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    posted a message on MCModCrafter
    Quote from jcm2606»

    Well, if you look at most engines they incorporate some form of programming; Unity uses JS and Python to script the logic behind the game, GameMaker does the same, and GameSalad (another game creation program) simplifies coding down heaps, but still includes the core concepts of programming; iteration, condition, sequence. MCreator is literally "click this button to add a block that does next to nothing", and even then when MCreator does add code, it's either stupidly limited (compared to Unity, GameMaker or GameSalad where it allows you to do anything you want to the game through scripts) or it removes one or several of the core concepts of programming.


    Almost no code != literally no code.


    Yes but if you're talking about "nobody should be able to mod if they don't know the code behind it" then nobody should be able to create games if they don't know the rendering libraries, the compilers, the audio libraries, and the math behind the engines. By these engines taking the work out of learning these things, people do not actually know what goes into games behind the engines.

    And for that matter, programmers should not be allowed to program with an IDE because it takes the effort out of formatting code and learning the commandline compiler.

    Posted in: WIP Mods
  • 1

    posted a message on MCModCrafter
    Quote from jcm2606»

    The problem is it teaches absolutely nothing, the point of a program that makes it easy is to teach something while dulling the challenge down, clicking buttons teaches absolutely zilch except how to operate a mouse. Plus, clicking buttons is stupidly limited in capability, nothing good comes from something with limited functionality.




    Welcome to technology jcm, I mean look at game engines now, you no longer have to code everything by yourself. Now you have engines that can make some pretty amazing games with almost no code required. Look at Hotline Miami, that game made millions of dollers and was made in GameMaker, which requires almost no code whatsoever. This is what technology does, this is why we have programmers.

    Posted in: WIP Mods
  • 0

    posted a message on MCModCrafter
    Quote from jcm2606»

    The problem I have with mod generators is that they literally teach nothing; the buttons do not teach a lick about programming except what's possible in modding. If generators used a graphical language, such as one with puzzle pieces you fit together, or maybe one like how Steve's Factory Manager works, or perhaps using a simpler language, then I'm all for it. But buttons teach absolutely nothing about modding.


    And the truth is, if this turns out to be only a button-based generator, it's nothing special. There's at least three other programs like yours that serve the same purpose and allow more control over what they can do (although the control is nothing like actually writing the mods yourself).


    This is where I turn closed-minded for a bit, but if someone doesn't like programming, they honestly should not be modding. Modding is designed to be done through programming, people have tried to come up with ways around it but there's always problems in the way which leads the developer back to programming; whether they want to update the mod without starting from scratch, do something the generator doesn't allow, or modify an existing object in their mod in a way that the generator doesn't allow, it always leads back to programming.


    What I'd suggest for this is to drop button-based modding and instead introduce a simpler form of programming, whether it be in another language that you can translate via another Minecraft mod or translate and compile down to JVM bytecode (if possible), maybe in a graphical language that uses puzzle pieces but maintains the true aspects of programming (iteration, condition, sequence), or perhaps you combine buttons and programming to make it a little easier; have a button that creates a block but have the user write code out to apply properties to the block in a similar fashion to how Minecraft's code works. As I said, button-based generators teach nothing about programming, they abstract something in a way that makes it way too abstract, they're a waste of time IMO if someone wants to be a serious developer of mods.


    Please try and make your program the odd one out; introduce a way of developing that isn't too simplistic and abstracted that it ceases to teach programming.


    Firstly, Id like to say that I appreciate the concern you are showing... I am currently trying to work on a better way to have a learning system.

    Posted in: WIP Mods
  • 1

    posted a message on MCModCrafter
    Quote from jcm2606»

    Please tell me this doesn't allow developers to create mods by clicking buttons; that's the thing that makes me dislike other mod generators like MCreator and such. If your mod generator actually uses programming in a simpler language, props to you!


    Yes, this is built to be a "mod generator", although I do not wish it to be that way. I am building tools to allow people to learn java and minecraft code from this application. I love code and live in code, therefore I wish that all people learn to code. The problem with starting to learn modding is that it seems so complex to beginners, so I am trying to make learning fun for people by giving them the tools to make great mods, and letting them understand the code at their own pace. The plugin system I have built in will also hopefully inspire developers to make their own creations and tutorials in the mod maker.


    So yes, you probably won't like this application, but I know from experience that starting to program is a bit boring, so I want to make it fun.

    Posted in: WIP Mods
  • 0

    posted a message on MCModCrafter
    Quote from The_PCFreak»

    :o awesome. I wish I was so good at C#. (I do have visual studio 2013, free as a student ;) )

    I love all the things that you've done. Once the projects gets further, I'll do a shoutout on my channel, because this is one of the most amazing programs i've ever seen. :)

    (My channel only has almost 200 subs, but it might help :) )


    Oh you changed the name to mcmodcrafter :lol:


    Thank you =D any support will help.

    I am working on a plugin to eliminate the schematic for random generation and be able to build structures in-application with DirectX.

    Btw: the only way to get better at programming is to keep doing it. A year ago I was much less experienced than I am now. My advise to you is to use the tools you have available and keep working at it.

    Posted in: WIP Mods
  • 0

    posted a message on MCModCrafter
    Quote from The_PCFreak»

    So in visual studio? Or just from scratch. Eitherway, awesome! :D


    Also, you can write custom code???

    WAY better than MCreator already. I hope this will get far!


    Well I used Visual Studio Ultimate 2013. I did write it from scratch though, ive spent about a month working on it.

    Posted in: WIP Mods
  • 0

    posted a message on MCModCrafter

    This is written in C# (which is my preference with languages) but I will write a wrapper for mac/linux

    Posted in: WIP Mods
  • 0

    posted a message on MCModCrafter
    Quote from The_PCFreak»

    great! Only problem: there is already a program.to make mods called mcmodmaker... Google it.


    Yeah I figured there would be. The name is just temporary, I am still thinking of better names

    Posted in: WIP Mods
  • 0

    posted a message on MCModCrafter
    Quote from The_PCFreak»

    Dude, this looks great so far! Nice work.

    When will this be out?

    Also, do you know MCreator? It's kinda the same. What is this one going to do that mcreator does not have?


    But, it's great to see that this works, the plugin creation is great as well.



    I absolutely loved MCreator, but it did seem a bit limited to me. MCModMaker allows developers and designers to work together in much bigger ways. Since this program allows developers to make custom plugins to fit their needs, there is no need to wait for an update to add more content. People have the freedom to create content to be integrated with this program with almost no hassle. Also, project files are completely shareable and can be opened from any computer, so if you make a project that you really like, you can just send the project file to your friends and they can open it as well.


    I believe that MCModMaker has more possibilities (including 3d rendering and 3d plugin integration) than MCreator at this time.


    Please stay posted for the video coming later today.

    Posted in: WIP Mods
  • 1

    posted a message on MCModCrafter

    MCModMaker is a smart mod making tool. This program is made to be easy to use, and to generate smart and efficient code.

    Starting a project is easy and just takes the click of a button. MCModMaker will download MinecraftForge and setup the modding environment all for you. After you have set up your workspace, creating mods is easy through the use of the built in plugin system.

    This plugin system allows developers to create their own types of mods with MCModMaker. There are several ways to make plugins for MCModMaker including external DLL files that allow developers to create very intuitive and complicated plugins for my mod maker.


    Example Video (sorry that it is very poorly done)

    _

    Posted in: WIP Mods
  • 0

    posted a message on MCDungeon v0.18.0
    hello dude, i am also a coder and i was wondering if youd like some help on a future update, i have some pretty descent ideas on what we can do to improve this.

    btw im quite experienced with programming.
    Posted in: Minecraft Tools
  • 0

    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Hi i was wondering how i can call items from this mod, I am creating a call of duty mod and wondering how i can call the guns in my code, would it just be the items shifted index?

    btw i am not distributing. and i think its amazing what youve done =D
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.2][SMP|SSP] Pudelhund's Dimension API v1.6.1
    I Keep getting this error, please help =)

    == Recompiling client ==
    > Cleaning bin
    > Recompiling
    '"C:\Program Files\Java\jdk1.7.0_02\bin\javac" -Xlint:-options -deprecation -g -
    source 1.6 -target 1....' failed : 1

    == ERRORS FOUND ==
    src\minecraft\net\minecraft\src\GenLayerDimension.java:58: error: incompatible t
    ypes
    obj2, genlayervoronoizoom, genlayerdimensionwater
    ^

    required: GenLayer
    found: Object
    1 error
    ==================
    Posted in: Minecraft Mods
  • 0

    posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)
    Can you make a direct download for this? i have trouble with adfly/mediafire ect. thank you!
    Posted in: Minecraft Mods
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