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    posted a message on 32x LITHOS - Default-Style, Detailed & Complete - 1.5x - 1.15x and beyond!
    I've uploaded the new Lithos HD Font as a stand-alone Add-on.

    Lithos HD Font is smooth, legible typeface that's still mostly faithful. It preserves the default character widths, and provides a wide variety of accented characters.

    This Font can be stacked on top of any other resource pack that doesn't have a font, or has a custom font you don't like.

    This is the same Font provided by Lithos:Core— there's no reason to use this add-on with Lithos:Core. It simply applies the same font with other packs.
    Posted in: Resource Packs
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    posted a message on StarQuest [Starships][Planets][Space][Ranks][Towns][Factions][PvP][Economy][Trading]
    I'm a texture artist, and here's some advice that you may find useful.

    You've included all the default textures in your texture pack. This is totally unnecessary, since Minecraft will provide any default textures that are not included in your resource pack. So it adds to your file size and decreases the player's flexibility-- they might want to stack your pack's changes over something nicer than default -- something they can do within Minecraft's resource pack selector if you hadn't padded you pack with default textures.
    Posted in: PC Servers
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    posted a message on 32x LITHOS - Default-Style, Detailed & Complete - 1.5x - 1.15x and beyond!
    Quote from ShadowSword13

    Is the blaze texture supposed to be missing its body? All I can see is its eyes, it's crown, and the rods floating around it. If it's supposed to be like that, I find it cool, just checking to see if it's a bug or not.

    Yeah, that was intentional. I'm not entirely sure i like the effect-- it looks good IMHO with lot of particles put with particles set low, seems stranger.
    Posted in: Resource Packs
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    posted a message on Texture Artists' Union
    Quote from Goodlyay

    I love the new model format. I can finally make my torches look like what I want them to!


    Cool, but can these kind of blocks be textured in a way that doesn't look stupid in a lower version?


    I've uploaded the new Lithos HD Font as a stand-alone Add-on.
    Posted in: Resource Pack Discussion
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    posted a message on 32x LITHOS - Default-Style, Detailed & Complete - 1.5x - 1.15x and beyond!
    Release Lithos:Core v1.7-L

    Due to the unexpected popularity of the previous update focusing on Item Icons, i bring you a second Icon update, which (nearly) finishes off all the Icons. 42 new Icons and an additional 5 Icons to help distinguish between valuable and common enchanted books (MCPatcher/Optifine Required). Again, i've borrowed a few icons from Stock32. Only Armor icons are undone— because i haven't done the armor yet.

    Lithos' own font is revealed in this release. Thanks to d3fin3d's for the use of the HD Minecraft Font, but it unfortunately hasn't been updated, and I've been wanting something a little easier on the eyes. So I made a new font.


    However as a native American, i have little exposure to accented characters. I think i did them right, but who knows. I'm hoping some of you are from other parts of the world, and can tell me if i'm doing something wrong.

    Also i've noticed (browsing through the language selections) that for some languages, like Czech, some of the characters are drawn from other ASCII .PNGs. If anybody has the knowledge to help me identify which characters in all those unicode .PNGs need to be changed to complete an language, i'm happy to do that.



    Changelog:


    New Font:
    • New Lithos HD Font includes accented characters

    New Item Textures:
    • All Minecarts
    • All potion bottles
    • All books (Included multiple Enchanted Books)
    • Clock
    • Paper and Maps
    • Barrier
    • Hopper
    • Cauldron
    • Brewing Stand
    • Wheat
    • Name Tag
    • Wither and Steve Skull
    • Leather
    • Carrot and Golden Carrot
    With Special Permission Borrowed From Stock32
    • Blaze Powder
    • Nether Wart
    • Compass
    • Repeater and Comparator
    • Reeds
    • Saddle
    • Fireworks
    • All Buckets
    New Mob Textures:
    • Snowman
    • Wither Skeleton (partly done)


    Quote from Zahnradfee

    ...I also love the Luminous glass.

    Thank you so much for your artwork! :)

    Excellent! I'm glad you enjoy it.
    Posted in: Resource Packs
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    posted a message on Texture Artists' Union
    Quote from Crimsollite

    1.8 is basically going to be a game mechanics/mapmakers update.

    I think you are reading too much into the record of the first few snapshots, especially when Jeb has been out of town for most of it.
    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    Quote from Moozipan

    Does this fix rely on the new possibility to change the model files in a resource pack? Because I read that this snapshot feature isn´t going to stay till the full update.

    That's not quite right.

    The model thing is not staying in its current form.

    They are working on making a more restricted format, but it isn't finalized exactly how it works yet.
    Posted in: Resource Pack Discussion
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    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    Quote from GoodKingFilms

    In 1.8 there are Villagers with diffrent Careers but the same clothing, is it possible to change that? And if not could this feature be added?For example I want the Farmer waering a green robe and the Fisherman a blue one.

    I'm hoping Mojang will do that, but if not, i'd very much appreciate it if MCPatcher handled it.
    Posted in: Resource Packs
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    posted a message on Texture Artists' Union
    Lithos has used d3fin3d's HD Minecraft Font for most of it's history, and that greatly improved the experience over the default font. But d3fin3d never updated to the new accented characters, and the letters were more chunky, and less smooth than i would prefer.

    So i made my own font for Lithos again using as my goal "mostly faithful". It's got all the accented glyphs in ascii.png though as an American, i can't personally vouch that i got them right-- but i think i did.

    I'm considering making it available for other texture packs under reasonable terms, if there is interest.

    Though possibly in this age of stackable packs, i should just make it a separate download.

    Posted in: Resource Pack Discussion
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    posted a message on New stone help
    Quote from GerbilCrab475

    So with the new stone types coming up I decided to give my texture pack a connected textures addition that would make it so that any ore block touching one of the new stone types would appear to be on the new stone type rather than on regular stone.

    I'm pretty sure you can't do CTM that changes according to what the adjacent block is. People routinely ask how to do that. The answer is always "you can't".
    Posted in: Resource Pack Help
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    posted a message on Texture Artists' Union
    Quote from 13thMurder

    ...pictures...

    Impressive, and creepy as always.


    And we've got that iron trap-door in the latest snapshot.
    Posted in: Resource Pack Discussion
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    posted a message on How much do you think an entire resource pack by you is worth?
    Quote from Alvoria

    But I know what you mean. Our packs are, first and foremost, gifts to ourselves. Very expensive gifts, by the look of it.

    If you look at things that way, sleep is a super expensive luxury, as are all of your hobbies and recreative activities to a lesser degree.

    But that only really makes sense if you assume you would be earning income if you weren't texturing. In reality most of us would be doing some other entertainment/relaxation activity instead of texturing. Quite a few of those possibilities actually cost money, so you can more validly look at texturing as a very affordable recreation.


    Of course, if i was doing a complete pack for someone according to their specifications, i would charge a lot.
    Posted in: Resource Pack Discussion
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    posted a message on AchievementCraft "First Achievement Hunter Resource Pack"
    Quote from Play4ourkeeps

    Its Vanilla its not meant to be a complete re-hall of textures its for achievement hunter fans that want roses and spawn edgar eggs but like the look of normal minecraft

    So? Show the graphics you have done.
    Posted in: WIP Resource Pack
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    posted a message on Texture Artists' Union
    Quote from Zardium

    CTM cannot detect different types of nearby blocks.

    To elaborate, With CTM you can make the top block of stone transition into dirt, but it will always use that "transition" weather or not there is dirt above it.
    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    Quote from Khristophoros17

    I hope you guys will lend me a hand when I get stuck on something becuase like I said it's been a-looong-time

    There's lots of helpful people answering questions around there, though sometimes questions get overlooked.

    And that's my subtle segue. A couple of my questions have gone unanswered, and with the high recent activity maybe they just got missed. I'll try again.

    1)
    So i'm considering how to add CIT rules to my pack. The following is about the icon not the glint.

    According to the examples i can use OR, i.e., use a certain base icon texture if the sword is enchanted with flame or smite.

    But is there a way to do AND, i.e., use a certain base icon texture if the sword is enchanted with flame and smite? I'd like to for instance give a red edge to a flame enchanted sword, and put a white jewel on the hilt for smite-- but do both if the sword has both enchantments.



    2)
    Also, i'm new to shaders, and just got it working recently. IIRC I've seen some shots of Chroma Hills with bumped textures, but i've tried a lot of shader packs and not gotten that effect with Chroma Hills.

    Is this simply a high end feature, that perhaps my card doesn't support, or something from the unstable/unreleased versions of packs and/or shaders?


    3) New Question
    I'm working on a custom font for Lithos, and it seems that you can't do all the characters with just ASCII.png. Does anybody have information on which of the unicode .PNGs i need to work on to complete other latin-based alphabets?
    Posted in: Resource Pack Discussion
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