Also, I'm curious: Why do you think having contrasting colors in some blocks and not others is a bad thing?
I didn't exactly say that. Obviously some texture will by nature have higher contrast than others. But look at the planks: they look good, and though they use flat areas of color, it is extremely smooth, and at first glance seems like a gradient. Most other blocks are less smooth and the "chunkiness" of the color areas are much more distinct. Both are a stylization compared to the smooth continuous tone of reality, but the smooth style of the planks is at a distinctly different point of the stylization contiuum than other stuff.
And having a non-uniform style is perfectly normal for the beginning of a project. Unless you are copying something you've done in the past, it takes time to zero in on an approach.
It's early, and I think I misspoke. I think it was 40 for each block, which is still a lot. Because the front, top, back, and sides all used different models (or did when I last tooked at it and noped out)
No, there are three models for a stair of any given material. One for a straight back, one for curving in, and one for curving out. They are rotated a lot-- those 3 models rotated in all the ways get 40 entries in the blockstate file, but they are all referenceing the same 3 models.
For the stairs that i've given alternates, I have 3 variants, so that means there's 9 model files, and 120 "model" entries in the blockstate file. But no additional textures-- which works with my pack, and should work for yours.
There's a bit of tedious copy/pasting and find/replacing, but I use an editor that can find/replace multiple files at once. There's no measurable hit to file-size or FPS.
And I'd note that for most textures types you rapidly hit diminishing returns for additional alternate textures. Three would be a lot better than none, and 10 only somewhat better than 3.
I've spent about 12 hours total now and have only finished 4 textures, that I'm not even completely happy with.
Yeah, texture packs take a huge amount of time.
Also, some textures are 128x and some are 256x because I haven't decided which resolution to go with yet. Most likely will end up doing both, I work in illustrator anyway.
That's not really a problem. Both of my packs, Lithos:Core and Visibility use a variety of resolutions. The point is to make it all look good together, not to match some number.
Some comments:
You are showing a sense of style, and some judgement, but I recommend you think more about the style for this pack. The existing blocks don't really show a consistent approach.
It is almost all flat edges, but then you use a lot circles for the sand.
Then you have a very abstract, geometric approach (sand, grass top), and then at the opposite end a detailed subtily shaded approach for logs and planks.
The logs have a nice style where you highlight edges with very thin lighter lines, but I don't see that elsewhere.
Some blocks have semi-transparent shapes, but most don't.
Some blocks have a few colors, all distinct, and other blocks have many slightly different shades that are almost a gradient.
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That's not to say that you can't adapt to the needs of the block you are doing, but all of this doesn't really hang together as a single style.
Every now and then, I get people complaining that my stairs don't randomise the way my bricks and cobble do. But each face would require something like 40 extra files, and nope. That's way too many files for a pack that already has problems running on slower machines.
I'm trying to imagine how you would need 40 files per face to apply 10 to 20 random textures, and I can't come close. Whatever you have in mind doesn't seem to be a very efficient method. Also additional .JSON files have a very minimal impact on the game speed in my experience. I don't see why you can't just reuse the existing textures for stairs.
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I didn't exactly say that. Obviously some texture will by nature have higher contrast than others. But look at the planks: they look good, and though they use flat areas of color, it is extremely smooth, and at first glance seems like a gradient. Most other blocks are less smooth and the "chunkiness" of the color areas are much more distinct. Both are a stylization compared to the smooth continuous tone of reality, but the smooth style of the planks is at a distinctly different point of the stylization contiuum than other stuff.
And having a non-uniform style is perfectly normal for the beginning of a project. Unless you are copying something you've done in the past, it takes time to zero in on an approach.
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No, there are three models for a stair of any given material. One for a straight back, one for curving in, and one for curving out. They are rotated a lot-- those 3 models rotated in all the ways get 40 entries in the blockstate file, but they are all referenceing the same 3 models.
For the stairs that i've given alternates, I have 3 variants, so that means there's 9 model files, and 120 "model" entries in the blockstate file. But no additional textures-- which works with my pack, and should work for yours.
There's a bit of tedious copy/pasting and find/replacing, but I use an editor that can find/replace multiple files at once. There's no measurable hit to file-size or FPS.
And I'd note that for most textures types you rapidly hit diminishing returns for additional alternate textures. Three would be a lot better than none, and 10 only somewhat better than 3.
0
Yeah, texture packs take a huge amount of time.
That's not really a problem. Both of my packs, Lithos:Core and Visibility use a variety of resolutions. The point is to make it all look good together, not to match some number.
Some comments:
You are showing a sense of style, and some judgement, but I recommend you think more about the style for this pack. The existing blocks don't really show a consistent approach.
It is almost all flat edges, but then you use a lot circles for the sand.
Then you have a very abstract, geometric approach (sand, grass top), and then at the opposite end a detailed subtily shaded approach for logs and planks.
The logs have a nice style where you highlight edges with very thin lighter lines, but I don't see that elsewhere.
Some blocks have semi-transparent shapes, but most don't.
Some blocks have a few colors, all distinct, and other blocks have many slightly different shades that are almost a gradient.
------------
That's not to say that you can't adapt to the needs of the block you are doing, but all of this doesn't really hang together as a single style.
0
Congradulations, that pack is a big deal!
I'm trying to imagine how you would need 40 files per face to apply 10 to 20 random textures, and I can't come close. Whatever you have in mind doesn't seem to be a very efficient method. Also additional .JSON files have a very minimal impact on the game speed in my experience. I don't see why you can't just reuse the existing textures for stairs.
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Should be "mob" not "mobs".
I've only tested in 1.9.
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Did you try creating an "mcpatcher" folder within the mod's "assets" folder? It works for me.
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Welcome! I'm the guy that directed you here.
There is no more "union".
Ignore the post at the beginning of the thread. That was a long time ago, and this is more a casual texture artist hang-out.
If you are a minecraft texture artist, you can post here.
Posts with specific questions tend to get more replies.
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Quark is a mod that i've noticed. My priority is for the snapshot over any mod stuff, but i've recorded your vote for Quark.
2
Working on the snapshots for two packs at once:
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Visibility is getting updated for the new snapshots!
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I like the logs, but your repeating pattern in the grass top is really strong and noticeable.
I'd recommend random alternate textures to break the pattern up.
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Preview of Nether Snapshot blocks:
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What am I seeing? That green square in the middle? What version of minecraft? Other mods? Other packs?
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Getting the shield out of the way of viewing the world. For the next release:
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No it shouldn't because then all the replies will be from texture artists, saying "I use my own pack".
But the mods tend to throw such threads there anyway.