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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Is it possible to grow Mangrove trees? I've planted the saplings, waited days and used bonemeal but nothing is working. Sorry if this is answered somewhere but I've searched and searched and can't find an answer.
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    I'm using Mo' Creatures on the Quad Mountain Survival map, and I'm having a big problem with slimes: they are everywhere! I've tried lowering their spawn to 1 and I didn't notice a difference. So I tried putting their spawn at 0, but they're still spawning! I even installed Single Player Commands and used the "killall slime" command. Each time I use it, it kills anywhere from 10 to 100 slimes, but less than a minute later, more start spawning even though slimes are set to 0. All other mobs spawn, but at a much lower rate thanks to all these slimes.

    So is there anything else I can do to get rid of slimes, or is it bugged and I am out of luck? Any help is appreciated.
    Posted in: Minecraft Mods
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    posted a message on is there a mod to make animals spawn like they did pre-1.8?
    Mo' Creatures has an option to do that. Also, there was a mod called "animal spawn fix" (you can find it if you google just that), but is has not updated to 1.0.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Mystic Dragons - Dragons In Minecraft! [1.3] It's Back!
    This looks awesome! What are the spawn rates like? Do they randomly spawn and despawn like hostile mobs, or do they only spawn once and never despawn like passive mobs?
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    For anyone having trouble finding turtles and crocodiles, I found another mod that will help. This mod reverts the 1.8 passive mob spawning system back to the 1.7 system, and it is completely compatible with Mo' Creatures! My once barren world is now spawning new passive mobs!

    After going back to a previously empty swamp biome, look at what I found:

    Turtles!


    Crocodiles! (sorry about nighttime)


    You can find the mod HERE (It's the first mod on the page called "Animal Spawn Fix").
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Cowsgomoo!

    Has anyone came across an alligator yet?
    Cause I sure have not, I'm at a swamp biome, and I even upped up their spawn to 9. :\
    Has anyone come across one yet? @[email protected] Or is it only me?

    I've seen 3 when I generated a new world and spawned in a swamp. I killed them and ever since, nothing. Not one croc, which leads to my question...

    Are the passive mob spawns still messed up? I haven't touched any of the spawn rates in the options menu, but passive mobs seem to behave like in vanilla 1.8. They don't despawn and they wont respawn. If I kill all passive mobs in my area, I'm left with an empty world (except for nighttime mobs). I haven't even seen any vanilla passive mobs (cows, pigs, etc...) the entire time I've played my current world.
    Posted in: Minecraft Mods
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    posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)
    Quote from Marglyph

    Download fixed. Download access permissions are something I almost always remember to check for :smile.gif:

    Thank you, it works! Yay for potions! Is there a way to craft them yet, or are they only available through TMI?
    Posted in: Minecraft Mods
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    posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)
    Quote from blairjam

    This XML file does not appear to have any style information associated with it. The document tree is shown below.
    <Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>38479C26DDB6FF3D</RequestId><HostId>t7iW8A8pGp+mIliSpPP7KWzBEzOMAE8HDPLWh+vt7Xz8L8cNUMykK3LetdQmh5QC</HostId></Error>

    when i try to go to the newest ...b

    Same here...
    Posted in: Minecraft Mods
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    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    I just tested this with 1.9 pre-release 2. It works!

    Here's some pics:


    Posted in: Resource Packs
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    posted a message on [1.8.1] MarineCraft V.4 (Guns, Explosives, Steel, and More) Now with SMP version V.1 and Properties
    Awesome mod! Works like a charm, but I gotta say that the explosives guy might be too over powered. I spawned a new world and kept getting killed in one shot by the same explosives guy over and over. Besides that, this mod is a lot of fun. I'll definitely be messing around with it for a while.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] The Official PokeMobs
    Quote from original.hobo

    Ok one more thing, with the fix do I need to reinstall .4.2 and then put the fix into my jar? and what files in the fix folder? Do I just copy in the modles? Or do I put the whole folder in that says "net"?

    I just installed it right on top of .4.2, you shouldn't have to reinstall Pokemobs. And I just dragged the entire "net" folder into the jar. Hope that helps!
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] The Official PokeMobs
    Quote from original.hobo

    Uh oh.. tried downloading .4.2 and I got an error message when I tried logging into Minecraft.. Couldn't read it before it shut down though. I did everything the same way I did it all the other times.. hmm.. Well, looks like i'm keeping my epic spawn rate from .4.1!

    Try the fix posted by Pwootage on page 563. I had the same problem, but this fix made it work for me.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] The Official PokeMobs
    Quote from original.hobo

    Quick question, is .4.2 just a link for people who couldn't get .4.1 to work? Or are there bug fixes that I should download it for?

    Wild Pokemon spawn rates have been lowered a little. I'm actually getting normal mobs spawning at night now. :smile.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] The Official PokeMobs
    Quote from m3ta_knight

    wait i use mc patcher to install this and i have the patcher full of mods

    Oh, thanks for clearing that up. I'll edit that out of my post then. :smile.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] Mine and Magic [v1.32] Now with multiplayer!
    Quote from bm1

    does it work with npc village mod

    Probably not. I assume you're talking about Millenaire, and Millenaire requires Modloader. This mod is not compatible with Modloader, therefore it is not compatible with any mod that requires Modloader. But I think that is just fine because this mod adds so much to the game that no other mods are needed on top of it.
    Posted in: Minecraft Mods
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