Still think stone could be more then a flat outlined box. You have subtle details on everything else.
Are you baseing that on the screenshot or looking in-game? There's quite a few other flat blocks, and the subtle details are rather simple up close. It seems to work for me, but of course i have the idea of where i'm going in my head, and plan to make some blocks simpler than the original, where appropriate.
I thought it would be good to have a thread to discuss this stuff.
Here's one thing that has me baffled. I get errors like this, sometimes tons of them. I don't know what it means and often the texture seems to work as desired in spite of the error.
Client thread/WARN]: Unable to resolve texture due to upward reference: #side in minecraft:block/fence_inventory
There, i think i did something appropriately geometric with the water. Available for Download though there's still lots to do, but feedback is always better early
Are you going to consider adding support for Metallurgy 4? With your Universal Ore Color scheme, it shouldn't take all that long to texture the actual ores or bars.
Metallugy is one of the more requested mods, but i'm not eager to do it because it would be a huge amount of work. My Universal Ore color scheme only gets me a bit of the way there. Metallurgy has a *ton* of unique ores and weapons and armor.
The water looks nice. Although I think you could have done more for the stone then just flat and shaded outlines. You have nice subtle detail for dirt, sand, etc, then dull stone.
I kind of agree about the stone. I like the flatness, though I think it might be a little too flat. Maybe try something with a little more detail, but low contrast? Kind of maintain that flatness, but without being just completely smooth.
I like the water, the clarity is nice, but for some reason I don't think it fits with the other textures. I don't have any suggestions on how to change it, but can't help feel that it just doesn't fit.
Gah, you are right, the water is curved and slightly textured. Everything else is right angles and solid fills. I guess i need to make new water from scratch.
As for the stone, my goal is to make things as simple as possible without confusing the identity of the block. So rather smooth blocks, like smooth stone, hardened clay and quartz were going to be textureless while more textured blocks got more texture. We'll see how that works out.
It's sorta a "simple" pack, but the emphasis is more on Visibility, as in Clarity (everything is super-easy to identify and see), and thus is less simple than the original. I'm trying for some nice, warm, yet familiar colors-- maybe i haven't gone far enough?
It'll be an issue with the texture pack then. It may be either outdated, or the texture may just not have a fancy option. You can go into the .zip file of the texture pack and check to see if it has both a leaf+alpha channel texture and a leaf+background texture.
That's not how leaves work in 1.8. Mojang now only uses one leaf texture file per tree type. A semi-transparent pixel on a leaf texture is rendered as fully transparent when set to "fancy" and fully opaque when set to "fast"
Sorry, but your source is behind the times. He's describing how things worked before 1.8. But mojang changed it, and now there is only one file for leaves thats used.
i've asked, and you haven't told me that the leaves are glitches without Optifine. If this is true,( as it is in my experience) then since they only are glitched when using Optifine, then it is an optifine bug.
I'm specifically interested in feedback on the mosaic effect I have going on with stone, netherrack, sand, and dirt. Ie the slight random color variations between blocks. My first impression is that it looks great on natural blocks, especially at a distances.
I'm not up on optifine dev for 1.8, but since the leaves work fine in 1.8, without optifine, I'd say it is clearly a bug with optifine. I shouldn't need fancy files unless I'm doing something more than vanilla.
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Parent Model:
"textures": {
"particle": "#side"
},
"elements": [
{ "from": [ 6, 0, 6 ],
"to": [ 10, 16, 10 ],
"faces": {
"down": { "uv": [ 6, 6, 10, 10 ], "texture": "#top", "cullface": "down" },
"up": { "uv": [ 6, 6, 10, 10 ], "texture": "#top" },
"north": { "uv": [ 6, 0, 10, 16 ], "texture": "#side" },
"south": { "uv": [ 6, 0, 10, 16 ], "texture": "#side" },
"west": { "uv": [ 6, 0, 10, 16 ], "texture": "#side" },
"east": { "uv": [ 6, 0, 10, 16 ], "texture": "#side" }
},
"__comment": "Center post"
}
]
}
Child Model:
"parent": "block/fence_post",
"textures": {
"side": "blocks/wood/fence-birch",
"top": "blocks/wood/fence-birch-top"
}
}
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Are you baseing that on the screenshot or looking in-game? There's quite a few other flat blocks, and the subtle details are rather simple up close. It seems to work for me, but of course i have the idea of where i'm going in my head, and plan to make some blocks simpler than the original, where appropriate.
Yeah! I wish i could take credit for it.
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Here's one thing that has me baffled. I get errors like this, sometimes tons of them. I don't know what it means and often the texture seems to work as desired in spite of the error.
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Due to comments elsewhere, i'm totally redoing the water. Yeah it will be less clear.
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Metallugy is one of the more requested mods, but i'm not eager to do it because it would be a huge amount of work. My Universal Ore color scheme only gets me a bit of the way there. Metallurgy has a *ton* of unique ores and weapons and armor.
But i've recorded your vote for it.
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Gah, you are right, the water is curved and slightly textured. Everything else is right angles and solid fills. I guess i need to make new water from scratch.
As for the stone, my goal is to make things as simple as possible without confusing the identity of the block. So rather smooth blocks, like smooth stone, hardened clay and quartz were going to be textureless while more textured blocks got more texture. We'll see how that works out.
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It's sorta a "simple" pack, but the emphasis is more on Visibility, as in Clarity (everything is super-easy to identify and see), and thus is less simple than the original. I'm trying for some nice, warm, yet familiar colors-- maybe i haven't gone far enough?
And what do you think about the water? too clear?
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I noticed you forgot the sunflower, and the flowers in pots.
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That's not how leaves work in 1.8. Mojang now only uses one leaf texture file per tree type. A semi-transparent pixel on a leaf texture is rendered as fully transparent when set to "fancy" and fully opaque when set to "fast"
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i've asked, and you haven't told me that the leaves are glitches without Optifine. If this is true,( as it is in my experience) then since they only are glitched when using Optifine, then it is an optifine bug.
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Thanks.
I'm specifically interested in feedback on the mosaic effect I have going on with stone, netherrack, sand, and dirt. Ie the slight random color variations between blocks. My first impression is that it looks great on natural blocks, especially at a distances.
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