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    posted a message on All new end respawn divice.
    Quote from Gustoboy»


    Doesn't work that way, the game doesn't store a history of respawn points for every player.



    Impossible, when you haven’t changed any respawn points, your respawn position will be the position pointed by the compass (in overworld).

    This is the End dimension. THE END DIMENSION. Everything so far is unique, and you're absolutely killing that uniqueness.


    Not necessarily, for the same reason, there are zombie nether variants "Zombified piglin" in nether, and skeleton nether variants "Wither skeleton", normal skeletons can also be spawn in nether. Isn't it possible to add creatures similar to zombies and skeletons in end?

    This makes the game more BORING, not CHALLENGING.
    There's pretty much zero reason the craft it. Woo hoo, another type of respawn point, but this one turns on a gamerule for the cost of months of boring, boring grinding.


    I think can add a challenging advancement, which is "Too rich", that is, "build six beacon pyramids with full level and completely use netherite blocks as the base. Together with consumables, they also use netherite ingot. At the same time, ender respawn table must be activated and obtain all netherite armors and tools"

    That's bad game design then, yet another knock against this post.


    So players should cherish the only end respawn device.

    Bruh get the heckin' point, I meant Ender marrow, kinda obvious ngl


    Anyway, ender skeleton is regarded as one of the mobs in the end here.

    That's what bosses are for, this isn't a boss. If you want that, improve bosses.


    In the same way, do you have to look for its weaknesses when fighting ravager in close combat? It is very difficult to kill ravager if you simply head-to-head in close combat. Is ravager a boss?

    So you're actively AGAINST making your mob unique? Why would you- bruh.


    No, it’s just that some end variants of the main world creatures can also be added to the end.

    Why is there a skeleton in the End? There are no (truly) humanoid mobs around, so why would there randomly be a skeleton?


    Isn't enderman a human monster. Later I thought it could be interpreted as the remains of enderman.

    (Please don't go on about Matpat's ancient builder theory if you were about to do that, it's not canon and has too many holes anyway)


    Who is Matpat?

    The Ender marrow isn't textured well, but that's really just a nitpick.


    The texture is not important, I just paint carelessly.

    Why is it a table you're using to respawn at? All tables in game are used for crafting, improving or performing any such action on items, not the player (except for the fletching table, but that will get something in the future, as said by jeb in the AskMojang video).


    Table is justa part of the name. Similarly, does respawn anchor have an anchor?

    Posted in: Suggestions
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    posted a message on All new end respawn divice.
    Quote from Gustoboy»

    I'm not too active here so I didn't see this before but my two cents:


    This post has so many problems, it's kinda difficult to count.


    Part I: The skeleton.


    1. Why? And why? And why again? The End is literally a blank canvas rn, the mobs in it are diverse and unique. Why would you kill that by adding a skeleton? It's really just uninspired.
    2. It's brokenly OP. It can literally one shot a player in hard.
    3. The marrow only drops when you have looting and it's rare even then? Why would you possibly do that?
    4. Why are you forced to build a trap or go through the rigmarole of getting turtle master, swiftness and so on? This isn't even a mini boss lol, and even the bosses in the game are easier.
    5. Why is there a skeleton in the End? There are no (truly) humanoid mobs around, so why would there randomly be a skeleton? (Please don't go on about Matpat's ancient builder theory if you were about to do that, it's not canon and has too many holes anyway)
    6. Why does it use swords and axes? Especially diamond ones? Why doesn't it have a unique attack with its own identity?
    7. The Ender marrow isn't textured well, but that's really just a nitpick.

    Part II: The respawn table.


    1. Why is it a table you're using to respawn at? All tables in game are used for crafting, improving or performing any such action on items, not the player (except for the fletching table, but that will get something in the future, as said by jeb in the AskMojang video).
    2. Why do you need a netherite pickaxe to mine it? Everything you use to craft it can be acquired with diamond... (Oh, and imagine someone mines it and it drops nothing. The only End respawn table in the world is gone.
    3. Why, oh why does it need a dragon egg? There's literally only one per world, so only one player (and his team) can use this in a world. That's a terrible choice. Oh, and the dragon egg is a trophy item, and isn't meant to have a use anyway.
    4. Respawning in the End is broken, you literally can't exit the End without breaking the spawn point, and that sets your spawn point to world spawn. So for all the high cost, this impacts the player negatively.
    5. Why do you need the bone marrow to craft it? It makes no sense...
    6. The Netherite beacon? That's not only expensive as hell, but it's boring to make. There's literally no reason to craft it. And it also happens to be ugly as hell. Imagine that sitting in an End base lol.
    7. There's pretty much zero reason the craft it. Woo hoo, another type of respawn point, but this one turns on a gamerule for the cost of months of boring, boring grinding.

    No support.



    you literally can't exit the End without breaking the spawn point, and that sets your spawn point to world spawn.


    Prove that you have taken it out of context, please see what I said above "If the player sets a spawn point on the ender respawn table of the End, they will return to the original spawn point after entering the exit portal."

    The End is literally a blank canvas rn, the mobs in it are diverse and unique. Why would you kill that by adding a skeleton? It's really just uninspired.


    Isn't drowned also added on the basis of zombies? Isn't stray also added on the basis of skeletons? Why can the glow squid added based on the squid win the bid in Minecon's voting?

    The marrow only drops when you have looting and it's rare even then? Why would you possibly do that?
    The Netherite beacon? That's not only expensive as hell, but it's boring to make. There's literally no reason to craft it.


    Because I want to make this more challenging.

    Why, oh why does it need a dragon egg? There's literally only one per world, so only one player (and his team) can use this in a world. That's a terrible choice. Oh, and the dragon egg is a trophy item, and isn't meant to have a use anyway.


    I exactly want it "Survival mode can only be obtained once, and it will be gone if it blows up."

    Why do you need the bone marrow to craft it? It makes no sense...


    "bone marrow"???

    It's brokenly OP. It can literally one shot a player in hard.
    Why are you forced to build a trap or go through the rigmarole of getting turtle master, swiftness and so on? This isn't even a mini boss lol, and even the bosses in the game are easier.


    Because it allows players to know how to deal with a variety of mobs, instead of simply head-to-head.

    Why does it use swords and axes? Especially diamond ones? Why doesn't it have a unique attack with its own identity?


    Because all the skeletons are using weapons to attack.

    Posted in: Suggestions
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    posted a message on All new end respawn divice.
    Quote from Endermage77»

    Why is "more challenging" better to you?



    Because this can reflect whether you are a crazy player of Minecraft. However, I think I can add a challenging advancement, which is "Too rich", that is, "build six beacon pyramids with full level and completely use netherite blocks as the base. Together with consumables, they also use netherite ingot. At the same time, ender respawn table must be activated and obtain all netherite armor and tools"

    Posted in: Suggestions
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    posted a message on All new end respawn divice.
    Quote from tbr4d3851»

    I just can't see the point of all this if I'm being honest. Like, this is A LOT of work. Wouldn't a simple rework of the respawn anchor (like many others have suggested) suffice?




    But this is different from the respawn anchor in that it has different respawn effects under different charging levels, while the respawn anchor determines the remaining respawn times at different charging levels.

    Quote from Puffy_Pony»

    Why not simply allow us to craft the Respawn Anchor with five End Stone, two Ender Pearls, and a Shulker Shell, then charge the resultant End Anchor with Ender Pearls? That's a much more reasonable recipe and creates a logical step from Respawn Anchor to End Anchor, while also utilizing materials already in the game (though I'm more than willing to hear an argument to change some of the materials if tied to a larger End update)


    I also agree with those saying a Skeleton doesn't really thematically fit with the End, and that your recipe is way too expensive.



    Is there anything so fastidious? Nether’s warped forest is the same, and there is nothing wrong with the skeleton, because End just lacks some undead mobs. Not existing materials, with other new materials and why not? This is more challenging.

    Posted in: Suggestions
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    posted a message on I think the trident can also have an enhanced version, and can add new ways to get iron in nether.
    Quote from 7xzvs»

    Instead of the netherite blocks in the crafting recipe, why not change it to netherite ingots? It would certainly make the netherite cube a lot cheaper, but still, 5 netherite ingots for a cube is pretty expensive. I also don't get why ender marrow is in the crafting recipe. I saw the post about the end respawn anchor, but why would you need end materials for something nether-related?


    In the same way, why does the End Crystal recipe related to End have Ghast tear and Blaze powder related to nether? Why does the End rod recipe related to End have a Blaze rod related to nether?

    Posted in: Suggestions
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    posted a message on All new end respawn divice.
    Quote from 7xzvs»


    I see. Let me go over your original post again. My interpretation of your post may have gotten muddled while reading the replies.


    EDIT: Still kind of useless, but I like the second charge. Why not just make that the first charge? It's extremely hard to get back your stuff if you die in the Outer End, so why not just make that second charge buff the same for all charges? it would be a good tradeoff for the risk taken in getting the ender marrow to charge the point.




    Because I said above, if you set the respawn point to the ender respawn table, if you die, the energy stored in the ender respawn table will completely disappear. If you follow your idea, charging one level is better than charging two levels. In order to make its respawn effect look more unique, so I setender respawn table to different energy levels to determine different respawn effects.

    In this case:
    Overworld: Bed: Unlimited respawn times and no special respawn effects;
    Nether: Respawn anchor: Energy is needed to respawn. Different energy levels determine the remaining number of respawns;
    End: Ender respawn table: It needs to be activated and has energy to respawn. Different energy levels determine different respawn effects.

    Posted in: Suggestions
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    posted a message on All new end respawn divice.
    Quote from 7xzvs»

    The idea is cool, but the cost required to even activate this anchor is way too expensive. Additionally, ender marrow is rare as well, according to your post, and you would need to charge it with four ender marrow. Why not just have a bed in the portal room? It would be leagues cheaper than the end respawn anchor.




    It seems that you have misunderstood the original meaning of my topic. This ender respawn table can only be charged with two levels. Different levels determine the respawn effect is different, which is different from the respawn anchor's different energy levels that determine the number of respawns.

    Posted in: Suggestions
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    posted a message on All new end respawn divice.
    Quote from eiche_brutal»

    Before thinking about an overpriced respawn decice for the end i would like to see some content.


    What i mean is this:


    Who want's to live there?

    What is this place at all?



    It looks like a floating desert to me.

    With corals. And the so called end cities are just one building.

    But worst of all is the sky texture...


    Quote from tow4rzysz»



    Unlike Nether, the End somehow never spoke to me.
    Its character is not very worthy colonization, despite great ease of setting up means of transport.
    Means of respawning there is a last thing that is worthy a single ingot of netherite.


    Adding more stuff for the sake of adding stuff without proper balance or anything really unique is a bad idea.
    Considering how easy it is to build bridges in the End, respawning there is not anything of urgent demand, especially considering how little resources it provide - chorus fruit farmable everywhere and content of End Cities.

    Compare and contrast with Nether, which is enterable without paving your way to the stronghold, exitable without beating a boss, can have a portal buuilt literally anywhere, has more forgiving lava instead of void, serves as fast transport method, and has a ton of resources unfarmable and/or barely accessible and/or not accessible elsewhere, like quartz, netherite, prodigious quantities of lava, Piglins to trade with, soul sand (useful in water elevators), blaze rods, nonflammable wood, farmable gold supply and essential stuff you need to get the beacon.




    Please see #10 , I said this can be applied to future End updates.

    Posted in: Suggestions
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    posted a message on I think the trident can also have an enhanced version, and can add new ways to get iron in nether.
    Quote from worfer27»

    This trident costs 144 ancient debris. This is by far the most expensive item to exist in Minecraft. And the reward is an object worse than your standard enchanted bow.


    Actually 148 ancient debris, but the projectile fired by the bow cannot travel through water, while the trident can.

    Posted in: Suggestions
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    posted a message on All new end respawn divice.
    Quote from tow4rzysz»

    I see no reason to make this so insanely expensive. Do you realize that every block of Netherite is product involving use of 36 ancient debris blocks?
    It's so much easier to interconnect everything with cobblestone slab bridges or ice highways for boats.
    I think it would be balanced if already existing Respawn Anchor was working in all dimensions, and maybe used different fuel for each of them.


    We are like-minded in this subject, aren't we?



    In this case, I think it is better to add a new block with respawn function than to use the respawn anchor, and the reason why it is set to be expensive is to be able to dock with the end update in the future, to make it more challenging.

    But the difference between ender respawn table and respawn anchor is that the energy level of ender respawn table determines the respawn effect, that is.

    After calculation, it takes 5904 ancient debris, which requires two large chests to put them, if you don't use X-ray textures, you have to blow up a save for months.

    Posted in: Suggestions
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    posted a message on I think the trident can also have an enhanced version, and can add new ways to get iron in nether.

    Welcome to vote this: https://www.reddit.com/r/minecraftsuggestions/comments/jhnlib/i_think_the_trident_can_also_have_an_enhanced/

    Add a new block: Nether magnetite ore.
    It is a kind of ore generated in nether, they are generated at any height in the form of ore vein. They are as common as nether gold ore.


    r/minecraftsuggestions - I think the trident can also have an enhanced version, and can add new ways to get iron in nether.



    r/minecraftsuggestions - I think the trident can also have an enhanced version, and can add new ways to get iron in nether.


    Nether magnetite ore requires a pickaxe to be mined, in which case it drops nothing, itself or 1 nether magnetite. When mined without a pickaxe, it drops nothing. Nether magnetite ore has a 10% chance to drop a nether magnetite and 40% chance to drop nothing when mined with any pickaxe. If it does not drop nothing or nether magnetite , it drops itself as a block. If a nether magnetite ore is mined with a silk touch enchanted pickaxe, it always drops itself.


    Fortune enchantment does not increase the amount dropped, but increases the chance of nether magnetite dropping and nothing. Fortune 1 increases the chance for this drop to 20%, the probability of not dropping anything is 47%; Fortune 2 increases the chance for this drop to 30%, the probability of not dropping anything is 54%; Fortune 3 increases the chance for this drop to 40%, the probability of not dropping anything is 60%.


    Nether magnetite ore cannot be smelting in furnace and blast furnace.


    Add a new item: Nether magnetite
    They are dropped by nether magnetite ore, can be used to craft lodestone and smelting iron ingot.


    r/minecraftsuggestions - I think the trident can also have an enhanced version, and can add new ways to get iron in nether.

    Change the recipe of lodestone:


    r/minecraftsuggestions - I think the trident can also have an enhanced version, and can add new ways to get iron in nether.

    Nether magnetite can smelt iron ingots in furnace or blast furnace, but there is a 70% chance that nothing can be smelted.


    r/minecraftsuggestions - I think the trident can also have an enhanced version, and can add new ways to get iron in nether.

    Add a new item: Netherite cube
    Is an item used to upgrade the trident in the smithing table.


    r/minecraftsuggestions - I think the trident can also have an enhanced version, and can add new ways to get iron in nether.

    Recipe: 4 netherite blocks + 4 ender marrow + 1 lodestone.


    (About ender marrow, please browse https://www.minecraftforum.net/forums/minecraft-java-edition/suggestions/3040038-all-new-end-respawn-divice)


    r/minecraftsuggestions - I think the trident can also have an enhanced version, and can add new ways to get iron in nether.

    Add a new weapon: Abyssal trident
    Is an upgraded version of trident. Its melee damage is 12 (attack speed is 1.1), and its ranged damage is 11, durability is 1525.


    The difference with the trident is:

    • If it passes through fire or lava when thrown out, it will set the entity on fire for 5 seconds when it hits the entity;
    • If it is thrown into the void with loyalty's enchantment, it can still be returned to the player;
    • They will not be destroyed by fire and lava.

    If drowneds holds abyssal trident, they can use it normally like a trident.


    r/minecraftsuggestions - I think the trident can also have an enhanced version, and can add new ways to get iron in nether.

    Recipe:


    r/minecraftsuggestions - I think the trident can also have an enhanced version, and can add new ways to get iron in nether.

    Posted in: Suggestions
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    posted a message on Fletching table's function and new arrow idea.
    Quote from tow4rzysz»


    1. 12 points of damage can be reduced by armor value like all arrows. Just disproportionately. A quarter of damage (3hp resulting from magic) is not reduced, but it's also not increased by Power to compensate, and is still affected by Protection.

    2. Yeah, bow can pierce through armor easily. That's why we have shields. However, crossbows ignore shields and also use armor-piercing mechanics, just less.

    3. When hunting monsters you hardly ever need many arrow types if you can get this far... you can just spam iron arrows. Though infinity seems quite handy, it is exclusive with mending. You don't wanna waste your Power V Unbreaking III on something that needs manual repairs that get progressively more expensive and are capped at count of 6, no?
    Also, mind that arrows of harming are less effective against undead targets, so when hunting monsters one will certainly prefer to have two types of tipped ammunition.

    4. Netherite scrap heavy arrows sound much more balanced. If one scrap was used to enhance 8 arrows, preferably usable also by bow, it would be alright as long as velocity/falloff is worsened to balance it out, though in close quarters that probably wouldn't be much of an issue.
    Though I still have a weird, irrational feeling that increasing the raw damage will harm the balance... somehow.
    5. Even if the player manages to collect the breath, it's still relatively advanced process of getting those arrows... Lingering Potion of Harming II requires... wart, spider eye/glistening melon, FSE, glowstone, gunpowder and dragon's breath. Pretty convoluted.



    Well, I forgot that armor value can reduce the magic damage of arrow of harming, but the bow of power5 + infinity is damaged, you can make another one, especially if you don't lack experience later.

    I think "one scratch was used to enhance 8 arrows" may be feasible, but in this case, the damage bonus can't be too high. My idea is to change "iron arrow with glass" to "iron arrow with netherite scrap", and the glass in the crafting recipe will also be changed to netherite scrap, which makes it more expensive and doesn't upset the balance.

    You can even set up a semi-automatic brewing machine using the redstone system to mass produce lingering potions. Although the preparation in the early stage is complicated, the complexity in the early stage can be replaced by the simplicity in the later stage. Nether wart can be planted, spider eyes can be obtained in large quantities from the mob spawner of spiders or cave spiders, and glowstone can be trade from villagers.

    Quote from Puffy_Pony»

    Eh. Not a fan of the arrows. I'd like to see the Fletching Table allow us to create a larger number of Arrows from the raw materials (maybe 6 instead of 4), as well as more-efficiently produce Spectral Arrows (2 Glowstone Dust + 1 Arrow = 2 Spectral Arrows) and perhaps allow us to create contrail/tracer effects on Arrows by combining up to 8 of them with a colored Firework Charge.


    I think this feature is not cool, fireworks are much more interesting than this.
    Posted in: Suggestions
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    posted a message on Fletching table's function and new arrow idea.
    Quote from tow4rzysz»

    Arrow of Harming deals only a small fraction of armor-piercing damage, the rest is normal damage. Also, the potion damage is not increased by Power, making it actually a better choice in crossbow, as combined with piercing it can ignore not only shields, but also physical armor, leaving only Protection enchantment and Resistance potion effect as sole defense.

    In order to get it through villager fletchers, it often takes several tries of maxing out the villagers, which takes way more emeralds, because it's completely random which type of tipped arrow you get (sometimes you get counterproductive ones like arrow of strength).

    On the other hand, establishing Ender Dragon killing field is a very problematic task, as it not just involves beating the game, but also establishing proper connection to the stronghold, gathering ghast tears and more eyes of ender, building appropriate infrastructure in the End and repeating the fight.

    And what do you need to get massive amounts of iron and glass? Access to a desert and to a village, and some work on setting infrastructure in case of latter. In Overworld.

    The problem with iron arrow is its cheapness combined with bonus damage - it's going to make traditional arrows obsolete for crossbows, as well as harm position of spectral arrows with inferior damage and pricey tipped arrows, and by taking a large part of Bows' strengths' without a downside or equivalent strengthening of the other weapon, it's going to phase it out as well, and with it the remainder of Tipped and Spectral arrow uses. In the end, the only kind of ranged weapon used would be crossbow combined with Glassed/Soulfire Iron Arrows, maybe fireworks from time to time.


    Even if it is your so-called "a small fraction", this small fraction has reached 12 points of damage, that is, using a sharp 5 diamond axe (non-critical) to attack an unarmored player, so that counts using the bow enchanted by power1 can also kill a player with full iron armor in seconds. Even if you wear diamond armors or netherite armors, you will only have 1 heart of health left with an arrow shot.

    You can prepare a large number of glass bottles in your ender chest, and then set up an ender chest on the main island of End, so that the huge amount of dragon's breath is no longer a dream. Of course, the ender dragon does not need to be killed so early. It is not too late to kill the ender dragon after collecting enough dragon's breath.

    Spectral arrows can be treated as double replicas of ordinary arrows, and it also has a glowing effect when hitting an entity, so that it is more convenient to shoot a second arrow at the enemy at night. Although iron arrows have 4 additional damage points than ordinary arrows, they can still be reduced by armor value. Unlike arrow of harming II, where 12 points of damage cannot be reduced by armor value. Also, I have never heard that the damage of a spectral arrow is lower than that of a normal arrow. I just think it has the same damage as a normal arrow.

    Secondly, although full of arrows, iron arrows or fireworks is not a problem, it wastes the space of the inventory. Especially when you want to get more monster drops or more ores, the capacity of theinventory will be greatly limited, and enchanting infinite to the bow is a good solution to this problem. In addition, compared with the crossbow at this time, if you use a crossbow, you need to launch an arrow with fire arrow, with higher damage and repelling ability, requires the use of various kinds of arrows, which takes up more space in the inventory. As long as the bow is enchanted by flame, punch and power, all the functions of the three enchantments can be realized with one arrow, and the space occupied by the items column is less. Therefore, the bow will not be eliminated.

    Regarding the question of iron arrow with glass being too cheap, I considered whether to change it to iron arrow with netherite scrap in the previous reply.

    Posted in: Suggestions
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    posted a message on Fletching table's function and new arrow idea.
    Quote from tow4rzysz»

    Both firework rockets and arrows become dirt cheap once you establish an ordinary mob grinder and a sugar cane farm. Iron can be farmed through iron golem grinders too.

    Yeah, fireworks deal less direct damage, but are more effective vs projectile protection, underwater targets, and have splash damage.

    I do not want bow to use your iron arrows, I don't want any iron arrows that are directly superior to normal arrows, overlap with bow enchantment and are also dirt cheap, as that would kill spectral and tipped arrows. The latter are very expensive for their very slight damage boost. You either use dirt cheap iron arrows or Ender Dragon farming / overpriced villager trading tipped arrows.

    Bow should stay a heavy damage dealer without competition of crossbow that can deal damage more reliably and over wider area.


    How can it be expensive for 2 emeralds + 5 arrows to trade for 5 tipped arrows? At the very least, upgrading Fletcher villagers to master level is not particularly expensive. The second is that Arrow of Harming II can have 12 points of damage and ignore the armor value, which is impossible for ordinary iron arrows. Spectral Arrow does not have any functional overlap with the arrows I listed above, and you only need to use 1 ordinary arrow and 4 glowstone dust to get two Spectral Arrows, and glowstone dust can be traded with cleric villagers.
    Of course, in the later stage, it is no problem to get a lot of dragon's breath, and the blaze rod farm can also be set up, as long as you carry a lot of cheap glass bottles.

    Posted in: Suggestions
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