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    posted a message on [32x] [1.6.4] Derivation RPG
    Quote from EpicM1ner

    Yeah, but you were being a bit vague about the end textures in the vid. =/ lol
    And I always like to look at the dragon, as it is my favorite mob in minecraft. =/


    I don't think he was. He said he had ideas for having the dragon be a bone dragon, but that the end is a pretty boring and only seen once, hence no motivation to really do anything with it.
    Posted in: Resource Packs
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    posted a message on DustyCraft v2 [Updated July 8th, 2017 for v1.12!]
    Ya, packs like yours and Wayuki's are what make me itch to do something better with the blocks, I just can't come up with anything.
    Posted in: Resource Packs
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    posted a message on DustyCraft v2 [Updated July 8th, 2017 for v1.12!]
    Quote from Deepblue686

    You should try going into creative and experimenting with the various blocks you don't use.

    The problem is in default(which is what I base my building standards off of. I don't want peoples builds to only look good with my texture pack), those blocks just don't appeal to me. Therefor even with experimenting they're not blocks that I'd want to use. That's why I want to get a feel for them by how others actually use them. I mean, if I hear someone say "man, those diamond blocks are ugly!" I want to know in what circumstance are they ugly. I can make many appealing textures that look great on their own, but that doesn't mean they'll look good in an actual build(a build tailored to standard minecraft, not specialy builds with say... a futuristic theme).

    Simply put, the more I can see how others use these blocks, the more I can attempt to tailor my thought process to work with those uses. For example I've had thoughts of turning them into crates of diamonds, much like how the TNT is. But that won't work if they say... use diamond tiles as floors mostly. So the more input, the better.
    Posted in: Resource Packs
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    posted a message on DustyCraft v2 [Updated July 8th, 2017 for v1.12!]
    Oh yes, if anyone could post screenshots of builds utilizing oddball blocks I'd appreciate it. The problem with blocks like say, the refined blocks(iron block, diamond block) is I have absolutely no idea who uses them and how. I personally don't use any of those blocks because of their cost and the fact that with default they don't really make good building materials. Even wool blocks I tend to not use personally when building because with a wooly texture they tend to not make good walls or such.

    So the more I can see these weird blocks being used, the more I can tailor their designs to what people actually use them for.
    Posted in: Resource Packs
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    posted a message on [32x] [1.6.4] Derivation RPG
    It is a huge pity redstone is remaining as archaic as it is. As someone who has been spoiled by playing with redpower, I know I can't expect wiring and such... but I wish Jeb and Dinnerbone would take some hints from what it does right. Instead of having to create elaborate layouts for various circuitry, you should just be able to build switches to handle functions like NOR and so on. As well as some easy way to create vertical transmission(in redpower they have jacketed wire, which resembles a pillar of stone, but carries redstone signal up it). They're even reluctant to fix bugs because they're scared of breaking designs people have created that exploit bugs :( . I was disappointed playing with the new light sensors and I still couldn't make an appealing lamp post that turns on at night. At least it seems like the latest updates are somewhat heading in a new direction... but I'm off-topic.

    Sorry to hear about your computer issues. I can't imagine you had an old enough CPU that it's already hard to find a mobo that accepts it O.o Do you mind posting what model it is?
    Posted in: Resource Packs
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    posted a message on [16x][1.7.2] Wayukian pack (Magma slime & blaze previews on pg. 144) [800k+ downloads]
    Quote from Deepblue686
    Seriously, what's with Mojang and shading? It's always a mess or just plain doesn't exist. (don't get me started on the Creeper. )


    Programmer art, man. It's a shame that Minecraft brings in the kind of money it does with the art talent they have in office(Junkboy and Eld), yet are still publishing programmer art.
    Posted in: Resource Packs
  • 1

    posted a message on DustyCraft v2 [Updated July 8th, 2017 for v1.12!]
    I hope to spice it up with stuff that's not exactly recycled, but I suck at design/creative process, so bear with me. It's not a product of lazyness, just lack of ideas.
    Posted in: Resource Packs
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    posted a message on DustyCraft v2 [Updated July 8th, 2017 for v1.12!]
    Sneak Peek at the snapshot update:

    Posted in: Resource Packs
  • 1

    posted a message on DustyCraft v2 [Updated July 8th, 2017 for v1.12!]
    Quote from Levaunt

    It opens up some creativity at least. I'm thinking of making my watch more like a real pocket watch, with numbers and hands.


    Ya. I was thinking about remaking the clock anyways so that it looks like an actual clock, now that you can hang them on walls with item frames. Wish you could just plunk them on a wall without the item frame though :(

    Either way I'm going to hop in Java and write up some code to handle this tedius animation stuff for me. I'll probably post it here. For the clock it will probably animate some hands. And if I'm feeling generous I may even write up a program to export it using the old method of rendering the image under the clock/compass, for those who are sticking to using the traditional designs.
    Posted in: Resource Packs
  • 0

    posted a message on DustyCraft v2 [Updated July 8th, 2017 for v1.12!]
    Wow, didn't know even items like the compass and watch are not using prerendered frames in 1.5. This is gonna be fun. <_<
    Posted in: Resource Packs
  • 3

    posted a message on DustyCraft v2 [Updated July 8th, 2017 for v1.12!]
    Alright, updated to latest official version(didn't realize I was actually missing graphics).

    http://www.dustyshou...t2_1.4_rev3.zip

    What's been done?
    > Enchanted book item graphic
    > Firework star item graphic
    > Firework rocket item graphic
    > New particles for fireworks
    > Also updated/added some older particle effects I never got around to doing(trail effects, dripping water, poison)



    Enjoy! And apologies for no snapshot stuff yet. I know there's a lot of exciting stuff in them so I hope to get to them soonish.
    Posted in: Resource Packs
  • 0

    posted a message on Can someone tell me what texture pack this is?
    If you checked the description of the video, it links directly to the texture pack. Most minecraft videos will link to the texture pack specifically to avoid people spamming comments with this very question.
    Posted in: Resource Pack Discussion
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    posted a message on What the new texture files mean for you and your texture packs
    Quote from Samiboula

    - You can now have textures with different resolutions (so a 16x pack, with 15x textures for once which needs centering such as lilypad)


    As far as I know, Dinnerbone has confirmed you can't use different resolutions for like-type items. All terrain items will need to be the same resolution, all items need to be the same... and so on. You can use different resolutions between image types(16x terrain and 32x items) but that's the extent. This is because the game stitches all the tiles into a terrain.png type of format for faster rendering and such.
    Posted in: Resource Pack Discussion
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    posted a message on New Ad Unit Talk
    Quote from GoldOre

    AdBlock (Safari/Mac) can't block it because it changes divIds each time.


    If you have element hider helper select the ad element(widen it as far as you can) and it should be something like ad_blahblah_number. Click it, then on the new window on the right you'll see class checked. Go into the text box and remove the number. Now it will apply to all various generated numbers.

    Ads that obscure content and draw attention via animating/sliding are annoying as hell.
    Posted in: Forum Discussion & Info
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    posted a message on Another ? Is this an Optifine/HD glitch?
    That isn't a glitch of optifine so much as a byproduct of HD textures that optifine is supposed to fix. If you have other mods installed start fresh and try ONLY with optifine. If you still have no luck try MCPatcher and see if it resolves your issue.
    Posted in: Resource Pack Discussion
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