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  • eleazzaar
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  • Member for 12 years, 3 months, and 6 days
    Last active Wed, Apr, 28 2021 19:12:51
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  • View eleazzaar's Profile

    10

    Apr 1, 2016
    eleazzaar posted a message on Texture Artists' Union

    Lithos:Core has alwasy had the slogan: "Mostly Faithful", but recently I've been thinking it really isn't Faithful enough. So I've been working on revising Lithos to really achieve the levels of faithfulness that I know in my heart I can reach. Here's the first screenshot of this new Lithos revision. I'm really feeling the traditional "defualt" vibe from this!


    Posted in: Resource Pack Discussion
  • View eleazzaar's Profile

    2

    Mar 30, 2016
    eleazzaar posted a message on 32x LITHOS - Default-Style, Detailed & Complete - 1.5x - 1.15x and beyond!

    Lithos:Luminous 1.9-8 is out!


    Simply a bug fix.
    Fixes regular Glass looking opaque with Optifine for 1.9

    Download




    Quote from Allrick1»

    I was wondering if you could make alternate colored gui menus. I guess menu/gui add-ons. Maybe a gray like default. Also, a clear one, and maybe a black/dark one. Thanks for all of your work!



    An alternate GUI is possible, we'll see what is popular.

    Posted in: Resource Packs
  • View eleazzaar's Profile

    1

    Mar 29, 2016
    eleazzaar posted a message on Texture Artists' Union

    Anybody know if renderpass=Translucent is possible with Optifine for 1.9. I'd like to get my semi-transparent glass going again, but I can't seem to find solid info on what works. And yes, I asked in the Opfine thread, where the post was immediately swallowed by a page of pointless bickering.

    Posted in: Resource Pack Discussion
  • View eleazzaar's Profile

    3

    Mar 29, 2016
    eleazzaar posted a message on Texture Artists' Union

    From Visibility, because I thought it was pretty:


    Posted in: Resource Pack Discussion
  • View eleazzaar's Profile

    1

    Mar 29, 2016
    eleazzaar posted a message on Visibility 2 -- Warm, Clean & Easy

    Visibility 2.03 for 1.9 Released!


    Download


    • Most of the GUI redone
    • Storage Blocks now match pattern of the Ore
    • Most friendly mobs redone
    • Many grahpical tweaks




    Posted in: Resource Packs
  • View eleazzaar's Profile

    0

    Mar 29, 2016
    eleazzaar posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    I'm looking to update my texture pack to have semi-transparent glass again in 1.9. Can someone point out to me where the documentation is on using renderPass in 1.9, or is this simply not possible?

    Posted in: Minecraft Mods
  • View eleazzaar's Profile

    0

    Mar 28, 2016
    eleazzaar posted a message on 32x LITHOS - Default-Style, Detailed & Complete - 1.5x - 1.15x and beyond!

    I have no idea...

    Posted in: Resource Packs
  • View eleazzaar's Profile

    0

    Mar 25, 2016
    eleazzaar posted a message on 32x LITHOS - Default-Style, Detailed & Complete - 1.5x - 1.15x and beyond!

    Lithos:Luminous 1.8-7 and 1.9-7 is out!


    Download


    This is a compatibility release to keep Luminous from messing up the new Stonebrick in Core.

    Posted in: Resource Packs
  • View eleazzaar's Profile

    0

    Mar 25, 2016
    eleazzaar posted a message on 32x LITHOS - Default-Style, Detailed & Complete - 1.5x - 1.15x and beyond!
    Quote from Naielis»

    @eleazzaar your bow phase 0 has a bug from 1.8, I fixed it for you... If you want I can send you the new bow fix...


    Yes, I haven't noticed anything wrong with it, but then I'm usually in 1.9 since the snapshots started comming out.
    Posted in: Resource Packs
  • View eleazzaar's Profile

    0

    Mar 25, 2016
    eleazzaar posted a message on Texture Artists' Union
    Quote from robloxianroblox»

    Somehow the missing texture's texture changed? Not sure how to put it back?


    I think it is more likely that that block is set to display only part of one quadrant of a texture, and that just happened to be one of the all pink quandrants.
    Posted in: Resource Pack Discussion
  • View eleazzaar's Profile

    1

    Mar 24, 2016
    eleazzaar posted a message on Edited Block texture not showing

    The appearance of a "block" in item form and when placed in the world can be totally separate, and are controlled by different .JSON files. Apparently you just changed the item one.

    Posted in: Resource Pack Help
  • View eleazzaar's Profile

    0

    Mar 23, 2016
    eleazzaar posted a message on 32x LITHOS - Default-Style, Detailed & Complete - 1.5x - 1.15x and beyond!
    Quote from Volimance»

    Oh, phew I get. I though that top picture showed on block each, but you're saying it shows four blocks each. I feel foolish now, and that means everything is right with the world!

    Oh, yeah, I see what you were seeing. Totally understandable.
    Posted in: Resource Packs
  • View eleazzaar's Profile

    1

    Mar 22, 2016
    eleazzaar posted a message on 32x LITHOS - Default-Style, Detailed & Complete - 1.5x - 1.15x and beyond!
    Quote from Volimance»

    Well with graphics set to fancy I can see through the leaves really well using the spring version, but the regular version is nowhere near as see-through for me.


    Ah, yeah, Minecraft is weird and picky about how does the edges of those textures when reduced down. Apparently my new photoshop saves things a bit differently. I'm glad it is for the best.

    Posted in: Resource Packs
  • View eleazzaar's Profile

    0

    Mar 22, 2016
    eleazzaar posted a message on Texture Artists' Union

    IIRC different resolutions causes the same problem with shields

    Posted in: Resource Pack Discussion
  • View eleazzaar's Profile

    0

    Mar 22, 2016
    eleazzaar posted a message on 32x LITHOS - Default-Style, Detailed & Complete - 1.5x - 1.15x and beyond!
    Quote from Volimance»

    I personally do not like the brick-like texture of the andesite, diorite, and granite blocks. I often use the Andesite to offset and accent regular stone bricks. Just my unsolicited 2 cents.


    I just changed the edge of the polished stone blocks to match the style of newer and better textures.




    Also, the spring version of Lithos is gorgeous, and really makes dealing with large oak trees much more manageable. The really full foliage variant of 2x2 spruce trees are really gorgeous too.



    How does it help dealing with the large oaks? The color and brightness are different, but currently nothing else has changed. Though there is more I'd like to add to Springtime in the future...
    Posted in: Resource Packs
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