• 0

    posted a message on The War of Luck

    This game is based off of "The Fort of Mystery" by Scaredhappyguy. Rather than this being a story mode, this is a team battle. This has the same functions as the original game.


    In case you don't know how to play, here are the mechanics:


    Rolling:

    The following chart will determine the strength of your attack. Your attacks can go the way as intended, hit critically, or backfire.

    0 = I DOOMED US ALL!!! - This is the worst possible outcome, because if you roll this, you die instantly, and must wait three turns to respawn. Everyone else on your team takes 100-125 damage.

    1 = OH, FRICK! GAAAAAAAHHH!!! - This is the worst possible outcome, provided you have no Roll Hinder on you. If you roll this, a coin is tossed. HEADS = You live, however, RNG is rolled 100-200 to determine how much damage you take. If your HP is lower than the rolled amount of damage, you will still survive with 1 HP. TAILS = Instant death. 'nuff said.

    2 = Ow, crap! - Slightly better than a 1, but RNG is rolled 50-100 to determine your damage.

    3 = Uhh... Okay? - Absolutely nothing happens.

    4 = I landed a hit! - You hit the target, dealing an RNG-given amount of damage, ranging from 50-100.

    5 = CRITICAL HIT! - Same as above, however, damage is multiplied by x1.5!

    6 = Oh, frick, I went overboard! - Same as 4, but damage is multiplied by x2! Downside to this, however. You will take 25-50 damage, but thankfully, with no damage multiplier on you. Best possible outcome, provided you have no Roll Hinder or Roll Assist on you.

    7+ = AND THIS, IS TO GO EVEN FURTHER BEYOND!!! - Same as 4, but damage is multiplied by x2.A*!! However, if you roll this, you die instantly, and everyone who assisted you takes 25-50 damage. Best possible outcome, provided you have Roll Assist on you. *A means how many players assisted you with your attack. For each player assisting you, A's value increases by 2. If two players helped, you get a multiplier of x2.4.


    Stats, Healing, and Reviving:
    All new players start with 300 HP. For every level, 300 is added to their Max HP stat. Levels are gained by killing enemy players, and you get one EXP for each kill. LV cap is 20.

    To heal a player, you must post "I heal [player]". The healed target will regain 25-50 HP. Reviving, however, is RNG-based. If you roll a 3 or lower, you fail to revive your target. If you roll a 4 or higher, your target is revived with 30% of their Max HP.

    Roll Hinder and Roll Assist:
    Roll Assist will increase an ally's roll result, at the cost of your turn. To activate Roll Assist, you must say "I assist [player]". This can also be done if you heal them.

    Roll Hinder, on the other hand, decreases an opponent's roll result. To do this, you must attack your target, also while adding "I also attempt to Roll Hinder them". Your attack must roll a 4 in order to Roll Hinder them, otherwise, Roll Hindering fails.

    However, both of these actions have a one-turn cooldown.

    Buildings and Inventories:
    Buildings can fall into three categories: Offensive, Defensive, and Supportive. Offensive buildings attack enemies or increase one's attack power, Defensive buildings decrease damage taken by your allies or heal them, and Supportive can inflict Roll Assist or Roll Hinder. Buildings typically take a long time to build.

    Inventories contain items shared by your team. To get an item, you must say "I search for items". This will use up your turn. Thankfully, this has no chance of failure, but RNG will determine how many items you get, or how strong the items are.

    Victory and Freeplay:
    The game ends when the enemy team is completely wiped out of players. At that point, all players can vote if they wish to continue in Freeplay, or reset the game.

    Due to there not being anyone to fight, I simply wait.


    Alpha Team

    dufhugth20: LV 1 (0/2) HP: 300/300


    Alpha Buildings

    No buildings.


    Alpha's Inventory

    No items.


    VS


    Bravo Team

    No players.


    Bravo Buildings

    No buildings.


    Bravo's Inventory

    No items.

    Posted in: Forum Games
  • 0

    posted a message on Escape the Cave!

    David: Maybe coordinate your pulls?


    The party manages to pull in sync, and the force is enough to pull David out. However, the pull was so strong, David ends up flying backward and smashing against the wall.

    David took 5 damage! (54/59 HP)


    David: Ouch. I'm fine, really. I've dealt with worse.

    The party continues. Another puzzle stands in the way of the party.


    Engraved on the wall are four arrows, one in a unique direction: up, down, left, and right. They glow in a certain quick pattern, and there is a box engraved on the floor. The box also glows.


    David: Just how many more puzzles are there?!

    Posted in: Forum Games
  • 0

    posted a message on Escape the Cave!

    Auto time.


    Daniel attacks!
    Rare Snurp A took 3 damage!

    Rare Snurp A was defeated!


    Jimbo attacks!

    Rare Snurp B took 6 damage! (26/50 HP)

    Rare Snurp B got angry at Jimbo!


    ENEMY TURN

    Rare Snurp B attacks!

    Jimbo took 27 damage!

    Jimbo was KO'd!


    Rare Snurp B's anger gives them another turn!

    Rare Snurp B attacks!

    David took 9 damage! (47/56 HP)


    PC TURN


    Connor used Fire! (11/19 MP)

    Rare Snurp B took 13 damage! (13/50 HP)


    David used Slash!

    Rare Snurp B took 21 damage!

    Rare Snurp B was defeated!


    YOU WON!

    +40 EXP, +20 G



    Connor: LV 7 (33/59) 23/23 HP, 22/22 MP, 11 ATK, 10 DEF, 17 MAG, 10/10 HP Spr., 5/5 MP Spr., 1/1 Life Spr., Safe Spot [] (+2 HPR, +1 MPD, 25% QuickC, 5% HasteC) (SGMC) LEVEL UP!
    Faiya: LV 7 (33/59) 22/22 HP, 15/15 MP, 12 ATK, 7 DEF LEVEL UP! (LV Up Pending)
    David: LV 7 (33/59) 61/61 HP, 22/22 MP, 31/31 EP, 20 ATK, 13 DEF (5% RES)
    LEVEL UP!
    Daniel: LV 7 (33/59) 45/45 HP, 15/15 EP, 3 ATK, 18 DEF (3 LV Up Pending) LEVEL UP!
    DJ: LV 7 (33/59) 23/23 HP, 18/18 ELP, 18/18 MP, 19 ATK (+3, +3 (28/30)), 5 DEF (+2, -1) 13 MAG (+2), 3 STG, 5 SPD (+3 MPD, -1 MD, +2 HPRI, +2 MPRI, 5% Deflect) LEVEL UP! (LV Up Pending)
    Jimbo: LV 7 (33/59) 13/13 HP, 6/7 SP, 17/20 LP, 6 ATK, 6 DEF (2 LV Up Pending) LEVEL UP!
    Java: LV 4 (31/35) 15/15 HP, 17/17 MP, 14/14 EP, 13 ATK, 9 DEF LEVEL UP! (LV Up Pending)

    David: Wow, those guys can really give off a lot of power.
    David feels something within him.
    David: What the...?! This... it's so familiar...

    (Flashback starts)
    David: This guy's gonna be tough... I'd better let loose with all I've got!
    (Flashback ends)

    David: Power... It's what I have... and it's growing more than ever...
    David gained 6 MEXP!

    LEVEL UP! David's memories has increased his strength!
    MLV 3 (3/25)
    Max HP: 45 + 0 + 4 + 20% = 59
    Max MP: 17 + 0 + 5 + 0% = 22
    Max EP: 26 + 0 +
    5 + 0% = 31
    ATK: 14 + 2 + 4 + 0% = 20
    DEF: 10 + 1 + 2 + 0% = 13

    NEW MEMORY SKILL!

    Charge - Using this skill allows David to charge his power. Doing so will allow him to hit harder, but during a charge, he is only limited to attacks, and Charge as well. David can charge from a LV 1 Charge, to a LV 2 Charge, and to a LV 3 Charge. This skill is free, but using it will increase skill costs by one point for each charge.

    David: Memories...

    Faiya: Huh?

    David: My memories... they're increasing my strength!

    DJ: Looks like with each memory you recover, the stronger you get. Keep on trying to remember.

    David: I'll try.

    Posted in: Forum Games
  • 0

    posted a message on Turf War Madness

    The thing I hate about the Inkjet is that it makes it easier for enemies to hit you. You splat me without difficulty, but I respawn quickly, in this case, behind you, and whack you with my Herobrush Replica.

    Posted in: Forum Games
  • 0

    posted a message on Escape the Cave!
    Quote from Faiyamon»

    Faiya used Dragon Claw on Rare Snurp A! RNG for 3-7 dmg points.


    Faiya: Yeah, it's been a while since enemies have jumped out at us! I wonder what these guys will drop...


    RNG 3-7...5!
    Rare Snurp A took 11 damage! (7/50 HP)
    Quote from PepsiCola350»

    Yeah, I’m happy to battle instead of doing puzzles. Nice break, don’t ya think?

    Java used Fireball! (10/17 MP)

    12 damage to Rare Snurp A! (18/50 HP)

    (Of course, GM decides if burn or not)


    RNG 1-3...2.
    No burn.
    Posted in: Forum Games
  • 0

    posted a message on Escape the Cave!

    As the party continues, David hears footsteps. He turns his back, only to find out the wall is back up.

    David: Huh... I didn't hear any rumbling noises, and the wall's back.

    David approaches the wall.


    David: I'm sure this wall is fake.

    David gives the wall a strong kick. Sure enough, the wall tumbles down. Using all his strength, David pulls the fake wall up, only to find two Rare Snurps.


    BATTLE START


    PC TURN

    David: Feels great to fight again!


    David used Slash!

    Rare Snurp A took 20 damage! (30/50 HP)


    Connor used Fire! (15/19 MP)

    Rare Snurp B took 15 damage! (35/50 HP)


    Rare Snurp Duo

    Rare Snurp A: 30/50 HP, 15 ATK, 6 DEF, 10 G, 20 EXP

    Rare Snurp B: 35/50 HP, 15 ATK, 6 DEF, 10 G, 20 EXP


    Team Connor

    Connor: LV 6 (43/50) 20/20 HP, 15/19 MP, 9 ATK, 8 DEF, 15 MAG, 10/10 HP Spr., 5/5 MP Spr., 1/1 Life Spr., Safe Spot [] (+2 HPR, +1 MPD, 25% QuickC, 5% HasteC) (SGMC)
    Faiya: LV 6 (43/50) 22/22 HP, 15/15 MP, 12 ATK, 7 DEF
    David: LV 6 (43/50) 56/56 HP, 14/18 MP, 29/29 EP, 19 ATK, 12 DEF (5% RES)
    Daniel: LV 6 (43/50) 45/45 HP, 15/15 EP, 3 ATK, 18 DEF (2 LV Up Pending)
    DJ: LV 6 (43/50) 23/23 HP, 18/18 ELP, 18/18 MP, 19 ATK (+3, +3 (28/30)), 5 DEF (+2, -1) 13 MAG (+2), 3 STG, 5 SPD (+3 MPD, -1 MD, +2 HPRI, +2 MPRI, 5% Deflect)
    Jimbo: LV 6 (43/50) 13/13 HP, 6/7 SP, 17/20 LP, 6 ATK, 6 DEF (LV Up Pending)
    Java: LV 3 (20/29) 15/15 HP, 17/17 MP, 14/14 EP, 13 ATK, 9 DEF
    Posted in: Forum Games
  • 0

    posted a message on Escape the Cave!
    Quote from nubbin2003»

    Dj: "This seems oddly familiar...."

    Dj turns the first two arrows up, the next two arrows down, and the last four in a sequence of left right left right. He then pushes the square into the floor.


    The wall sinks down into the floor.

    David: Nice job. Let's go.
    Posted in: Forum Games
  • 0

    posted a message on Walmart War

    I hide.

    Posted in: Forum Games
  • 0

    posted a message on Counter-Kill The Above Avatar

    Fire Finale should be enough.


    I use Throwing Sword Barrage.

    Posted in: Forum Games
  • 0

    posted a message on Post a bigger number than the last poster!

    900^^^9,000,000

    Posted in: Forum Games
  • 0

    posted a message on Spell F a b a s t i c before someone posts Fabastic

    A

    Posted in: Forum Games
  • 0

    posted a message on Escape the Cave!
    Quote from algot120»

    And now the dame master will spawn strong enemies instantly becuse you said that


    ._.
    OT

    David: Here's another puzzle.
    The puzzle has a bunch of arrows engraved on the wall, and there is a square engraved on the floor.
    Posted in: Forum Games
  • 0

    posted a message on Escape the Cave!

    David: I get the feeling there's more that we should be doing here...

    Posted in: Forum Games
  • 0

    posted a message on Post a bigger number than the last poster!

    Nah, 3636363.

    Posted in: Forum Games
  • 0

    posted a message on Hot Creeper Mayhem (Hot Potato with added Creeper!)

    I just dodge the Creeper, which flies into the next poster.

    Posted in: Forum Games
  • To post a comment, please .