• 2

    posted a message on Remove the "executed x commands from function ..."

    Bit of a late reply, but I've just seen this now after figuring out a way to remove that 'executed commands' message from tellraws, and keep command feedback on for regular commands.


    If you add the line:

    gamerule sendCommandFeedback false

    before the line of the tellraw message, then put:

    gamerule sendCommandFeedback true

    at the beginning of the 'load.mcfunction' file, the feedback only appears when you use normal chat commands, without disrupting your custom tellraw.

    Posted in: Commands, Command Blocks and Functions
  • 1

    posted a message on Give us uses for honeycomb: Candles?

    Good idea! So.. you would turn the honeycomb into beeswax, then into candles, but what if instead you could craft beeswax and torches into waterproof torches (like waxed matches or something)?

    Posted in: Suggestions
  • 1

    posted a message on Borderless Smooth Stone?

    The 'Smooth Stone' we have does a worse job than regular stone when used to make a flat surface, due to the edges of each block. I suggest either changing the existing Smooth Stone; adding a variant of Smooth Stone without these dark edges ("Light Stone"?); a new type of stone that is that light a colour; or any other way of making smooth stone actually smooth in floors, etc.

    ^

    Or just make it so that double diorite/andesite/granite slabs don't create the border, maintaining the smoothness of the slab/stair version.

    Posted in: Suggestions
  • 0

    posted a message on New name idea for the 'Piglin Beast'

    Ah. Thought it was a bit too obvious, but I suggested it here as soon as I saw the Piglin Beasts on the stream.

    Posted in: Suggestions
  • 1

    posted a message on An Actual Idea for Owls

    Great idea, and there should be multiple variants; real ones, and maybe even green Duolingo Owls, because why not. Seriously though, these would be a unique type of mob, and I like how they could be able to swoop down and abduct your fellow pets.

    Posted in: Suggestions
  • 1

    posted a message on New name idea for the 'Piglin Beast'

    This just crossed my mind: The Netherwarthog. Or Nether Warthog.

    Posted in: Suggestions
  • 5

    posted a message on Carpets on stairs

    Wouldn't it be nice if we could have carpets, and stairs, together?

    My idea is to have stairs made equippable with carpets, by right-clicking on them with said carpets.

    I have made a .json model demonstrating how it might look (link to a short video below)

    Carpet Stairs Video on Vimeo


    The reason for the lack of the bottom line of carpet at the front is so the texture will not overlap with other carpets (especially if there is a different-coloured carpet at the foot of the stairs, but this could possibly be detected: If there is carpet at the bottom, miss out that line, and if there is not, it could reach the bottom).

    It would be possible for all types of carpet and stairs (wood and stone-related) to be used, and maybe even slabs with a similar way of fitting in.

    Posted in: Suggestions
  • 0

    posted a message on Coloured Lighting?

    I have an idea, involving changes to the lighting system.


    I think it would be good to add different coloured lighting to Minecraft, obtainable by using coloured glass blocks/panes, other partially transparent blocks, and sea lanterns and magma blocks giving out slightly bluish/orangey light. The debug screen, instead of showing just daylight and block light, on a scale of 0 to 15, could instead show the average colour for the player's position (in hexadecimal. e.g. '#FFFF00', for yellow), for the block light, and the daylight, and then an overall strength of light (0 to 15 or as a percentage). If there are two coloured glass blocks, placed at opposite ends of a corridor, with lights behind them, the colours would merge, (a red glass block at one end and a blue one at another end would give a colour of around '#FF00FF', and the strength would depend on the distance to the middle. The colour code would not include the lack of light due to distance, only the strength would.


    It would be an improvement on the variety of effects one could create by using different light source blocks, and I generally think it should be considered.

    Posted in: Suggestions
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