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    posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you explore

    I add the latest 5.3.3 to my 1.11.2 client so that I could get back to using the web based map which is a main draw for me. I noticed, however, that the web map now has an off-white background in the undiscovered areas where it used to have a black background. I've looked through the CSS and JavaScript and can't find where that background value is being defined so I can change it. Does anyone know if this background value on the web map is derived somehow from the color palette generated file? It appears as an inline style on the primary generated div with a value generated by a javascript function rgb(229, 227, 223).

    Posted in: Minecraft Mods
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    posted a message on Druidry - a nature themed magic mod (roasting marshmallows and more halloween stuff! september 26)
    Seeing an odd issue. Running version druidry(2016.9.26)(1.9.4).jar on a 1.10.2 Forge Server (forge version 1.10.2-12.18.-2114) and it seems to break the /help command on the server. The client /help works fine, but on the server it is generating a class cast exception:
    java.lang.ClassCastException: net.minecraft.server.dedicated.DedicatedServer cannot be cast to net.minecraft.entity.player.EntityPlayer
    at feyberryjam.minecraft.druidry.command.CommandSetDimension.func_184882_a(CommandSetDimension.java:102) ~[CommandSetDimension.class:?]
    at net.minecraft.command.CommandHandler.func_71557_a(CommandHandler.java:198) ~[k.class:?]
    at com.matthewprenger.helpfixer.HelpFixer$1.func_184900_a(HelpFixer.java:40) ~[HelpFixer$1.class:1.4.15]
    at net.minecraft.command.CommandHelp.func_184881_a(SourceFile:73) ~[al.class:?]
    at net.minecraft.command.CommandHandler.func_175786_a(CommandHandler.java:104) [k.class:?]
    at net.minecraft.command.CommandHandler.func_71556_a(CommandHandler.java:83) [k.class:?]
    at net.minecraft.server.dedicated.DedicatedServer.func_71333_ah(DedicatedServer.java:423) [ld.class:?]
    at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:388) [ld.class:?]
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:613) [MinecraftServer.class:?]
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471) [MinecraftServer.class:?]
    at java.lang.Thread.run(Thread.java:745) [?:1.8.0_101]

    This includes HelpFixer-1.10.2-1.4.15, not sure if that is the cause, but without helpfixer other mods are broken.
    Posted in: Minecraft Mods
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    posted a message on Druidry - a nature themed magic mod (roasting marshmallows and more halloween stuff! september 26)

    I didn't realize feeding spiders would get you the string, I thought you still had to kill them. Have to give that a try.

    Posted in: Minecraft Mods
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    posted a message on Druidry - a nature themed magic mod (roasting marshmallows and more halloween stuff! september 26)

    I've just started playing with your mod, have it and forestry together in a small custom pack I think they'll work out well together. I'm using the 1.10.2 version and just getting started with it but I do like the campfire. Goes well with the SleepingBag mod.


    One thing I've read in your posts is you like the idea of not having to kill animals to survive but your alternative to making a bed is to collect strings from spiders. Since you have the concept of wood bowls that can replace iron pails early on, why not provide an alternative set of shears made with something easy to acquire like branches and flint? Then early players can shear the wool from sheep and not need to kill them or spiders to get the bed materials?


    Another thought, to avoid having to kill cows for leather there are a number simple mods that give the ability to add smelting of zombie flesh into leather but I always thought that just made it far to easy to get the leather. How about adding a little more expensive approach to turning zombie flesh into leather, say a cleansing tanning bath then a drying rack or something?

    Posted in: Minecraft Mods
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    posted a message on ShetiPhian's and Fruzstrated's Mods

    Ok thanks. I'll wonder around a bit more and see what generates.

    Posted in: Minecraft Mods
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    posted a message on ShetiPhian's and Fruzstrated's Mods

    Hi,


    I happened on your Terraqueous mod when looking for one to add fruit trees and it is exactly what I was looking for. I've gone through the configs and found the settings to turn tree generation on/off but not one that controls the chance of a fruit tree. In my test world, I'm in a plains surrounded by extreme hills and there quite a few fruit trees of differing types generating. Is it possible to limit tree types to different biomes and to reduce the rate of spawning?


    Anyway, thanks for a nice mod.

    Posted in: Minecraft Mods
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    posted a message on [1.7.10] Ancient Warfare [Forge][SMP][WIP][D/L]

    In creative mode, there was a structure spawned in a location I wanted to use for server build so I destroyed the building except that I can't seem to remove the gates. They are impervious to my hits (in creative) even with the build tool and every click says "Can not use an enemy gate". I tried changing my faction stating using the /awfaction but that doesn't appear to work, faction stays at 0


    Anyone know a way to remove those blocks?


    EDIT: Realized I could keep hitting it and it would break since it is an entity. One thing I noted though the faction data file doesn't appear to be being updated, there's no entries for any of the factions under the player entries.

    Posted in: WIP Mods
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    posted a message on Unable to connect to JMX interface

    I know this is an old thread, but I ran into the same issue and finally found the solution at this link. Basically you have to add one additional parameter to the startup:


    -Djava.rmi.server.hostname=x.x.x.x


    where x.x.x.x is the IP address - NOT the hostname - of the server you're running the virtual machine on.

    Posted in: Server Support and Administration
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    posted a message on Dungeon Mobs (Latest: Link to source code for v4.2.0) [v4.1.3]

    I know that the latest build set it up so the mobs now spawn in all biomes, but could you add configuration to either allow preventing spawns in specific dimensions or allow us to blacklist some biomes? I'm using TwilightForest and because no other hostiles generally spawn there in general areas, the dungeon mobs are all over the place.

    Posted in: Minecraft Mods
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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements

    I don't know if this is being caused by MAtmos sounds or if it is just a debug setting in the weather 2 mod but my launcher log is constantly spitting out the below message


    [19:23:48] [Client thread/INFO] [STDOUT]: [weather2.client.SceneEnhancer:trySoundPlaying:180]: play waterfall at: 119 - 40 - -22


    Debug flag is set to false.

    Posted in: Minecraft Mods
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    posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you explore

    For some reason lately the web browser version doesn't seem to be painting new areas unless I click on the web page and zoom it. I see the player icon moving around but it just goes into a black area. I've tried with multiple browsers and see the same results. Anyone else seeing this?

    Posted in: Minecraft Mods
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    posted a message on Dungeon Mobs (Latest: Link to source code for v4.2.0) [v4.1.3]

    I was trying out your mod for the first time and got the exact same error with the Lizalfos. I'm not using JAS but do have Mo'Creatures and its custom spawner. Any ideas what might be causing it?

    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    I've just started playing with Advent of Ascension (2.2) and all the videos I've seen show to bars, one with Energy/Soul and the other with skills. On my UI I am not seeing the skills bar. Does that come later or is there some way to activate it? I've looked in the configs and read the wiki and don't see any thing about that bar.

    Posted in: Minecraft Mods
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    posted a message on Just Another Spawner (JAS) v0.14

    I'm using JAS to manage most of my world that includes Project Zulu mobs and Twilight Forest. I currently have the configs set so that Twilight Forest biomes are blacklisted which should mean that JAS does not manage those. The problem I'm having though is PZ mobs are spawning in TF and I want to stop that.


    If JAS is not managing TF biomes does that mean I need to modify the PZ configs to prevent them spawning in TF?



    Followup: Going into the PZ conifgs for mob settings and removing TF biomes seems to have solved the problem.

    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta

    Is there a version more recent than the 6.0.0 that was released in 2014? I saw a post where someone mentioned what looked like a build from February of this year, but the download page only shows the 6.0.0 release as the latest.

    Posted in: Minecraft Mods
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