This game is based off of "The Fort of Mystery" by Scaredhappyguy. Rather than this being a story mode, this is a team battle. This has the same functions as the original game.
In case you don't know how to play, here are the mechanics:
The following chart will determine the strength of your attack. Your attacks can go the way as intended, hit critically, or backfire.
0 = I DOOMED US ALL!!! - This is the worst possible outcome, because if you roll this, you die instantly, and must wait three turns to respawn. Everyone else on your team takes 100-125 damage.
1 = OH, FRICK! GAAAAAAAHHH!!! - This is the worst possible outcome, provided you have no Roll Hinder on you. If you roll this, a coin is tossed. HEADS = You live, however, RNG is rolled 100-200 to determine how much damage you take. If your HP is lower than the rolled amount of damage, you will still survive with 1 HP. TAILS = Instant death. 'nuff said.
2 = Ow, crap! - Slightly better than a 1, but RNG is rolled 50-100 to determine your damage.
3 = Uhh... Okay? - Absolutely nothing happens.
4 = I landed a hit! - You hit the target, dealing an RNG-given amount of damage, ranging from 50-100.
5 = CRITICAL HIT! - Same as above, however, damage is multiplied by x1.5!
6 = Oh, frick, I went overboard! - Same as 4, but damage is multiplied by x2! Downside to this, however. You will take 25-50 damage, but thankfully, with no damage multiplier on you. Best possible outcome, provided you have no Roll Hinder or Roll Assist on you.
7+ = AND THIS, IS TO GO EVEN FURTHER BEYOND!!! - Same as 4, but damage is multiplied by x2.A*!! However, if you roll this, you die instantly, and everyone who assisted you takes 25-50 damage. Best possible outcome, provided you have Roll Assist on you. *A means how many players assisted you with your attack. For each player assisting you, A's value increases by 2. If two players helped, you get a multiplier of x2.4.
All new players start with 300 HP. For every level, 300 is added to their Max HP stat. Levels are gained by killing enemy players, and you get one EXP for each kill. LV cap is 20.
To heal a player, you must post "I heal [player]". The healed target will regain 25-50 HP. Reviving, however, is RNG-based. If you roll a 3 or lower, you fail to revive your target. If you roll a 4 or higher, your target is revived with 30% of their Max HP.
Roll Hinder, on the other hand, decreases an opponent's roll result. To do this, you must attack your target, also while adding "I also attempt to Roll Hinder them". Your attack must roll a 4 in order to Roll Hinder them, otherwise, Roll Hindering fails.
Inventories contain items shared by your team. To get an item, you must say "I search for items". This will use up your turn. Thankfully, this has no chance of failure, but RNG will determine how many items you get, or how strong the items are.
Due to there not being anyone to fight, I simply wait.
dufhugth20: LV 1 (0/2) HP: 300/300