    Stack ABOVE the regular version of "Sanity"! Older versions can be found in the Archive on CurseForge!

    ● Download the pack from one of the links above. It will be a .zip file.
    ● After downloading the file, open Minecraft
    ● Click "Options..."
    ● From the Options menu, click "Resource Packs" or "Texture Packs" depending on the version.
    ● Click "Open resource pack folder" or "Open texture pack folder" at the bottom of the screen. This will open a folder on your computer.
    ● Move or copy the .zip file you downloaded from one of the links above into this folder.
    ● Do NOT unzip the file.
    ● Close this folder, and return to Minecraft.
    ● You should now see "Sanity.zip" as one of the options in the Resource Packs menu. Click on it.
    ● After a moment's wait, the textures should change.
    ● Click "Done" at the bottom of the Resource Packs menu.
    ● Enjoy playing Minecraft!
    ● Download the pack from one of the links above. It will be a .zip file.
    ● After downloading the file, open Minecraft
    ● Click "Options..."
    ● From the Options menu, click "Resource Packs"
    ● Click "Open resource pack folder" at the bottom of the screen. This will open a folder on your computer.
    ● Move or copy the .zip file you downloaded from one of the links above into this folder.
    ● Do NOT unzip the file.
    ● Close this folder, and return to Minecraft.
    ● Exit and re-enter the Resource Packs menu.
    ● You should now see "Sanity.zip" as one of the options in the Resource Packs menu on the left-hand side.
    ● Hover over the icon and you should see a > arrow. Click it. Sanity.zip should now be moved to the right-hand
    ● If you're installing any add-on packs, do the same for them. The order should roughly mirror the colored balls in the icons.
    ● Click "Done" at the bottom of the Resource Packs menu.
    ● After a moment's wait, the textures should change.
    ● Enjoy playing Minecraft!

    Right now, these are questions that I want to answer before anyone asks them. I might add more and make this an FAQ once more people start asking me about the pack. :)

    Q: I want to do something with your pack. May I?
    A: Read the License. You can basically do whatever you want as long as you: 1) give me credit and link back to this thread, 2) make no money from it (including from ads) unless it's a video (such as those found on youtube.com), and 3) release your work under the same license that this pack is released under.

    If you do something cool with it, let me know and I'll link to you.

    Q: I can't read/don't understand/don't want to follow the license. May I just ask your permission?
    A: If this is the case, the answer is "no you may not."

    Q: Will you add support for [ insert mod name here ]?
    A: I only add support for mods I actually use, which is basically none at the moment. Most of the mods I've enjoyed have long since stopped updating, so there's currently no mod support in the pack. Even when I did mod support, I tended towards small mods that add something cool and unique to the vanilla game. This style has fallen out of vogue in favor of the Mega Mods that we see today, so it's unlikely I'll ever re-add mod support.

    You're free to recommend mods to me if you think they'll fit my taste, but be warned: mods that add a ton of stuff, or that basically force the game to be just about their tech trees really turn me off and will never be supported by this pack.

    Q: If I master your style and make textures for [ insert mod name here], will you include them in the pack?
    A: If I feel that they're genuinely in my style, feel natural with the rest of the pack, and you give me full permission to use them I'll create a version of the pack that contains them. Likewise if you make your own add-on pack and I feel it's good enough I'll link to it.

    Q: Will you please add support for Technic Pack / Tekkit / Feed the Beast / Some other gigantic mod pack?
    A:
    NO!!!!!!!!!!!!!!
    Unless you're willing to hire me on commission to do it. I warn you though, I'm expensive.
    Q: Are you going to update to the next Minecraft version, and how long will it take?
    A: Unless I say otherwise (there will probably be a big sign at the top of this thread) I'll always update to the next Minecraft version. There is never a set schedule for this pack, though, so an update might be on release date or possibly weeks or months afterwards. This might be coming to an end, though, so don't be disappointed if this pack suddenly vanishes. As of Minecraft 1.13 this pack is no longer updating until I say otherwise. Sorry all.

    Q: Will you update this pack to the latest snapshot?
    A: Doubtful. Because I'm not currently playing Minecraft much it's hard for me to get enthusiastic enough to update this pack at all much less to do work for the Snapshots. I might do them if it suits me, but don't count on it and don't pester me.

    Q: I'm not using the current version of Minecraft. Where can I download older versions?
    A: You can find older versions and the changelog on this pack's page on Curse.

    Q: Why don't you use adf.ly?
    A: Adf.ly is probably the most reliable per-click revenue stream available at the moment, but I refuse to do business with them because of the practices of the advertisers they do business with. In particular, I've seen several ads that try to download, or trick you into downloading, software that contains spyware/malware. No amount of money they can pay me is worth the guilt I'd feel knowing that I contributed to even a single person's computer getting infected by that garbage.

    Q: Why do you answer questions in green text?
    A: Because it's easier to tell the question from the answer, and because green is my favorite color. This is also why there are a lot of things that I've colored green in this pack that are not often that color in others.

    Like the pack? Interested in helping me promote it? Here's a banner:

    And here's the code you can easily copy into your signature to display that banner:

    <a href="http://goo.gl/MNJLF"><img src="http://i.imgur.com/dQpCG.png" alt=""></a>


    Whether you decide to help me out or not... Thank you! ^_^

    Posted in: Resource Packs
  • View Alvoria's Profile

    26

    Oct 26, 2014
    Alvoria posted a message on Alvoria's Color Blind Simulating Vanilla Shaders - See the World Differently!
    IMPORTANT: This pack will NOT be updated to Minecraft 1.9 (or higher) because Mojang has removed the ability to load custom shaders from Resource Packs. If you would like to see this pack updated, please tweet your favorite Mojangsta and ask that this feature be restored. Link them to this pack to let them know why!

    About This Pack :

    This pack was created as a way of educating resource pack artists about color blindness, and the effects that their color choices have on a particular section of the human population. With the publication of this pack, I hope to raise awareness of Color Vision Deficiency in all its forms. I also hope that it will help to promote good design choices, both for resource packs and for design in general, that takes into account CVD and other ease of access measures.

    I hope that this pack allows people with normal vision to walk a mile in the shoes of someone living with CVD... even if only for a few minutes in a video game.

    How to Use This Pack :



    Each type of Color Vision Deficiency has been assigned a number roughly equating to how common it is in the human population. Zero, normal vision, is the most common. Consult the images in the spoiler below to see the number associated with a particular spectrum of vision. To return to toggle between normal vision and a colorblind state once one has been selected, use the F4 key.

    Types of Color Vision :

    All information presented below is heavily abridged and phrased in a way that's hopefully simple to understand. I make absolutely no guarantee that it is 100% accurate, and as such you should use this information as a jumping-off point for your own research rather than simply believing what I've typed outright. If you find a serious mistake in the information presented below, please tell me. While I don't make any guarantee that I'm going to get the information right, I will at least try to make it as accurate as I can in it's abridged form.


    In a normal human, color vision is possible because of the three types of cone cells in our eyes. Each one percieves a fairly wide spectrum of light, roughly corresponding to the colors red, green, and blue. These three base colors of light mix together to create all of the beautiful hues and shades that most humans take for granted as being things that people see.

    Before you think that humans have the best vision of all animals, though, take a look at the vision of butterflies. These creatures are tetrachromats, and can see ultraviolet light. If you really want to have your visual perception humbled, try standing next to the amazing Mantis Shrimp which has a whopping twelve different color receptors, putting our wimpy three receptors to shame. A normal human is colorblind in comparison to either of these fascinating creatures.


    Deuteranomaly is the most common form of color deficiency there is. Like most forms of color vision deficient, it affects males more than females due to it being a sex-linked trait. Deuteronomy is characterized by the middle-wavelength (green) of the color spectrum to be shifted more towards the red end of the spectrum.

    People with this type of color vision can still see green, it just looks very desaturated and more yellow to them. By the same token, the red end of the spectrum becomes diluted with green, causing it to move towards orange and brown as well. For this reason, Deuteronomy is sometimes referred to as "mild red-green colorblindness" since it presents similar challenges to those with Protanopia and Deuteranopia, the two forms of true red-green colorblindness.

    While only about 6% of the male population has Deuteronomy severe enough to qualify as colorblindness, some experts say that a significant portion of men a very mind version of this. If you've ever been told you're not calling a color the right name, particularly if you're male, you might want to try an Online Color Test to make sure you're seeing what everyone else is seeing.


    Deuteranopia, also called Daltonism after physicist John Dalton, is the most common type of red-green colorblindness. It is caused by an absence of the absence of the M cone in the eye, and thus the loss of ability to view Medium wavelength colors.

    People with Deutranopia have trouble distinguishing shades of red, orange, yellow, and green. With the absence of the ability to see green, red simply fades into a variety of orange hues and cyan takes the place of some of the greens. Shades of blue are unaffected, except where they mix with red to make purple, which also can't be seen with this type of color vision deficiency.


    Protanomaly is similar to Deutranomaly in that it's not a true form of "colorblindness", but in fact an issue with how colors are perceived. People with this type of color vision deficiency still see the color red, but perceive it as being orange due to a problem with the S cones in their eyes moving the Short end of the visible spectrum closer to green. Someone who can't tell the difference between red and orange, but gets the rest of the colors right, may have this disorder.


    Protanopia is very similar to the other form of red-green color blindness, Deuteranopia. In fact the two are so similar that most people don't even make a distinction. There is one key difference, however: With Protanopia the Red end of the spectrum appears very dark, even to the point of appearing nearly black. This can be seen in the screenshot above where the bright red poppies appear to be a very dark shade of yellow approaching black.


    Most commonly called "Blue-Yellow colorblindness", this is actually inaccurate to what's actually happening. Those with tritanopia lack the L-cones in their eyes, and thus don't have the ability to see blue light. The M-cone, green light reception, fills in a lot of that gap making the entirely of the green-cyan-blue spectrum appear in cyan while yellow is dropped almost completely into white. Red can still be viewed reliably, but without any blue spectrum to mix purple and violet just becomes pure red.


    Tritanomaly is the blue-shifted cousin of the other two -omaly disorders. Like Protanomaly and Deuteranomaly, Tritanomaly shifts the high point of color perception towards a point somewhere between the Low and Medium frequencies of color. In other words, more towards green.

    Those with this type of color vision deficiency see everything shifted slightly towards the lower end of the spectrum. Yellows become more orange, and oranges become more red. True greens become yellowed while most of the green spectrum becomes more cyan. This change makes it difficult to distinguish colors on both the high and low ends of the spectrum, while making the middle somewhat confusing.


    When most people think of colorblindness, this is what they think of. This is unfortunate because complete colorblindness (monochrome vision) is one of the rarest forms of colorblindness there is.

    When a person is achromatic, they have only a single type of cone in their eyes (or none at all) so they effectively see only a single color. This means that there are effectively three types of achromatopsia: L-only, M-only, and H-only. Each one appears different with the colors corresponding to the cone that they have appearing somewhat brighter than the rest of the spectrum.

    There is also an extremely rare form of achromatopsia in which a person is born with no cones at all, relying entirely on the rods in the eyes for vision. That is, only the person's night vision. Affecting less that a thousand people worldwide, this type of vision deficiency makes normal light unbearably bright and severely limits the ability of the individual to see details.

    Due to the rarity of these conditions the information regarding how people with these conditions see the world is severely lacking. This resource pack doesn't have an accurate filter for any of these as a result. Instead, this pack effectively using an advanced grayscale filter that uses a normal eye's sensitivity to colors as the basis for how it responds to color. If you have any information on exactly how people with any form of achromatopsia see the world, please post in this thread. I'd love to add accurate filters to this pack for every form of color vision deficiency.



    The rarest form of color vision deficiency, this rare case is most commonly a transitional stage between normal vision and Achromatopsia where in that condition is brought about by a chemical change in the person's eyes or brain rather than a genetic condition. Achromatomally (reduced color vision) is most often brought on with the onset of Macular Degeneraton stemming from either aging or diabetus. It's also been linked to brain damage, drug abuse, and other rare non-genetic causes of color vision deficiency.

    Videos:

    License :

    I, Alvoria, creator of this pack, hereby release it into Public Domain. I do so in the hope that it will be used to educate as many people as possible about the restrictions of Color Vision Deficiency, and promote excellence and accessibility in Resource Pack creation and graphic design.

    Download :

    ~ ~ ~Download from Curse ~ ~ ~

    Installation :

    • Download the pack from one of the links above. It will be a .zip file.
    • After downloading the file, open Minecraft
    • Click "Options..."
    • From the Options menu, click "Resource Packs"
    • Click "Open resource pack folder" at the bottom of the screen. This will open a folder on your computer.
    • Move or copy the .zip file you downloaded from one of the links above into this folder. Drag and drop, copy and paste, or however else you prefer to move files
    • Do NOT unzip the file.
    • Close this folder, and return to Minecraft.
    • You should now see "Sanity.zip" as one of the options in the Resource Packs menu on the left-hand side. You may need to exit and re-enter the Resource Packs screen.
    • Hover over the icon and you should see a > arrow. Click it. This should move "Color Blind Shaders.zip" to the right-hand column. You can install this pack above any other pack you want to use to get the effect with your favorite resource pack!
    • Click "Done" at the bottom of the Resource Packs menu.
    • After a moment's wait, the textures should change.
    • Enjoy playing Minecraft!

    Questions and Answers :

    This section is for supplemental information that you may be wondering about as you use this pack, whether for education or design:

    Q: Why doesn't this affect the menus and hotbar? I want to get the full experience by the items are still in full color!
    A: I don't think it's possible to force shaders to affect the GUI elements. Or if it is, I don't know how to do it (I'm not the best coder). This was probably done to prevent the game from becoming unplayable and the options inaccessible when using some of the more bizarre vanilla shaders. If this is something you'd like to see corrected, tweet your favorite Mojangsta and ask them to change it in the next version of Minecraft. Link them here to let them know why!

    Q: Are all of these shaders completely accurate?
    A: I honestly have no way of knowing. All of the values I used are based on the same computational models used by tools like VisCheck which are considered to be accurate.

    Q: How does this help people with color vision deficiency?
    A: You know the saying "Walk a mile in another man's shoes"? That's what this does. A lot of normal sighted people have trouble understanding how people with color vision deficiency see the world. With one of these shaders active, a normal-slighted person can experience Minecraft in the way that a person with CVD does, facing the same challenges and so forth within the setting of the game.

    Q: Is this EVERY type of colorblindness?
    A: No. As stated below the entry for achromatopsia (total color blindness), complete color blindness actually has several variations that look different. Unfortunately, due to the rarity of achromatopsia, I can't find any hard numbers on how any of them work, and instead just used the numbers for wavelength sensitivity to create an "average" of them. I would like to add proper shaders for every type of achromatopsia, so if you have any information please let me know.

    Q: Are YOU colorblind?
    A: Nope. I have normal vision. As a designer and artist I'm fascinated with how people perceive color, which is why color vision deficiency is fascinating to me.

    Q: Why do you refer to colorblindness as "Color Vision Deficiency" in most places?
    A: Because not all forms of "colorblindness" actually make the afflicted "blind" to a particular color. All of the '-omaly' types, for example, just cause colors to be perceived incorrectly. This is an important distinction to make when talking about colorblindness, I think. Believe me, it's not because I'm trying to be Politically Correct. (I hate that PC garbage)

    As for why I still use the more common term in the title... ease of searching.

    Help Educate Others :

    Did you find this pack an enlightening experience? Did you learn something? Has this helped you make better artistic decisions? If so, consider putting this banner into your signature to spread the word about this pack!

    Here's the code that you can copy and paste into your signature easily:

    [url=http://goo.gl/5zPoix][img]http://i.imgur.com/cPTrLBg.png[/img][/url]


    Whether or not you help to promote this pack, Thank You for taking the time to look at this page. I hope that you learned something.

    Posted in: Resource Packs
  • View Ringoster's Profile

    55

    Nov 6, 2014
    Ringoster posted a message on TRITON- 64x-512x ~ HD Cartoon-Comic Style

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    DOWNLOAD LINKS:


    64x (Standard resolution)


    128x (Bigger!)


    256x (Very big!)


    512x (REQUIRES A POWERFUL PC)

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    ALTERNATIVE DOWNLOAD LINKS:


    https://www.curseforge.com/minecraft/texture-packs/triton-hd-cartoon-comic-style-64x

    https://www.curseforge.com/minecraft/texture-packs/triton-hd-cartoon-comic-style-128x

    https://www.curseforge.com/minecraft/texture-packs/triton-hd-cartoon-comic-style-256x

    https://www.curseforge.com/minecraft/texture-packs/triton-hd-cartoon-comic-style-512x

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    IMAGES :


    CLICK THE SPOILER BELOW TO SEE ALL IMAGES!


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    Posted in: Resource Packs
  • View user-6871053's Profile

    519

    Jun 4, 2011
    user-6871053 posted a message on Smart Moving

    The Smart Moving mod provides various additional moving possibilities


    • Climbing only via gaps in the walls
    • Climbing ladders with different speeds depending on ladder coverage and/or neighbour blocks
    • Alternative animations for flying and falling
    • Climbing along ceilings and up vines
    • Jumping up and back while climbing
    • Configurable sneaking
    • Alternative swimming
    • Alternative diving
    • Alternative flying
    • Faster sprinting
    • Side and Back jumps
    • Charged jumps
    • Wall jumping
    • Head jumps
    • Crawling
    • Sliding


    Current Version 16.3 (requires Minecraft Forge and Player API)
    Upgraded to Minecraft version 1.8.9: Download from Mediafire or Dropbox



    Installation:


    Thanks to Revolver0125 this tutorial and installation video (at 4:00). (up-to-date)

    For installation instructions either:

    • have a look at Revolver0125's installation tutorial in the video above (up-to-date)
    • or read the "installation" sections of this mod's download's readme files.

    Required Mods

      • Client:
        • Minecraft Forge
        • Player API core
        • Render Player API core (optional)
        • Render Player API enhancer (optional - use at own risk)

      • Server:
        • Minecraft Forge
        • Player API core

    • MCPC+:
      • Player API core


    FAQs

    #1: I found a bug, how do I report it here, so you can fix it?
    Describe the bug, in detail if necessary. When does it occur and under which circumstances?

    Always include:
    • your Minecraft version (especially in the weeks after an minecraft upgrade)
    • your Smart Moving version (maybe the bug you found has already been fixed in a later release)
    • your Smart Moving installation package (the zip file inside the released zip file you used to add Smart Moving to your Minecraft installation)
    • all other mods you had installed parallel to Smart Moving when the bug occures
    • the mod versions of all these other mods (don't forget to include the APIs like ModLoader, ModLoaderMp, PlayerAPI or MinecraftForge)
    • the complete startup output from the client's terminal window and (when involved) the server's terminal window. (when you can't see the terminal windows have a look at the next FAQ's answer)
    • if the bug crashes the game, the complete error message including it's stack trace (when you can't see the error message long enough continue reading this FAQs)
    • the game mode the bug occured in: (SSP/Survival Single Player, SMP/Survival Multi Player, CSP/Creative Single Player or CMP/Creative Multi Player)
    • the active configuration while the bug occured: (Disabled, Easy, Medium or Hard)
    • if you modified the options file, all your modifications or the complete options file you are using
    • if the game mode is SMP start from the beginning of this list with the Minecraft server you used when the bug occured. If you don't have a specific information about that server, mention it in your post.

    #2: My game crashes but I cannot see the error message long enough to copy it!
    Minecraft 1.6.1 and later:
    In the Minecraft-launcher
    1. Select your profile
    2. Click the "Edit Profile" button
    3. Ensure the option "Launcher Visibility" is checked
    4. Ensure the option "Launcher Visibility" is set to "Keep the laucher open"
    5. Click the "Save Profile" button
    6. Click the tab "Development Console"
    7. Start the game
    After the error occured simply copy the lines you need from the log displayed in the laucher frame.

    Minecraft 1.5.2 or earlier:
    In windows start the minecraft client from the command line console using the following statement
    java -Xincgc -Xmx1024M -Xms1024M -Djava.library.path=bin/natives -classpath bin/minecraft.jar;bin/lwjgl.jar;bin/lwjgl_util.jar;bin/jinput.jar net.minecraft.client.Minecraft


    in your .minecraft directory.

    If you need a minecraft server error message instead, start your server from the command line console using the following statement
    java -cp minecraft_server.jar net.minecraft.server.MinecraftServer


    in your minecraft_server.jar's directory.

    If the java command could not be found, make sure your java installations bin folder is included in the PATH environment variable of your system.

    #3: I want to set up a server with Smart Moving but nothing works!
    You need the correct installation packages on the server and all the clients!

    If you don't know how to effectively install multiple mods into minecraft have a look at this first.

    On your vanilla server:
    • If you don't exactly know what you are doing, it will be the best to start from a clean vanilla server jar file.
    AND
        • Install the latest version of Minecraft Forge universal on your vanilla server.
        • Install the latest version of Player API universal on your vanilla server.
        • Install the Smart Moving installation package Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+ on your vanilla server.
    OR
      • Install the Smart Moving installation package Smart Moving Universal Standalone on your vanilla server.

    On your bukkit server:
    • Install the latest version of Player API bukkit at your bukkit server.
    • Install the Smart Moving installation package Smart Moving Server for Bukkit at your bukkit server.

    On all clients:
    • If you don't exactly know what you are doing, it will be the best to start from a clean client jar file.
    AND
        • Install the latest version of ModLoader or MinecraftForge universal at the client.
        • Install the latest version of Player API universal at the client.
        • Install the Smart Moving installation package Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+ on the client.
    OR
      • Install the Smart Moving installation package Smart Moving Universal Standalone on your vanilla server.
    If you installed everything correctly, you should be able to see Smart Moving writing messages to the client and server consoles. (also see FAQ#2)

    #4: I can crawl and everything works fine in SMP, but when I try to crawl under something I glitch and I don't go anywhere!
    Your Minecraft server does not support Smart Moving!

    Install Smart Moving on your Minecraft server, request it to be installed or switch to a server that supports Smart Moving.

    Also see FAQ#3.

    #5: When I climb down a long distance in SMP I get damaged when I arrive at the ground!
    Your Minecraft server does not support Smart Moving!

    Install Smart Moving on your Minecraft server, request it to be installed or switch to a server that supports Smart Moving.

    Also see FAQ#3.

    #6: I can't see the other players' Smart Moving animations in SMP!
    Your Minecraft server does not support Smart Moving!

    Install Smart Moving on your Minecraft server, request it to be installed or switch to a server that supports Smart Moving.

    Also see FAQ#3.

    #7: The game crashes! I get a "java.lang.NoClassDefFoundError: BaseMod" error message!
    Smart Moving can not find ModLoader in your Minecraft!

    Download the latest version of ModLoader from here and extract it into your minecraft.jar.

    #8: The game crashes! I get a "java.lang.NoClassDefFoundError: BaseModMp" error message!
    Smart Moving can not find ModLoaderMp in your Minecraft!

    Download the latest version of ModLoaderMp from here and extract it into your minecraft.jar.

    #9: The game crashes! I get a "java.lang.NoClassDefFoundError: PlayerBase" error message!
    Smart Moving can not find Player API in your Minecraft!

    Download the latest version of PlayerAPI from here and extract it into your minecraft.jar.

    #10: After I installed Smart Moving, Single Player Commands stopped working!
    Smart Moving is incompatible to Single Player Commands because it is using PlayerAPI.

    Both mods overwrite the same essential class file and disable each other when one is installed over the other.

    Download the matching version of the Single Player Commands for Player API patch from here and install it according to the instructions in its readme file.

    You will also need one of the installation packages "SmartMoving for ModLoader" or "SmartMoving Client for ModLoaderMp" on your Minecraft installation to fix this incompatibility.

    #11: After I installed Smart Moving, I could only move at very high speeds!
    You probably installed both ModLoader installation packages.

    The installation packages SmartMoving for ModLoader and SmartMoving Client for ModLoaderMP should not be installed in the same minecraft.jar.

    Try to reinstall one of these package into a clean minecraft.jar or remove either mod_SmartMoving.class or mod_SmartMovingMp.class from your minecraft.jar

    #12: The game crashes! I get the error message: "java.lang.IllegalArgumentException: The class 'net.minecraft.move.playerapi.SmartMovingPlayerBase' can not be registered with the id 'Smart Moving' because the class 'net.minecraft.move.playerapi.SmartMovingPlayerBase' has allready been registered with the same id"!
    You installed more than one Smart Moving installation package!

    Either remove the file mod_SmartMoving.class or the file mod_SmartMovingMp.class from your minecraft.jar. (depending on whether you prefer the Smart Moving for ModLoaderMp or Smart Moving for ModLoader installation package)

    Or restart your installation procedure from a clean minecraft.jar installing only one Smart Moving installation package this time.

    #13: There so many buttons in the control settings menu that the Done button covers other buttons!
    That is a well known problem.

    To fix it you need to install a mod that improves the control settings menu so it can handle additionaly buttons.

    Three of these mods are:
    • Reppan's Done Button Mover
    • North101's ScrollableControls
    • Mumfrey's Macro / Keybind mod
    • and last but not least Minecraft Forge

    #14: I have basic problem and so many mods that I don't know whether the problem is caused by Smart Moving or not!
    Check whether the problem persists when removing Smart Moving and when running Smart Moving for itself!

    To completely disable Smart Moving with minimal effort remove the file mod_SmartMoving.class or mod_SmartMovingMp.class from your minecraft.jar or minecraft_server.jar - and check whether the problem persists.
    • If the problem persists without Smart Moving, then Smart Moving is not the source of your problem
    • Otherwise continue reading.
    To test Smart Moving for itself, backup all of your stuff and start reinstalling the same Smart Moving installation package as before (and all of its dependencies) into a new clean jar file - and check whether the problem persists.
    • If the problem persists with Smart Moving for itself, Smart Moving is definitely the source of your problem.
    • Otherwise the combination of Smart Moving and one (or more) of your other mods is causing your problem. Try to find the minimal set of mods to reproduce your problem and provide that information when posting your bug report here.

    #15: I want to install Smart Moving at my server. Will everyone need to install client side Smart Moving to join my server after the server installation?
    No, depending on which server you run, all clients will eventually need to have ModLoader and ModLoaderMp or Minecraft Forge installed!

    In that case all non Smart Moving clients will not send any Smart Moving packets to the server and will ignore all recieved Smart Moving packets from the server.

    However, in case you run a ModLoaderMp server all clients need ModLoaderMp installed and in case you run a Minecraft Forge server all clients need Minecraft Forge installed to work at all.

    Only case you run a standard Bukkit server you clients do not need any other mods installed.

    #16: I want to install Smart Moving but I am new to Minecraft modding, so I have not idea where to start!
    This site should be a good starting point for you!

    Also don't forget to read this post's Installation chapter and study some of the tutorials linked there.

    #17: What can I do to restrict the usage of the Smart Moving mod on my server?
    Use SBC or install this mod on your server too!

    When you are running a bukkit server the most simple solution to your problem is to use the pukkit plugin SBC and configure it to your needs.

    Otherwise or if you want a finer control of the mod features, you have to install the correct Smart Moving server installation package on your server and use the server's Smart Moving configuration file to overwrite the client's local configurations. Optimally you start by changing the value of the option move.server.config to true to enable the overwrite feature at all.

    #18: The game crashes! I get a "java.lang.NullPointerException" error message at "ModLoader.onTick(ModLoader.java:1213)"!
    You have a buggy installation of ModLoader installed on your system!

    Either download my fix or the (hopefully itself fixed) latest version of ModLoader from here and extract it into your minecraft.jar.

    #19: I can't find the installation package for Minecraft Forge client!
    The installation package "Smart Moving Client for ModLoader" is the one you are looking for!

    You can run mods originally written for ModLoader using Minecraft Forge - at least the mods that can handle the slight differences between ModLoader and FML correctly.

    #20: I installed Minecraft Capes and now this mod crashes Minecraft!
    Your installation package of Minecraft Capes is incompatible with Player API you installed because it was required by this mod!

    Reinstall Player API and use another installation package of Minecraft Capes instead. The "MCPatcher method" mentioned at the Minecraft Capes thread might be a good choice.

    #21: I installed this mod and now Minecraft Capes stopped working!
    Your installation package of Minecraft Capes is incompatible with Player API you installed because it was required by this mod!

    Use another installation package of Minecraft Capes. The "MCPatcher method" mentioned at the Minecraft Capes thread might be a good choice.

    #22: What is the mod pack policy for Smart Moving?
    Smart Moving and Smart Render are licensed under the GNU General Public License Version 3 or later. (see FAQ#23)

    This means mod pack creators are not required to ask for my permission to add these APIs to their mod packs.

    I case you want to ask for my permission anyway, I recommend sending me a private message via this forum. I will most likely reply by formally granting you permission.

    However, this rule only applies to actual mod packs. It is not allowed to include any of these APIs in an actual mod

    #23: What licence is Smart Moving licensed under?
    Smart Moving and Smart Render are licensed under the GNU General Public License Version 3 or later.

    You will receive a copy of the GNU General Public License along with the Smart Moving download.


    Features


    Thanks to BlackDragonIV for this awesome feature demonstration video.

    Thanks to xXL33tsauceXx for this awesome show case video.


    Feature: Free Climbing

    This mod implements an optional mode of free climbing behaviour. When enabled by configuration or by default you can climb everywhere you find at least a block sized horizontal edge.

    To climb up you have to move forward toward the edge (default "W") and click and hold the grab button (default "LCONTROL").
    To climb down click and hold the grab button without moving forward toward the edge.
    To grab an edge while falling down along a wall, rotate towards the edge in the wall and press the grab button. If you are still falling slow enough, free climbing will start. If you are beyond a certain falling speed when grabbing, damage will be done to you.

    To change this default grab button visit Minecrafts "Options"/"Controls" menu.


    Feature: Ladder Climbing

    This mod implements three additional modes of ladder climbing behaviour.

    Simple Mode:
    • Standard climbing on complete ladder coverage
    • Standard climbing on feet only ladder coverage
    • Slow climbing on hands only ladder coverage

    Smart Mode:
    • Standard climbing on complete ladder coverage
    • Slow climbing on feet only ladder coverage
    • Slow climbing on hands only ladder coverage
    • Standard climbing when "holes" in the walls next to the ladder are present (solid block/nonsolid block or half steps)

    Free Mode:
    • Ladder climbing is functionally embedded in the feature free climbing.
    • Specific speeds are configurable on top of the free climbing configuration with Smart Mode-inspired default values.

    Feature: Climbing along ceilings

    This mod allows climbing along ceilings as long as the ceiling block supports it. Currently only the steel fence block and the closed trap door block support ceiling climbing.

    To start climbing along ceilings hold the grab button when below, but not too far below, the climbable ceiling. To stop ceiling climbing simply release the grab button.

    If wall climbing is also possible when pressing the grab button, wall climbing will start instead. In this case turn into the direction you want to move to start ceiling climbing.


    Feature: Climbing up vines

    To start climbing up vines hold the grab button when in front of a vine and hold the jump button to start climbing up.

    To stop climbing up just release the jump button. To stop climbing at all release the grab button.


    Feature: Configurable sneaking

    This mod allows to configure the standard sneaking via the configuration file. The sneaking speed can set and sneaking can be disabled at all.

    Additionally sneaking can be made togglable. When toggled on it can be toggled off by pressing the sneak button again. This also works while swimming or diving.


    Feature: Alternative Swimming and Diving

    This mod implements optional alternative swimming and diving behaviours.

    To dive jump into still water that is at least two blocks deep. Then press and hold the forward button to dive. To steer use your mouse.
    To swim stop holding the forward button and press and hold the jump button instead until you reach the surface. Then press and hold the forward button again to swim. To steer use your mouse again.
    To dive again stop pressing the jump button and direct your mouse toward the depths.

    When you are walking in one block deep water you can switch to diving by pressing the sneak and then the grab button. If you press the jump button before the grab button you will switch to swimming instead.

    When you are swimming or divind in one block deep water you can switch to walking by pressing the grab button.


    Feature: Alternative Flying

    This mod implements an optional alternative flying behaviour.

    It completely replaces standard flying and allows you to fly up and down via looking. The standard flying jump to raise, sneak to fall behaviour has been reimplemented and works similar to its standard flying counterpart.

    Alternative flying can be started and ended just like standard flying by double clicking the jump button.


    Feature: Charged jumps

    This mod implements optional, configurable charged jumps.

    To start charging press and hold the jump button while sneaking on the spot. To jump either release the jump button or stop sneaking. The default maximum charge jump height is two blocks.

    When you start moving while charging the charge will be lost.


    Feature: Wall Jumping

    This mod implements the possibility to wall jump from blocks.

    To wall jump from a block press jump while being airborne, release it, and press it again before hitting the block you want to wall jump from horizontally. When you collide with the block - while not falling too fast allready - a wall jump will be triggered.

    You can also head wall jump from a block instead by also pressing the grab button before hitting the block you want to wall jump from.

    To cascade your wall jumps just keep pressing jump. To break your cascade release jump. Hitting the ground or head wall jumping will also break the cascade.


    Feature: Head Jumps

    This mod implements the possibility to jump head first instead of head up.

    To head jump start sprinting and press the grab and the jump button. When the jump button is released you will jump, head first, with a angle depending on how long you pressed the jump button.

    Hitting ground while falling with your head first will damage you more than hitting ground with your feet first.


    Feature: Side & Back Jumps

    This mod implements the possibility to jump to the side or back while straightend on ground.

    To jump left double click the left button, to jump right double click the right button and to jump back double click the back button.

    You can also jump back-left and back-right by double clicking both relevant buttons at once.


    Feature: Climb Jumps

    This mod implements the possibility to jump up and back while free climbing.

    To jump up climb up as far as possible and click the jump button.

    To jump back stop climbing by releasing the forward button press the sneak button to hold the height release the grab button and click the jump button.

    You can also head jump back instead by not releasing the grab button after pressing the sneak button and before clicking the jump button.


    Feature: Sliding

    This mod implements ground sliding.

    To slide on the ground you have to start sprinting first. Then press the sneak button while pressing the grab button.

    Additionally you can start sliding from forward jumping or flying. Just hit the ground while pressing the sneak and the grab button.

    You will slide as long as the initial horizontal ground hitting speed and the ground spipperiness supports it. If the sneak button is still pressed when the sliding stops you start crawling instead.

    To stop sliding before it stops itself simple stop pressing the sneak button.


    Feature: Faster Sprinting and Exhaustion

    This mod implements a faster, optional, configurable sprinting and exhaustion behaviour. It is merged with the standard minecraft sprinting and hunger behavior.

    To sprint you have to move forward and click and hold the sprint button (default "TAB"). Sprinting is currently possible for walking, swimming diving, crawling, and climbing.
    Sprinting optionally causes exhaustion and will automatically end when a certain configurable threshold is reached.

    To change this default sprint button visit Minecrafts "Options"/"Controls" menu.


    Feature: Crawling

    This mod implements an optional crawling movement to fit through 1x1 passages.

    To crawl you have to press the grab and the sneak button. When climbing would be possible at you current position and direction you might start climbing instead. To avoid this press the sneak button before the climb button to ensure to start crawling. When crawling you can release the grab button.

    You can also free climb while crawling. Just move to the related edge press grab and move forward towards it.

    Additionally you can free climb into a crawlable gap. Just press sneak while you climb up and you will end up crawling in the first crawlable gap along your climb path.

    Crawling can be made togglable via the configuration file. When toggled on it can be toggled off by pressing the sneak button again to enter sneaking of by pressing the jump button to stand up immediately.


    Feature: Configurability

    This mod changes the behaviour of its features depending on the content of the configuration file "smart_moving_options.txt" in the ".minecraft" directory of your minecraft installation.

    Currently the difficulty levels "Easy", "Medium" and "Hard" are configured. You can switch between those in-game by pressing F9 (the exact button can be changed too)

    More information about the configuration of this mod is included in its readme and option files.

    Previous option files like "smart_climbing_options.txt" and "smart_ladder_climbing_speed_options.txt" are still accepted but their content is eventually overridden by the content of existing more actual option files.

    If no option files are present at all, the default option values (all features, default configuration) will be used.
    If an option is not present in the files, the corresponding default value will be used.
    The option "move.options.version" will be used for cross version compatibility.


    Previous Versions:

    Previous Versions (for Minecraft 1.8)

    Version 16.2
    Added license information and improved core code simplicity and robustness: Download from Mediafire or Dropbox

    Version 16.1
    Merged SmartCore mod into SmartMoving mod, fixed overly fast limb movement of remote players, placing blocks at chests by pressing the sneak button while not standard sneaking and added dependency to PlayerAPI core 1.3 or higher: Download from Mediafire or Dropbox

    Version 16.0.1
    Improved handling of enhanced third party armor models: Download from Mediafire or Dropbox

    Version 16.0
    Upgraded to Minecraft version 1.8, lost ceiling climbing configurability and a lot of compatibilites: Download from Mediafire or Dropbox

    Previous Versions (for Minecraft 1.7.10)

    Version 15.6

    Added license information and improved core code simplicity and robustness: Download from Mediafire or Dropbox

    Version 15.5
    Added compatibility to minecraft forge version "10.13.3.1395-1710ls": Download from Mediafire or Dropbox

    Version 15.4
    Merged SmartCore mod into SmartMoving mod, fixed support for Carpenter’s Blocks ladders, overly fast limb movement of remote players, placing blocks at chests by pressing the sneak button while not standard sneaking and added dependency to PlayerAPI core 1.3 or higher: Download from Mediafire or Dropbox

    Version 15.3
    Improved handling of enhanced third party armor models: Download from Mediafire or Dropbox

    Version 15.2
    Removed proprietary sprint button and added categories to remaining buttons: Download from Mediafire or Dropbox

    Version 15.1
    Upgraded to Minecraft version 1.7.10: Download from Mediafire or Dropbox

    Previous Versions (for Minecraft 1.7.2)

    Version 15.0.1

    Fixed support for Carpenter’s Blocks ladders: Download from Mediafire or Dropbox

    Version 15.0
    Removed ModLoader, Bukkit and Standalone support, splitted up Smart Moving to multiple mods and upgraded to Minecraft version 1.7.2: Download from Mediafire or Dropbox

    Previous Versions (for Minecraft 1.6.4 and earlier)

    Version 14.6.1 (for Minecraft 1.6.4)
    Download from Mediafire or Dropbox

    Version 14.4.1 (for Minecraft 1.6.2)
    Download from Mediafire or Dropbox

    Version 14.0 (for Minecraft 1.5.2)
    Download from Mediafire or Dropbox

    Version 13.8 (for Minecraft 1.5.1)
    Download from Mediafire or Dropbox

    Version 13.3 (for Minecraft 1.5)
    Download from Mediafire or Dropbox

    Version 13.1 (for Minecraft 1.4.7)
    Download from Mediafire or Dropbox

    Version 11.12.1 (for Minecraft 1.4.6)
    Download from Mediafire or Dropbox

    Version 11.10 (for Minecraft 1.4.5)
    Download from Mediafire or Dropbox

    Version 11.6 (for Minecraft 1.4.4)
    Download from Mediafire or Dropbox

    Version 11.5 (for Minecraft 1.4.2)
    Download from Mediafire or Dropbox

    Version 11.3 (for Minecraft 1.3.2)
    Download from Mediafire or Dropbox

    Version 9.5 (for Minecraft 1.2.5)
    Download from Mediafire or Dropbox

    Version 7.5 (for Minecraft 1.2.4)
    Download from Mediafire or Dropbox

    Version 7.2 (for Minecraft 1.2.3)
    Download from Mediafire or Dropbox

    Version 6.13 (for Minecraft 1.1)
    Download from Mediafire or Dropbox

    Version 6.5 (for Minecraft 1.0)
    Download from Mediafire or Dropbox


    Fan Content and References

    A Map Collection established by baeshra.

    An Homage Map to the game Mirror's Edge requiring this mod.

    A Parkour Map created by Bloxcraft.

    A very good Parkour Map created by Binix and it's also very good antecessor

    A Tutorial/Challenge Map created by Blue_Legion.

    A Challenge Map published by JetfireBlack.

    A Training course created by George3636.

    A Quest Map created by black00ut.

    An Obstacle Course created by cavesticks12.

    A Challenge Map created by Random_Asian and its slightly less difficult antecessor.

    A Tutorial Course created by LaBarata.

    The huge Parkour of Range published by TheNewbiesMines.

    A vertical Parkour Map made by Sushin.

    A slightly dark Parkour Map made by 8bitspartan1441.

    A Training Course made by xDizasteRx.




    Videos:

    Review and Smart Moving 1.6.2 installation tutorial made by Revolver0125:


    Mod review and installation tutorial in spanish provided by Unrecord:


    Mod review and installation tutorial in french provided by clem1999:


    Showcase video and Smart Moving 1.2.5 multiplayer tutorial made by SCMowns:


    Smart Moving 1.4.7 Mac installation tutorial made by MinecraftCookiesModding:




    More videos:

    Show off video made by The_Cawkav:


    Christmas video made by Yogpod:


    Action video made by EpicWeirdoKid:


    Mod review in italian provided by VentilaX:



    Other Videos:

    Smart Moving 1.0.0 multiplayer tutorial made by Dr_Breadgun:


    MC Mod Showcase made by MinecraftToday:


    minecraft SMART MOVING MOD spotlight made by MegaGhostSpy:


    Mod Spotlight made by twistedright:


    Mod Review made by OhmightyMagpie:


    Mod Review made by JKapFilms:



    Mod Spotlight made by DigitalPork:


    Showcase video in polish made by PolskiPingwin:


    Older Videos:

    Superman parody made by ukjamietuk:m

    Demonstration video made by Failboat103:


    Best Minecraft Beta 1.7.3 Mods made by minecraftturtle:


    Demonstraction video made by MCModSpotlight suggested by Fredward:



    Posted in: Minecraft Mods
  • View rsmalec's Profile

    127

    Apr 13, 2011
    rsmalec posted a message on rsmalec's (retired) Map Reviews
    Welcome to rsmalec’s Custom Minecraft Experiences This thread was dedicated to my custom maps, promoting the Map Making Community, and over 2,000 map reviews, since 2011!


    rsmalec: the map


    :Green: :Blue: :Green: :Blue: :Green: :Blue: STATUS :Green: :Blue: :Green: :Blue: :Green: :Blue:
    Status: RETIRED

    Looking back on custom maps month by month, from 2011 - 2014!

    :Green: :Blue: :Green: :Blue: :Green: :Blue: MY PUBLISHED MAPS :Green: :Blue: :Green: :Blue: :Green: :Blue:
    (Click each thumbnail for map details and download)

    Neighborhood Vignettes
    http://www.minecraftforum.net/forums/mapping-and-modding/maps/2628756-neighborhood-vignettes-wendy-and-cold-feet

    rsmalec: the map
    Link Removed





    Expand for older maps, not compatible with 1.8+





    Additional maps I've contributed to
    Posted in: Maps
  • View Dragnier's Profile

    1

    May 4, 2019
    Dragnier posted a message on 32x LITHOS - Default-Style, Detailed & Complete - 1.5x - 1.15x and beyond!
    Quote from eleazzaar»

    Mod support is mostly added by volunteers. I'm too busy with Java and Bedrock to work on it myself. I always like the idea of more mod support, but I can't make it happen by myself right now.


    I figured I would ask since it is basically just CTM without Optifine (which is also a mod... just a really hack based one). Maybe someone will volunteer to convert the current CTM stuff to also work with it since the connected textures already exist in the pack. Anyway, thanks for the response and all your work on this awesome texture pack.

    Posted in: Resource Packs
  • View lu3mm3l's Profile

    12

    Oct 29, 2010
    lu3mm3l posted a message on NEINedit - NBT Editor for Mac OS X

    NEINedit
    NEIN edit isn't NBTedit
    Open, Edit & Save NBT Files on Mac OS X

    About this project
    I wrote NEINedit because I was coding a class to read the NBT format. Since I had to read & write stuff with that class to test its function I wrote this small editor. Let's hope this will help someone.

    Development status
    Long dead -_-

    Screenshot


    WARNING
    Since this is the first version I'm handing out there might be a number of errors. I tested this a LOT and it seems to work just fine but the devil's in the detail. Please backup your original files before you use this. Also: If you edit files of your minecraft save, please backup the whole savegame so it doesn't get corrupted. I wrote a handy application for that. Take a look at the thread for TreasureChest :smile.gif:

    System requirements
    Mac with Intel or PowerPC Processor and Mac OS X Tiger (10.4) or higher

    Downloads
    Also long dead :ph34r:

    Current Features
    - Read & Write NBT Files (.nbt, .dat, .dat_old)
    - Display the whole thing (with TAG infos for every entry)
    - Change values for: Byte, Short, Int, Long, Float, Double & String

    So your basic set of things you would like to change around.

    Future Features
    - None.

    Installation
    Open up the DMG and drag the application into your application folder.

    Would you like to know more...?
    Official website is also dead :D

    Posted in: Minecraft Tools
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