Provided you mean SMP, ALL players have to be in a bed before the game can skip to next day. If someone doesn't then you'll have to wait the whole night.
- dufhugth20
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Member for 9 years, 2 months, and 16 days
Last active Mon, May, 28 2018 20:25:15
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Sep 14, 2017dufhugth20 posted a message on Minecraft on Nintendo 3DS Out Now!Posted in: News
I need this, NOW.
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Aug 1, 2017dufhugth20 posted a message on Mojang Hires Pixel ArtistPosted in: News
Some people might like this new resource pack, and others might hate this new resource pack.
So, I say this: Why not give an option to switch between the new and old resource packs?
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Jun 14, 2017dufhugth20 posted a message on Better Together Update AnnouncedPosted in: News
Here's what I hate about the Better Together Update.
System linking. I already know that you can link your systems, and it doesn't have to be the same system. Yes, that's great, I know! But what would happen to the PC edition? It's practically ignored, and its LAN feature is completely untouched. I hope Windows/Mojang change their minds quick, because then it wouldn't seem worth playing LAN anymore. I hope they'd make at least one new feature for Java LAN mode. Just one? Is that too much to ask for?
Marketplace. I've heard of it before, and it's like you can send or download skins or maps. I think that's great, but take a look at Java. It's still the hard way for maps. (It's still easy for skins) You've just got to set up a download link, and believe me, that's as hard as hell. I wish the development team would just make the Marketplace available to the Java edition, only for a few occasions (Like holidays).
Most of all, the graphics update. I loved the way how they'd finally make a new graphics pack. Of course, I'm saying nothing's wrong with it. (I mean, who would want to miss out on this?) But just seeing it exclusive to the console/mobile editions just made me cringe. All I'd ask is a little better graphics pack for the Java edition.
To make it short, the Better Together Update completely bypasses the Java edition, as opposed to every other update. Is the team gonna stop working on the Java edition? I hope that last part isn't true, because then it wouldn't be worth the price of the game.
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This game is based off of "The Fort of Mystery" by Scaredhappyguy. Rather than this being a story mode, this is a team battle. This has the same functions as the original game.
In case you don't know how to play, here are the mechanics:
Rolling:
The following chart will determine the strength of your attack. Your attacks can go the way as intended, hit critically, or backfire.
0 = I DOOMED US ALL!!! - This is the worst possible outcome, because if you roll this, you die instantly, and must wait three turns to respawn. Everyone else on your team takes 100-125 damage.
1 = OH, FRICK! GAAAAAAAHHH!!! - This is the worst possible outcome, provided you have no Roll Hinder on you. If you roll this, a coin is tossed. HEADS = You live, however, RNG is rolled 100-200 to determine how much damage you take. If your HP is lower than the rolled amount of damage, you will still survive with 1 HP. TAILS = Instant death. 'nuff said.
2 = Ow, crap! - Slightly better than a 1, but RNG is rolled 50-100 to determine your damage.
3 = Uhh... Okay? - Absolutely nothing happens.
4 = I landed a hit! - You hit the target, dealing an RNG-given amount of damage, ranging from 50-100.
5 = CRITICAL HIT! - Same as above, however, damage is multiplied by x1.5!
6 = Oh, frick, I went overboard! - Same as 4, but damage is multiplied by x2! Downside to this, however. You will take 25-50 damage, but thankfully, with no damage multiplier on you. Best possible outcome, provided you have no Roll Hinder or Roll Assist on you.
7+ = AND THIS, IS TO GO EVEN FURTHER BEYOND!!! - Same as 4, but damage is multiplied by x2.A*!! However, if you roll this, you die instantly, and everyone who assisted you takes 25-50 damage. Best possible outcome, provided you have Roll Assist on you. *A means how many players assisted you with your attack. For each player assisting you, A's value increases by 2. If two players helped, you get a multiplier of x2.4.
All new players start with 300 HP. For every level, 300 is added to their Max HP stat. Levels are gained by killing enemy players, and you get one EXP for each kill. LV cap is 20.
To heal a player, you must post "I heal [player]". The healed target will regain 25-50 HP. Reviving, however, is RNG-based. If you roll a 3 or lower, you fail to revive your target. If you roll a 4 or higher, your target is revived with 30% of their Max HP.
Roll Hinder, on the other hand, decreases an opponent's roll result. To do this, you must attack your target, also while adding "I also attempt to Roll Hinder them". Your attack must roll a 4 in order to Roll Hinder them, otherwise, Roll Hindering fails.
Inventories contain items shared by your team. To get an item, you must say "I search for items". This will use up your turn. Thankfully, this has no chance of failure, but RNG will determine how many items you get, or how strong the items are.
Due to there not being anyone to fight, I simply wait.
Alpha Team
dufhugth20: LV 1 (0/2) HP: 300/300
Alpha Buildings
No buildings.
Alpha's Inventory
No items.
VS
Bravo Team
No players.
Bravo Buildings
No buildings.
Bravo's Inventory
No items.
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David: Maybe coordinate your pulls?
The party manages to pull in sync, and the force is enough to pull David out. However, the pull was so strong, David ends up flying backward and smashing against the wall.
David took 5 damage! (54/59 HP)
David: Ouch. I'm fine, really. I've dealt with worse.
The party continues. Another puzzle stands in the way of the party.
Engraved on the wall are four arrows, one in a unique direction: up, down, left, and right. They glow in a certain quick pattern, and there is a box engraved on the floor. The box also glows.
David: Just how many more puzzles are there?!
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Auto time.
Daniel attacks!
Rare Snurp A took 3 damage!
Rare Snurp A was defeated!
Jimbo attacks!
Rare Snurp B took 6 damage! (26/50 HP)
Rare Snurp B got angry at Jimbo!
ENEMY TURN
Rare Snurp B attacks!
Jimbo took 27 damage!
Jimbo was KO'd!
Rare Snurp B's anger gives them another turn!
Rare Snurp B attacks!
David took 9 damage! (47/56 HP)
PC TURN
Connor used Fire! (11/19 MP)
Rare Snurp B took 13 damage! (13/50 HP)
David used Slash!
Rare Snurp B took 21 damage!
Rare Snurp B was defeated!
YOU WON!
+40 EXP, +20 G
David: LV 7 (33/59) 61/61 HP, 22/22 MP, 31/31 EP, 20 ATK, 13 DEF (5% RES) LEVEL UP!
Jimbo: LV 7 (33/59) 13/13 HP, 6/7 SP, 17/20 LP, 6 ATK, 6 DEF (2 LV Up Pending) LEVEL UP!
Java: LV 4 (31/35) 15/15 HP, 17/17 MP, 14/14 EP, 13 ATK, 9 DEF LEVEL UP! (LV Up Pending)
Max EP: 26 + 0 + 5 + 0% = 31
Charge - Using this skill allows David to charge his power. Doing so will allow him to hit harder, but during a charge, he is only limited to attacks, and Charge as well. David can charge from a LV 1 Charge, to a LV 2 Charge, and to a LV 3 Charge. This skill is free, but using it will increase skill costs by one point for each charge.
David: Memories...
Faiya: Huh?
David: My memories... they're increasing my strength!
DJ: Looks like with each memory you recover, the stronger you get. Keep on trying to remember.
David: I'll try.
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The thing I hate about the Inkjet is that it makes it easier for enemies to hit you. You splat me without difficulty, but I respawn quickly, in this case, behind you, and whack you with my Herobrush Replica.
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RNG 3-7...5!
Rare Snurp A took 11 damage! (7/50 HP)
RNG 1-3...2.
No burn.
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As the party continues, David hears footsteps. He turns his back, only to find out the wall is back up.
David: Huh... I didn't hear any rumbling noises, and the wall's back.
David approaches the wall.
David: I'm sure this wall is fake.
David gives the wall a strong kick. Sure enough, the wall tumbles down. Using all his strength, David pulls the fake wall up, only to find two Rare Snurps.
BATTLE START
PC TURN
David: Feels great to fight again!
David used Slash!
Rare Snurp A took 20 damage! (30/50 HP)
Connor used Fire! (15/19 MP)
Rare Snurp B took 15 damage! (35/50 HP)
Rare Snurp Duo
Rare Snurp A: 30/50 HP, 15 ATK, 6 DEF, 10 G, 20 EXP
Rare Snurp B: 35/50 HP, 15 ATK, 6 DEF, 10 G, 20 EXP
Team Connor
David: LV 6 (43/50) 56/56 HP, 14/18 MP, 29/29 EP, 19 ATK, 12 DEF (5% RES)
Java: LV 3 (20/29) 15/15 HP, 17/17 MP, 14/14 EP, 13 ATK, 9 DEF
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The wall sinks down into the floor.
David: Nice job. Let's go.
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I hide.
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Fire Finale should be enough.
I use Throwing Sword Barrage.
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900^^^9,000,000
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A
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._.
OT
David: Here's another puzzle.
The puzzle has a bunch of arrows engraved on the wall, and there is a square engraved on the floor.
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David: I get the feeling there's more that we should be doing here...
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Nah, 3636363.
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I just dodge the Creeper, which flies into the next poster.