Your Computer Specs and Operating System: Mac OS x 10.5.8, 1.66 GHz Intel Core Duo, 1 GB 667 MHZ DDR2 SDRAM
Can you repeat this bug: Every time
What issues does the bug Cause: Unplayable past initial terrain generation
Specific conditions it occurs in if applicable: I can use the main menu system just fine. But as soon as I create a new world, it does it's thing with generating the map. When it finishes, the screen goes black and crashes.
having same issue. only diff is that i have 3gb ram. mine doesnt even finish generating a map though, it just does the sky (even when loading an existing world), stalls for a couple of seconds, then goes black after displaying some error screen for less than 1/10th of a second
Clearly it will be eventually used for the same purposes as in Ghostbusters.
a) Apply it to inanimate objects so they come to life, have your bed, workbench, forge, and other objects follow you around just like wolves. Provided of course at least one object is an active record player, they need music after all.
:cool.gif: Create an invincible coating for your buildings that makes them impervious to all harm, provided you don't mind your structure looking like a giant piece of mucus. Can only be removed by constructing a giant Statue of Liberty.
Balanced of course by the slime's ability to tap into negative emotion. So basically anytime a Creeper explodes next to you and there's slime in the vicinity you'll also now have that Creeper's ghost to deal with immediately after.
ROFLMAO.
The whole paint thing or bouncy block idea seem to be the most interesting (and likely). Hope Notch does one or the other soon.
Yeah, I know there's a thread or two out there about this already, but I have yet to read anything aside from a creeper character sheet that actually SAID something other than "OMG NERD!" (for the good or bad). Also they were all close to if not over a year old.
With Adventure Mode coming up, I figured this would be a good time to throw out some ideas and see if anyone else had any that I could use in my up-coming campaign this summer. I'll keep recipe and crafting ideas up here in the top and add more later, with actual campaign settings and ideas below that.
Horned Helmet:
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(gunpowder = spear tips and ham = leather that would be a neck guard)
Rope:
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[]
[]
(stick = string)
Campaigns:
Aren't We Alone?
Concept: 4-6 players come out of the woods and up to a castle built into the side of a mountain with herds of cows and pigs in pens in front. They're supposed to be the only humans in existence and none of them have ever been here before. Who built it and why?
Starting Inventory:
flint and steel, a stone axe, a stone pick, a stone shovel, 10 torches, leather armor, and an iron sword.
Mobs: creepers, skeles, spiders, slimes, pigs, cows, pigmen, bullmen, herobrine (dum dum dum)(also, stats and sheets will be added soon since I'm still sketching them out)
Upshot: Herobrine is in fact alive and well in the minecraft world, building his own castle and planning an 8-bit empire served by pigmen and bullmen. Traps abound in the castle, rooms sealed off but with several mob spawners inside hide behind walls, and herobrine has incredibly high stealth levels, diamond tools, and the ability to shoot lightning and turn pigs and cows into pigmen and bullmen. Players will get some materials from the treasure chests they find around the spawners, but they'll also have to mine some of their own, ultimately (hopefully) forming their own traps and capturing, if not killing, herobrine.
(Map coming soon)
the solution to this sort of problem that's come up in the other threads is, for example, on a helicopter, you'd craft the rotors, craft the cockpit, the landing gears, the tail, etc, then craft the diff parts together, each time making bigger sections.
i think making a 3-d crafting grid would just be too polished a feature for minecraft. for games like kingdom hearts, a 3-d engine works well because it fits with the rest of the feel (carefully rendered details and smooth lines and such) compared to the 8-bit feel of minecraft.
i like the idea of something that can be used to trap mobs and so far it makes sense (maybe have sap be a possible drop when harvesting wood or something?)
as far as making binding "blocks that don't normally stick together", what blocks would those be? like sticking a chest to the ceiling?
not to mention that headshots = logical. i mean, if you got shot in the head in rl, you're more likely to die than say if you were shot in the arm or even stomach. skeletons could still have a head-shot weakness, but only to like a shovel or something that wouldn't just penetrate the head but totally destroy the skull itself
or maybe instead of using a specific food to tame each kind of wild animal like they're talking about in another thread atm, you'd have to use diff #'s of green apples to tame diff animals
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having same issue. only diff is that i have 3gb ram. mine doesnt even finish generating a map though, it just does the sky (even when loading an existing world), stalls for a couple of seconds, then goes black after displaying some error screen for less than 1/10th of a second
0
ROFLMAO.
The whole paint thing or bouncy block idea seem to be the most interesting (and likely). Hope Notch does one or the other soon.
0
0
With Adventure Mode coming up, I figured this would be a good time to throw out some ideas and see if anyone else had any that I could use in my up-coming campaign this summer. I'll keep recipe and crafting ideas up here in the top and add more later, with actual campaign settings and ideas below that.
Recipies:
Spear Tip
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(iron being flint, wood, or a metal)
Spear:
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[] []
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(gunpowder = spear tip above)
Horned Helmet:
[]
[] []
[] []
(gunpowder = spear tips and ham = leather that would be a neck guard)
Rope:
[]
[]
[]
(stick = string)
Campaigns:
Aren't We Alone?
Concept: 4-6 players come out of the woods and up to a castle built into the side of a mountain with herds of cows and pigs in pens in front. They're supposed to be the only humans in existence and none of them have ever been here before. Who built it and why?
Starting Inventory:
flint and steel, a stone axe, a stone pick, a stone shovel, 10 torches, leather armor, and an iron sword.
Mobs: creepers, skeles, spiders, slimes, pigs, cows, pigmen, bullmen, herobrine (dum dum dum)(also, stats and sheets will be added soon since I'm still sketching them out)
Upshot: Herobrine is in fact alive and well in the minecraft world, building his own castle and planning an 8-bit empire served by pigmen and bullmen. Traps abound in the castle, rooms sealed off but with several mob spawners inside hide behind walls, and herobrine has incredibly high stealth levels, diamond tools, and the ability to shoot lightning and turn pigs and cows into pigmen and bullmen. Players will get some materials from the treasure chests they find around the spawners, but they'll also have to mine some of their own, ultimately (hopefully) forming their own traps and capturing, if not killing, herobrine.
(Map coming soon)
Thoughts?
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i think making a 3-d crafting grid would just be too polished a feature for minecraft. for games like kingdom hearts, a 3-d engine works well because it fits with the rest of the feel (carefully rendered details and smooth lines and such) compared to the 8-bit feel of minecraft.
0
as far as making binding "blocks that don't normally stick together", what blocks would those be? like sticking a chest to the ceiling?
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0
0
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0
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or
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a glass display case could be made by
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and you could replace the wood with stone, metal, brick, etc
hmmm... on the topic of chairs though, maybe if you did this
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it would make a golden throne?