1. Block breaking arrows sounds OP, so does flatout increased damage for Iron Arrows, glassed or not. No.
2. Harvesting lightning is specialty of copper rods and, for combat, for enchanted tridents. Too much overlap. No!
3. Fire, soul fire and knockback arrows too heavily overlap with bow enchantments, so no.
I propose instead to add Amethyst Arrows as alternative for flint arrows to be made on fletching table - they would lose a good bit of their primary damage, but have better velocity and decreased falloff.
Warped wart sounds like interesting an addition, but I'd rather see it as standard alchemical compound that, if it were to ever give status effects, then through standard potion brewing and arrow tipping.
I don’t think it’s a problem,but in terms of efficiency, using this method to destroy some blocks is not as efficient as using tools to destroy blocks. Anyway, this is only for combat purposes, but in this case the crossbow will have a higher sense of existence, because there are still many players are saying that crossbows are worse than bows. In reality, heavy crossbows can even shoot through police shields, while bows cannot.
Thunder-calling arrow can be regarded as a cheap substitute for channeling trident, because the trident is really difficult to obtain in survival mode, and buried treasure itself is not difficult to find.
The difference between fire and soul fire arrows and flame bow is that fire and soul fire arrows has a longer duration, and soul fire arrows has twice the fire damage.
The knockback distance of knockback arrows is between punch1 and punch2, and it can be used as a cheap substitute for punch enchantment, because warped forest itself is not a rare biome.
That's a lot of interesting ideas. But i don't support block-breaking arrows.
I don’t think it’s a problem,but in terms of efficiency, using this method to destroy some blocks is not as efficient as using tools to destroy blocks. Anyway, this is only for combat purposes, but in this case the crossbow will have a higher sense of existence, because there are still many players are saying that crossbows are worse than bows. In reality, heavy crossbows can even shoot through police shields, while bows cannot.
Fletching table need thick potion as fuel. Each piece produces 10 batches of special effect iron arrows.
Change the thick potion's texture:
thick potion
Add a new arrow: Iron arrow.
It can only be used on crossbows and has higher damage than ordinary arrows. Min damage is 10, max damage is 15.
It can also be used to destroy blocks other than dirt type, sand type, gravel, concrete powder, slime blocks, honey blocks, snow, snow blocks, hay bales, targets, beds, obsidians, bedrocks, barriers, command blocks, technical blocks, end portal frames, respawn anchors and enchant tables. Explosion resistance determines that this block can be destroyed after being shot several times by iron arrows. If the explosion resistance of the block is x, then it needs to be shot 2x times before it can be damaged. If the explosion resistance has a decimal, the explosion resistance is doubled and the following decimal is the number of times the arrow fires the whole part what is the probability that it will not be destroyed. If it is not destroyed, it will be destroyed by shooting another arrow.
If the shot iron arrow hits the shield user, there is a 25% chance that the shield will be disabled for 5 seconds.
For example: the explosion resistance of blue ice is 2.8, then 2.8*2=5.6, when the blue ice is hit by an iron arrow 5 times, there is a 0.6=60% probability that it will not be completely destroyed.
Recipe:
Add a new item: Heart of the thunder.
It is used to upgrade the iron arrow to the thunder-calling arrow on the fletching table. Killing the charged creeper has a 0.8% chance to drop one. The chance is affected by the looting enchantment, but does not affect the quantity. At the same time, there is a 20% chance of replacing the heart of the sea in the buried treasure chest.
Add a new arrow: thunder-calling arrow.
On the basis of iron arrows, the function of summoning lightning is added (lightning can only be summoned in an open area during thunderstorms). If it lands after shooting out, it will change back to ordinary iron arrows.
Recipe: (Can only be used on fletching table)
Add a new arrow: Fire arrow.
A flame head is add to the iron arrow. After hitting the entity, the body will be on fire for 7 seconds (longer than the flame duration of the arrow fired by the flame enchanted bow). If it is shot on a rainy day, it will fail. If it lands after shooting it, it will change back to a normal iron arrow. If the crossbow has piercing enchantment, only the first entity hit by the arrow will ignite.
Recipe:
Add a new arrow: Soul fire arrow.
Except that the fire damage is twice that of the fire arrow, the other effects are no different from the fire arrow.
Recipe: (Can’t use soul soil instead of soul sand.)
Add a new item: Warped wart.
It is used to upgrade the iron arrow to the arrow of nausea on the arrowing table. There is a 1/24 probability of destroying the nether sprouts to drop a warped wart. The lucky enchantment will increase the chance.
Add the warped wart block's recipe:
Add a new arrow: Nausea arrow.
On the basis of the iron arrow, the function of giving the entity the nausea effect is added. The entity hit by this arrow will gain the nausea status effect for 15 seconds. If it lands after shooting out, it will change back to a normal iron arrow.
Recipe:
Add a new arrow: Iron arrow with glass.
It has higher damage than iron arrows, and also has double damage, that is, after the first damage, there is a second damage immediately. The first damage value is 13~17, and the second damage immediately after 0.7 seconds is 4, for a total of 17~21. At the same time, it can reduce the move speed of entities hit by this arrow by 90% for 5 seconds. If the crossbow has a piercing enchantment, only the first entity hit by this arrow will have the effect, and the entity hit by this arrow afterwards can only have the normal iron arrow effect. If the crossbow has the multishot enchantment, only one of the 3 arrows shot can have the effect of iron arrow with glass, and the other two can only have the effect of ordinary iron arrows. If it lands after shooting out, it will change back to a normal iron arrow.
Recipe: (Stained glass of any color can be used instead of ordinary glass.)
Add a new arrow: Knockback arrow.
On the basis of the iron arrow, the function that can knockback the entity hit by this arrow further is added, and the knockback distance is 4.5 blocks. If it lands after shooting out, it will change back to a normal iron arrow.
Recipe: (Can’t use soul soil instead of soul sand.)
Add a new gamerule: ArrowsTurnIntoOrdinary.
Tipped arrows and special effects iron arrows ( Not including spectral arrows ) will become ordinary arrows or iron arrows when shot on the ground, the default value is true.
I think that the current respawn anchor is a bit underutilized in its current form. It would be cool to expand its capabilities by letting it function in any dimension by stuffing dimension-appropriate materials into it. The nether requires glowstone, but the end for example could take ender pearls or chorus fruit.
But I have said above to add"Ender marrow", and it should have different respawn block for different dimensions.
This seems quite excessive and gratuitously high in difficulty and effort for the ability to respawn in the end.
Why not just stuff end crystals into the respawn anchor and call it a day?
In this case, I think it is better to add a new block with respawn function than to use the respawn anchor, and the end crystal is not challenging enough, so I think it is better to add a powerful mob to make it more challenging.
The only part I'm not liking is the resource for the new drop comes from another skeleton. They went and added endermen to the nether (I was against this), and this would mean skeletons are now also in the end. I know traditional skeletons are overworld monsters, but this seems more inspired from the nether variant, which is tougher. That'd take away from the nether (wither) skeleton, and make the end and nether be that much less unique.
I know some people don't like biome specific monsters, but dimension specific monsters should be a thing. Either nether monsters or end monsters crossing over to the otherworld (or vice versa) is fine, but once you start blending the nether and end, they lose some of their uniqueness. The end and nether are both tied to the overworld via portals, but not to one another (not saying they COULDN'T be, but they aren't as far as I know, and shouldn't be).
The End could stand to use another monster (or few), but it should be unique if anything, especially if it's going to be as strong as it sounds (a skeleton being that strong seems way out of place).
I have no partiality for nor against the idea of an end respawn anchor though.
I don’t fully agree with your "it should be unique if anything" because the overworld and nether both have skeleton mobs, not to mention this undead mob that fits the end color.
Add a new mob: Ender skeleton.
It's an undead mob that is rarely spawn in small end islands and end barrens, design inspiration comes from blue wither skull. They can attack both close combat and long-range attacks. They will take the initiative to shoot players, iron golems and baby seaturtles within a radius of 16 blocks with their bows. They will also try to trample on turtle eggs. When the player, the iron golem and the baby seaturtle are within a radius of 5 blocks from an ender skeleton, the ender skeleton will switch to a melee state to attack them, and it will take the initiative to stay away from the wolf like other skeletons. The generated ender skeleton has a 95% chance of holding a diamond sword in the mainhand and a 5% chance of holding a diamond axe in the mainhand.
They will not burn during the day when in the overworld, nor is it immune to fire, lava, and magma block damage.
Size
Height: 2.4 BlocksWidth: 0.7 Blocks
Attack strength :
Melee: Easy is 20 (Diamond axe version is 22) , normal is 27(Diamond axe version is 29) , hard is 35 (Diamond axe version is 37) . Armor and protection enchantment cannot reduce its melee damage, it's immune to weakness effects and strength effects.
Attack reach is 4.25 blocks (Farther than the attack reach of players and iron golems.), knockback distance is 2.5 blocks.
Ranged (No matter how high the armor defense points is and how high the protection enchantment level is, the damage will never be less than 12 points) : Easy is 14, normal is 17, hard is 21.
Drops
0~2 bones (The maximum drop is increased by 1 per level of Looting) , 0~2 arrows (The maximum drop is increased by 1 per level of Looting) , 0~1 arrow of harming (The maximum drop is increased by 1 per level of Looting).
Rare drops is ender marrow, at most 1 drop, it's impossible to drop without looting enchantment, the drop rate is: level*0.04*100%. If looting enchantment level 25 or above, 100% will drop an ender marrow.
Also has a certain chance to drop the diamond sword, diamond axe and bow in the hand.
Add a new item: Ender marrow.
Rarely drops from ender skeleton, that can be used to craft an ender respawn table and charge ender respawn table.
How to get ender marrow better?
You need a potion of the Turtle Master, a potion of Swiftness II, a bow or crossbow, netherite armors, a shield and a looting + smite sword to kill the ender skeleton.
Make a simple trap to kill the ender skeleton.
Add a new block: Ender respawn table.
Is a block that allows players to set their spawn point in the End, only use netherite pickaxe to harvest, otherwise, it will drop nothing.
If the player right click a charged ender respawn table in the Overworld, Nether, or customized dimensions, the block explodes similarly to when a bed is used in the Nether or the End and right click the charged respawn anchor in the Overworld and the End. The explosion has a power of 5, and sets fire to surrounding blocks.If the player sets a spawn point on the ender respawn table of the End, they will return to the original spawn point after entering the exit portal.
Recipe:
How to activate the ender respawn table?
Pyramids are the structures required to ender respawn table. The way to build the pyramid is 9*9 netherite blocks on the first layer, 7*7 netherite blocks on the second layer, netherite blocks on the third layer 5*5, and netherite blocks on the fourth layer 3*3, put ender respawn table on the top layer. At this time, ender respawn table will emit a magenta beam similar to End Gateway Portal, proving that ender respawn table is activated successfully.
Activated ender respawn table:
Use ender respawn table to set the way to spawn point: Hold ender marrow and right-click on ender respawn table to consume ender marrow to charge it, and activate the ender respawn table, and then right-click it to set the respawn point.
Ender respawn table can only be charged for two levels, and the energy of the ender respawn table will be completely lost after the death of the player who set the ender respawn table as the spawn point. When the charging level is 1, the items in the inventory will drop if the player who set the ender respawn table as the spawn point dies. When the charging level is 2, the items in the inventory will not drop when the player who set the ender respawn table as the spawn point dies, but the curse of vanshing items will disappear.
If some blocks in the ender respawn table pyramid are replaced or destroyed, the ender respawn table will be deactivated and lose its respawn function. The block must be replaced to restore its function.
In the latest version of Minecraft, the noteblock can only adjust the pitch and instrument, but not the timing of the notes. My improvement plan is: the number of layers stacked along the Y axis of the noteblock determines the time of the note coherence [the duration of a noteblock Change to 1/32 time value of whole note (32th note)], the more the stacking, the longer the time value. After receiving the redstone signal, the scale box at the bottom level will connect up (not down).
When stacking a noteblock, it is the time value of 1/32 of the whole note (thirty-second note), and when stacking two noteblocks of the same pitch, it is the time value of 2/32 of the whole note (sixteenth note) , When stacking three noteblocks of the same pitch, it is 3/32 of the whole note (with dotted sixteenth note), ..., when stacking eight noteblocks of the same pitch, it is 8/32 of the whole note The time value of (quarter note), ..., when thirty-two noteblocks of the same pitch are stacked, it is a whole note, ..., when forty-eight noteblocks of the same pitch are stacked, it is 48/32 of the whole note Value (with dotted whole notes),...
For example:
When 32 noteblocks are stacked, the tone set for the bottom 16 noteblocks is la(6), and the tone set for the top 16 noteblocks is si(5):
At this time, the melody sent by the bottom noteblock after receiving the redstone signal is:
(The staff here uses 1=C as an example)
In the same way, if:
Then:
(The staff here uses 1=C as an example) It is also recommended to add new instruments:
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I don’t think it’s a problem,but in terms of efficiency, using this method to destroy some blocks is not as efficient as using tools to destroy blocks. Anyway, this is only for combat purposes, but in this case the crossbow will have a higher sense of existence, because there are still many players are saying that crossbows are worse than bows. In reality, heavy crossbows can even shoot through police shields, while bows cannot.
Thunder-calling arrow can be regarded as a cheap substitute for channeling trident, because the trident is really difficult to obtain in survival mode, and buried treasure itself is not difficult to find.
The difference between fire and soul fire arrows and flame bow is that fire and soul fire arrows has a longer duration, and soul fire arrows has twice the fire damage.
The knockback distance of knockback arrows is between punch1 and punch2, and it can be used as a cheap substitute for punch enchantment, because warped forest itself is not a rare biome.
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I don’t think it’s a problem,but in terms of efficiency, using this method to destroy some blocks is not as efficient as using tools to destroy blocks. Anyway, this is only for combat purposes, but in this case the crossbow will have a higher sense of existence, because there are still many players are saying that crossbows are worse than bows. In reality, heavy crossbows can even shoot through police shields, while bows cannot.
It may be possible to suggest to MOJANG.
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Welcome to vote this: https://www.reddit.com/r/minecraftsuggestions/comments/ie1jtf/fletching_tables_function_and_new_arrow_idea/
Fletching table's GUI:
Fletching table need thick potion as fuel. Each piece produces 10 batches of special effect iron arrows.
Change the thick potion's texture:
thick potion
Add a new arrow: Iron arrow.
It can only be used on crossbows and has higher damage than ordinary arrows. Min damage is 10, max damage is 15.
It can also be used to destroy blocks other than dirt type, sand type, gravel, concrete powder, slime blocks, honey blocks, snow, snow blocks, hay bales, targets, beds, obsidians, bedrocks, barriers, command blocks, technical blocks, end portal frames, respawn anchors and enchant tables. Explosion resistance determines that this block can be destroyed after being shot several times by iron arrows. If the explosion resistance of the block is x, then it needs to be shot 2x times before it can be damaged. If the explosion resistance has a decimal, the explosion resistance is doubled and the following decimal is the number of times the arrow fires the whole part what is the probability that it will not be destroyed. If it is not destroyed, it will be destroyed by shooting another arrow.
If the shot iron arrow hits the shield user, there is a 25% chance that the shield will be disabled for 5 seconds.
For example: the explosion resistance of blue ice is 2.8, then 2.8*2=5.6, when the blue ice is hit by an iron arrow 5 times, there is a 0.6=60% probability that it will not be completely destroyed.
Recipe:
Add a new item: Heart of the thunder.
It is used to upgrade the iron arrow to the thunder-calling arrow on the fletching table. Killing the charged creeper has a 0.8% chance to drop one. The chance is affected by the looting enchantment, but does not affect the quantity. At the same time, there is a 20% chance of replacing the heart of the sea in the buried treasure chest.
Add a new arrow: thunder-calling arrow.
On the basis of iron arrows, the function of summoning lightning is added (lightning can only be summoned in an open area during thunderstorms). If it lands after shooting out, it will change back to ordinary iron arrows.
Recipe: (Can only be used on fletching table)
Add a new arrow: Fire arrow.
A flame head is add to the iron arrow. After hitting the entity, the body will be on fire for 7 seconds (longer than the flame duration of the arrow fired by the flame enchanted bow). If it is shot on a rainy day, it will fail. If it lands after shooting it, it will change back to a normal iron arrow. If the crossbow has piercing enchantment, only the first entity hit by the arrow will ignite.
Recipe:
Add a new arrow: Soul fire arrow.
Except that the fire damage is twice that of the fire arrow, the other effects are no different from the fire arrow.
Recipe: (Can’t use soul soil instead of soul sand.)
Add a new item: Warped wart.
It is used to upgrade the iron arrow to the arrow of nausea on the arrowing table. There is a 1/24 probability of destroying the nether sprouts to drop a warped wart. The lucky enchantment will increase the chance.
Add the warped wart block's recipe:
Add a new arrow: Nausea arrow.
On the basis of the iron arrow, the function of giving the entity the nausea effect is added. The entity hit by this arrow will gain the nausea status effect for 15 seconds. If it lands after shooting out, it will change back to a normal iron arrow.
Recipe:
Add a new arrow: Iron arrow with glass.
It has higher damage than iron arrows, and also has double damage, that is, after the first damage, there is a second damage immediately. The first damage value is 13~17, and the second damage immediately after 0.7 seconds is 4, for a total of 17~21. At the same time, it can reduce the move speed of entities hit by this arrow by 90% for 5 seconds. If the crossbow has a piercing enchantment, only the first entity hit by this arrow will have the effect, and the entity hit by this arrow afterwards can only have the normal iron arrow effect. If the crossbow has the multishot enchantment, only one of the 3 arrows shot can have the effect of iron arrow with glass, and the other two can only have the effect of ordinary iron arrows. If it lands after shooting out, it will change back to a normal iron arrow.
Recipe: (Stained glass of any color can be used instead of ordinary glass.)
Add a new arrow: Knockback arrow.
On the basis of the iron arrow, the function that can knockback the entity hit by this arrow further is added, and the knockback distance is 4.5 blocks. If it lands after shooting out, it will change back to a normal iron arrow.
Recipe: (Can’t use soul soil instead of soul sand.)
Add a new gamerule: ArrowsTurnIntoOrdinary.
Tipped arrows and special effects iron arrows ( Not including spectral arrows ) will become ordinary arrows or iron arrows when shot on the ground, the default value is true.
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But I have said above to add"Ender marrow", and it should have different respawn block for different dimensions.
This can be put in the future "End update", so I think such a respawn device should be more challenging.
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In this case, I think it is better to add a new block with respawn function than to use the respawn anchor, and the end crystal is not challenging enough, so I think it is better to add a powerful mob to make it more challenging.
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I don’t fully agree with your "it should be unique if anything" because the overworld and nether both have skeleton mobs, not to mention this undead mob that fits the end color.
And it’s not "Anchor" but "Table".
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Add a new mob: Ender skeleton.
It's an undead mob that is rarely spawn in small end islands and end barrens, design inspiration comes from blue wither skull. They can attack both close combat and long-range attacks. They will take the initiative to shoot players, iron golems and baby seaturtles within a radius of 16 blocks with their bows. They will also try to trample on turtle eggs. When the player, the iron golem and the baby seaturtle are within a radius of 5 blocks from an ender skeleton, the ender skeleton will switch to a melee state to attack them, and it will take the initiative to stay away from the wolf like other skeletons. The generated ender skeleton has a 95% chance of holding a diamond sword in the mainhand and a 5% chance of holding a diamond axe in the mainhand.
They will not burn during the day when in the overworld, nor is it immune to fire, lava, and magma block damage.
Size
Height: 2.4 BlocksWidth: 0.7 Blocks
Attack strength :
Melee: Easy is 20 (Diamond axe version is 22) , normal is 27(Diamond axe version is 29) , hard is 35 (Diamond axe version is 37) . Armor and protection enchantment cannot reduce its melee damage, it's immune to weakness effects and strength effects.
Attack reach is 4.25 blocks (Farther than the attack reach of players and iron golems.), knockback distance is 2.5 blocks.
Ranged (No matter how high the armor defense points is and how high the protection enchantment level is, the damage will never be less than 12 points) : Easy is 14, normal is 17, hard is 21.
Drops
0~2 bones (The maximum drop is increased by 1 per level of Looting) , 0~2 arrows (The maximum drop is increased by 1 per level of Looting) , 0~1 arrow of harming (The maximum drop is increased by 1 per level of Looting).
Rare drops is ender marrow, at most 1 drop, it's impossible to drop without looting enchantment, the drop rate is: level*0.04*100%. If looting enchantment level 25 or above, 100% will drop an ender marrow.
Also has a certain chance to drop the diamond sword, diamond axe and bow in the hand.
Add a new item: Ender marrow.
Rarely drops from ender skeleton, that can be used to craft an ender respawn table and charge ender respawn table.
How to get ender marrow better?
Add a new block: Ender respawn table.
Is a block that allows players to set their spawn point in the End, only use netherite pickaxe to harvest, otherwise, it will drop nothing.
If the player right click a charged ender respawn table in the Overworld, Nether, or customized dimensions, the block explodes similarly to when a bed is used in the Nether or the End and right click the charged respawn anchor in the Overworld and the End. The explosion has a power of 5, and sets fire to surrounding blocks.If the player sets a spawn point on the ender respawn table of the End, they will return to the original spawn point after entering the exit portal.
Recipe:
How to activate the ender respawn table?
Pyramids are the structures required to ender respawn table. The way to build the pyramid is 9*9 netherite blocks on the first layer, 7*7 netherite blocks on the second layer, netherite blocks on the third layer 5*5, and netherite blocks on the fourth layer 3*3, put ender respawn table on the top layer. At this time, ender respawn table will emit a magenta beam similar to End Gateway Portal, proving that ender respawn table is activated successfully.
Activated ender respawn table:
Use ender respawn table to set the way to spawn point: Hold ender marrow and right-click on ender respawn table to consume ender marrow to charge it, and activate the ender respawn table, and then right-click it to set the respawn point.
Ender respawn table can only be charged for two levels, and the energy of the ender respawn table will be completely lost after the death of the player who set the ender respawn table as the spawn point. When the charging level is 1, the items in the inventory will drop if the player who set the ender respawn table as the spawn point dies. When the charging level is 2, the items in the inventory will not drop when the player who set the ender respawn table as the spawn point dies, but the curse of vanshing items will disappear.
If some blocks in the ender respawn table pyramid are replaced or destroyed, the ender respawn table will be deactivated and lose its respawn function. The block must be replaced to restore its function.
No charging level:
Charging level is 1:
Charging level is 2:
Welcome to vote this:
https://www.reddit.com/r/minecraftsuggestions/comments/ief1jq/all_new_end_respawn_divice/
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In the latest version of Minecraft, the noteblock can only adjust the pitch and instrument, but not the timing of the notes. My improvement plan is: the number of layers stacked along the Y axis of the noteblock determines the time of the note coherence [the duration of a noteblock Change to 1/32 time value of whole note (32th note)], the more the stacking, the longer the time value. After receiving the redstone signal, the scale box at the bottom level will connect up (not down).
When stacking a noteblock, it is the time value of 1/32 of the whole note (thirty-second note), and when stacking two noteblocks of the same pitch, it is the time value of 2/32 of the whole note (sixteenth note) , When stacking three noteblocks of the same pitch, it is 3/32 of the whole note (with dotted sixteenth note), ..., when stacking eight noteblocks of the same pitch, it is 8/32 of the whole note The time value of (quarter note), ..., when thirty-two noteblocks of the same pitch are stacked, it is a whole note, ..., when forty-eight noteblocks of the same pitch are stacked, it is 48/32 of the whole note Value (with dotted whole notes),...
For example:




When 32 noteblocks are stacked, the tone set for the bottom 16 noteblocks is la(6), and the tone set for the top 16 noteblocks is si(5):
At this time, the melody sent by the bottom noteblock after receiving the redstone signal is:
(The staff here uses 1=C as an example)
In the same way, if:
Then:
(The staff here uses 1=C as an example)
It is also recommended to add new instruments:
Welcome to vote this: https://www.reddit.com/r/minecraftsuggestions/comments/jj5qxp/all_new_noteblock_funtion_note_duration_can_be/
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When my health is very low, the icon with low health will still be displayed after switching to creative mode.
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After I updated the mod version, this issue was solved
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Yes, but the result is the same.
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Did nothing.
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31.1.18
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?!?