The spider is just a single hue, but there are highlights and shadows that suggest a light source above the mob, whereas your cows don't have lighting coming from any particular direction, which combined with the fuzziness of the texture makes them look flat. Alvoria's Mint Flavor also has shading as if the light source is directly above the mob.
Yeah, that's what i thought you meant.
To me, that kind of shading doesn't make the spider look more rounded or dimensional. It's still obviously made out of boxes. It just looks like it has a pale spot down the top middle. I use shading to try to add the illusion of details within the boxes, but not to try to make the boxes look round-ish.
Advice appreciated, but that's something i've been purposefully avoiding for quite a while now.
Well, the cows look a bit like they're recolors of the same texture. You could consider more difference in spots, and/or having some cows with light-colored legs and some cows with dark-colored legs.
I have two spotted textures and two non-spotted textures. The spots (if any), facial markings and leg markings are different on all of them. But i don't want to give them a huge amount of personality-- they are food animals.
I still working on my conlang pack. (The pack that translates Minecraft into Bløjhvåtterskyll, my constructed language). I've currently done the blocks, half of the items and most of the GUI. That's not enough for a release I think. When do you guys think there's enough stuff for a release?
"Enough for a release" is whenever you think somebody will try it and give you better feedback than they could give you from screenshots.
What about making the bottoms darker than the top, at least?
That (in part) is what I think we've been talking about.
But rather than risk having one of those pointless conversation where both parties thought the topic was something different, why don't you show an example (or name a pack) that you think is a good example of the sort of shading you feel the cows lack?
Shading that indicates a light source in relation to the entire object (the steve and alex textures have some of this). For example, the bottom of mobs would be darker than the top. It's not an official term, though; I just use it in comparison to other shading types.
I don't really like how that kind of shading turns out. It's fine if you are just looking at one face, but that's not how you see things in game. You see two or three faces at once, and and I don't like seeing the dark & light edges next to each other from different faces. Especially on Mobs who can move relative to light source, I find that sort of shading fake-looking.
I went more in that direction in the beginning of Lithos, but i've been increasingly dissatisfied with it, and have been moving away from that approach.
Making a complete pack is an extremely time-consuming undertaking.
It would be more practical is to get a custom add-on pack that works on top of an established pack.
If you are interested in doing something like that based on my pack, I may be interested. My pack is in my signature.
Depending on the amount per sprite/model, etc
That all depends on what you want-- the level of quality and detail and extra features like CTM. It is hard to attract artists to a job that you have given nearly no description of. And we can't give an estimate based on such minimal information
They look nice, but they don't look like Default at all.
Also a tad too noisy for my tastes.
I'm more liberal with the "defaultness" of my mobs. As long as they are still instantly recognisable, I feel free to make them look better and/or different.
As for noise-- it's almost everywhere in Lithos. But i think it is especially appropriate in furry creatures.
Para mim também, mais legal com os addons que o completam!!
Qual é o programa que voce utiliza para fazer os modelos 3d?
Mostly I use Opl's Model Creator-- though i need to do some hand scripting sometimes because it doesn't do everything. Still it saves me a lot of time, and I highly recommend Opl's Model Creator.
Principalmente eu usar de Opl's Model Creator-- que eu preciso fazer alguns scripts mão , por vezes, porque não fazer tudo. Ainda assim, me poupa muito tempo, e eu recomendo do Opl's Model Creator.[/pre]
3
So, i've just learned you can make the ender portal surface look pretty cool...
1
Yeah, that's what i thought you meant.
To me, that kind of shading doesn't make the spider look more rounded or dimensional. It's still obviously made out of boxes. It just looks like it has a pale spot down the top middle. I use shading to try to add the illusion of details within the boxes, but not to try to make the boxes look round-ish.
Advice appreciated, but that's something i've been purposefully avoiding for quite a while now.
0
I have two spotted textures and two non-spotted textures. The spots (if any), facial markings and leg markings are different on all of them. But i don't want to give them a huge amount of personality-- they are food animals.
"Enough for a release" is whenever you think somebody will try it and give you better feedback than they could give you from screenshots.
0
That (in part) is what I think we've been talking about.
But rather than risk having one of those pointless conversation where both parties thought the topic was something different, why don't you show an example (or name a pack) that you think is a good example of the sort of shading you feel the cows lack?
Feedback is always appreciated.
1
I don't really like how that kind of shading turns out. It's fine if you are just looking at one face, but that's not how you see things in game. You see two or three faces at once, and and I don't like seeing the dark & light edges next to each other from different faces. Especially on Mobs who can move relative to light source, I find that sort of shading fake-looking.
I went more in that direction in the beginning of Lithos, but i've been increasingly dissatisfied with it, and have been moving away from that approach.
One of my design Mottos: "Embrace the Cube."
0
Making a complete pack is an extremely time-consuming undertaking.
It would be more practical is to get a custom add-on pack that works on top of an established pack.
If you are interested in doing something like that based on my pack, I may be interested. My pack is in my signature.
That all depends on what you want-- the level of quality and detail and extra features like CTM. It is hard to attract artists to a job that you have given nearly no description of. And we can't give an estimate based on such minimal information
0
I'm not sure what you mean by that.
1
I've been meaning to shrink the mushrooms, I guess this is a good time.
1
I'm more liberal with the "defaultness" of my mobs. As long as they are still instantly recognisable, I feel free to make them look better and/or different.
As for noise-- it's almost everywhere in Lithos. But i think it is especially appropriate in furry creatures.
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Cows for Lithos
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Finally some new content to leak...
0
Mostly I use Opl's Model Creator-- though i need to do some hand scripting sometimes because it doesn't do everything. Still it saves me a lot of time, and I highly recommend Opl's Model Creator.
Principalmente eu usar de Opl's Model Creator-- que eu preciso fazer alguns scripts mão , por vezes, porque não fazer tudo. Ainda assim, me poupa muito tempo, e eu recomendo do Opl's Model Creator.[/pre]
0
Google's translation from Portuguese:
Thanks, I've recorded your vote for Thaumcraft. It is one of the most important mods, in my opinion.
Obrigado, Eu gravei seu voto para Thaumcraft . Ele é um dos mods mais importantes , na minha opinião.[/pre]
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No.
These alternates have nothing to do with that system. You can't control where an alternate will appear-- only how common it is.
0
Are polls forever now? I can't figure out how to get rid of them anymore.