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    posted a message on [Launcher] DeltaX Minecraft Launcher Beta [Win/OSX/Linux]
    Quote from danward

    The skin viewer hasn't been finished yet, as I had to run an update to fix a bug before it is an unfinished feature.
    The skin renderer isn't my code, but I will try find an alternative for it to fix this.
    I'll have that added next update for you.
    And yeah, I have created my own modpack JSON interface which I will provide documentation for at a later date.

    Please update your java to oracle 7, the error that it is giving means that you have a older version of java than is required.

    i have openjdk 7 but ill try oracle's java 7 (which is tricky to install) and edit the post when done

    edit- WOW! that took forever to install,but it started up perfectly and did a lot of updating then just closed without starting the actual launcher
    i then launched in command line and it checked for updates then said it was starting the launcher the stopped without any errors and without starting the launcher

    --Edit 2 --

    i ran the launcher.jar in the terminal and here's the crash log
    Exception in thread "main" java.lang.NoClassDefFoundError: org/jconfig/handler/ConfigurationHandler
    at com.danward.Launcher.Main.main(Main.java:27)
    Caused by: java.lang.ClassNotFoundException: org.jconfig.handler.ConfigurationHandler
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 1 more

    Posted in: Minecraft Tools
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    posted a message on [WIP] Better Worlds and Lag fix - Total conversion mod
    please delete
    Posted in: WIP Mods
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    posted a message on [Launcher] DeltaX Minecraft Launcher Beta [Win/OSX/Linux]
    tested on ubuntu linux, double clicked and nothing happened so i ran it from terminal: java -jar Bootstrap.jar

    here's the crashlog:
    i looked for the file and there was a main.class file but it looks like its looking for a main folder
    Exception in thread "main" java.lang.UnsupportedClassVersionError: com/danward/bootstrap/Main : Unsupported major.minor version 51.0
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(ClassLoader.java:634)
    at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
    at java.net.URLClassLoader.defineClass(URLClassLoader.java:277)
    at java.net.URLClassLoader.access$000(URLClassLoader.java:73)
    at java.net.URLClassLoader$1.run(URLClassLoader.java:212)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(URLClassLoader.java:205)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:321)
    at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:294)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:266)
    Could not find the main class: com.danward.bootstrap.Main. Program will exit.
    Posted in: Minecraft Tools
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    posted a message on [Hardware] Different computer hardware packages which is better?
    thanks for the replies, both of you,
    Fireingpower, thanks for the other build, i'll probably go with that one
    Posted in: Hardware & Software Support
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    posted a message on [1.8][SMP] Gun Customization | 1000+ guns | Gun Customization III is on it's way
    Quote from iNoIGN

    dus998, stuuupiiid doesn't give the direct link..It says there "get information" so that means you'll have to find something that has to do with the porting mod.Hope that's clear.


    EDIT: I don't know if I can give but here's the link on how to port a mod. There's warfield 3 but it's outdated.
    So here's the link -> http://www.mcportcen....php?topic=47.0

    Another EDIT: Just incase you really don't know where is the ported WF3, so here -> http://www.mcportcen...x.php?board=3.0
    but yeah..like I said. Outdated.

    umm, i understand that that was not a direct link, but i couldnt find information on the mod that the website was about, after 3 hours of searching i found MCPC+ for 1.5.1 which allows bukkit, or spingot in my regard, servers to load both bukkit plugins and forge mods without modifications or porting, so yay! no need to port with this
    Posted in: Minecraft Mods
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    posted a message on [1.8][SMP] Gun Customization | 1000+ guns | Gun Customization III is on it's way
    how do i install for a bukkit server, 1.5.1, the website that the instructions went to didnt really say anything and i couldnt find info
    Posted in: Minecraft Mods
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    posted a message on [1.5.1 // ALL] [SMP] [Forge] [RPG] - The Legend of Notch: Reincarnation - Minecraft RPG Mod - {[1.6 Launcher Compability]}
    just a quick question, is this compatible with optifine for 1.2.5, if so how would i go about installing it, i would like to play but vanilla 1.2.5 gives me 15 fps w/out optifine and with mods that just drops
    Posted in: Minecraft Mods
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    posted a message on [Hardware] Different computer hardware packages which is better?
    On pcpartpicker.com i made a few gaming systems, i used my general knowledge of hardware and price in determining what hardware, so, here's the links and prices of the different builds, which one is better?
    all of these do not include OS, screens, mice, speakers, etc. but are completed hardware-wise

    $575.41 - http://pcpartpicker.com/user/dus998/saved/1eHJ
    $571.87 - http://pcpartpicker.com/user/dus998/saved/1eIj
    $531.92 - http://pcpartpicker.com/user/dus998/saved/1ma4
    $500.41 - http://pcpartpicker.com/user/dus998/saved/1ips

    p.s. my goal is to record minecraft and, for example planetside 2 at 29.97 fps while playing at 60+ fps
    Posted in: Hardware & Software Support
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    posted a message on Please help - Generating terrain higher than 128
    i figured out that the problem is that the height for generation is stored in a byte but i cant figure out how to change that
    Posted in: Modification Development
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    posted a message on Please help - Generating terrain higher than 128
    My predicament: i have it so that the average height of terrain is ~90 and then when it generates it generates fine until it reaches 128 blocks, then generation stops except the biome decorator

    I have edited the below code and made it gen higher but i cant figure out what to edit so it doesnt crash but can go higher than 128 blocks

    what i have tried editing
    byte b0 b1 b2
    short short1 (increasing value to 256)
    j2 (subtracting 64 after short1 is subtracted)

    this is mojang code with a few edits
        public void generateTerrain(int par1, int par2, byte[] par3ArrayOfByte)
    	    byte b0 = 4;
    	    byte b1 = 16;
    	    byte b2 = 63;
    	    int k = b0 + 1;
    	    byte b3 = 24;
    	    int l = b0 + 2;
    	    this.biomesForGeneration = this.worldObj.getWorldChunkManager().getBiomesForGeneration(this.biomesForGeneration, par1 * 4 - 2, par2 * 4 - 2, k + 5, l + 5);
    	    this.noiseArray = this.initializeNoiseField(this.noiseArray, par1 * b0, 0, par2 * b0, k, b3, l);
    	    for (int i1 = 0; i1 < b0; ++i1)
    		    for (int j1 = 0; j1 < b0; ++j1)
    			    for (int k1 = 0; k1 < b1; ++k1)
    				    double d0 = 0.125D;
    				    double d1 = this.noiseArray[((i1 + 0) * l + j1 + 0) * b3 + k1 + 0];
    				    double d2 = this.noiseArray[((i1 + 0) * l + j1 + 1) * b3 + k1 + 0];
    				    double d3 = this.noiseArray[((i1 + 1) * l + j1 + 0) * b3 + k1 + 0];
    				    double d4 = this.noiseArray[((i1 + 1) * l + j1 + 1) * b3 + k1 + 0];
    				    double d5 = (this.noiseArray[((i1 + 0) * l + j1 + 0) * b3 + k1 + 1] - d1) * d0;
    				    double d6 = (this.noiseArray[((i1 + 0) * l + j1 + 1) * b3 + k1 + 1] - d2) * d0;
    				    double d7 = (this.noiseArray[((i1 + 1) * l + j1 + 0) * b3 + k1 + 1] - d3) * d0;
    				    double d8 = (this.noiseArray[((i1 + 1) * l + j1 + 1) * b3 + k1 + 1] - d4) * d0;
    				    for (int l1 = 0; l1 < 8; ++l1)
    					    double d9 = 0.25D;
    					    double d10 = d1;
    					    double d11 = d2;
    					    double d12 = (d3 - d1) * d9;
    					    double d13 = (d4 - d2) * d9;
    					    for (int i2 = 0; i2 < 4; ++i2)
    						    int j2 = i2 + i1 * 4 << 11 | 0 + j1 * 4 << 7 | k1 * 8 + l1;
    						    short short1 = 128;
    						    j2 -= short1;
    						    double d14 = 0.30D;
    						    double d15 = (d11 - d10) * d14;
    						    double d16 = d10 - d15;
    						    for (int k2 = 0; k2 < 4; ++k2)
    							    if ((d16 += d15) > 0.0D)
    								    par3ArrayOfByte[j2 += short1] = (byte)Block.stone.blockID;
    							    else if (k1 * 5.75 + l1 < b2)
    								    par3ArrayOfByte[j2 += short1] = (byte)Block.waterStill.blockID;
    								    par3ArrayOfByte[j2 += short1] = 0;
    						    d10 += d12;
    						    d11 += d13;
    					    d1 += d5;
    					    d2 += d6;
    					    d3 += d7;
    					    d4 += d8;
    Posted in: Modification Development
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    posted a message on [1.5.1] [FORGE] Higher worlds mod!
    Quote from Oliverthepen

    Good mod, you just need to edit the post a little. Change the title to [1.5.1] [Forge] Higher Worlds and Melons or something similar. Change the post to

    Higher world and Melons

    Updated for 1.5.1

    This mod changes the average height of the world to100-120, and the average height of water to 80. It also adds melons that spawn around pumpkins and in a very similar way.

    [Insert pictures here]

    [Insert download here]

    or something similar. Do that and this could get quite a few downloads.

    cool thanks, i'm not used to the syntax used commonly, lol
    Posted in: Minecraft Mods
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    posted a message on [1.5.1] [FORGE] Higher worlds mod!
    Higher worlds mod [v2]
    Minecraft 1.5.1
    This mod makes worlds average around 90 blocks high with a water level in the 70's


    more pics soon

    install minecraft forge then unzip downloaded zip file and place files in the minecraft.jar

    Known bugs:
    Terrain generation stops at 127 blocks high - this is caused by mojang using bytes in terrain generation, bytes are limited to a size of 127 therefore one byte cant hold more than 127 blocks of data, stopping terrain gen ---- the only way to fix this is to rewrite how chunks are generated and stored (Dinnerbone!)
    v1 - initial release
    v2 - removed melons and lowered world by 20 blocks to fix hill spawning

    feedback of bugs or requested features is appreciated!
    Posted in: Minecraft Mods
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    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    crash upon placing sherman tank

    looks to me like flan's mod is having problems sending the writeSpawnData in a packet to the integrated server

    at co.uk.flansmods.common.DriveableData.b(DriveableData.java:66)
    at co.uk.flansmods.common.EntityVehicle.writeSpawnData(EntityVehicle.java:843)
    at cpw.mods.fml.common.network.EntitySpawnPacket.generatePacket(EntitySpawnPacket.java:123)
    at cpw.mods.fml.common.network.FMLPacket.makePacket(FMLPacket.java:119)
    at cpw.mods.fml.common.network.FMLNetworkHandler.getEntitySpawningPacket(FMLNetworkHandler.java:354)
    at is.b(EntityTrackerEntry.java:460)
    at is.b(EntityTrackerEntry.java:366)
    at is.b(EntityTrackerEntry.java:449)
    at ii.a(EntityTracker.java:203)
    at cpw.mods.fml.common.registry.EntityRegistry.tryTrackingEntity(EntityRegistry.java:351)
    at ii.a(EntityTracker.java:59)
    at ij.a(SourceFile:24)
    at yc.a(World.java:1551)
    at in.a(WorldServer.java:863)
    at yc.d(World.java:1539)
    at co.uk.flansmods.common.ItemVehicle.a(ItemVehicle.java:62)
    at ur.a(SourceFile:98)
    at ir.a(ItemInWorldManager.java:348)
    at iv.a(NetServerHandler.java:555)
    at fk.a(SourceFile:58)
    at cf.b(MemoryConnection.java:80)
    at iv.d(NetServerHandler.java:136)
    at iw.b(NetworkListenThread.java:57)
    at bec.b(IntegratedServerListenThread.java:108)
    at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:702)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:598)
    at bdz.q(IntegratedServer.java:159)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
    at fy.run(SourceFile:849)

    i am using minecraft forge and tested, with same results, with forge recommended build
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] [FORGE] Minecraft Extended v1.6
    sry for the bump but would a moderator please move this to the released mods section
    Posted in: WIP Mods
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    posted a message on 1.4.5 Mods in 1.4.6
    I'm a modder and i can say that 1.4.5 mods DONOT work on 1.4.6, it took me a while to update because mojang changed around the file system for minecraft which made it hard to find where everything was.
    Posted in: Mods Discussion
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