Welcome to WorldPainter, a graphical and interactive map painter / generator. Quickly generate expansive, natural looking landscapes, with full manual control over the terrain, using an easy to use and well performing program.
Check out these great examples of both usage and results of WorldPainter. Note that I didn't create these landscapes, or these videos:
Features:
- Custom biome painting
- Create your own custom brushes
- Add custom objects from bo2 files or schematics to the world
- Customise the location and frequency of underground ores and resources
- Add snow and ice
- Easy to use yet flexible and powerful paint-like tools
- Create oceans, landmasses, plains and mountains
- Change the terrain type, add trees and create caverns
→ To download WorldPainter, go to the official website at https://www.worldpainter.net/
→ For support, please use the official WorldPainter subreddit!
Troubleshooting - FAQ - other documentation - support.
You can check the change log here. The installers were created with . WorldPainter is free and open source software, released under the GNU Public License (GPL) version 3. The source code is hosted on GitHub.
It should be pretty self-explanatory, and the rest you should be easily able to find out by clicking around. Don't forget to try all your mouse buttons, and try holding them down! Post in this thread to get support from me or other users of WorldPainter.
The Load and Save functions save the map in WorldPainter format. The Export function exports the map to a Minecraft world. By default it is exported right to your Minecraft saves directory. You can then open the world in Minecraft under Singleplayer.
The Import and Merge functions allow you to import the landscape from an existing map, and then merge any changes you make to the landscape back to the existing map. It is not meant for general purpose map editing! WorldPainter is, and always will be, a map generator, not a map editor. Note that this functionality is dangerous! Use it at your own risk. Please see this post for important information about how these functions work, and their limitations.
This tool is not meant to create ready to run single player maps, it's meant to create server levels and adventure maps. The idea is to create the basic landscape, with your mountain ranges, oceans, forests, snow and ice, lakes, hills, etc. using the tool, and then go in and fill in the details with other tools.
Please donate!
WorldPainter takes a lot of time to create and maintain. Even though it is free, please show your appreciation by donating: or
.
Linking to WorldPainter
If you want to link to WorldPainter from your own site or another forum, I would be honoured! But please don't link directly to the downloads, or upload the files to file sharing sites or host them yourself! Instead, please link people to the official homepage: https://www.worldpainter.net/
Frequently Asked Questions
If you have a question which is not answered on the official Frequently Asked Questions page, please go to the official WorldPainter support subreddit.
1
1
it creates a high probability that villages will spawn on top of each other, and become unrealistic. i tried setting additionalVillageProbability to 10, and got good results, with villages all over the place, but none too close to each other.
1
Corners are what you get when you saw a Moulding, which you get when you saw a Siding, which you get when you saw Planks.
protip: sawing corners will give you two gears
1
1
anyway, it'd certainly be a challenge, especially getting it balanced right so the entire world doesn't end up taken over by forests, but i was curious if you had any interest in taking Nature Overhaul in that direction?
1
6
"reported for consistently asking previously answered questions and ignoring the answers provided, only to later make stupid comments. if not troll, is so stupid is a danger to society."
3
this animated gif is made of over 50 pictures, so i guess this is worth 50k words
meanwhile, thanks for all your hard work codewarrior! good luck with where ever your future takes you!!
1
what i'm really looking forward to is the changes regarding biomes. biomes will now be stored within the save file, making them editable... finally, no more searching through 400 seeds to find one that kinda matches the island i build in worldpainter... soon i can just change the biome!! wooohoooo!!! at least, i hope you're looking at the idea Captain Chaos :smile.gif:
1
scale is about 5:1 i think. i really gotta figure out scaling properly and add it to the tutorial. anyone wanna help?